Santa Claus
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Santa Claus reacted to Redjar in USE OF HACKS AND BOTS IS DESTROYING THE GAMEGreetings!
We’d like to remind everyone that reports of violations along with evidence should be sent directly to our support team. Assumptions and speculation that don't clearly link the violator to the offense only slow down the investigation process.
Please contact us at https://warspear-online.com/en/support and attach all relevant screenshots and videos that prove the player’s violation.
Thanks for bringing up the topic!
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Santa Claus got a reaction from IdeaBridge in Fake or Flawed? The Truth Behind 2x Drop RateSo if u did 250 runs in acces on x2 drop rate and dropped 0 then its under 1% chance of dropping them alltogether
Books drop rate is even worse
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Hi,
Rule Violations Without Resolution:
I would like to know how long Aigrind will allow the use of hacks and bots in the game, especially on the BR Tourmaline server, by the player Escobar and his guilds egirls/eboys?
Several pieces of evidence have been presented, such as screenshots and videos, showing rules and behaviors being broken by him and his players to the support team. However, this has not been enough for an independent investigation by the company to confirm the truth of these facts. Why?
It is unacceptable that all the complaints made so far have been answered automatically and without the proper attention that the situation demands. This raises suspicions that the support team itself may be involved in leaking privileged information and covering up these illegal practices, which makes it possible for this fraudulent scheme to expand to other servers.
Is there any protection from the developers for this player? Is there a fee that can be paid to act outside the rules without consequence?
I ask this because other players, for breaking lesser or equal rules, have already lost their accounts and had their access to the game permanently banned. Yet, no punishment has been applied to him. Why?
Why Escobar?!
Almost two years ago, the player Escobar left the Emerald server and joined BR Tourmaline with the support of another player, Txtpriest, to purchase a guild called Imortalz, with the goal of trying to become the dominant guild, as happens in other game servers. And up until that point, everything was fine.
Since then, the player Txtescobar, along with his assistant Txtpriest, has used all kinds of illegal programs, such as damage markers for raid bosses and GvG, bots for farming, gold bugs, account buying, selling and sharing, and many other practices to manipulate the server's economy and dominate raid bosses.
These hacks and bots did not exist before his arrival and are now widely known within his own guild and by players on the server, with support being aware of them but doing nothing to stop them, as if it were something normal.
Escobar has bought three other level 12 guilds (eboys, alldeath, and marvelslot) as a way to expand his business and maintain control over the server, showing how profitable the use of hacks and bots in Warspear is for him. He has even earned several achievements with his character, such as tours, reputation, arena, and leveling up, all with the use of these programs, beating other players who compete legitimately.
The Gold Bug:
It all started with him exploiting the gold bug on the BR Tourmaline server and, for several weeks, selling this gold to other players, buying books, accounts from other players, and miracle coins with the money made from selling the bugged gold, along with his assistant Txtpriest, who leaked how to do the bug after losing a Polvo book in an auction to another player named Spitz, who had bought the bugged gold from Txtpriest to participate in the book auction. From that moment, the server collapsed with several players repeating the bug process and buying everything available, creating a huge problem that lasted for days.
The Bots:
They use bots on virtual machines with VPNs to farm gold from mobs, logging in multiple secondary accounts at the same time on different farming spots, gathering significant amounts of gold per day without being detected.
evidence - 4 - ws - c.mp4
The mechanism involves leaving 5 characters in a group in areas where 4 mobs spawn together, killing them, and collecting the gold dropped by the mobs all day long. This way, it is possible to farm on average 80-100 gold per respawn kill with the 5 characters, which takes about 30 seconds. In 1 minute, they farm 160-200 gold, which multiplied by 60 minutes (1 hour) results in 9,600-12,000, and multiplied by 24 hours (1 day) results in 230k-288k. In 30 days (1 month), this can reach 6.9 million-8.6 million, all done automatically by the bot. Since Warspear is a light game, it is possible to open multiple clients without performance issues on the computer.
evidence - 1 - ws - c.mp4
evidence - 2 - ws - c.mp4 This gold is used for everything in the game, including being sold for real money, buying infinite resources for his guild, and improving these secondary accounts to reach better and higher-level mob respawns, which drop a higher gold rate, increasing their profits even more.
