Reputation Activity
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Ogull reacted to pawned in Pawned EU - Emerald -> Ultimate Rogue GuideQuick update / summary on Rogue in 2026 for a fellow few people that are interested in Rogue / are owning one or are thinking about making one (please dont).
Last rebalance brought most interesting changes to rogue during last 5 years but unfortunately none of them solves the problem that this class have and its a survivability.
Having whole defensive mechanism being built ONLY around DODGE stat itself doesn't work at all due multiple reasons:
Classes have already by default good / high amount of accuracy which makes Dodge useless (and if they dont, then there is a skill that increases accuracy so your max capped Dodge goes to ##### anyway). Classes are given Talents and Skills that either Ignore / bypass or reduce Dodge. If you are lucky enough to dodge 2 attacks in a fight (with maxed dodge 60% or 63%) there comes another problem and thats getting CC'd. Game has a lot of stuns so you will find yourself being trapped there endlessly as class also doesn't have any talent or skill that would provide resistance.
As a light user (as rogue cannot use heavy armor to compensate for lack of defensive Skills / talents with a higher def. stat), class is extremely "paper", you will get Either CC'd to death or absolutely molested by any other damage class thats over there.
Maybe in another 5 years developers will add some sort of Damage reduction ability so we wont act as Dummy and taking full damage and dying in 3seconds (Okay, lets say 5 seconds because of that 1 proc of reflexes)
Damage in PvE got slightly buffed
Damage in PvP got slightly buffed as well but its more of a situational thing which works 50 / 50.
In the end: If you are thinking about making Rogue, dont do it. Class wont really change or became OP after spending a fortune in it. You can pick any other damage dealing class (if you are looking for DMG class) and it will be more enjoyable and will do the job (dealing damage) way better than Rogue.
So this guide is still up to date.
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Ogull got a reaction from Jollier in World Bossesthere is definitely a better ways of handling it if "fairness" is what's wanted. an example would be how WoW or FF handle it > upon a boss death a screen will shows up with what the boss dropped this time and everyone that participated in the raid(of the faction that won the raid) will receive this screen, they can then "vote" on what they want to get from the boss and it'll bid your odds against everyone else that also bid for that item. the party that did most of the damage to the boss could get for example a 5% extra chance on top of their odds in the bid, keeping an incentive to make damage parties etc
another example would be a point system where if you participated in a raid and IF your faction won the raid you would receive for example 5 points and after you collect a extremely grindy amount of points you can redeem them for a book or skin or whatever. similar to what tombs, outposts and towers have with 1250 giving you a book
now this system does come with its flaws, if everyone is getting these points after a long while its possible for an entire faction to have the book
another final example could simply be a chest that every participant of the winning faction gets that has a chance of dropping the boss loot while also keeping the killing party getting drops from the boss
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Ogull reacted to neku in Weapon skins of the Black Crab//as per requestThis is for my friend Swartkraba (EU-EMERALD) - he requested Black Crab themed wep skins. "Black Claw" 1h weapon skin and "Black Clawback" shield skin. (combined with his usual costume)
ok bye.
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Ogull got a reaction from Abi in Zahra - Ogull EU-EmeraldEntity Code: 1-135 in relation to Subject Name: Zahra
Description:
1-135 resembles a humanoid figure with a rose for a head and one hand made entirely of vines, with a giant rose flower sprouting from the chest, thorny rose vines are spreading from the back and legs.
Observations:
After long observation, 1-135 has been noticed to roam a field of roses in its general area. Our team concluded that the entity is unable to leave the field of roses and is otherwise bound to it,
Some members of our team have theories that the field of roses is the real 1-135 and the body we see is its last victim... fascinating as it may sound i prefer not to think about it...
1-135 has been deemed extremely hostiles. ANY and ALL! attempt to approach 1-135 would result in immediate harm, [caution is advised]
Emitting from its rose like head is pollen like substance, that when exposed to will make the recipient walk uncontrollably to the 1-135 at which then they will be promptly killed and eaten.
Subject 1-135 does not need to eat to survive and had be observed to survive without anything for months...
Conclusion:
Further research is required to understand 1-135 nature and true capabilities.
original size
x4 size
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Ogull got a reaction from neku in Zahra - Ogull EU-EmeraldEntity Code: 1-135 in relation to Subject Name: Zahra
Description:
1-135 resembles a humanoid figure with a rose for a head and one hand made entirely of vines, with a giant rose flower sprouting from the chest, thorny rose vines are spreading from the back and legs.
