Administrators Warspear Online 157 Posted February 17, 2023 Administrators Share Posted February 17, 2023 Class Passive Skills Devotion: Increases maximum health by 2%, and physical and magical strength by 4% for all characters of the selected faction. Спойлер Two-handed Axes: Grants use of two-handed axes. Two-handed Swords: Grants use of two-handed swords. Two-handed Mace: Grants use of two-handed maces. Spears: Grants use of spears. Shield: Grants use of shields. Physical and magic defence increased by 15% while you having a shield put on. One-handed Axe: Grants use of one-handed axes. One-handed Sword: Grants use of one-handed swords. One-handed Mace: Grants use of one-handed maces. Lightweight Armor: Grants use of Light Armor. Heavy Armor: Grants use of heavy armor. Basic Skills Thorn of Death: An attack that deals physical damage in the amount of P units and D% of the character's physical power to the opponent. Спойлер Skill level 1 2 3 4 5 P 20 40 60 80 100 D% 115% 120% 125% 130% 135% Energy expense 10 11 12 13 14 Cooldown 10 Usage range Melee Dodge Parry Block Resistance Critical hit Stun yes yes yes no yes yes Exhalation of Darkness: Applies the "Exhaling darkness" buff to a character for 10 sec. During the next successful attack on the enemy, the effect will cause magical damage in the amount of P units and D% of the character's magical power and will deal the "Stun" effect for R sec. The effect does not allow you to move, attack, or use skills. Спойлер Skill level 1 2 3 4 5 P 30 55 80 105 130 D% 110% 120% 130% 145% 160% R 2 2.5 3 3.5 4 Energy expense 12 13 14 15 16 Cooldown 14 Dodge Parry Block Resistance Critical hit Stun damage yes effect no damage yes effect no damage yes effect no damage no effect yes yes yes Provocation:Applies the "Aggression" debuff to the opponent for T sec. The effect causes monsters to attack the character, and players only lose the target of the attack. Спойлер Skill level 1 2 3 4 5 T 5 6 7 8 9 Points of aggression 7500 15000 25000 45000 75000 Energy expense 7 8 9 10 11 Cooldown 8 Usage range 5 yards Threads of Darkness: Instantly moves the chosen opponent towards the character and deals to them the "Immobilization" by T sec. and "Absorption by darkness" - by R sec. The "Immobilization" effect chains the opponent to the spot. The "Absorption by darkness" effect reduces all incoming damage by P%. Спойлер Skill level 1 2 3 4 5 T 2 2.5 3 3.5 4 R 5 6 7 8 10 P% 7% 9% 11% 13% 16% Energy expense 15 16 17 18 19 Cooldown 18 Usage range 4 yards Dark Shield: Applies Dark Shield to the character for T sec., granting a P% chance to reduce any incoming damage from auto-attacks and instant skills by D% of Physical Defense for monsters’ attacks, and by A% of Physical Defense for players’ attack. Additionally reduces any incoming damage over time by X% of Physical Defense for monsters’ attacks, and by Y% of Physical Defense for players’ attacks. Спойлер Skill level 1 2 3 4 5 T 22 24 26 28 30 P% 30% 45% 50% 60% 75% D% 2.5% 3% 3.5% 4% 4.5% A% 1% 1.5% 2% 2.5% 3% X% 0.2% 0.3% 0.5% 0.7% 0.9% Y% 0.1% 0.2% 0.3% 0.5% 0.7% Energy expense 16 17 18 19 20 Cooldown 25 Expert skills Death Call: Applies Aggression to enemies within 3 yards around the character for 6 sec. and Death Call to the character for 6 sec. Aggression taunts monsters to attack the character and distracts players from their current target. Death Call applies Stun every 1.5 sec. on enemies within 3 yards around the character for T sec. While Stunned, the target cannot move, attack, and use skills. Each applied Stun reduces cooldown for Secret Reserves by R sec. Спойлер Skill level 1 2 3 4 T 0.3 0.35 0.4 0.5 R 0.3 0.4 0.5 0.6 Y 3 4 5 6 Energy expense 14 16 18 20 Cooldown 14 Steel Hurricane: Pulls enemies within 2 yards to the character, striking enemies within 1 yards with physical damage