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About Jollier
- Birthday 07/08/1999
Game server
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Game server
EU-Emerald
Member Title
- Neoclassical Philosophers
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Jollier's Achievements
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Jollier reacted to a post in a topic: BOLIIIVIA= US Sapphire
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neku reacted to a post in a topic: A New Year's Wish in Melvendil (Jollier - EU Emerald)
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this story is inspired by the lack of new player in Eu server nowadays. (i might be wrong about this) but i hope that we all can bring our friends or maybe influence them to play so that we can have more friends to play and have fun with this new year!!! <3 even elder elestrin and rey-anun felt lonely, say hello to them once in a whiile or maybe drop some ale/ham near them later on. thank you xoxo
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This could only happen in Arinar during New Year's, the wind howled, a mournful dirge through the ancient trees of Melvendil. Rey-Annun stood near the dock on moon harbor, his gaze lost in the swirling mists. It has been so long since his beloved apprentice left the town for a greater purpose. Elestrin came, looking at his saddened friend, he pat on Rey-Annun's shoulder, offered a quiet comfort. "Time marches on, my friend" said Elestrin. "It does, but the heart remembers" Rey-Annun replied, with a soft whisper. They had watched the young adventurer with a raging spirit. They'd nurtured spirit, shaping it into a flame that promised to light the darkest corners of the world. And then, he left a solitary figure vanishing into the horizon. New Year's Eve came, a night of hope and renewal, felt hollow on Melvendil. The island that once felt vibrant with life and promise, now felt so quiet and melancholy… there is something missing, someone who were always smiling no matter how harsh the trial that was presented before him. As the clock struck midnight suddenly a gust of wind parted the mist, A figure emerged with a familiar silhouette etched against the starlit sky. Rey-Annun's heart pounded “Who Could it be?” It was him!!! Their Apprentice, older and seasoned but with the same spark in his eyes. "You've returned, Hey Elestrin! Our beloved Apprentice has returned!" Rey-Annun shouted, as he runs towards him The hero smiled with a warm and familiar expression… "I couldn't miss this New Year. Melvendil is my home" As they shared stories and laughter the old bond rekindled. The hero now became a seasoned adventurer told them about his stories on a distant lands and perilous quests, the trials he'd faced in the distant land starting from irselnort until the desert of almahad, the victories he'd won, and the lessons he has learned, also he has learnt how to swim faster because he had to venture on an underwater island. Dawn approached, he finally revealed his reason for returning. “I actually am not returned merely to reminisce the past, but I brought a young apprentice with me and I wish that you can teach him like how you taught me long ago.” said the hero. Rey-Annun and Elder Elestrin exchanged a glance and felt relieved and proud because now the the cycle will continue. As the hero set off on his new adventure, a sense of hope filled the hearts of the elders. The future of Melvendil and the world beyond is in good hands. The wind howled once more but this time, it carried a promise of new beginnings. Rey-Annun and Elder Elestrin stood together, their hearts filled with a quiet satisfaction. They now have to fulfill their purpose to guide new generation of heroes. “Hey! don’t be so sad, we had plenty to learn here… but first get us some ale and ham from Inn keeper Helli in ilhor” said Rey-Anun to their new apprentice while laughing.
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i dont know about high lvl, this is my view on low lvl perspectives. nowadays its pretty impossible to win arena against all beastmaster party, or all charmer party on lvl 6-17 range, especially for other class like bladedancers, priest, druid, etc. i think it might be better to build a system where there is a change on basic once we leveled up to 18 like there is a reduce (nerf) or buff on some of the basic skill once we leveled up to 18. all this year we do rebalance on every winter, nerf, buff or rework on basic skill and expert skill so all the character can be balanced, but dont forget that low level player can only use basic skill, so if you nerf the basic skill and then buff the expert skill, the low lvl area will be unbalanced like now. heres an exemple in lvl 1-17 priest truce can affect 3 target at the same time, 1 is the target, and the other 2 is someone who is around 3 yard from the target, or same as druid. roots can affect 2 people at the same time. in lvl 18-34 it will be nerfed down to 1 same as bm etc, in low lvl moon damage is reduced by 20%, and from lvl 18 and so on it will be 100% just as nowadays. that way we can avoid unbalanced game for low lvl player whilst we can still have balanced game on high lvl
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still no response for the wrong prize
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I recieve the wrong gift 😭
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🎉🎉🎉🎉
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if one participant submits more than one entry, which one will be counted as the entry?
