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  1. Disguise Pose: Sitting Pose: Standing Pose:
    4 points
  2. акм

    удалено

    Пожелания понятны. Явно нездоровые пожелания. Только уважаемые, походу, и сами не знают что с помойкой делать. Долго растили эту опухоль, снимали с нее навар, и не понятно теперь с какого бока к ней подступиться. Уродливая штука, конечно, получилась, я бы ее сжег нахрен, и построил бы новую, на новых принципах. Зону свободную от доната и всяких баффов, чисто спортивную.
    2 points
  3. Greetings my fellow citizens of Arinar! I welcome here my fellow brothers and sisters in arms, but so do I welcome our enemies, who came to seek the enlightenment. Introduction to the class Barbarian class is very misunderstood at first. It have huge possibilities in terms of offense and defense. At first it might not seem very strong, you could argue that their fellow tank brothers from Forsaken island Death Knights do better and at first you might be right. But as you delve deeper into this class, you'll realize that there are some aspects that not even Death Knights can reach. And I am about to show them to you in this guide. Faction ability: +4% maximum HP I'd love to share with you my knowledge about skills of the mighty warriors of Mountain Clans, the Barbarians. I will be sharing our skills, skill builds for PvE and for PvP, also for hybrid builds and GvG builds. Also we have to keep on mind our weaknesses, but acknowledge our strengths. First of all, let's talk skills. Skills Formula datas (base information about how skills are working) A = character's level B = increase in damage from physical strength C = fixed dmg D = character's physical strength E = damage from skill level Basic skills Strong blow A blow that inflicts increased damage to the enemy. The amount of damage increases with the development of the skill. Physical damage. Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units x level Increase damage from skill level: 15 | 30 | 45 | 60 | 75 units Increase in damage from physical strength: 103% | 105% | 107% | 109% | 111% Energy cost: 12 | 13 | 14 | 15 | 16 units Cooldown time: 9 seconds Skill formula: 10 + E + (2 x A) + (D x B) = skill damage Roar => Furious Cry A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade: Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.) Taunt Attracts the attention of the target, causing a hostile monster to attack you. With the level, the duration time of the effect increases. Type: active Range of application: 5 yards Effect duration time: 4 | 5 | 6 | 7 | 8 seconds Amount of the aggression added (on effect): 7 500 | 15 000 | 25 000 | 45 000 | 75 000 Aggression coefficient: 3 Energy cost: 7 | 8 | 9 | 10 | 11 units Cooldown time: 8 seconds Chop A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent. Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%. Charge The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target. Type: active Range of the skill: 2-5 yards Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %. Expert skills Warcry => Bloodshed Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection. Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds Upgrade: Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.) Combat fury A skill that increases the character’s physical strength and restores part of his health. Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%. Shield Strike This skill has a chance to stun the enemy. Damage to a skill depends on its level of development. To use the skill, you must wear a shield. Type: active Type of attack: melee Fixed skill damage: 25 units Damage increase from character level: 2 units*level Damage increase from skill level: 15 | 30 | 45 | 60 units Damage increase from physical strength: 101% | 107% | 113% | 119% Duration of "stun" debuff: 2 | 3 | 4 | 5 seconds Energy cost: 20 | 22 | 24 | 26 units Stun chance: 45% | 57% | 65% | 80% Cooldown time: 14 seconds Skill formula: 25 + E + (2 x A) + (D x B) = skill damage Last wish Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health. The effect triggers no more often than once every 90 seconds. Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds Defeat A blow that inflicts huge physical damage. If the enemy is under influence of “bleeding” the enemy will receive additional damage, and all opponents within a radius of one yard will receive physical damage equal to the strength of the character. Damage increases with the development of skill and character level. Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units (per 1 level) Damage increase from skill level: 10 | 20 | 30 | 40 units Damage increase from physical strength: 80% | 100% | 115% | 130% Energy cost: 20 | 22 | 24 | 26 units Cooldown time: 22 seconds There is also a combination of "CHOP" + "DEFEAT" (works now with any bleeding) The number of targets in PvP: 3 | 4 | 5 | 6 Number of targets in PvE: unlimited Damage increase while "BLEED" is active (Y): 120% | 130% | 145% | 160% Skill formula: 10 + E + (2 x A) + (D x B) = skill dmg (X) => X x Y = skill dmg with bleed Talent upgrade: Increases the skill power from the character's physical strength by 5% and the skill power from the character's physical strength on the target with the “Bleeding” debuff by 5%. Stone skin => Persistence Resistance Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian. Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade: Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.) Barbarian's nature Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases. Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds Scream of fury Reduces the % of penetration of all opponents that are within the radius of the skill and increases the character's "BLOCK" parameter. Type: active Radius: 3x3 Buff and debuff duration: 6 | 8 | 10 | 12 seconds Blocking parameter increase by: 2% | 4% | 6% | 9% Reducing the parameter "PENETRATION" of opponents: 5% | 7% | 10% | 15% Number of targets in PvE: unlimited The number of targets in PvP: 3 | 4 | 5 | 6 Energy cost: 20 | 22 | 24 | 26 units Cooldown: 16 seconds Berserker power => Rage Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases. Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% | 30% | 20% | 10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade: Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.) General idea of builds Tanking builds In terms of tanking builds, I am going to focus on aspects of this class that are defense and agression based. PvE Parry / Block / Resist build General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" that is implying a certain amount of "RESIST" Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects) Parry / Block / HP build General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining high amount of "Health Points" Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Health Increase (Increases your maximum health) Parry / Block / Dodge build General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining decent amount of "DODGE". While this builds works the best when "ROGUE" class is around and have maxed "Kick in the back" skill. Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Dodge (increases ability to dodge enemy "MELEE" and "RANGED" attack) Mixed (PvE and PvP) GvG "dummy" build General idea of this build is to provide target to enemy, let's say even to become a distraction to enemies. Idea of this build is wrapped around stats such as "PARRY" with "BLOCK" and certain amount of "RESIST" along with maintaining high amount of "Health Points" Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. Stone skin => Persistence Resistance Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian. Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade: Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.) Last wish Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health. The effect triggers no more often than once every 90 seconds. Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds Combat fury A skill that increases the character’s physical strength and restores part of his health. Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%. Barbarian's nature Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases. Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds Roar => Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade: Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.) Charge with Great relic Inaccessibility The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target. Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %. Damage dealing builds In terms damage dealing builds, I am going to aspects of this class that helps Barbarians do highest damage output. PvE Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy build General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and "AUTO ATTACK" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT". Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage) Penetration / Critical Hit / Accuracy / Rage / Skills Cooldown build General idea of this build is wrapped around stats such as "RAGE" with "PENETRATION" and "SKILLS COOLDOWN" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT". Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Skills Cooldown (increases skill cooldown speed) Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy / Rage build General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing small amount of "AUTO ATTACK" with addition of "RAGE" stat with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT". Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage) Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored) Mixed (PvE and PvP) GvG "AoE Bleed" build General idea of this build is to provide help in group fights with damage dealing alongside with damage reducing. Idea of this build is wrapped around stats such as "PARRY" with and certain amount of "RESIST" along with maintaining high amount of "Health Points". But twist of this build is that it works the best higher the amount of physical damage character have. Therefore sacrificing reducing character's durability for damage dealing abilities. Parry (increases chance to parry enemy "MELEE" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. Roar => Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade: Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.) Combat fury A skill that increases the character’s physical strength and restores part of his health. Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%. Berserker power Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases. Type: active Duration: 8 |10 | 12 | 14 seconds Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% | 30% | 20% | 10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Warcry => Bloodshed Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection. Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds Upgrade: Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.) Stone skin Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian. Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Chop A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent. Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%. Charge with Great relic Inaccessibility The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target. Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %. GvG "speed single target" build General idea of this build is to provide help in group fights with huge single target damage dealing output alongside with damage reducing aspects. Idea of this build is wrapped around stats such as "PENETRATION" and "ATTACK SPEED" with and certain amount of "ACCURACY" along with maintaining high amount of "Health Points". Charge with Great relic Inaccessibility The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target. Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %. Stone skin Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian. Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Combat fury A skill that increases the character’s physical strength and restores part of his health. Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%. Berserker power => Rage Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases. Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% | 30% | 20% | 10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade: Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.) Roar => Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade: Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.) Hybrid builds In terms of hybrid builds, I am going to focus on aspects of the class, which provide high damage output alongside with the same defense output. You should keep in mind that, these builds are mixing bits and pieces from both of previous builds resulting in sacrificing defense stats to gain offense stats and the other way around. PvE Block / Parry / Attack speed / Penetration / Accuracy build General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing amount of "BLOCK" and "PARRY" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT". Speaking of "CRITICAL HIT" stat, this build does not allow the character to reach the high amount of this stat and in this build its around 20% - 35% max. STAY TUNED! THE GUIDE IS STILL IN PROCESS OF MAKING. Wrathodead [US-SAPPHIRE] - former SwiftFate and Sithlords member
    1 point
  4. -OXPEHETb-