On the main accounts, they use the bots to do quests, farm DG, and go to the arena, as the exposure is lower and the risk of someone recording their repetitive movements over long periods is also lower.
evidence - 3 - ws - c.mp4 In this video, it shows Dududelas, who is the seeker of txtpriest, along with the Sayounara, both accounts bought and shared with friends from other servers to help with Boss Raids and GvGs, using a bot to complete the Spring quests, as well as Hoshi, which is the character of txtescobar in the mcs, bought with money from gold farming using a bot.
The Raid Bosses:
In raid boss competitions, they use damage marker hacks, which show the damage dealt by all players in the area to the boss, making it easy to see who in their group is dealing more or less damage compared to others. This allows them to swap players in case of a loss to another party. Additionally, they use bots with auto-target to have their damage party respond quickly to the mechanics imposed by the bosses, giving them an advantage over other players who only rely on their human reflexes.
The raid drop values are significant in the game economy, and those who monopolize this have an advantage over other players. Therefore, all kinds of programs have been used to maintain this control, eliminating any chance for other players to compete equally.
Another important point is that Escobar has all the game DLCs, including the event ones (spring, anniversary, halloween, christmas), always being able to update his programs to the current version of the game.
The Game:
The careless way the company has dealt with these illegal practices since the gold bug incident is harming the game's popularity and credibility among players on the BR-Tourmaline server, which will soon affect other servers as well, since hacks and bots are like plagues when not seriously fought.
This sense of impunity will make more players adopt the use of bots, completely transforming the server economies and causing many players to quit the game because they cannot compete with those who use bots.
Suggested Solutions:
I – Investigate through account logs whenever a hack and bot report is made. Presenting screenshots and videos to support, along with an investigation into the logs, can confirm the repetition of movements in loops, skill usage, and the positions the character always follows on the map within equal time periods, confirming that the player is using something illegal, including tracking the gold to reach the main accounts.
II – Implement an anti-cheat system like those present in most online games to combat the use of hacks and bots.
III – Change the raid boss system, like in Skylore (a game by the same company), where everyone in the faction that helped defeat the boss receives a chest, and inside it is the raid drop, which can be acquired by any player.
IV – Change the raid boss system so that the entire area becomes PvP between guilds, regardless of faction, fostering a battle between guilds for control over the area and the bosses, similar to a GvG.
V – Implement a damage table in the raid boss areas, similar to what happens in castle siege attacks. However, instead of guild names, it would be based on player names.
I hope this post helps the developers and players understand the risks everyone faces if nothing is done!
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Santa Claus got a reaction from Gladiator in [2023.12.13] Update Warspear Online 12.2. Announcement. Part II dont even know how is dk supposed to be played now since they took last thing dk had which was stun cycle and with that they also took dk magical dmg. Now they even made call not able to do dmg so dk cant even silence enemy when they are pulled . Not to mention many bugs with knight curse and other mechanics which are never going to be fixed at this rate.
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Santa Claus got a reaction from Eduro in Reaction on updateAt last balance it was stated that devs saw interest in magic build and now they just killed whole build by making curse useless. It was already hard to make it work and it is only way to do dmg in magic build since dks cant do auto attack with magic dmg . Skill is already now easily avoidable and it doesnt do insane dmg if we compare it to other charatchers . Even barb with 1h does more dmg with autos as dk does with curse. Dk rn needed more dmg not less . Nerfing curse is killing whole build. I like buff in dark shield and aoe silence . Sharp shadow is nice in physical build but thats it . If this dont change we will be left with just physical build.
