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[2015.11.30] Update Warspear Online 5.3 Warrior's Path. Preview

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Warriors of Arinar!

The Median Night Holiday is almost over and the Horror Circus will soon depart. It will return next year but now we have to prepare of the Warspear Online 5.3 update.
This update will feature a pack of new expert skills, changes to current skills and other important fixes.
The update will be available this week so make sure you keep up to date with our news alerts!

New expert skills
Each game class will feature the ability to learn a new expert skill after level 18. Do you feel a disturbance in the force?

 
Druid.pngPaladin.pngMage.png

Paladin
Sacred Shield (active)
Surrounds itself or its ally with a powerful barrier that absorbs a fixed amount of damage.
As the skill develops, the amount of damage that the shield can withstand increases.
When the skill is developed above level 3 and when the skill is applied to an ally, a paladin also receives a protective barrier.


Priest
Mystic Mark (active)
Summons a mystic mark upon an enemy, thus decreasing the enemy’s physical and magical defense.
If an enemy gets 3 such marks, all enemies within a small radius from the target will be damaged.


Mage
Blinding Fire (active)
Deals damage to all enemies within a small radius and reduces their accuracy to 0. As the skill develops, damage, number of objects and debuff time increase.


Druid
Punitive Roots (active)
Wraps its roots around its enemies in a small area and periodically damages targets. As it develops, the debuff time and dealt damage increase.


Ranger
Bitterness (passive)
Each auto attack increases the ranger’s attack speed. When the skill is developed above level 3, the ability to evade attacks increases.
Maximum number of effects - 10.


Blade dancer
Power of the Blades (passive)
Basic attacks of a blade dancer deal more damage to players and monsters. As the skill develops, extra bonus increases.

 
Necro.pngShaman.pngDeath.png

Barbarian
Stone Skin (passive)
Every few seconds, a barbarian accumulates the ability to ignore some of the received damage.
As the skill develops, the time needed to accumulate abilities and the absorbed damage increase.


Rogue
Absolute Reflexes (passive)
Every few seconds, a rogue gets a chance to evade an attack. Maximum number of effects - 3.


Shaman
Healing Totem (active)
The shaman installs on the battlefield a healing totem, which periodically restores the health of all characters located next to the totem.


Death Knight
Secret Reserves (passive)
When health is reduced to a critical level, a death knight gets a big bonus to regenerate health and gain more protection.


Warlock
Power of relaxation (passive)
Increases attack power and a chance to inflict critical damage if a warlock does not receive damage for some time. Any received damage eliminates the bonus.


Necromancer
Acid Rain (active)
Results in a toxic rain that deals damage to enemies. When the rain is over, enemies will be poisoned.

Changes in current skills

Warlock
Shadow Sphere. Increased damage on all skill levels.

 
Death Knight
Sharp Shadow. Increased damage of skills that rely on magical power. This is on all levels.

 
Necromancer
Mental Pit. Decreased level of debuff, reducing an enemy's attack. This is dependent on skill level up to 15-30-45-55%
Skill cooldown time increased to 25 seconds.
Poisonous Shield. Decreased amount of required energy, dependent on skill level to 18-20-22-24 points.
Cooldown decreased to 15 seconds.

 
Paladin
Fetters of Justice. Added target limit dependent on skill level: 2-3-4-5-6.
Harad's Banner. Added target limit dependent on skill level: 3-4-5-6. If target is marked with Sun Seal, Banner only attacks this target.

 
Priest
Elusive Threat. Decreased debuff, lowering enemy's energy and health points. No more than 20% on each skill level.
Decreased the amount of energy required dependent on skill level, up to 20-22-24-26 points.
Skill cooldown time decreased to 16 seconds.

 
Druid
Forest Song. Added target limit dependent on skill level: 3-4-5-6
Invigorating Stream. Decreased the amount of energy required dependent on skill level, up to 12-14-16-18 points.
Skill cooldown time decreased to 12 seconds.

 
Ranger
Explosive Trap. Increased trap's duration time dependent on skill level up to 20-30-40-50 seconds.
Decreased damage of all traps on all skill levels (up to 20%).
Decreased the amount of energy required dependent on skill level, up to 10-12-14-16 seconds.
Skill cooldown time decreased to 7 seconds.

 
Shaman
Energy Field. Increase of buff improving energy regeneration, on all levels of skill.
Decreased the amount of energy required dependent on skill level, up to 22-24-26-28 points.
Skill cooldown time decreased to 40 seconds.

 
Barbarian
Shield Strike. Skill cooldown time decreased to 16 seconds.
Last Wish. Skill becomes passive and activates itself when the Barbarian's health is critically low.
Skill auto cooldown changed to 90 seconds.

 
Mage
Shattered Stone
Increased chance of stunning enemies dependent on skill level, up to 20-25-35-45-60%.

New notifications
You will receive push-notifications after selling items via the Secondhand Dealer on Android, iOS and Windows Phone devices.

Linking items to chat
Messages with linked items cannot now be sent to chat if this option is disabled in the Settings menu.
This feature applies to Android and Windows Phone devices.