    удалено

    чк дно
    1 point
  5. Представляю вашему вниманию “Розовый наряд тролля” (kids size) В изготовлении костюма использованы следующие подручные материалы: - Пододеяльник 1шт - Простыня 1 шт - Пояс 1 шт - Распорота на полоски и пришита мужская футболка 1 шт - Кое-как нарисованная маска тролля 2 шт - Ребенок 1 шт Ни один из подручных материалов не пострадал (кроме футболки) 😁 Костюм выполнен чернокнижницей Essy c сервера Ru-Topaz.
    1 point
  6. an idea of the necromancer totem is that it summons minions without the need to use the skeletons of the players or monsters, and also a way to guide the minion so a target, since sometimes a minion is close to a boss and will attack to another target that is not even close. They could use an ability of the necromancer to make him attack a target with either the deadly eye. Necromacer has had some not so good improvements that we say are mediocre if we compare with his enemy the priest, the necromancer uses high combo abilities and only has 1 stun.
    1 point
  7. Согласен с пексом Может, когда-то игроки сливали очередью именно ради шмота, но сейчас отчетливо видно, что все ставят афк персов, чтобы просто залететь в топ, откуда получить империалы, которые потом спустят на шмот величия, и… всё, они потом просто будут мясом, которое на всех ноет, не вносит импакта почти, а только пополняет чужие «чёрный списочки». На форуме один тип предлагал сделать разделение орены или что-то такое, добавить в игру режим «песочницы», типа где PvE-шники буду драться только с такими же игроками или с PvP-мобами. Это уже лучше, чем то, что мы имеем сейчас, но видно в ближайшее время, если вообще когда-нибудь, ничего не поменяется, извините, что потратил несколько минут вашей жизни, пока вы это читали
    1 point
  8. Зачем? Желаю тебе набить арену без сливов на пве дк. Вот умора....
    1 point
  9. Бред - это то, что ты успешно защищаешь пве челика от 2 пвпшников.
    1 point
  10. Dentik

    удалено

    Вообще много начинающих аренеров пишут что в чём хотят регать в том и будут но потом когда оденуться и научаться пвпешить могут найти себя сгоревшего пишущего "не регайте нубы в пве"
    1 point
  11. Ошибка
    1 point
  12. Цена и будет дальше низкой. Крафт ещё сильнее упадет в цене. Фармить знания таким путем будет очень неудобно, ибо там будет ограничение, чтобы игроки с кошельками не сделали себе фул знания при помощи ускорения задач. А ограничивать знания днём или неделей - такая себе затея, ибо некоторые задания требуют намного больше времени. Однозначно против такой затеи с крафтом. Его надо актуализировать интересным шмотом, а не такой фигнёй. А знания сейчас очень легко получить - события, дейлы, динамики, инсты.
    1 point
  13. Maces