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Santa Claus got a reaction from Julio in Death Knight: Skills & Talents 13.4Doesnt that dk have octo book. Literally even with octo book it still doesnt have same value as warden who doesnt need octo book since they can reach 100 resist
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Santa Claus got a reaction from Mateusz in Balance suggestion for dkDk has been pretty underwhelming char and it lacks mobility and dmg in pve and pvp . Dk is also only tank char that doesnt have passive defansive skill. So please go look at my suggestions and leave ur opinions on this.
Thorn of Death: make this skill same as steel hurricane so that magic dmg dks should have some benefit from it since right now even with physical dmg this skill still does low dmg.
Exhalation of Darkness: this skill is very slow with animation and fact that dk need to perform autoattack on enemy which is very slow. I would make this skill work instantly on enemy since its pretty slow right now and it feels outdated.
Provocation: this skill should give some buff to dk since some other tank classes also got something else than just agro
Threads of Darkness:this skill need to be reworked . Its pretty hard to close gap between enemy with amount of resist in this game and considering that this skill is only one that gives dk chance to get close to enemies it should be reworked. Make it work like paladin jump or mage teleport giving it lets say 10-20 % dmg so that we can instantly silence some1 when we jump in. It shouldnt be problem since paladin ,reaper and barbarian have instant stun too without combination of skills
Dark Shield:make this skill work on 65% chance and make it work on all skills . I would also love to have this skill as active with mana consuption bcs its easily removed by mages/chiefs also bcs dk is only tank that doesnt have pasive dmg reduction skill
Death Call: give us some buff in dmg if we wont get it on another skills
Steel Hurricane:this skill is fine
Saturation:this skill isnt worth upgrading just for 5% more life steal on each lvl . Also this skill should give another stat like lets say cd or penetration. We lack attacking stats in pve and in pvp.
Sharp Shadow:this skill should just be adjusted that dk still gain heal if attack is blocked or dodged since almost all classes got healing skills and this is only one that can be blocked or dodged
Blow of the Silence:this skill is doing fine but considering how other classee got better 2nd effect its pretty bad . 25% dmg boost only work on 1 attack. I would remove that and make enemies slow down for 5-10-15-20%
Secret Reserves:this skills should be activated after arena is over
Aura of Hatred: well this skills doesnt give too much value right now since 15 % def and 10 % dmg is almost unnoticable. I would either give dk some resist with this skill since dk only gain resist from buffs and its pretty slow and lack mobility or make it give penetration or cooldown
Blood Protection: this skill should have Dark guardianship effect that gives deatkinight 50% of effect when skill is used on ally and if we dont follow that branch we have pretty bad skill. Since right now its worse version of shaman totem /paladin shield /chief rugged . If we compare it with shaman cleanse and chief rugged it doesnt have 2nd effect and if we compare it to paladin shiled it doesnt give anything to dk when its used on ally
Knight's Curse: this skill should work like Damned Echo . Same thing with blood protection in case if u dont go with talent u have pretty bad skill.
TALENTS:
Enjoying Blood: this talent is probably best out of 3 but its still pretty weak compared to other classes. We can either make it give more vampirism from 2nd hit or we can increase 2nd hit dmg.
Bounty of Death: this talent is good in pve but it should not have 7 yards limit .
A Dead Man's Howl: this talent actually doesnt do anything its pretty bad i would say that it would either need rework or make debuff work on enemies that are being hit rather than enemies that are close to u when u use skill.
Branch “Death face”: this branch is pretty good but its being ruined by 1 thing and that thing is Damned Echo . Its pretty bad in pvp bcs if enemy have magic resistance book or similiar buff from scroll it makes whole branch feel like actual nerf to a dk since normally without this talent dk does 12 hits and when we have this talent it does only 4. Also its said that when debuff end prematurely that curse zone will be placed but when its decreased by magic resistance book it doesnt.
Branch “Dark Fortitude”: this branch is pretty good for deathknights with shield but i would only buff if Dark guardianship effect that when u use skill on ally is applied on normal skill without talent.
