
Staks
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Brave Squire
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After testing different builds with new skills on my chieftain i get to the conclusion that this new skills does not make any difference from my pve side point of view Speed skill must increase the % given to make it at least 35%,to compesate the fact that maces and cloth gear do no have speed stack on them Frenzy skill should increase its %dmg base from physical strength,make it 65% ,ita doesnt hit that hard As far as resist skill goes i do think its duration its way to short for a class that doesnt have any control skills,make it last longer The whole point of this c
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Drakoknight reacted to a post in a topic: Chieftain new Expert skills preview: What do you think?
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TheCaster reacted to a post in a topic: Chieftain new Expert skills preview: What do you think?
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Staks reacted to a post in a topic: Chieftain new Expert skills preview: What do you think?
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Since there is no stun skill or effect in that post,I think resistence skill should be like mages or bd skill to even stand a chance to do something at wars
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[2020.12.07] Game servers stop. Farewell to the Median Night holiday!
Staks replied to Holmes's topic in News & Announcements
Censorhip detected -
[2020.05.23] Warspear Online 8.4: Underwater adventures. Preview
Staks replied to Peony's topic in News & Announcements
Any news about skills rework for the existing ones? -
[2020.03.13] Warspear Online 8.3: Hectic Semester. Preview
Staks replied to Peony's topic in News & Announcements
Not asking new skills before fixing the existing ones ,im talkig about warden blocl heals that slit stills being too much and about paña shield wich has a ridiculous cooldown -
Higgings reacted to a post in a topic: Stun parameter
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thanks, i hope my suggestions is been considered, have a nice day sir
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Higgings reacted to a post in a topic: Stun parameter
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Well i get the point of picking each stat in order to do get a good build, however it should be our decision to use or not use stun parameter, and its like in any other set we can use, there are advantages and disadvantages. and like i said sounds fair to add stun effecto to more skills even if the player does not want to go full stun, is all about fairness and choices
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Well is not obviusly for all skills,should be added for skills that causes dot damage like necro's poison shield Well why mage and dks can have it and necro and lock no?cd build or no,we should have the option to chose it
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Staks started following Stun parameter
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So we al here know about how useful is mage class when you use stun build. Now,the issue im presenting today is about other classes getting benefit from stun stat such as necro(poison shield and acid rain) or warlock(pool of darkness) If you think about ii,it makes sense to allow all classes to benefit from this stat not only mages Ty
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Hola, llevo jugando este juego varios años y antes en México se compraba mcoins a precio de dolar lo cual los hacía accesibles, sin embargo hubo un reajuste a pesos lo cual creo impide a varios jugadores su compra Me gustaría que como staff reconsideradan el precio de las monedas milagrosas en países que no tienen un ingreso percapita tan elevado como otros Gracias
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Speedom reacted to a post in a topic: [2017.08.14] Double event of the week: Might of Guilds and Rush of Knowledge! Get ready for Guild Castles capture!
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Omercix reacted to a post in a topic: Block arena parties of different brackets
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This party when you can have 24 and 21 lvl doing 2v2 and other has became and abuse for the system, not only they are use to win/lose but also to avoid people fpr their lvl to face then I think is time to let this arena people at least uuse win/lose with their own level