for P% of Physical Power, or with magical damage for D% of Magical Power. The damage type depends on prevalent Physical or Magical Power. Cannot affect more than Y players and X monsters. Спойлер Skill level 1 2 3 4 P% 105% 110% 120% 135% D% 130% 140% 155% 175% Y 3 4 5 6 X 8 10 12 14 Energy expense 18 20 22 24 Cooldown 14 Dodge Parry Block Resistance Critical hit Stun yes no yes no yes yes Saturation: Increases the character's Health Theft parameter by P% while the skill is active. Спойлер Skill level 1 2 3 4 P% 10% 15% 20% 25% Energy expense 12 14 16 18 Reduced energy regeneration 5 7 9 10 Cooldown 10 Sharp Shadow: Attacks the enemy with magical damage for a total P% of character's Physical Power and M% of character's Magical Power, applying Stun to them for T sec. When affected by Saturation, the character additionally heals for H% of Maximum Health on use. Спойлер Skill level 1 2 3 4 M% 125% 135% 145% 160% P% 55% 65% 75% 90% T 2 2.5 3 4 H% 8% 10% 13% 16% Energy expense 18 20 22 24 Cooldown 20 Usage rang 3 ярдов Dodge Parry Block Resistance Critical hit Stun damage yes effect no no damage yes effect no damage no effect yes yes yes Blow of the Silence: Deals the "Power of silence" buff to the character for T sec. The effect increases the physical and magical power of the character by P% until the next attack. An attack under the effect will also deal the "Mute" effect for R sec. to target and all opponents within a radius of 1 yards. Maximum number of player targets is Y, there is no limit on the number of monster targets. Спойлер Skill level 1 2 3 4 T 7 8 9 10 P% 5% 15% 20% 25% R 3 4 5 6 Y 3 4 5 6 Energy expense 18 20 22 24 Cooldown 18 Secret Reserves: When health is reduced to H% from the max amount, it increases the character's Health Regeneration parameter by E% and the speed of health regeneration by S% for 13 sec. The effect is triggered only once every 90 sec. Reduces the damage received by the character from monsters by P% while the effect is on recharge. Спойлер Skill level 1 2 3 4 H% 20% 25% 30% 35% E% 200% 300% 400% 500% S% 75% 100% 140% 180% P% 5% 10% 15% 20% Aura of Hatred: Deals the "Aura of hatred" buff to the character for T sec. The effect increases physical and magical power by P%, physical and magical protection - by D%, and the "Accuracy" parameter by A%. Спойлер Skill level 1 2 3 4 T 50 60 70 80 P% 5% 6% 8% 10% D% 5% 7% 10% 15% A% 9% 11% 13% 15% Energy expense 20 22 24 26 Cooldown 60 Blood Protection: Applies the "Blood protection" buff to the character or an ally for T sec. The effect reduces all incoming damage by P%. Спойлер Skill level 1 2 3 4 T 5 6 7 8 P% 20% 30% 40% 50% Energy expense 20 22 24 26 Cooldown 22 Usage range 4 yards Knight's Curse: Applies the "Kiss of death" debuff to the opponent for T sec. This effect increases any incoming damage dealt to the enemy by P%. When the effect expires, a cursed zone is formed near the enemy for 15 sec. All opponents in the zone receive magical damage in the amount of D% of the character's magical power every 1.5 sec. Maximum number of player targets - Y, number of monster targets - X. Спойлер Skill level 1 2 3 4 T 3 4 5 6 P% 10% 15% 20% 25% D% 55% 65% 75% 85% Y 3 4 5 6 X 8 10 12 14 Energy expense 24 26 28 30 Cooldown 30 Usage range 4 yards Dodge Parry Block Resistance Critical hit Stun damage yes effect no no no damage no effect yes yes no Talents Small class talents Threads of Darkness +: Increases power of a skill effect by 1% / 2% / 3%. Dark Shield +: Increases the chance of applying the skill effect by 10%. Steel Hurricane +: Increases skill strength from character's physical strength by 5% and character's magical strength - by 10%. Blood Protection +: Increases the duration of the skill effect by 0.3 / 0.6 / 1 sec. Key class talents Bloody Barrier: Dark Shield skill adds an additional Bloody