Branch “Vampire Essence”:this branch has been worst out of 3 and i actually dont see it becoming better.
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Santa Claus got a reaction from Erchomage in Balance suggestion for dkDk has been pretty underwhelming char and it lacks mobility and dmg in pve and pvp . Dk is also only tank char that doesnt have passive defansive skill. So please go look at my suggestions and leave ur opinions on this.
Thorn of Death: make this skill same as steel hurricane so that magic dmg dks should have some benefit from it since right now even with physical dmg this skill still does low dmg.
Exhalation of Darkness: this skill is very slow with animation and fact that dk need to perform autoattack on enemy which is very slow. I would make this skill work instantly on enemy since its pretty slow right now and it feels outdated.
Provocation: this skill should give some buff to dk since some other tank classes also got something else than just agro
Threads of Darkness:this skill need to be reworked . Its pretty hard to close gap between enemy with amount of resist in this game and considering that this skill is only one that gives dk chance to get close to enemies it should be reworked. Make it work like paladin jump or mage teleport giving it lets say 10-20 % dmg so that we can instantly silence some1 when we jump in. It shouldnt be problem since paladin ,reaper and barbarian have instant stun too without combination of skills
Dark Shield:make this skill work on 65% chance and make it work on all skills . I would also love to have this skill as active with mana consuption bcs its easily removed by mages/chiefs also bcs dk is only tank that doesnt have pasive dmg reduction skill
Death Call: give us some buff in dmg if we wont get it on another skills
Steel Hurricane:this skill is fine
Saturation:this skill isnt worth upgrading just for 5% more life steal on each lvl . Also this skill should give another stat like lets say cd or penetration. We lack attacking stats in pve and in pvp.
Sharp Shadow:this skill should just be adjusted that dk still gain heal if attack is blocked or dodged since almost all classes got healing skills and this is only one that can be blocked or dodged
Blow of the Silence:this skill is doing fine but considering how other classee got better 2nd effect its pretty bad . 25% dmg boost only work on 1 attack. I would remove that and make enemies slow down for 5-10-15-20%
Secret Reserves:this skills should be activated after arena is over
Aura of Hatred: well this skills doesnt give too much value right now since 15 % def and 10 % dmg is almost unnoticable. I would either give dk some resist with this skill since dk only gain resist from buffs and its pretty slow and lack mobility or make it give penetration or cooldown
Blood Protection: this skill should have Dark guardianship effect that gives deatkinight 50% of effect when skill is used on ally and if we dont follow that branch we have pretty bad skill. Since right now its worse version of shaman totem /paladin shield /chief rugged . If we compare it with shaman cleanse and chief rugged it doesnt have 2nd effect and if we compare it to paladin shiled it doesnt give anything to dk when its used on ally
Knight's Curse: this skill should work like Damned Echo . Same thing with blood protection in case if u dont go with talent u have pretty bad skill.
TALENTS:
Enjoying Blood: this talent is probably best out of 3 but its still pretty weak compared to other classes. We can either make it give more vampirism from 2nd hit or we can increase 2nd hit dmg.
Bounty of Death: this talent is good in pve but it should not have 7 yards limit .
A Dead Man's Howl: this talent actually doesnt do anything its pretty bad i would say that it would either need rework or make debuff work on enemies that are being hit rather than enemies that are close to u when u use skill.
Branch “Death face”: this branch is pretty good but its being ruined by 1 thing and that thing is Damned Echo . Its pretty bad in pvp bcs if enemy have magic resistance book or similiar buff from scroll it makes whole branch feel like actual nerf to a dk since normally without this talent dk does 12 hits and when we have this talent it does only 4. Also its said that when debuff end prematurely that curse zone will be placed but when its decreased by magic resistance book it doesnt.
Branch “Dark Fortitude”: this branch is pretty good for deathknights with shield but i would only buff if Dark guardianship effect that when u use skill on ally is applied on normal skill without talent.