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vavavi reacted to a post in a topic: Jollier - Eu Emerald (Angri lil pumpkin)
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i hope the stakeholder realize it soon, that this game does not actually lack advertisement, but it lacks the content. it lacks the adventure most of new players searches. Role Playing Game should always stick to the role playing part, adventure, and the Grind!, it should give challange for the player, and also reward. if they really give me reason to hunt all that irselnort bosses again, i would bring all my old friend back and keep killing those bosses for fun and for the prize
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Jollier reacted to a post in a topic: Suggestion on how to make Hunting and Dungeon become relevant, LETS REVIVE THE GAME
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Higgings reacted to a post in a topic: Suggestion on how to make Hunting and Dungeon become relevant, LETS REVIVE THE GAME
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Why do we let the older region that was built with money, sweat, and blood just goes to waste and became irrelevant such as pelion, ayvondil, irselnorth, etc just because there is new region that just created? every map should have something to offer that can only be obtained on that map. not all people want to reach the peak level on the game, some want to stay on lvl 30, some want to stay on lvl 26. give them reason to play, let them have reason to grind, even the lvl 6. let the Pirate captain stays relevant to be hunted!
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Long time ago when the astral labyrinth was introduced, many people join hand to reach the end of the maze just so they can hunt the bos (we players called it red and blue eye) to get Sudden Doom weapon or maybe a mythical armor set, because that time the price of gear especially weapon are valued really high. but nowadays it changed and became useless since dungeon introduced where weapon can be easily obtained and we just need to spam the dungeon to get the gear, or just simply craft it for a cheap price. but what does it bring us to? YES!!! Lack of adventure!!!, people dont really hunt anymore, people dont really even do dungeons anymore except on event or some other relevant dungeon such as Merman Dungeon. most of every gear from dungeon is basically trash! i hate to be rude but this has to end, and i have somewhat a suggestion that might fix it. let me elaborate: The stat of gear/equips for the same type of equips should be different, i mean it varies like for example Weapon A has a damage stat ranging from 200 to 350, the lowest stat is the most common while the highest is the rarest. and also you might have the highest stat on physical attack but lowest on other such as accuracy or speed, etc. or if you get the rarest one for a small percentile of chance (like 0.2%) chance, all stat should be maxed or close to max Gear/Equips that gained from hunting can have higher stat than the crafted or the ones earned from dungeon (it can be lower too). Crafted gear SHOULD HAVE FIXED STAT. This way people can choose whether they will use crafted gear or go grind and adventure with their friend to find the one suitable for them There should be NEW WEAPONS (because we need to arrange the level too, like maybe peak lvl on each arena such as 6, 10, 14, 16, 18, and so on) that can be earned by killing a mini boss or a boss depending on the map IF CAN, lets also make arena weapon that can be bought with arena point also have varied stat, that way people will be more willing to do arena because they can use the point to somewhat "gacha" and always try for the biggest stat possible (but this should only be applied for the weapon) Thats all for the suggestion i have, it really saddens me how this game became dead. and the core problem for it because it really lack adventure, monotonous, people only play to kill raid boss, gvg, etc while this game should also be a roleplaying game when each map. lets not waste the time, lets make every map in the game full of player hunting bosses and grinding again. let the low lvl compete for the last boss ON EACH AND EVERY MAP everyday like before. thanks.
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Ramona reacted to a post in a topic: Jollier - Eu Emerald (Angri lil pumpkin)
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Cant find any bigger pumpkin. But smaller one proves to be more ferocious. Almost burn down the whole house 😅😅
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Hellprince reacted to a post in a topic: [2023.12.13] Update Warspear Online 12.2. Announcement. Part I
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[2023.12.13] Update Warspear Online 12.2. Announcement. Part I
Jollier replied to LeeLoo's topic in News & Announcements
Truce is literally a joke, as well as shields. Devs should really consider every aspect of the game BEFORE CHANGING BASIC SKILL, bcs this game is not only for HIGH LVL. Priest is a weak class, and now you take away truce which was the only thing that helps priest survive in 2v2 against BM and Charmer. Now what? It gave shit, Its better to just delete this class so that i can laugh it off -
[2023.12.13] Update Warspear Online 12.2. Announcement. Part I
Jollier replied to LeeLoo's topic in News & Announcements
Truce is literally a joke, as well as shields. Devs should really consider every aspect of the game BEFORE CHANGING BASIC SKILL, bcs this game is not only for HIGH LVL. Priest is a weak class, and now you take away truce which was the only thing that helps priest survive in 2v2 against BM and Charmer. Now what? It gave shit, enemy can attack with 50% damage? While our damage gets cut to only 25%? -
Radagast reacted to a post in a topic: [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1
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Radagast reacted to a post in a topic: [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1
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Radagast reacted to a post in a topic: [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1
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Khrone reacted to a post in a topic: [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1
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[2023.05.30] Update Warspear Online 11.4. Announcement. Part 1
Jollier replied to LeeLoo's topic in News & Announcements
yes, take your meds was my main argument even lvl 32 only need 57k experience from lvl 1 -_-! -
[2023.05.30] Update Warspear Online 11.4. Announcement. Part 1
Jollier replied to LeeLoo's topic in News & Announcements
i do help people lvl up, even in my lvl 32 character i still did not do the quest on berengar mirror to help questers. just dont be lazy, if the game became easier, it would be a boring piece of crap