Observations:
After long observation, 1-135 has been noticed to roam a field of roses in its general area. Our team concluded that the entity is unable to leave the field of roses and is otherwise bound to it,
Some members of our team have theories that the field of roses is the real 1-135 and the body we see is its last victim... fascinating as it may sound i prefer not to think about it...
1-135 has been deemed extremely hostiles. ANY and ALL! attempt to approach 1-135 would result in immediate harm, [caution is advised]
Emitting from its rose like head is pollen like substance, that when exposed to will make the recipient walk uncontrollably to the 1-135 at which then they will be promptly killed and eaten.
Subject 1-135 does not need to eat to survive and had be observed to survive without anything for months...
Conclusion:
Further research is required to understand 1-135 nature and true capabilities.
original size
x4 size
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Ogull got a reaction from Higgings in Zahra - Ogull EU-EmeraldEntity Code: 1-135 in relation to Subject Name: Zahra
Description:
1-135 resembles a humanoid figure with a rose for a head and one hand made entirely of vines, with a giant rose flower sprouting from the chest, thorny rose vines are spreading from the back and legs.
Observations:
After long observation, 1-135 has been noticed to roam a field of roses in its general area. Our team concluded that the entity is unable to leave the field of roses and is otherwise bound to it,
Some members of our team have theories that the field of roses is the real 1-135 and the body we see is its last victim... fascinating as it may sound i prefer not to think about it...
1-135 has been deemed extremely hostiles. ANY and ALL! attempt to approach 1-135 would result in immediate harm, [caution is advised]
Emitting from its rose like head is pollen like substance, that when exposed to will make the recipient walk uncontrollably to the 1-135 at which then they will be promptly killed and eaten.
Subject 1-135 does not need to eat to survive and had be observed to survive without anything for months...
Conclusion:
Further research is required to understand 1-135 nature and true capabilities.
original size
x4 size
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Ogull got a reaction from Wuuzurd Balls in Zahra - Ogull EU-EmeraldEntity Code: 1-135 in relation to Subject Name: Zahra
Description:
1-135 resembles a humanoid figure with a rose for a head and one hand made entirely of vines, with a giant rose flower sprouting from the chest, thorny rose vines are spreading from the back and legs.
Observations:
After long observation, 1-135 has been noticed to roam a field of roses in its general area. Our team concluded that the entity is unable to leave the field of roses and is otherwise bound to it,
Some members of our team have theories that the field of roses is the real 1-135 and the body we see is its last victim... fascinating as it may sound i prefer not to think about it...
1-135 has been deemed extremely hostiles. ANY and ALL! attempt to approach 1-135 would result in immediate harm, [caution is advised]
Emitting from its rose like head is pollen like substance, that when exposed to will make the recipient walk uncontrollably to the 1-135 at which then they will be promptly killed and eaten.
Subject 1-135 does not need to eat to survive and had be observed to survive without anything for months...
Conclusion:
Further research is required to understand 1-135 nature and true capabilities.
original size
x4 size
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In the darkness he watches, but what exactly?
Outside of time he waits, but what exactly?
In the silence he listens, but what exactly?
In the void he searches, but what exactly?
The answer is within you, but you are not prepared to face it.
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Ogull reacted to Higgings in Bol the Balloon / Balls - EU Emerald -
Ogull got a reaction from Higgings in Bol the Balloon / Balls - EU EmeraldBol can suck my Bol
*mods if u see this please dont delete im being very supportive, thanks *
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Ogull got a reaction from pawned in Bol the Balloon / Balls - EU EmeraldBol can suck my Bol
*mods if u see this please dont delete im being very supportive, thanks *
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Ogull got a reaction from Wuuzurd Balls in Bol the Balloon / Balls - EU EmeraldBol can suck my Bol
*mods if u see this please dont delete im being very supportive, thanks *
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Ogull reacted to Wuuzurd Balls in Bol the Balloon / Balls - EU EmeraldBol used to be a happy balloon, helping its creator throw parties all around the world.
One night after a rough party, Bol's creator had mysteriously disappeared.
Confused and scared Bol started looking all over the place for him but couldn't find a trace.
Over the years Bol's sadness turned into anger, and now it's mission of finding the creator has been long forgotten.