Barrier positive effect to the character for 20 sec. every time the character suffers total damage equal to 33% of their maximum health. The effect ignores the next incoming damage from an auto attack or opponent skill which causes instant damage. Maximum number of effects is 2. Enjoying Blood: In 2 sec after the "Steel Hurricane" skill is used, it is triggered once again. When triggered again, the skill deals 25% of the original damage and restores 60% health of the inflicted damage. Bounty of Death: The "Aura of Hate" skill additionally applies a positive effect to all group members within a radius of 7 yards. The effect strength has been reduced to 75%. A Dead Man's Howl: The "Death Call" skill additionally applies a debuff to all opponents for 8 sec. The effect increases the target's critical damage by 8%. Branch “Death face” Спойлер Death Knights of the “Death face” branch have one single order - to burn to the ground all opponents of the Legion with a dark flame. Lesser talents Knight's Curse+ Increases skill power gain from character's magical damage by 1.5 \ 3 \ 4.5%. Steel Hurricane+ Increases skill power gain from character's magical damage by 9%. Aura of Hatred+ Increases the effect of a skill that increases a character's physical and magical power by 2%. Exhalation of Darkness+ Increases skill power gain from character's magical damage by 3 \ 5.5 \ 8%. Key class talents Damned Echo Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect. Baptism of darkness Increases the character's basic magical strength by 25% of the character's basic physical power. Branch “Dark Fortitude” Спойлер Death knights of the "Dark Fortitude" branch are able to confidently hold back the onslaught of the enemy - the real advanced power of the dark forces. Lesser talents Blood Protection+ Increases skill effect strength by 2 \ 4 \ 6%. Sharp Shadow+ Increases skill healing strength by 2%. Secret Reserves+ Increases skill healing strength by 10 \ 20 \ 30%. Aura of Hatred+ Increases the effect of a skill that increases a character's physical and magical defense by 1.5%, and the effect of a skill that increases character's "Accuracy" parameter by 1.5%. Key class talents Dark guardianship Increases the duration of the buff effect from “Blood Protection” skill by 20%. Now, when using a skill on an ally, the character also receives the effect of the skill with 50% reduced strength. Strength replenishment Increases “Health Regeneration” parameter by 40% and speed of health regeneration by 150% when a shield is equipped. Branch “Vampire Essence” Спойлер Death Knights of the “Vampiric Essence” branch gained power in absorbing the life force of the enemy. These warriors of the Legion are ready to arrange a bloody feast time after time. Lesser talents Saturation+ Increases skill effect strength by 1 \ 2 \ 3%. Steel Hurricane+ Increases skill power gain from character's physical damage by 7% and from character's magic damage by 9%. Thorn of Death+ Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%. Blow of the Silence+ Increases the strength of the skill's buff effect by 2%. Key class talents Sacrificial contract Increases the power of the effect from the “Saturation” skill by 5% for every 5% of the missing health from the maximum. Blood smell With a chance equal to the value of the "Critical Hit" parameter, the healing from the "Vampirism" parameter has a chance to become critical. When health is restored from the "Vampirism" parameter, the character gains the "Blood smell" buff for 12 sec. This effect increases the “Critical Hit” parameter by 1.5% for every 3% of maximum health recovered from the "Vampirism" parameter. The maximum bonus to the "Critical Hit" parameter is 15%. Kyrai, Malik Campbell and wolfdragon99 3 Quote Link to comment Share on other sites More sharing options...