That's it for now, more information to follow on update release day!
Good luck everyone!
AIGRIND

Edited by r0land

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ducking sweet

 

Will instabuy new pala skill

 

Also nicw changes :[

 

Will we get a free book of obli?

Edited by Molotow Cocktail

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"New notifications

You will receive push-notifications after selling items via the Secondhand Dealer on Android, iOS and Windows Phone devices."

 

Could you please explain more?

 

Also... i hope there will be disable exchange option in near time :)

Edited by Lady Livi

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Will we get a free book of obli?

 

yep.

 

 

"New notifications

You will receive push-notifications after selling items via the Secondhand Dealer on Android, iOS and Windows Phone devices."

 

Could you please explain more?

 

Also... i hope there will be disable exchange option in near time :)

 

You sell your item, you receive notification about it.

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Also, will the pala shield on yourself at pala barrier lvl4 be the same as the one on your ally?

 

Update: Ty :D

Edited by Molotow Cocktail

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wow awesome update ty  :give_rose:

 

can i ask something about this:

 

Paladin
Sacred Shield (active)
Surrounds itself or its ally with a powerful barrier that absorbs a fixed amount of damage.
As the skill develops, the amount of damage that the shield can withstand increases.
When the skill is developed above level 3 and when the skill is applied to an ally, a paladin also receives a protective barrier.

 

 

>>When the skill is developed above level 3 and when the skill is applied to an ally, a paladin also receives a protective barrier.

 

what u mean above level 3? u mean lvl4 or lvl3 and lvl4

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wow awesome update ty  :give_rose:

 

can i ask something about this:

 

Paladin

Sacred Shield (active)

Surrounds itself or its ally with a powerful barrier that absorbs a fixed amount of damage.

As the skill develops, the amount of damage that the shield can withstand increases.

When the skill is developed above level 3 and when the skill is applied to an ally, a paladin also receives a protective barrier.

 

 

>>When the skill is developed above level 3 and when the skill is applied to an ally, a paladin also receives a protective barrier.

 

what u mean above level 3? u mean lvl4 or lvl3 and lvl4

 

Level 4, yes.

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Bad news for dks? They get a new PASSIVE skill that prevents their death and get all their mag.dmg. skills increased =-O How can u say that are bad news? :D

 

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When are you guys going to add something cool for the lv14s?

 

remember where are here.

 

 

and wtf? another stun for druids...... in a future not far way warspear 6.2 Druids have 8 stun and each one of them can stun us for one hour, great devs good job :)

Edited by baskentliii

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Healing totam :yahoo:

 

Power of blades (passive )

Don't make it last or trigger all the time :P

Edited by Kitige

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Roland balance that skill:! More usefull skill to elves :! Looooooooooooooooool. Where The new skills lol. Prist skill copy The boss from hallowen dungeon,rogue got more 1 useless evade buff, bd got more 1 passive skill to dmg, druid now have more stun .-. Pala and barb skill Works like dk shild:!only shaman skill looks good at now

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And why nerf skill of mcs.-. U should do it at druid secret link too lol .-. Next time give a usefull stun to barb .-. Charge fail too much. And isnt every barb Who chose shild to use .-. Barb need stun! One stuuuuun. And u should explain how this dk skill Works?. Should give a exemple?

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Rogue

Absolute Reflexes (passive)

Every few seconds, a rogue gets a chance to evade an attack. Maximum number of effects - 3.

Every few seconds . . . and Maximum number of effects - 3

 

How many seconds is it? and

Maximum number of effects is 3 = mean u can only Evade 3 times attack for every u enter combat mode? or you can Evade 3 times attack in row for every few seconds.

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R0land I have question about warlock skill:

So what you mean by increase "attack power" ...magic power?!? D: and can explain what actually mean chance to inflict critical damage?... is that mean that im not gonna get dmg but ill get %crit? Plz explain I just cant understand...

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When are you guys going to add something cool for the lv14s?

 

remember where are here.

 

 

and wtf? another stun for druids...... in a future not far way warspear 6.2 Druids have 8 stun and each one of them can stun us for one hour, great devs good job :)

Would be cool if a lv14 could use one expert at least!

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you guys need to try the new skill(s) before judge your char's skill or other chars skill.

 

 

*p.s

damn.. i was waiting dev give bd a healing for their new skill

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And why nerf skill of mcs.-. U should do it at druid secret link too lol .-. Next time give a usefull stun to barb .-. Charge fail too much. And isnt every barb Who chose shild to use .-. Barb need stun! One stuuuuun. And u should explain how this dk skill Works?. Should give a exemple?

Barbarians have a stun and wew, will you ever learn to post what you wanna say in one post? Please don't start to spam again

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I do not like this update.  :mega_shok:
 
Necromancer
Mental Pit. Decreased level of debuff, reducing an enemy's attack. This is dependent on skill level up to 15-30-45-55%
Skill cooldown time increased to 25 seconds.
 
now any novice can kill an elf necromance.  :facepalm:

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