Shadowmon
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Shadowmon reacted to Laevateinn in Equipment & Costume Switching Quality of LifeMy idea is more about costumes than equipment. Since 99% of costumes are bound, just add a costume storage like the Hair dresser. That would fix everything...
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Shadowmon reacted to Laevateinn in [2026.06.04] Warspear Online Update 13.4. Song of the Spear. ReleaseOnce people start going afk, the difficulty will naturally go up xd
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Shadowmon reacted to KenAlo in [2026.05.29] Warspear Online Update 13.4. Song of the Spear. AnnouncementWhat excitement! I wish they had given the shaman some kind of change too, whether in one the basic talents or the third talent branch. Good for the necros they’ve deserved those skeleton archers for a long time
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Shadowmon reacted to Drakoslayd in [2026.05.29] Warspear Online Update 13.4. Song of the Spear. AnnouncementBy playing the class
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Shadowmon reacted to Jollier in [2026.05.29] Warspear Online Update 13.4. Song of the Spear. AnnouncementAs for this relic it would be far more balanced for it to be "REMOVED ENTIRELY" from Charmer/Enchanter (Call) it just doesnt even make sense to me, and i think its better if developers differentiate pve and pvp effects of that relic eg. Critical damage is reduced by 50% (PVP). means in pvp the critical damage would be only 50% of the 100% before update. it would not be entirely useless too because there is a non-class skill book that activates when character deals a critical damage.
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Shadowmon reacted to thrunya in Limits on summoning monstersThere are already limits for all the summons except Templar's, but it will be fixed in the very next undate according to the announcement
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Я правильно понял насчет релы, что аля теперь, что если ты бьешь 1000 а критом 2000 то под ярой те автоатаки которые должны были критануть итак критуют а те которые не должны были, тоже критуют, но уменьшаются в 2 раза😂😂😂 по моему чутка бред, даже если это будет от ску работать, релу в мусор
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Shadowmon reacted to hentbank in Grouped mails on MailboxInstead of clicking one by one for same sold items, group it so we can just claim all at once.
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Shadowmon reacted to GeoGG in [2026.05.29] Warspear Online Update 13.4. Song of the Spear. AnnouncementI was hoping for more hotkeys on the quickbar, at least 1 more row.
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Shadowmon got a reaction from SeaDemon in Using more than 300 set sign to amp +10!Yooooo that's over $100 for a one handed weapon.
No no no, we know you wasn't happy with all that spending and grinding. 46k is still too much to expect. This video is proof of how this game is a full blown scam.
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Shadowmon got a reaction from SeaDemon in Using more than 300 set sign to amp +10!Players still don't see the scam in this game.
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Shadowmon reacted to Laevateinn in Guild groups to attack world bossesSince the release of GvG the game has been operating more on a guild-based system rather than faction versus faction. It would be even better if we could designate friendly relations with guilds from the opposing faction as well.
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Shadowmon got a reaction from Mikasi in Rework dk new skill trashgood for max physical defense build.
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Shadowmon reacted to Newworldorder in MC's Pve players are being destroyed by these elf's from ChinaI think this is absolutely fun to battle and block etc, but there are PVE players and certain players who only play during events. Especially in a low populated server one-2 party can not let the other spam for hours. I believe the entrance to dg should be friendly zone.
Possibly making these friendly zones or putting the Mc and Elf dungeon far from each other. I was actually going to make a topic on this. Some of these players only chance of getting strong is getting drops and they can be denied that just by a few people.
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Shadowmon got a reaction from blacknia in [2024.12.27] Welcome to Arena Season CIV!And dg
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Shadowmon reacted to blacknia in [2024.12.27] Welcome to Arena Season CIV!U guys just make arena free .real problem will be automatically solved.thats it
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Shadowmon reacted to Jibacat in Necro skeleton bugThey have fixed it now, in yesterday mantainence.
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I feel like the games are really good at getting into the Christmas spirit.
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Shadowmon reacted to hibana in Bring old block master backWarden have poor displacement skill to use, so we always live by block master from so many long distance attack,but now its a active skill, once be controlled,warden will die so quick without any heal skill to use.
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Shadowmon got a reaction from Dresden in SENTINELS PLAYERS USING TEMPLARS WITH AUTOCLICK ON THE FLAG!Yea players are running scripts for cheating. Many mmorpg I used to play are shutdown because of players are running scripts. The sad part is that this game is old enough to run script without being recognized. It's not hard either. That's why you see scripted arena spammers and scripted low level farmers.
Since players are playing this more on PC, they use it as an advantage to reduce the grind it takes or to get advancements.
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Shadowmon reacted to QWE11 in Script and Multilog?Screenshot_2024-09-27_031129.mp4 -
Shadowmon reacted to Drakoslayd in Increase/Decrease Graphic Effects SettingsI don't understand how this would work considering that Warspear is not a intensive game to run at all.
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Shadowmon reacted to Gamez Valley in new ideas1. minions time must pause while logout
minions useless with it
exp : waste of money and we are humans not a bot to play 24 hours continues to use one minions with 5k
2. balance between all characters
exp : level 34 lose reputation when attack lower than level 28 and same for all levels and can gain reputation again by quests and dg like that.
hope those ideas take your attention
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Implement Penalties for AFK Behavior
Introduce an automatic detection system that penalizes players who remain inactive for an extended period during PvP matches. These penalties can include temporary bans from PvP or a reduction in rewards for a set amount of time.
Increase Consequences for Intentional Self-Elimination
Players who repeatedly self-eliminate or intentionally feed the enemy team should receive escalating punishments, such as temporary suspensions from PvP, deduction of their PvP rank, or restricted access to future matches for a set period.
Matchmaking Adjustments
Implement a reporting system where players can flag those who intentionally go AFK or sabotage the game. Verified reports could result in a lower priority for matchmaking or placing the offenders in a separate queue with similar offenders.
Reward System for Active Participation
Encourage more engagement by offering higher rewards or bonuses for players who actively participate in PvP. This could discourage players from going AFK, as they would be motivated by the potential benefits of staying active.
Three-Strike System for Repeat Offenders
Introduce a three-strike system where players who repeatedly engage in AFK behavior or intentional sabotage receive warnings. After three strikes, they would face more severe penalties such as a temporary ban from PvP activities.
Public Announcement and Transparency
Make public announcements regarding the changes in punishment systems for AFK and self-defeating behavior. Transparency will show that these actions are being monitored and dealt with, potentially deterring future offenders.
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Shadowmon reacted to Jcbref in Harmful effectsharmful effect should be any effects that have a red border around their icon