Higgings 1830 Posted February 27, 2023 Share Posted February 27, 2023 Dear Lord, how brilliant! Amazing job Quote Link to comment Share on other sites More sharing options...
Mecha 118 Posted April 21, 2023 Share Posted April 21, 2023 On 2/17/2023 at 3:40 AM, Warspear Online said: A Dead Man's Howl: The "Warcry" skill additionally applies a debuff to all opponents for 8 sec. The effect increases the target's critical damage by 8%. My apologies if this is a stupid question, but is this the correct description for this talent skill? Deathknight doesn't have a "Warcry" skill, Barbarian does. The closest skill Deathknight has to that skill would be "Death Call". Is it supposed to say "Death Call"? Even if that's the case, the description still doesn't make sense to me. Dr Strange and Drakoslayd 1 1 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 652 Posted April 21, 2023 Share Posted April 21, 2023 (edited) 2 hours ago, Mecha said: My apologies if this is a stupid question, but is this the correct description for this talent skill? Deathknight doesn't have a "Warcry" skill, Barbarian does. The closest skill Deathknight has to that skill would be "Death Call". Is it supposed to say "Death Call"? Even if that's the case, the description still doesn't make sense to me. Agreed. I am confused about it aswell It might actually be the Warcry skill buff 2 hours ago, Mecha said: Edited April 21, 2023 by Drakoknight Dr Strange 1 Quote Link to comment Share on other sites More sharing options...
Shadowmon 93 Posted April 21, 2023 Share Posted April 21, 2023 Increases the target critical damage 8%. They really want the Legions to suffer. Lol Quote Link to comment Share on other sites More sharing options...
Mecha 118 Posted April 24, 2023 Share Posted April 24, 2023 I noticed that it was changed to "Death Call" in the post, but it remains the same in the game. Also, is it really supposed to increase the target's critical damage? Yet it is considered a "debuff"? Sorry if I'm being annoying, I just want to know how it works before I spend knowledge points on it. Quote Link to comment Share on other sites More sharing options...
Administrators Dr Strange 3809 Posted April 25, 2023 Administrators Share Posted April 25, 2023 10 часов назад, Mecha сказал: I noticed that it was changed to "Death Call" in the post, but it remains the same in the game. Thanks to your message we corrected an inaccuracy in the description of the talent (in the game will appear in the next update). 10 часов назад, Mecha сказал: Also, is it really supposed to increase the target's critical damage? Yet it is considered a "debuff"? Sorry if I'm being annoying, I just want to know how it works before I spend knowledge points on it. Yes, the talent adds a debuff, which increases the critical damage Mecha and wolfdragon99 2 Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted April 25, 2023 Share Posted April 25, 2023 On 2/17/2023 at 11:40 AM, Warspear Online said: it increases the character's Health Regeneration parameter and the speed of health regeneration for 13 se by how much does it increase them Quote Link to comment Share on other sites More sharing options...
Santa Claus 173 Posted June 13, 2023 Share Posted June 13, 2023 On 2/17/2023 at 9:40 AM, Warspear Online said: Damned Echo Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect. So instead of fixing curse u guys made it "fixed" with talent . Talent literally doesnt do anything if curse is resisted or removed it just spawn normal fire and if its removed by horror talent fire wont start after (even normal curse doesnt start after). Also if enemy have magic resistance(octo book) u will only do 50%of normal curse dmg . So this talent is literally useless . Quote Link to comment Share on other sites More sharing options...