    Мой вождь в PvP

    Я попробую погадать на картах, я бы наверное взял. Прыть, орел в 5, хил в 3. Пикир\Стерва в 3, Кожа/Стая в 4. Гадалка Maces успешно погадала? Дорого богато
    1 point
  14. уважаемые разработчики обращение лично к вам! Вопров, как собака может критовать по фул устою (именно критовать по фул устою это когда устоя 60% когда крита можно собрать только 50%) прошу ответить?? Еще крит по фул устою 1к + закл может наспамить 3 таких + птици думаю баланс полный. Так же прошу сообщить клас который контрит закла (полный контр пик против кторого сложно играть)??????? Ау, уважаемые разработчики вы добавляете блок в 31 арену при том что и так все щитовики имбуют. Позор вот и все что можно сказать. ПС. уважаемые разработчики не ответят интересто что скажут обычные играки.
    1 point
  15. Я было начал чистить тему... Но только очистительное пламя спасёт этот тред. Закрыто.
    1 point
  16. И что ты за скрин скинул самый обычный закл на 32 не чего больше ну песы тряпук рвеут по 1к если буде 3 паса легко (сделать будет) 3 к в сек + урон от птиц и самого закла, позор вот и все. Если рей будет по 7-8 к в пса дд делать под вампом ка ты плакать будешь? уважаемые разработчики по сути не играли на фул арене 32 это 100% так как баланса вообще нету имбуют заклы особенно в 2-2 (ну супер хороши в любом сегменет) уважаемые разработчики должны уравнять заклов, даю наводка (вызвать модно только 1 пса и 1 птицу) птица не может хилить под салом (очень важно) После чего закл стнет самым обычын персои или урон собаки порезать или броню с устоем прорезать РАРЗАБЫ ЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫ ПОЗОРНИКИИИИИИИИИИИИИИИИИИИИИИИИИИИИИИИИИИИИИ все что мгу сказать сделайте хоть что то в своей жизе нормальное Если нуб на закле (например я могу вынести фуловго +10 + фул вела) бех фул сопры НУ НАДО ЗАДУМАТЬСЯ хоть о чем то РАЗРАБЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫЫ вы можете хоть чот то сделать с своей жизе нормально???????? Когад я +3 закл без пвп режу фул +10 фул вел друля или пох кого о чем вы думете??????????????????????????????????77 уважаемые разработчики если вы хотите что бы щитовика в блоком имобвали дальше отпишите хотябы
    1 point
  17. Crybaby

    Пухи воды

    Хех не плохо, но нет
    1 point
  18. В такие моменты хочется спросить у автора, по чем он перса покупал.
    1 point
  19. Deso

