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  • Новые ответы

    • These are some of my ideas for upcoming changes in the next update; they could be considered to improve the Chieftain.    Swooping Army It will deal additional damage when there are fewer targets in the damage area, depending on their skill levels. Damage decreases by 3 / 4 / 5 / 5.5% for each enemy greater than 1 in the area. The damage reduction is based on the maximum number of targets hit according to the skill, if there are more targets of the skill level, it will not be reduced further (the maximum number of player targets is 3 / 4 / 5 / 6). Damage scaling changed to 45 / 60 / 75 / 90% of Magic Power (was 35 / 45 / 50 / 60%).   Comment: This means that this ability will do more damage the fewer targets there are in the area, but it has a damage reduction limit if there are many targets, which is 6 at the maximum level, and beyond that number the damage will not be reduced further, therefore it will do the same damage as it does in its current state.    Frenzy Now, the type of skill damage depends on the prevailing physical or magical power of the character: 40 \ 40 \ 45 \ 45% of the character's magical power if magical power prevails, and 50 \ 55 \ 60 \ 70% of the character's physical power if physical power prevails.   Comment: Honestly, this skill was always very good in PvP and PvE combat, but only as a physical attack. I hardly ever used the magic attack, and the skill was obsolete with all its damage focused on magic. At least now, with this suggestion, this skill will actually be useful.    Rugged Hide Damage reduction changed to 10 / 13 / 16 / 19% (was 8 / 10 / 12 / 14%).  Additional 0.4 / 0.6 / 0.8 / 1% for every 3.5% of the target's missing health. Now, healing received increases by 0.7 / 0.9 / 1.2 / 1.5% for every 3.5% of missing health.   Comment: Aside from the changes that reduced the strength of this ability, it would be good to consider increasing the healing received without directly affecting damage reduction.      Bestial Wrath The skill now increases the character’s Penetration and Skill power for each equipped cloth armor. Increases penetration by 1 / 1.5 / 2 / 2.5% and skill power by 0.8 / 1.2 / 1.6 / 2%. The skill now increases the character’s Attack Speed and Critical damage for each equipped light armor. Increases attack speed by 1.5 / 2.5 / 3.5 / 5% and critical damage by 1 / 1.5 / 2 / 3%.   Comment: With the recent release of the new skill power parameter, there is more opportunity for its use in magic damage types and an increase in critical damage for physical types.   I want to make it clear that these suggestions are not official changes to the game, but rather suggestions to be taken into account in the next rebalancing that will be done in December, as suggestions from the community as well as others who also give their opinion on each class in order to increase or decrease their capabilities.
    • Он про то, что по воротам замка, пилонам на тритонах не работают массухи по типу лужи ЧК, земли мага, дождя некра. Но он глупый, т.к. это спец ограничения тех объектов, на пилонах Альма все работает.
    • Ну так и есть. Картинки носят скорее развлекательный характер. 
    • А где? Статую храма ещё ладно можно не тыкать, она не работает от дот урона, таланты с шансом тоже самое. Отложка жнеца тоже не совсем срез урона
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