Santa Claus 173 Posted June 13, 2023 Share Posted June 13, 2023 On 2/17/2023 at 9:40 AM, Warspear Online said: Sacrificial contract Increases the power of the effect from the “Saturation” skill by 1.5% for every 10% of the missing health from the maximum. This isnt same Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
Santa Claus 173 Posted June 14, 2023 Share Posted June 14, 2023 Can some1 tell me if this talent is changed or not Quote Link to comment Share on other sites More sharing options...
Administrators Dr Strange 3809 Posted June 14, 2023 Administrators Share Posted June 14, 2023 1 час назад, Santa Claus сказал: Can some1 tell me if this talent is changed or not The correct values were indicated in the game, but there were discrepancies in the topic. I have fixed them in the topic. Thank you Khrone 1 Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted June 24, 2023 Share Posted June 24, 2023 On 2/17/2023 at 5:40 AM, Warspear Online said: Damned Echo Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect. Isn't this description wrong? First of all, Knight's Curse doesn't have a effect, Kiss of Death does Let's consider the Knight's Curse skill is 4/4: Knight's Curse: Applies the "Kiss of death" debuff to the opponent for 6 sec. When the effect expires, a cursed zone is formed near the enemy for 15 sec. If we change "Knight's Curse" in the talent description by "Kiss of Death", we have: 6 + 12 = 18 Since the first "echo" of the talent is gonna appear after 3 seconds: 18 - 3 = 15 It matches the duration of the cursed fire zone without the talent Quote Link to comment Share on other sites More sharing options...
Santa Claus 173 Posted June 29, 2023 Share Posted June 29, 2023 And considering that its reduced to half by magic resistance book it makes 18:2-3= 6 Or if its removed by horror talent then it wont apply no matter what Quote Link to comment Share on other sites More sharing options...
Santa Claus 173 Posted June 29, 2023 Share Posted June 29, 2023 On 2/17/2023 at 9:40 AM, Warspear Online said: Damned Echo Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect. This talent literally doesnt do anything its just supposed to give us better placement. And considering how it work ur nerfing your char when u learn it Khrone and Shadowmon 1 1 Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted June 29, 2023 Share Posted June 29, 2023 1 hour ago, Santa Claus said: And considering that its reduced to half by magic resistance book it makes 18:2-3= 6 Or if its removed by horror talent then it wont apply no matter what The devs should definitely pay attention to it Quote Link to comment Share on other sites More sharing options...
Popsmoke 3 Posted September 20, 2023 Share Posted September 20, 2023 I dont know why, but the Dead Men's Howl description is still not fixed? Or it is really what the skill do? Increase the targes critical dmg? Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted September 22, 2023 Share Posted September 22, 2023 On 2/17/2023 at 11:40 AM, Warspear Online said: Secret Reserves: When health is reduced to H% from the max amount, it increases the character's Health Regeneration parameter and the speed of health regeneration for 13 sec. The effect is triggered only once every 90 sec. Reduces the damage received by the character from monsters by P% while the effect is on recharge. Reveal hidden contents Skill level 1 2 3 4 H% 20% 25% 30% 35% P% 5% 10% 15% 20% can the guide include these numbers? @Dr Strange also what does it mean by "the effect is triggered no more often than once every 5% sec."? Quote Link to comment Share on other sites More sharing options...
Administrators Dr Strange 3809 Posted September 22, 2023 Administrators Share Posted September 22, 2023 6 часов назад, Ogull сказал: can the guide include these numbers? @Dr Strange 6 часов назад, Ogull сказал: also what does it mean by "the effect is triggered no more often than once every 5% sec."? This means a bug in the skill description. Passed on for correction, thanks Drakoslayd and Ogull 2 Quote Link to comment Share on other sites More sharing options...