    удалено

    мне очень нравилась арена в Альбионе...по сути те же яйца, только в профиль, но интересная, нет никаких договорных матчей, подбор по ролям...1 танк, 3 дд, 1 хил, а механика - тот же самый Храм Печатей... Вот если бы тут так же допилили. Увы, нашли одноклеточные игроки не воспримут подбор по ролям...та и игроков не хватит.
    1 point
  20. Представляю, представляю как рады были ваши сопатийцы такому товарищу по оружию в 5х5, дай вам Бог таких же и побольше в каждом реге в пати)) Хотя видимо уже дает, вы ж жалуетесь тут на твинов.)) Есть правила игры, а есть правила игры придуманные игроками. Да, нарушение правил придуманных игроками не нарушает игровых правил, но все же они придуманы не просто так. У нас тут по лору некое противостояние гор и ушей, и игроки сами придумывают как им усилять свою фракцию, укреплять ее, дабы побеждать врага. Категории арены отведенные игроками под слив, чтоб любой пве нубик +1 мог налить себе арену и стать сильнее именно из этой серии. Из этой же серии и правило пропускать квшников на рб (или вы и тут считаете что квшники должны отжать его у фармера в честном бою?), распределение мест арены, книг с мировых рб и прочее. Вы залазили в пве в 5х5 и дарили победы врагу и гордитесь этим рассказывая про честные бои, хотя какие ж это честные бои 5 пвпшников против 4 пвпшников и 1 пвешника, гордиться тут можно вашим напам которые не смотря на пве в пати приносили вам иногда победы (а может им даже приходилось ставить твинов противоположной фракции чтоб уровнять шансы, м?)). А теперь вы весь в веле, а потому сливы надо запретить, пвешников с ваших пати убрать, а твинов перебанить. Круто.)
    1 point
  21. Во мне "много" Передо мной стоит Д****т свою. Говорю ему, старина: Всё, говорю, забирай и https://youtu.be/M3fr5Yi0Ep8 Урона в игре МАЛО Хилов пробить НЕВОЗМОЖНО Рейнджеры В БАЛАНСЕ Книги дна В БАЛАНСЕ Это касательно предыстории. Большинство моих предыдущих тем: Были нацелены на подобные происшествия. Но к сожалению, все они были успешно проигнорированы разработчиками (было 53% эффектов спрута и орка, стало 50. Это безусловно, в корне всё меняет). В этой же теме будет минимум воды, и максимум прямых высказываний. Все мы знаем, что кап устоя 60%, у перса в фулл веле его примерно 55-58%. Урон же в свою очередь разгоняется ло бесконечности, и имеет подкреп в виде огромного количества атакующих статов, таких как: пробив, скорость, кд, ярость, авта, свирепость. Физдеф, который вроде как должен также спасать от урона, пробивается в 0 колоссальным количеством пробива, а значит, таким статам как скорость, авта, свиреп и т.д противостоит исключительно устой. В противовес новым пухам, которые дали прибавку физушникам в ±200 дд, добавили новые сеты арены, которые дали прибавку в 1,6% устоя (будет резать 3 единицы урона от двухста). Выходит так, что добавление экипировки нового уровня = нерф палочников (в частности, хилов). Теперь давайте поговорим про вамп. Это вообще нормально, что челик на рее за 2 пука выхиливает больше, чем хил-класс тиком раз в 3 секунды? Такой отхил вполне может заменить напарника в виде хила, что в целом, и происходит: Вот такой винрейт у нашего красавца в РАНДОМНЫХ категориях. Да-да, в тех самых, где каждый второй бой тебя поджидают афк твины и пвешники в команде. Чел в одиночку выносит 2-3х довольно заряженных гор. Вернёмся к видео. 2 шамана, оба в фулл величии, оба фулл +10, оба забаффанные в жир, с капом устоя. Паренёк на рее вообще не парясь с автоатаки хрустит по лицу мне и моему напарнику по 1170-1250, а с навыков 1500. 8500 хп за 4 секунды превращаются в 0. Я двумя тиками едва выхиливаю урон от одного навыка. Это рейнджер. Это дальник. Это класс с кучей скорости, с кучей уклона, с кучей глухого контроля. 1250 по фулл устою. 7 тычек и нет перса (без учёта блага), и бьёт он по мне больше, чем любой мили класс, за исключением БД. К тому же кое-кому в комплекте с реем достался и спрут (занерфили на 3% бедного). Банки хила резанули в 2 раза на арене, посчитав их слишком сильными. Не хотим сделать то же самое с книгами оркинуса и спрута? Их мы сильными не считаем? И не надо тут писать, что дд класс должен убивать хила, этот рей и танка сложит секунд за 10. Откажитесь наконец от этого стереотипа. Перекап устоя Передоз урона Бесполезный физдеф Вамп, заменяющий хил Книги дна, которые по логике разработчиков слабее старых банок хила. "Баланс" рейнджера. Всем спасибо. Вроде все основные проблемы выделил. (P.S). Кстати, только сейчас дошло. А есть ли вообще смысл точить шмот, если у челов пробива всё равно больше, чем на тряпке максимума допустимого физдефа? Ну, было бы у меня ровно 0 физдефа, абсолютно ничего бы не поменялось. Выходит, что точка шмота в пвп актуальна лишь против танк-классов?
    1 point
  22. Все сборки Холмса,расчитаные на админовские 800к хп...
    1 point
  23. @Peony анонс на англ. языке вышел чуть раньше, и от слов Now instead of attack speed of the character, increases the “Penetration” в изменении скила ханта у меня началось заикание. Я то перевел как "вместо"... не пугайте так пожалуйста.
    1 point
  24. Значит пора обновлять информацию на форуме. Зайти в игру и спросить я попробовал, но как и с любыми моими вопросами - меня посылают куда по дальше... (ну такое комьюнити у игры... что поделать)
    0 points
  25. горы душные, 1 битву проиграли и душат... терпения вам доктор стринг
    0 points
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