
Shadowmon
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Everything posted by Shadowmon
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Introducing Secret Trade Routes โ Cross-Faction Black Market System
Shadowmon replied to IdeaBridge's topic in Suggestions
As greedy players are, this will make everything worse despite the great idea. The gold system will need a huge improvement for this to work well. This whole thing on selling drops to NPC for gold is outdated. The gold reward should be bigger the deeper you get into within the game. Where are the six figures gold reward? High level players should all have over 1 million gold just from reward alone, but you don't why? The game is gold cap under 100million by 1 gold. Why tf this game has so many caps? -
They can literally implement a teleport system for guild event with just guild only without interference.
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They didn't my comments. Lol
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Miracle Coin (MC) Exchange System to Stabilize the In-Game Economy
Shadowmon replied to IdeaBridge's topic in Suggestions
The problem is that main things you need in this game requires mcoins. They should implement shop to buy things that are in the mcoin shop, using gold, ap, and cc. Mcoin shops is supposed to be the shortcut as to "I rather would pay than to grind for it" method. They need to add a better gold reward system. Boss quest should give you 5k-10k gold depending on level. Same for mobs, 50-500, more for pvp mobs. Raids should reward up to 200k gold depending on level. Dg should reward gold depending on level and time completion. Everything requires gold. Talent, amplification, repairs, leaving one map to another. Why not have shops to buy higher level weapon with gold. It stops at level 12. Then you have to buy with rep and cc. That endgame grind. Only players there are the vets and popular guild that many can't join. Why everything requires a guild? I'll stop here because I can write a book on why this game is terrible and why the devs don't listen unless they know we're targeting them directly. -
MC's Pve players are being destroyed by these elf's from China
Shadowmon replied to zeeee's topic in EU-Emerald
Should've made it like Spring event. No pvp in the pve area. There Should've been a designated area for pvp. -
good for max physical defense build.
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[2024.12.27] Welcome to Arena Season CIV!
Shadowmon replied to Shimarin's topic in News & Announcements
And dg -
Yea. I hope they see this pal. Good luck
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It's not a bug. It's a disadvantage towards Necros.
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[2024.12.11] Warspear Online Update 12.7. Announcement. Part I
Shadowmon replied to LeeLoo's topic in News & Announcements
Thought about coming back to my necro. Definitely not worth it. And Definitely a no to my DK. -
Hopefully. Good luck
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Yea the moderators are trash now. Most of the discussions that get looked at are within the Russian side. If this game stressing you out. Take a break, I mean a long break. Get yourself together in real life.
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Try mental pit 4/4
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[2024.10.09] In Development: Competitive Guild Raids
Shadowmon replied to Ramona's topic in News & Announcements
Limitation will always ruin any game grind. -
[2024.10.09] In Development: Competitive Guild Raids
Shadowmon replied to Ramona's topic in News & Announcements
Wait a minute. I mentioned something like this somewhere within the forum. Like 3 times. But of course there's going to be a pay wall and limitations for f2p players ๐๐๐ -
Look like dungeon spamming for guild events
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Suggestions to Address AFK and Self-Defeating Players in PvP
Shadowmon replied to Erta06's topic in Suggestions
This will eliminate the win/lose demand a There are players who can't avoid this. Mainly, f2p players. What I mean by this is that they're match up against crowd control characters and they don't have any skills and relics to avoid this. In addition, potential low defense too. For example, up against a Rogue and a Seeker as a Priest or Necromancer. These two classes easily get stun and burst from these two specific opponent classes. Imagine how much it'll affect them while trying to grind for arena gear. I don't deny the idea, but this will terminate the grind guild strategy to obtain AP with the win/lose spamming. As this is already the neutral method to gain ap faster since arena items are very expensive just for one item, and AP is very little rewarding. Unless you're a p2w player who can buy 1000s of tickets. #Make_arena_free -
Hard to see when you hit like a truck.
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SENTINELS PLAYERS USING TEMPLARS WITH AUTOCLICK ON THE FLAG!
Shadowmon replied to Moreb's topic in General Discussion
Yea players are running scripts for cheating. Many mmorpg I used to play are shutdown because of players are running scripts. The sad part is that this game is old enough to run script without being recognized. It's not hard either. That's why you see scripted arena spammers and scripted low level farmers. Since players are playing this more on PC, they use it as an advantage to reduce the grind it takes or to get advancements. -
The best way to add more aggression is the castle crafted pot. Even though you don't want that as the only option. I'm sure not all players would want to aggro in a support role. Especially staff users, or low defense players.
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Great idea. Surprised they didn't add magic block rings that I asked for like 8 years ago. Magic tank would be a game changer for paladins, charmer, templars and DKs
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[2024.09.09] Activity Season 28: Battle Frontier!
Shadowmon replied to Ramona's topic in News & Announcements
Yea arena in BP is a terrible idea. Only popular guild/players can complete it, but you gotta change it with mcoins if you don't like it. Greedy game. -
[2024.09.09] Activity Season 28: Battle Frontier!
Shadowmon replied to Ramona's topic in News & Announcements
The reason you can't find anyone is due to the low level player base, there's little to non. These updates are focusing on high level players. If you do encounter some low level players, high chances it's just high level player alternative character for trading, storage, or they just making a new character and speed level it up. Therefore, the low end side is obsolete.