Rellaf 17 Posted October 5, 2023 Share Posted October 5, 2023 It would be nice to have the total stat you gain in general before talents and in each bloodline, example: Block 3% Regeneration 4% Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
Laevateinn 89 Posted October 23, 2023 Share Posted October 23, 2023 On 2/17/2023 at 5:40 PM, Warspear Online said: Threads of Darkness: Instantly moves the chosen opponent towards the character and deals to them the "Immobilization" by 2 sec. and "Absorption by darkness" - by R sec. The "Immobilization" effect chains the opponent to the spot. The "Absorption by darkness" effect reduces all incoming damage byP%. Is it correct that debuffed enemies take less damage? The actual effect is to increase the damage I deal to them, but the in-game description and forums seem to incorrectly state that it decreases. Before using the skill After using the skill Quote Link to comment Share on other sites More sharing options...
Higgings 1830 Posted October 23, 2023 Share Posted October 23, 2023 The damage is Increased. It's more likely a typo. Quote Link to comment Share on other sites More sharing options...
Laevateinn 89 Posted October 24, 2023 Share Posted October 24, 2023 22 hours ago, Higgings said: The damage is Increased. It's more likely a typo. Even when I played Death Knight 10 years ago, the damage was higher haha. Please correct the description @Dr Strange Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
Administrators Dr Strange 3809 Posted October 24, 2023 Administrators Share Posted October 24, 2023 В 23.10.2023 в 13:31, Higgings сказал: The damage is Increased. It's more likely a typo. 1 час назад, Laevateinn сказал: Even when I played Death Knight 10 years ago, the damage was higher haha. Please correct the description @Dr Strange It's a typo, in this thread and in game will be corrected. Thank you for your attention to detail Higgings, Drakoslayd and Laevateinn 3 Quote Link to comment Share on other sites More sharing options...
US Evil 26 Posted October 27, 2023 Share Posted October 27, 2023 (edited) Turnover is an abandoned job. Even with numerous rework, they are treated like garbage in pvp. Dk is can't beat the druid seeker bd warden paladin mage templer. They all have shield heal reduction etc so it's hard to kill. The reason is that dk has no damage skill. If you just need a pve tanker, you can choose.. В 13.06.2023 в 20:19, Santa Claus сказал: So instead of fixing curse u guys made it "fixed" with talent . Talent literally doesnt do anything if curse is resisted or removed it just spawn normal fire and if its removed by horror talent fire wont start after (even normal curse doesnt start after). Also if enemy have magic resistance(octo book) u will only do 50%of normal curse dmg . So this talent is literally useless . agree all.. need more change like smart.. really useless now Edited October 27, 2023 by US Evil Quote Link to comment Share on other sites More sharing options...
Drakoslayd 652 Posted October 28, 2023 Share Posted October 28, 2023 10 hours ago, US Evil said: Turnover is an abandoned job. Even with numerous rework, they are treated like garbage in pvp. Dk is can't beat the druid seeker bd warden paladin mage templer. They all have shield heal reduction etc so it's hard to kill. The reason is that dk has no damage skill. If you just need a pve tanker, you can choose.. agree all.. need more change like smart.. really useless now Drakoslayd here. Your supposed to work in a team. I and Lodbrook killed a Seeker and a teammate killed a Druid. Your not supposed to be a 1 man army but a Cog in a machine. Malik Campbell 1 Quote Link to comment Share on other sites More sharing options...
Julio 39 Posted October 31, 2023 Share Posted October 31, 2023 Turnover is an abandoned job. Even with numerous reworks, they are treated like garbage in pvp. Dk is can't beat the nerf druid x2 healer more skill pasive Inmortal don't died More pet skill more skill block dk Motion SKILL controls Dk 0 Counter Attack Opportunity X2 heal+Block skill movement Nerf seeker X3 dmg+X3 Def more buff castle x7 dmg+x7 def Dk 0 Coulter Attack Opportunity Nerf bd 1 hit block skill 3k dmg By Hit others class 0 Counter Attack Opportunity nerf warden much dmg Immortal Do not die nerf shield don't died paladin 0 Chance to win against a 10 attack resistance shield nerf shield paladin Immortal all players in pvp shiel paladin does not break nerf mage Dk 0 chance vs mage They have skill break shield darkness dk templer. They all have shield heal reduction etc Quote Link to comment Share on other sites More sharing options...