Branch “Vampire Essence”:this branch has been worst out of 3 and i actually dont see it becoming better.
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Santa Claus got a reaction from Higgings in Balance suggestion for dkDk has been pretty underwhelming char and it lacks mobility and dmg in pve and pvp . Dk is also only tank char that doesnt have passive defansive skill. So please go look at my suggestions and leave ur opinions on this.
Thorn of Death: make this skill same as steel hurricane so that magic dmg dks should have some benefit from it since right now even with physical dmg this skill still does low dmg.
Exhalation of Darkness: this skill is very slow with animation and fact that dk need to perform autoattack on enemy which is very slow. I would make this skill work instantly on enemy since its pretty slow right now and it feels outdated.
Provocation: this skill should give some buff to dk since some other tank classes also got something else than just agro
Threads of Darkness:this skill need to be reworked . Its pretty hard to close gap between enemy with amount of resist in this game and considering that this skill is only one that gives dk chance to get close to enemies it should be reworked. Make it work like paladin jump or mage teleport giving it lets say 10-20 % dmg so that we can instantly silence some1 when we jump in. It shouldnt be problem since paladin ,reaper and barbarian have instant stun too without combination of skills
Dark Shield:make this skill work on 65% chance and make it work on all skills . I would also love to have this skill as active with mana consuption bcs its easily removed by mages/chiefs also bcs dk is only tank that doesnt have pasive dmg reduction skill
Death Call: give us some buff in dmg if we wont get it on another skills
Steel Hurricane:this skill is fine
Saturation:this skill isnt worth upgrading just for 5% more life steal on each lvl . Also this skill should give another stat like lets say cd or penetration. We lack attacking stats in pve and in pvp.
Sharp Shadow:this skill should just be adjusted that dk still gain heal if attack is blocked or dodged since almost all classes got healing skills and this is only one that can be blocked or dodged
Blow of the Silence:this skill is doing fine but considering how other classee got better 2nd effect its pretty bad . 25% dmg boost only work on 1 attack. I would remove that and make enemies slow down for 5-10-15-20%
Secret Reserves:this skills should be activated after arena is over
Aura of Hatred: well this skills doesnt give too much value right now since 15 % def and 10 % dmg is almost unnoticable. I would either give dk some resist with this skill since dk only gain resist from buffs and its pretty slow and lack mobility or make it give penetration or cooldown
Blood Protection: this skill should have Dark guardianship effect that gives deatkinight 50% of effect when skill is used on ally and if we dont follow that branch we have pretty bad skill. Since right now its worse version of shaman totem /paladin shield /chief rugged . If we compare it with shaman cleanse and chief rugged it doesnt have 2nd effect and if we compare it to paladin shiled it doesnt give anything to dk when its used on ally
Knight's Curse: this skill should work like Damned Echo . Same thing with blood protection in case if u dont go with talent u have pretty bad skill.
TALENTS:
Enjoying Blood: this talent is probably best out of 3 but its still pretty weak compared to other classes. We can either make it give more vampirism from 2nd hit or we can increase 2nd hit dmg.
Bounty of Death: this talent is good in pve but it should not have 7 yards limit .
A Dead Man's Howl: this talent actually doesnt do anything its pretty bad i would say that it would either need rework or make debuff work on enemies that are being hit rather than enemies that are close to u when u use skill.
Branch “Death face”: this branch is pretty good but its being ruined by 1 thing and that thing is Damned Echo . Its pretty bad in pvp bcs if enemy have magic resistance book or similiar buff from scroll it makes whole branch feel like actual nerf to a dk since normally without this talent dk does 12 hits and when we have this talent it does only 4. Also its said that when debuff end prematurely that curse zone will be placed but when its decreased by magic resistance book it doesnt.
Branch “Dark Fortitude”: this branch is pretty good for deathknights with shield but i would only buff if Dark guardianship effect that when u use skill on ally is applied on normal skill without talent.