Every time Bol hears that a party is going to be held, it wonders there to ruin everyone else's fun.
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Ogull reacted to Holymax in ERA OF COSTUMES BROUGHT TO LIFEOkay you definitely have a point @Ogull.
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Ogull got a reaction from Drakoslayd in ERA OF COSTUMES BROUGHT TO LIFEwhy stop with costumes?
I want my hair style to give 3% attack speed and the red hair dye to give me 2% health steal
I want the skins on my weapon and shield to give 1.5% Stun and 1.5% Rage as well.
should everything provide attributes to the player? and if yes, can i not wear the costumes i like because it gonna put me in a disadvantage?
are they "vanity" at this point to make the character you play "your own" and represent you? or are we gonna see every hunter/range in game using sam hain costumes because its the best "stats wise" for said classes
let us have some fun in the damn game, not everything must give stats
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Ogull reacted to Thunderer in Koaly | Quiny-EU EmeraldThe Case of the Missing Food in Eucalyptus Forest
In the dense and green eucalyptus forest, there lived a koala detective named Koaly. Koaly was known as the best detective in the forest, with an exceptional ability to smell and analyze scents.
One day, a kookaburra bird named Kiki came to Koaly's detective office, looking very anxious. "Koaly, please help! My food is missing! I stored it in my nest, but now it's gone!"
Koaly listened carefully to Kiki's story and began the investigation. He visited Kiki's nest, sniffing and analyzing the scents around the area.
After several hours of investigation, Koaly found a strange scent trail. The scent was not like any other animal's scent in the forest, but more like... honey!
Koaly immediately thought of a possible suspect. He remembered that a bee named Buzz lived near Kiki's nest. Koaly decided to visit Buzz's hive.
When Koaly arrived at Buzz's hive, he found Kiki's missing food! Buzz was shocked and admitted that he had stolen Kiki's food to make honey with the forest's ingredients.
Koaly asked Buzz to return Kiki's food and promised not to steal again. Buzz agreed and returned the food.
Kiki was overjoyed when Koaly returned her food. "Thank you, Koaly! You're the best detective in the forest!"
Koaly smiled and said, "I'm just doing my job, Kiki. But I'm glad I could help you."
And so, the case of the missing food in the eucalyptus forest was solved by the koala detective, Koaly.
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Ogull reacted to Emopatti in Dr.Miro - Empatti / Eu-EmeraldDr. Miro was once considered one of the brightest minds in Arinar. He was obsessed with the idea of peace and humanity’s progress. However, his vision of peace was far from ordinary—he believed that to eliminate war, disease, and death, he had to change the very nature of life itself.
At first, Miro focused on pushing the limits of magic and alchemy to develop new treatments. But over time, he realized that simply curing diseases was not enough; he needed to reshape the human body and mind. His experiments began with animals, then moved on to willing warriors. But as his research progressed, his methods became increasingly cruel, and the results were horrifying.
Miro’s work soon became synonymous with terror. Strength-enhancing potions, mind-altering gases, and body-mutating chemicals—his formulas were unpredictable. He even experimented on himself, seeking immortality and ultimate power. Those who underwent his experiments either became grotesque monstrosities or lost their sanity entirely.
People started calling him the "Mad Doctor." Those who tried to hunt him down never returned from his laboratory. Over the years, Miro completely disappeared. Some say he still continues his experiments deep within hidden caves, while others claim that even death could not stop him. But one thing was certain: Dr. Miro, once a genius devoted to peace, had now become one of Arinar’s greatest nightmares.
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Ogull reacted to Holymax in ERA OF COSTUMES BROUGHT TO LIFEStory Line
It should probably begin with a story how costume now give minor abilities.
The main suggestion
I would suggest costume are brought to life by adding attributes to them and minor abilities.
Examples:
*Evil Sandro; The costume should come with 1.5% Stun, & 1.5% Rage Attribute.