Alexander-8 2 Posted November 11, 2023 Share Posted November 11, 2023 Actually death knight def is overrated, pro charmer & shaman in arena fighting vs a dk it took like 4mintue to kill the death knight isn’t that overrated? e0bc5edb-0583-4d37-a78c-6d55dd2680ab.mp4 Quote Link to comment Share on other sites More sharing options...
Higgings 1830 Posted November 11, 2023 Share Posted November 11, 2023 1 hour ago, Alexander-8 said: Actually death knight def is overrated, pro charmer & shaman in arena fighting vs a dk it took like 4mintue to kill the death knight isn’t that overrated? e0bc5edb-0583-4d37-a78c-6d55dd2680ab.mp4 Taking 4 minutes to kill a full book dk with the best items the game can offer? No, it's not overrated. It's a good ammount of time actually. If there had been a warden in its place, you would've taken 7 minutes just to see you couldn't kill it. Malik Campbell and Laevateinn 1 1 Quote Link to comment Share on other sites More sharing options...
US Evil 26 Posted November 11, 2023 Share Posted November 11, 2023 (edited) 3 часа назад, Alexander-8 сказал: Actually death knight def is overrated, pro charmer & shaman in arena fighting vs a dk it took like 4mintue to kill the death knight isn’t that overrated? e0bc5edb-0583-4d37-a78c-6d55dd2680ab.mp4 oh same text 2post repied ^^. true dk is trash. only pve tanker. really weak dmg only can tank and support debuff even 15book + octobook dk. better choice other class. this class droped from dev already. no one care about dk class. good video thank you. Edited November 11, 2023 by US Evil Quote Link to comment Share on other sites More sharing options...
Alexander-8 2 Posted November 14, 2023 Share Posted November 14, 2023 On 11/11/2023 at 9:43 AM, Higgings said: Taking 4 minutes to kill a full book dk with the best items the game can offer? No, it's not overrated. It's a good ammount of time actually. If there had been a warden in its place, you would've taken 7 minutes just to see you couldn't kill it. Bring warden & see how it will be its easier than death knight. Facts On 11/11/2023 at 11:34 AM, US Evil said: oh same text 2post repied ^^. true dk is trash. only pve tanker. really weak dmg only can tank and support debuff even 15book + octobook dk. better choice other class. this class droped from dev already. no one care about dk class. good video thank you. Pro shaman & charmer both of them have 10books & also the cooperation btw them was perfect, the death knight doesn’t know how to play & he made more dmg in the fight & was tanking them for 4minute its crazy power really. Quote Link to comment Share on other sites More sharing options...
Higgings 1830 Posted November 14, 2023 Share Posted November 14, 2023 11 hours ago, Alexander-8 said: Bring warden & see how it will be its easier than death knight. Facts There's no fact in what you say. Only bias. And of a big kind. Quote Link to comment Share on other sites More sharing options...
Julio 39 Posted November 14, 2023 Share Posted November 14, 2023 15 hours ago, Alexander-8 said: Death Knight+3star vs warden amay tank tuyanyuan 0 Star warden win vs Death Knight Nerf warden don't died PVP HP Dk down vs warden block Hit auto heal not down HP 15 hours ago, Alexander-8 said: Bring warden & see how it will be its easier than death knight. Facts Pro shaman & charmer both of them have 10books & also the cooperation btw them was perfect, the death knight doesn’t know how to play & he made more dmg in the fight & was tanking them for 4minute its crazy power really. Fake chamán 0 books is noob log You paladín moee 15 books o fear? Quote Link to comment Share on other sites More sharing options...