Branch “Vampire Essence”:this branch has been worst out of 3 and i actually dont see it becoming better.
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Santa Claus got a reaction from Stroke in Balance suggestion for dkDk has been pretty underwhelming char and it lacks mobility and dmg in pve and pvp . Dk is also only tank char that doesnt have passive defansive skill. So please go look at my suggestions and leave ur opinions on this.
Thorn of Death: make this skill same as steel hurricane so that magic dmg dks should have some benefit from it since right now even with physical dmg this skill still does low dmg.
Exhalation of Darkness: this skill is very slow with animation and fact that dk need to perform autoattack on enemy which is very slow. I would make this skill work instantly on enemy since its pretty slow right now and it feels outdated.
Provocation: this skill should give some buff to dk since some other tank classes also got something else than just agro
Threads of Darkness:this skill need to be reworked . Its pretty hard to close gap between enemy with amount of resist in this game and considering that this skill is only one that gives dk chance to get close to enemies it should be reworked. Make it work like paladin jump or mage teleport giving it lets say 10-20 % dmg so that we can instantly silence some1 when we jump in. It shouldnt be problem since paladin ,reaper and barbarian have instant stun too without combination of skills
Dark Shield:make this skill work on 65% chance and make it work on all skills . I would also love to have this skill as active with mana consuption bcs its easily removed by mages/chiefs also bcs dk is only tank that doesnt have pasive dmg reduction skill
Death Call: give us some buff in dmg if we wont get it on another skills
Steel Hurricane:this skill is fine
Saturation:this skill isnt worth upgrading just for 5% more life steal on each lvl . Also this skill should give another stat like lets say cd or penetration. We lack attacking stats in pve and in pvp.
Sharp Shadow:this skill should just be adjusted that dk still gain heal if attack is blocked or dodged since almost all classes got healing skills and this is only one that can be blocked or dodged
Blow of the Silence:this skill is doing fine but considering how other classee got better 2nd effect its pretty bad . 25% dmg boost only work on 1 attack. I would remove that and make enemies slow down for 5-10-15-20%
Secret Reserves:this skills should be activated after arena is over
Aura of Hatred: well this skills doesnt give too much value right now since 15 % def and 10 % dmg is almost unnoticable. I would either give dk some resist with this skill since dk only gain resist from buffs and its pretty slow and lack mobility or make it give penetration or cooldown
Blood Protection: this skill should have Dark guardianship effect that gives deatkinight 50% of effect when skill is used on ally and if we dont follow that branch we have pretty bad skill. Since right now its worse version of shaman totem /paladin shield /chief rugged . If we compare it with shaman cleanse and chief rugged it doesnt have 2nd effect and if we compare it to paladin shiled it doesnt give anything to dk when its used on ally
Knight's Curse: this skill should work like Damned Echo . Same thing with blood protection in case if u dont go with talent u have pretty bad skill.
TALENTS:
Enjoying Blood: this talent is probably best out of 3 but its still pretty weak compared to other classes. We can either make it give more vampirism from 2nd hit or we can increase 2nd hit dmg.
Bounty of Death: this talent is good in pve but it should not have 7 yards limit .
A Dead Man's Howl: this talent actually doesnt do anything its pretty bad i would say that it would either need rework or make debuff work on enemies that are being hit rather than enemies that are close to u when u use skill.
Branch “Death face”: this branch is pretty good but its being ruined by 1 thing and that thing is Damned Echo . Its pretty bad in pvp bcs if enemy have magic resistance book or similiar buff from scroll it makes whole branch feel like actual nerf to a dk since normally without this talent dk does 12 hits and when we have this talent it does only 4. Also its said that when debuff end prematurely that curse zone will be placed but when its decreased by magic resistance book it doesnt.
Branch “Dark Fortitude”: this branch is pretty good for deathknights with shield but i would only buff if Dark guardianship effect that when u use skill on ally is applied on normal skill without talent.