*Spawn; 10% chance to curse enemy, enemy losses 3.5% hp over 12 sec
E.T.C. AND OTHER RENOWNED COSTUMES
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Ogull reacted to Abi in Hunter's Dodge issueHi its me again, this time I want to talk about the issue hunter is facing when it comes to dodge
you see we all know both Hunter and Ranger have basic dodge skill that grants them ~26% dodge which aids them in the idea of using the only defensive stat they got dodge that is.
however Ranger has an extra skill that grants them extra scaling dodge that being bitterness
you see bitterness aids the ranger in fulfilling their needs when it comes to maxing their dodge parameter as it gives 10% dodge at 5 stacks, allowing them not to be forced to give up enchantment slots for dodge or changing their equipment into ones that have dodge to max out their dodge parameter
however when we come to Hunter on the other side
Hunters used to have another way of gaining dodge aside from their basic skill just like ranger and that was through their bless of the mountain skill but when the not so long ago update came and changed the mechanic of the skill hunters lost their secondary source of dodge for no clear reason
with the loss of their 2nd dodge source hunters unlike rangers started struggling badly to max their dodge parameter being forced into losing valuable and key enchantment slots or even equipment just to catch up to rangers and max their dodge making them fall behind or be in an UNJUSTIFIED disadvantage which is unfair specially since dodge is the only source of both hunter and ranger to survive.
thus i would like to suggest the following modification to EITHER of these 2 skills
1st suggestion would be to Hunter’s Mark
Applies Hunter’s Mark to the enemy and Alert Hunter to the character for T sec. following any auto-attack or instant skill damage. Alert Hunter increases damage dealt to any targets affected by Hunter’s Mark by D% and the Dodge parameter by (0.6/1/1.4/2%). The effect stacks up to 5 times.
this is pretty basic and straight forward similar to rangers bitterness the hunter will gain dodge along side the mark extra dmg being 10% at maximum level.
my 2nd suggestion would be to Blessing of the Mountains
As long as character's health is above H% of Maximum Health, Increases the character’s Dodge parameter by 10% and all incoming attacks are rolled twice for dodge and only count the best result.
this one is also straight forward but it would be unique to hunter letting them maintain their idea of keeping their health above certain threshold to maintain the benefits of blessing of the mountains.
in the end i believe these modifications are important and crucial for game balance and not making hunter always 2 steps behind ranger by making hunter lose precious stats and enchantments only to be "equal" to ranger when it comes to using both classes survivability feature that being dodge.
i hope devs will look into my suggestion and hopefully consider adding it to the game before the up coming balance update with corrected values or adjusted in a way they see fit the game better, thank you
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Ogull reacted to TheCaster in Warlock Rebalance Detailed suggestions l 2024Bonjour Dear Developers and Readers of the forum,
I’ve gathered you all here today from your busy schedules to look at the master of control, a class forgotten by time and updates,
The Warlock
Rebalance is around the corner along with the snow update in December. I've been a warlock main for a while now and based on the current game meta, here's what I think should change for warlocks. We're going to keep this very simple:
1. The current skill description
2. The current problem
3. Suggested change(s)
4. How it will solve the problem.
Life Drain
Pool of Darkness
Fear
Blood Tribute
Dark Seal
A common nightmare – Associated Key talent
Grimoire
Stone Body:
Fading:
Dark alchemy
Hellfire
Shadow Pact
Videos pending, will be updated if there is interest in the topic from readers / Developers.
Please keep in mind that these suggestions are standalone ideas and not meant to be implemented all together. Few / some promising ideas or part of an idea can be used. These are just my ideas after playing the warlock in the current meta. @developers.
Let me know what you guys think. I understand that most of the dev team is Russian, but I'd be grateful if you could use the translator to have a look at the suggestions. @Dia Thadarat @Horimiya @Shimarin @Holmes @Hedfuc @Ramona @Robin
Thanks & Regards,
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Ogull reacted to Abi in Hunter new Almahad talentshello in this post i want to talk specifically about the Assassin's Guild Talents for hunter
I like the new addition and ideas of the talents however there's a problem with the last talent being the Snake Dance
the talent idea is good giving hunter what they always needed a source of accuracy reduction so they can take advantage of their dodge skills and dodge build
however the talent doesn't really works well with hunters skills and feels out of sync
the talent requires the hunter to take dmg and hits in order for it to works which goes against the idea of a dmg class wanting to avoid taking dmg or losing health but that's not the major problem here the problem is how it goes out of sync and contradict hunters skill "bless of the mountains"
you see in order for the blessing to remain in play or active hunters need to maintain their health above certain threshold, going under that threshold the skill goes completely offline which causes the problem that in order for the hunter to take advantage of their new talent snake dance maximum increase they need to lose the advantage of a MAIN skill being blessing specially in high levels where most damage classes like ranger ,bladedancer , seeker and mage can deal well above 3k damage in a single blow making the blessing going completely offline or being 1 more hit from being so only to gain 2% accuracy reduction from snake dance and even then if a hunter dodges one take the entire advantage of snake dance is lost too making hunter lose both the talent and the skill
thus i want to suggest the following change to snake dance
Snake Dance
The character gains 3 Stacks of Snake Dance buff, each Stack reduce the accuracy of incoming attacks by 2% (up to 6%). if the character dodges an attack one of the Stacks is removed, the buff have 10sec restoring time and each direct instant damage to the character reduce the restoring time by 0.5sec
i believe this change will make the snake dance more in sync with hunter skills and dodge build play style making hunter take an advantage of their double roll dodge along side the accuracy reduction while also not making it too overpowered by having the entire snake dance buff gone after 3 dodges but it would still be more useful than the current version of the skill requiring the hunter to take damage to be able to make use of snake dance.