Santa Claus 173 Posted November 15, 2023 Share Posted November 15, 2023 Doesnt that dk have octo book. Literally even with octo book it still doesnt have same value as warden who doesnt need octo book since they can reach 100 resist Julio 1 Quote Link to comment Share on other sites More sharing options...
Heinaj 5 Posted December 7, 2023 Share Posted December 7, 2023 Death knights become never die+make dmg more than shaman/charmer together should nerf dmg/def of death knights it took 5min to kill death knight + he made 134k dmg & charmer/shaman just make 88k/66k how this is possible, i think death knight have a bug & have to fix or should be nerf cz that over react Screen_Recording_20231204_074442_Warspear Online.mp4 Malik Campbell and Higgings 2 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 652 Posted December 7, 2023 Share Posted December 7, 2023 2 hours ago, Heinaj said: Death knights become never die+make dmg more than shaman/charmer together should nerf dmg/def of death knights it took 5min to kill death knight + he made 134k dmg & charmer/shaman just make 88k/66k how this is possible, i think death knight have a bug & have to fix or should be nerf cz that over react Screen_Recording_20231204_074442_Warspear Online.mp4 Your two party members are low armored, possibly not +10 Amp arena gear. God on the other hand is a +10 pvp specialized magic dmg tank with full merman gear. He is the exception not the norm Malik Campbell 1 Quote Link to comment Share on other sites More sharing options...
Higgings 1830 Posted December 7, 2023 Share Posted December 7, 2023 7 hours ago, Heinaj said: Death knights become never die+make dmg more than shaman/charmer together should nerf dmg/def of death knights it took 5min to kill death knight + he made 134k dmg & charmer/shaman just make 88k/66k how this is possible, i think death knight have a bug & have to fix or should be nerf cz that over react Screen_Recording_20231204_074442_Warspear Online.mp4 Yea, definitely an invincible class. Definitely deserving a nerf since you couldn't kill it in 2 minutes; you had to fight for (brace yourselves) 3 more intense minutes where that DK just stood doing nothing but eating your stuns. Clearly the fact that he might have invested tons of money and gold (not to count time) for that kind of equip just to survive 3 more minutes against 2 CC classes is irrelevant, isn't it? Khrone, Malik Campbell and Drakoslayd 3 Quote Link to comment Share on other sites More sharing options...
Heinaj 5 Posted December 8, 2023 Share Posted December 8, 2023 20 hours ago, Drakoslayd said: Your two party members are low armored, possibly not +10 Amp arena gear. God on the other hand is a +10 pvp specialized magic dmg tank with full merman gear. He is the exception not the norm Both +10 & have many books too, u can inspect us. 14 hours ago, Higgings said: Yea, definitely an invincible class. Definitely deserving a nerf since you couldn't kill it in 2 minutes; you had to fight for (brace yourselves) 3 more intense minutes where that DK just stood doing nothing but eating your stuns. Clearly the fact that he might have invested tons of money and gold (not to count time) for that kind of equip just to survive 3 more minutes against 2 CC classes is irrelevant, isn't it? U talking seems we are +8 or 0 books.. bruuh we can kill wardens so easy & bds but comparsion with dk, dk has strong def & dmg , i can proof it also. Quote Link to comment Share on other sites More sharing options...
Higgings 1830 Posted December 8, 2023 Share Posted December 8, 2023 1 hour ago, Heinaj said: U talking seems we are +8 or 0 books.. bruuh we can kill wardens so easy & bds but comparsion with dk, dk has strong def & dmg , i can proof it also. In none of my words you might get that you are low amped or such. From my words you might get (maybe) that I am assumig you're trolling; In which planet would someone request a nerf for a class he/she can already kill duo, exactly as the game requires? Besides, if you state that you can kill Wardens and BDs easily and that you had more troubles vs a class incapable of counting on any defensive stat besides the ones given from the equipment, allow me to say that you haven't faced very good Wardens or BDs (but mainly Wardens). Khrone, Drakoslayd and Malik Campbell 2 1
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