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Toad Sage

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Toad Sage last won the day on September 2

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  1. The name is accurate because "potential" ≠ promise. The talent doesn't promise anything. But it indicates a potential new skill for rogue in rebalance. Hopefully.
  2. This is very sad. It is our right to question why should our "balance" come from a very far, deep, depressing grinding of Almahad talent instead of being in skills and basic talent trees like other classes. Even if our Almahad talents are indeed op and better (which aren't) than others, this is still our right to get the balance we deserve. Unless, ofc, they have more buffs for us in rebalance. Which I still believe in.
  3. Even if we assume we have 60% dodge and enemy has 0% accuracy it will become 60% x our stun parameter %. So if we have 12% Stun (which we normally do if we put stun instead of other enchants), it will be ~7% chance to stun with 3 sec cd to repeat that 7% chance. Remember passive Stun parameter's main users are speed dagger users which can benefit from it with 0.8 sec delay between attacks. And they will have 16-20% passive stun. So, I don't think this is any great but to make it worse, it may get nerfed. Because I am yet to see such secondary-tertiary effect in other damage reflections. Is this gonna be an exception, I can't tell. Unrelated to this, I really regret how devs seem to forget dagger pvp rogues exist. By making the reflected damage 40% of physical damage (which becomes around 300-400 damage hit on resil enemy). This damage reflection should also take into account the attack strength parameter from rogue to compensate dagger users. I haven't tested that tbh, I just didn't think of it because we didn't use daggers. Anyway, hopefully they add new things for rebalance.
  4. Yes, my definition of 10/10 skill or talent is something broken that shouldn't exist. Or maybe you weren't talking to me about this part. Hopefully not.
  5. Ofc I expected you to say this thing and not less. But it will stay 6/10 until I know what they hold for rebalance. I will gladly reevaluate my rating but giving it better rating without the context of rebalance is risky even if some talent is 9-10/10 during test server one can't give that rating during the test server. It will be 2/10 without the 2 worrying things I mentioned because 40% of physical damage is straight up killing daggers for rogue. 6/10 if they keep the 2 things. 9/10 is if the talent has shorter gap between effect. 10/10 is impossible to achieve in practical gameplay. During test server, maybe.
  6. I have also tested it and I am so afraid to say that even tho Bee Sting seems like minor improvement (tbf all others are too), they may nerf it after this. The talent's reflected damage seems to be ignoring dodge, block, and parry, maybe I just haven't tested often enough but that's my impression so far. Another thing is the damage reflection seems to interact with Stunning parameter. You can stun enemy by just dodging. This seems like Devs' interpretation of our Shadow Clone idea. So that we can counter damage and counter control even just by using dodge. But I am afraid they will nerf it to make it even more insignificant. Because to me it is like 6/10, and this number seems to be too good for Rogue, knowing the history of our nerfs. Hopefully I am at least wrong about the possibility of nerf. And I wish they buff rogue more during rebalance to fix the remaining issues. Blade Potential is still a big question mark. Yes, it is an improvement but it is like installing turbo in a bicycle. It doesnt make you go faster and surely we can say it doesn't cost more gas. Hopefully more testers will include their results here. And I really want to be wrong about the usefulness of Blade Potential. It has potential in its name.
  7. It's sarcasm bro. Nobody so far thinks these buffs make sense for rogue
  8. That's why with super positive thinking, MAYBE they are planning to give rogues another permanent skill. We need to wait until further announcements to be sad.
  9. This is coping but I must say we need to wait until rebalance announcement to conclude whether or not to be fully sad. Because who knows, with such less energy consumption and faster cd, maybe they will let us replace harmony crystals with resist runes somehow.
  10. Right. Even with MM we don't really add extra regen or at least we don't add much especially after bracelets update. I think damage buff permanent skill sounds decent. My take from this spoiler is: 1. They reconsider our lack of resist causing us to become vegetables in battlefield so they add a passive ability to damage enemy before we die even when we are stunned to death; 2. They reconsider our impractical damage buff from (assuming it is possible ofc) repeatedly using stealth which takes up to 4 sec of 0 damage output before the 1 click + 6 sec buff. Hopefully the next part will give more clarity but for now I don't want to waste energy guessing how this is gonna go. If they did work on the 2 points I mentioned, then they did listen to our feedbacks regardless of how they implement the solution.
  11. If I try to think positively, maybe this indicates rogue will get a new permanent skill for rebalance. Maybe a rework of existing skill mechanics or a new mechanics altogether. Otherwise, where is this coming from?
  12. This is why I haven't posted my next suggestions yet and turned out I was right. They indeed did something in relation to Almahad that changes the game in general just like what they did last year. Apparently they really want rogue to spam skills. Unless rogue's skills get reworked, more efficient energy use and more cd won't help rogue because really, we have tried cd rogue before and it sucks. Also, most rogues will say 40% cd is all a rogue need and this number is easy to get even with 2 daggers at level 34. Also, the dollar-store counterattack talent that we get seems to be their interpretation of our Shadow Clone idea. So that we can still damage enemies when we are stunned. But it relies on dodge now and what is with that 3 sec cooldown? Did they forget how much we hated how useless the old reflexes was with 2 sec cooldown? But I think at this point they are done until rebalance. We must work on next suggestions based on the informations we have until now. If they won't change the new talents for rogue, they must change the current skills rogue has so that spamming them gets us some benefit to compete.
  13. I will soon move on to my ide on reworking Poison skill. You can disagree with what I want, it's fair. But there is no prohibition in this forum to make posts about rework ideas. So I will continue to make my finale post, linking these older posts together, even if you don't like it. And we can discuss the necessity of the changes there. Hopefully the discussion why jump need stun can end here because that in itself will keep things the same. But overall, this is a topic about changing rogue, not to make things the same. But it also matters the ways things should change in this topic doesn't require novel or alien mechanisms. Just use whatever already exist in rogue but rearrange them. See you.
  14. So now you are shifting the goal post? We were talking about putting stun in jump weren't we? Now this? You said, that if we put stun in jump, it must be a fair trade off like removing our stealth, because to you, if our jump has stun, it will be roided barb's charge. And I responded to this. Ofc if you talk about that, it's no longer "everything stays the same". Because I don't argue that as a whole, this suggestion topic tries to keep everything the same. Things need to change that's why I made this topic. But you were asking why we need stun in jump. And I said because stun in flurry is useless. By removing it from flurry and adding it to jump, everything stays the same. Now when we talk about the other changes I suggested, thay are separate argument whether or not they are needed. But stun in jump is absolutely needed. But I take it you agree that we can add stun in jump and remove it from Flurry. Because now you have problem with the other changes I mentioned. It means you have stopped trying to argue that jump itself doesn't need stun. If you want to stop arguing with me to not give stun to our jump and remove the stun from flurry, we can move to other topic as separate argument. To summarize, I don't argue that all the other changes I suggested is a fair trade off. It's a suggestion to rework things, not a trade off. The only trade off part is stun between jump and flurry. Which was the topic we talked about and I only responded to that concern you told me. I wouldn't say anything about fair trade off if you didn't mention it first about adding stun in jump, remember? And removing stun from flurry and putting it in jump IS a fair trade off.
  15. "Have you tried, um, not be depressed? You can do it by increasing your built in dopamine production in your body. Don't ask for anything outside of you. Use what you have effectively and smartly."
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