in the end i hope the devs take consideration for my idea and apply it to the game with better numbers or values thank you for reading
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Ogull reacted to Dr Strange in [2024.01.31] Contest "Best Costume - 2024"Warriors!
Time to let your imagination run wild and your art loose to change the world, as the annual Best Costume Contest 2024 is now open! Feel free to fulfill your fantasies and share them in the contest to win the main prize and see your costume in the game!
How to participate:
create a separate topic in this section of the forum. In the title of the topic, you must specify the name of the costume, nickname and server of your character; attach to the specified topic an image of the costume you have drawn. Only 1 costume is accepted per participant!
Conditions for creating a drawing:
necessarily in pixel style; the height of the costume should be around 34-45 pixels (squares), and the width should not exceed 28; in any format: on paper, in a notebook, notepad or graphic editor, for example: Paint, Photoshop, etc.; there must be a front view, other angles are at your discretion; the work must not violate the rules of the game and the rules of the community. To make it easier for you to fit into the required framework, you can use the character layout from the game:
If any condition is not fully understood, you can always look at the last year's works.
It is forbidden:
to use existing costumes from the game and partially modify them (finish elements, change color, etc.); to use other people's work from the Internet or the work of other participants; completely copy existing costumes of characters from films, games and other media; For violation of any of the above points, the work will not be allowed to the competition.
Our judges will evaluate the following criteria:
Costume details. Although you are limited in the number of pixels and the size of your costume, modern drawing tools allow you to achieve high detail of individual parts of the costume. An additional plus will be the rendering of the costume from all angles, and not just the front view; Description of the costume. Although the competition is artistic, you can supplement your work with a small description of the costume: what it consists of, what properties it has, tell a little background; Possibility of implementation in the game. Although the inhabitants of Arinar can boast of their diversity, it is still worth remembering that not every image can fit into the game universe; Originality of the work. In addition to quality, your work should have some uniqueness, catch the eye and evoke a “feeling of beauty”. Try not to use hackneyed images. Awards for winners:
1st place: 25,000 Miracle Coins + adding a costume to the game in the next update and handing it to the winner + a unique gold badge on the forum;
2nd place: 20,000 Miracle Coins + adding a costume to the game + a unique silver badge on the forum;
3rd place: 15,000 Miracle Coins + adding a costume to the gamea + unique bronze badge on the forum.
Incentive prizes are also possible at the discretion of the jury.
The works are accepted until February 21 inclusive. After that, within a week, until February 29, the jury will determine the winners and we will publish the results.
We wish you all inspiration!
The Warspear Online Team
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Ogull reacted to Dr Strange in [2023.12.25] Arinar must know his Heroes: rewarding community members 2023Warriors!
This year was truly an eventful & vivid one. Past twelve months featured a great number of memorable adventures & activities, counting Warspear’s 15th Anniversary, blazing Almahad update, and forum discussions which were just as fiery!
The team of administrators represented by LeeLoo, Nolan and myself appreciate those who during the outgoing year took the most active part in the development and improvement of the forum.