Branch “Vampire Essence”:this branch has been worst out of 3 and i actually dont see it becoming better.
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Santa Claus got a reaction from Ogull in Balance suggestion for dkDk has been pretty underwhelming char and it lacks mobility and dmg in pve and pvp . Dk is also only tank char that doesnt have passive defansive skill. So please go look at my suggestions and leave ur opinions on this.
Thorn of Death: make this skill same as steel hurricane so that magic dmg dks should have some benefit from it since right now even with physical dmg this skill still does low dmg.
Exhalation of Darkness: this skill is very slow with animation and fact that dk need to perform autoattack on enemy which is very slow. I would make this skill work instantly on enemy since its pretty slow right now and it feels outdated.
Provocation: this skill should give some buff to dk since some other tank classes also got something else than just agro
Threads of Darkness:this skill need to be reworked . Its pretty hard to close gap between enemy with amount of resist in this game and considering that this skill is only one that gives dk chance to get close to enemies it should be reworked. Make it work like paladin jump or mage teleport giving it lets say 10-20 % dmg so that we can instantly silence some1 when we jump in. It shouldnt be problem since paladin ,reaper and barbarian have instant stun too without combination of skills
Dark Shield:make this skill work on 65% chance and make it work on all skills . I would also love to have this skill as active with mana consuption bcs its easily removed by mages/chiefs also bcs dk is only tank that doesnt have pasive dmg reduction skill
Death Call: give us some buff in dmg if we wont get it on another skills
Steel Hurricane:this skill is fine
Saturation:this skill isnt worth upgrading just for 5% more life steal on each lvl . Also this skill should give another stat like lets say cd or penetration. We lack attacking stats in pve and in pvp.
Sharp Shadow:this skill should just be adjusted that dk still gain heal if attack is blocked or dodged since almost all classes got healing skills and this is only one that can be blocked or dodged
Blow of the Silence:this skill is doing fine but considering how other classee got better 2nd effect its pretty bad . 25% dmg boost only work on 1 attack. I would remove that and make enemies slow down for 5-10-15-20%
Secret Reserves:this skills should be activated after arena is over
Aura of Hatred: well this skills doesnt give too much value right now since 15 % def and 10 % dmg is almost unnoticable. I would either give dk some resist with this skill since dk only gain resist from buffs and its pretty slow and lack mobility or make it give penetration or cooldown
Blood Protection: this skill should have Dark guardianship effect that gives deatkinight 50% of effect when skill is used on ally and if we dont follow that branch we have pretty bad skill. Since right now its worse version of shaman totem /paladin shield /chief rugged . If we compare it with shaman cleanse and chief rugged it doesnt have 2nd effect and if we compare it to paladin shiled it doesnt give anything to dk when its used on ally
Knight's Curse: this skill should work like Damned Echo . Same thing with blood protection in case if u dont go with talent u have pretty bad skill.
TALENTS:
Enjoying Blood: this talent is probably best out of 3 but its still pretty weak compared to other classes. We can either make it give more vampirism from 2nd hit or we can increase 2nd hit dmg.
Bounty of Death: this talent is good in pve but it should not have 7 yards limit .
A Dead Man's Howl: this talent actually doesnt do anything its pretty bad i would say that it would either need rework or make debuff work on enemies that are being hit rather than enemies that are close to u when u use skill.
Branch “Death face”: this branch is pretty good but its being ruined by 1 thing and that thing is Damned Echo . Its pretty bad in pvp bcs if enemy have magic resistance book or similiar buff from scroll it makes whole branch feel like actual nerf to a dk since normally without this talent dk does 12 hits and when we have this talent it does only 4. Also its said that when debuff end prematurely that curse zone will be placed but when its decreased by magic resistance book it doesnt.
Branch “Dark Fortitude”: this branch is pretty good for deathknights with shield but i would only buff if Dark guardianship effect that when u use skill on ally is applied on normal skill without talent.