The title of Legendary Mentor is awarded to wise old-timers who put in a lot of effort to fill the forum with useful guides, tips and suggestions:
@lallouss
@Ogull
@Gladiator
The title of Lord of Knowledge is awarded to real experts who are ready to find answers to the most tricky questions from curious newbies at any moment, and also to throw all their efforts into finding bugs in the first days of updates:
@lore
@Zurp
@benjaminbt
@Drakoslayd
The title of Guardian of Spear is awarded to the most active users, thanks to which the forum maintains an atmosphere of friendliness and mutual respect:
@Invorial
@Salazam
@Raislin
@Sigma
@Marchielo
@Khrone
@vavavi
The title of Master of Arts is awarded to the keepers of the beautiful on our forum - a creative section.
@Vera_Z
@100xp
We would like to express our great gratitude to the Moderators, who more than once saved the well-being of our forum from the threats of violators of the community rules. Thank you for your service!
@Higgings
@Jcbreff
@YaraM
@Splendor
With the power given to us, we assign special titles to these worthy users of the forum, and also reward all title holders with valuable prizes.
In the traditional annual order to reward users who have made a particularly important contribution to the development of the community, dated December 25, 2023, we order:
— assign titles to all worthy users of the forum;
— reward the title holders with valuable prizes:
Title
South Pole Cache
Unique forum badge
Animated images for profile avatar
Legendary Chest of the White Wanderer
Legendary Mentor
50
✓
10
Lord of Knowledge
50
✓
10
Guardian of Spear
50
Moderator
50
✓
10
Master of Arts
50
✓ 10
Unique badges for users with the following number of reactions:
500
750
1000
2000
3500
5000
Forum administration:
We are also inform you that Warspear Online technical support are going on vacation, and it will be impossible to leave a request on our website until 09/01/2024 (all applications submitted before 28/12/2023 will be considered in the usual way). Until then, other players will be able to help you on our forum, on social media or in the game chat.
Thank you all for the development of the community!
AIGRIND team
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When branch talents were released. I got excited for this talent branch instantly because im a staff user in pvp. Its very fun and different branch, but it dont really make my character any stronger. Instead it makes me very vulnerable because of lack of healing from bird skill. Against weaker players this isnt a problem, but vs any high amped pvp character this is instantly a huge issue. The dmg on this branch is nice, but it makes the character so much weaker that its not worth using this branch.
My suggestion to fix this problem is to add a dmg reduction buff on the character that the gloom skill is cast on. Not huge buff like beastmaster 35% dmg reduction buff, but like about 20% would be reasonable enough to make gloom user charmers be able to survive in pvp battles.
Other suggestion is to add the healing back, but reduce it a bit. But in my opinion the dmg reduction fix would be more reasonable.
Lets say we compare charmer to beastmaster, since they both rely on their summons. Beastmaster gets 35% dmg reduction when their moon is full hp, and has aoe heal that heals pretty much same amount as charmers single target heal, while beastmaster has huge aoe dmg too from aura. Charmer lacks all this aoe effect from healing and dmg while having pretty much similar dmg on single target and doesnt have any defensive skill except this basic heal skill.
1 additional suggestion that isnt "spawn of gloom" related. Since charmer doesnt have any group buffs like every other support class. Would be nice if skill "eye of darkness" would be reworked to give some group buff. For example it could give penetration and def for whole pt. While giving the possibility to see invisible enemies for charmer.
Or making blessing a group buff. That could give continuous healing for whole party for example. Or instantly restore hp for whole party and giving buff that increases resistance stat of every pt member.
Feel free to give your opinions and some improvement suggestions to my ideas :)
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Ogull reacted to Cowabunga in Key class talents in branch “Berserk”A good idea I thought of and discussed with other Barbarians who thought it would be great also:
Execution
Increases additional damage from the “Defeat” skill against targets with the “Bleeding” effect by 5% per effect, up to a maximum of 20%. Guaranteed to inflict a critical hit with a skill if the target has 4 or more “Bleeding” effects, it is impossible to dodge, parry, or block the strike.
Bloodletting
Basic attacks and skills that deal instant damage have a 25% chance to inflict an additional Bleeding debuff on the enemy for 8 seconds. The effect deals physical damage equal to 20% of the character's physical strength every 2 seconds. The maximum number of effects from the talent on a single target is 4
Since Barbarian is very vulnerable and have almost 0 defense when he is using 2 hand weapon/build, which will most likely be using Berserk Branch, it would be great if 1 of these talents get extra effect or reworked to: if Barbarian attacks a target inflicted with bleed debuff, Barbarian and his party will get heal certain % of the damage done every auto attack/instant damage skill done to target.
This way Barbarian will provide support to his party and himself in battle.