Branch “Vampire Essence”:this branch has been worst out of 3 and i actually dont see it becoming better.
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Santa Claus got a reaction from Filipe Ramon in "shattered stone" abuse skill at war, suggesting reworkMages gets free hits every time they use ls and literally nothing can stop them . Even if dk manage to pull it with all resist they got they can just jump back on flag with their skill.
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Santa Claus got a reaction from Drakoslayd in Reaction on updateAt last balance it was stated that devs saw interest in magic build and now they just killed whole build by making curse useless. It was already hard to make it work and it is only way to do dmg in magic build since dks cant do auto attack with magic dmg . Skill is already now easily avoidable and it doesnt do insane dmg if we compare it to other charatchers . Even barb with 1h does more dmg with autos as dk does with curse. Dk rn needed more dmg not less . Nerfing curse is killing whole build. I like buff in dark shield and aoe silence . Sharp shadow is nice in physical build but thats it . If this dont change we will be left with just physical build.
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Santa Claus got a reaction from Yomo in [2023.09.18] Game server reboot. New client version 11.4.5When will kinight curse be fixed . If its being removed by talent " horror deliverance " fire doesnt apply
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Santa Claus got a reaction from Shadowmon in Death Knight: Skills & Talents 13.4This talent literally doesnt do anything its just supposed to give us better placement.
And considering how it work ur nerfing your char when u learn it
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Santa Claus got a reaction from Khrone in Death Knight: Skills & Talents 13.4This talent literally doesnt do anything its just supposed to give us better placement.
And considering how it work ur nerfing your char when u learn it
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Santa Claus got a reaction from Drakoslayd in Death Knight: Skills & Talents 13.4This isnt same
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Santa Claus got a reaction from Chaos demon in "shattered stone" abuse skill at war, suggesting reworkMages gets free hits every time they use ls and literally nothing can stop them . Even if dk manage to pull it with all resist they got they can just jump back on flag with their skill.
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Santa Claus got a reaction from Shadowmon in "shattered stone" abuse skill at war, suggesting reworkSwooping army works normal since as i know mages other skills also stack . Blazing army and lock pool are literally same skill and they work the same . I dont know how did u find swooping army and blazing ground similiar
Also in the past mc side abused necro rain to do non targetable dmg in war and it was fixed so why should elf get advantage now
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Weird since when i used lifescroll when i was inside locks circle and silence zone i could neither use skills or move funny how that works
Same as chiefs abuse swooping armys stacking ability idk why yall so butthurt about skill that dks have too that doesnt need targetting
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Santa Claus got a reaction from Bromancé in "shattered stone" abuse skill at war, suggesting reworkMages gets free hits every time they use ls and literally nothing can stop them . Even if dk manage to pull it with all resist they got they can just jump back on flag with their skill.
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Santa Claus got a reaction from WantFairGame in "shattered stone" abuse skill at war, suggesting reworkMages gets free hits every time they use ls and literally nothing can stop them . Even if dk manage to pull it with all resist they got they can just jump back on flag with their skill.
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Santa Claus got a reaction from SeaDemon in [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. AnnouncementBd also have heal insane aoe dmg insane single target dmg with heal and shield . On top of that it also got stuns
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Santa Claus got a reaction from SeaDemon in Reverse FlowSo u need to walk around seal to capture it . Good idea ill try that
Whats the ishue ishue is that templar knock whole group and keep them outside of seal and he can capture it + templar can capture seals with mantra and u cant do anything about that. And be4 he laave mantra ur pushed away again . And cycle goes like that untill u lose the fight
And those "counters" u mentioned are useless and doesnt have anything with game scenarios .
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Santa Claus got a reaction from SeaDemon in [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. AnnouncementSo does seeker with mage buff pala shield and rest . Aslo seekr can just pull shaman away from heal totem but seems like u forgot 6 yard pull that seeker got without x2 yard relic like dk