Jump to content

Warlock's POV: here some suggestions.


Recommended Posts

19 hours ago, Lyzoic said:

These 6 secs shall be enough for get good troubles, as well there is no 10 magic yards between the fights on warlock against enemy, the yards of lock being useful and mage able to jump on locks on resist is same

Give locks a talent that gives them a 6 sec resist, but forces them to use circle/silence zone only on top of their own character. 

Edited by vavavi
Link to comment
Share on other sites

Warlock should have the ability to increase defense. Now, under the bonus of the branch and the spring buff, the damage of the ranger has become extremely terrifying. Warlock does not control opponents like Druids do when damaged, nor does it have the control of Druid Whirlwind. Druid Whirlwind still has a slowing debuff when resisted. Warlock has a control range of only 5 yards, and even dies before touching the ranger

On 3/27/2024 at 3:48 AM, vavavi said:

给锁一个天赋,给他们6秒的抵抗,但迫使他们只能在自己的角色上使用圆圈/沉默区。

If Warlock has Mage's increased defense, shield, and resistance. I completely agree with doing so.

 

On 3/27/2024 at 3:03 PM, fiss said:

Warlock should have the ability to increase defense. Now, under the bonus of the branch and the spring buff, the damage of the ranger has become extremely terrifying. Warlock does not control opponents like Druids do when damaged, nor does it have the control of Druid Whirlwind. Druid Whirlwind still has a slowing debuff when resisted. Warlock has a control range of only 5 yards, and even dies before touching the ranger

If Warlock has Mage's increased defense, shield, and resistance. I completely agree with doing so.

With the support of resistance, Warlock can use the third branch to continuously restore health. The shield can reduce damage taken, and at the end of resistance time, it can flash away, which is very perfect

 

On 3/27/2024 at 3:10 PM, fiss said:

With the support of resistance, Warlock can use the third branch to continuously restore health. The shield can reduce damage taken, and at the end of resistance time, it can flash away, which is very perfect

I chose the third branch like a clown and couldn't use it at all

On 3/27/2024 at 3:35 PM, fiss said:

I chose the third branch like a clown and couldn't use it at all

Elf has a lot of control

Link to comment
Share on other sites

On 3/27/2024 at 4:03 PM, fiss said:

Warlock should have the ability to increase defense. Now, under the bonus of the branch and the spring buff, the damage of the ranger has become extremely terrifying. Warlock does not control opponents like Druids do when damaged, nor does it have the control of Druid Whirlwind. Druid Whirlwind still has a slowing debuff when resisted. Warlock has a control range of only 5 yards, and even dies before touching the ranger

If Warlock has Mage's increased defense, shield, and resistance. I completely agree with doing so.

 

With the support of resistance, Warlock can use the third branch to continuously restore health. The shield can reduce damage taken, and at the end of resistance time, it can flash away, which is very perfect

 

I chose the third branch like a clown and couldn't use it at all

Elf has a lot of control

It's not like locks don't already have lots of defensive skills, they're extremely tanky for a cloth class. Tankier than most of them.

 

Having to exchange some of their offensive capabilities for defensive ones, like locks 3rd brsnch, is normal. Most classes have this option. Why should it come for free for locks?

 

Locks already have so much damage reduction, if you add even more you'll soon turn a cloth user into a tank class. Locks can already reach warden forti levels of damage reduction (Fortification is 30% at 4/4, locks get 20% passive from power of relaxation talent, and 12,5% at max from draining life skill) and get passive heals. How is that not enough survivability for an offensive cloth user?

Link to comment
Share on other sites

On 3/29/2024 at 11:09 AM, vavavi said:

It's not like locks don't already have lots of defensive skills, they're extremely tanky for a cloth class. Tankier than most of them.

 

Having to exchange some of their offensive capabilities for defensive ones, like locks 3rd brsnch, is normal. Most classes have this option. Why should it come for free for locks?

 

Locks already have so much damage reduction, if you add even more you'll soon turn a cloth user into a tank class. Locks can already reach warden forti levels of damage reduction (Fortification is 30% at 4/4, locks get 20% passive from power of relaxation talent, and 12,5% at max from draining life skill) and get passive heals. How is that not enough survivability for an offensive cloth user?

You're messing around. The warden is wearing heavy armor, and the Warlock is wearing cloth armor. Warlock will suffer a lot more damage, and these two cannot be compared. You are stealing concepts!

 

On 3/29/2024 at 4:29 PM, fiss said:

You're messing around. The warden is wearing heavy armor, and the Warlock is wearing cloth armor. Warlock will suffer a lot more damage, and these two cannot be compared. You are stealing concepts!

As for the third branch of Warlock, I can clearly tell you that it is useless in PVP because it cannot be used in the face of the numerous controls in ELF! Its design was a failure. In the current version, due to the appearance of the bracelet, Warlock lost damage. Due to resistance, Warlock lost control. In the arena, Warlock became a tool for ELF victory due to its high burst and numerous controls. When you feel unfair or angry because Warlock has the same damage reduction as the warden, then I want to ask you, should Warlock players be angry because of your countless tears and deliberate weakening? Should players who have put in a lot of effort and time for Warlock be angry! What I know now is that if we don't come forward to refute you, Warlock players will become fewer and fewer, Warlock will die completely, and Warlocks will not have any more voices

Link to comment
Share on other sites

22 hours ago, fiss said:

You're messing around. The warden is wearing heavy armor, and the Warlock is wearing cloth armor. Warlock will suffer a lot more damage, and these two cannot be compared. You are stealing concepts!

Yea, exactly. That's the exact thing that separates cloth users from tanks. You're not suppoed to be one. When you put these % of dmg reduction on a class meant to do that, they're massive.

 

In other words, the issue isn't withing the skills itself, just that you're trying to get perks for locks that contradict the classes design.

21 hours ago, fiss said:

As for the third branch of Warlock, I can clearly tell you that it is useless in PVP because it cannot be used in the face of the numerous controls in ELF! Its design was a failure. In the current version, due to the appearance of the bracelet, Warlock lost damage. Due to resistance, Warlock lost control. In the arena, Warlock became a tool for ELF victory due to its high burst and numerous controls. When you feel unfair or angry because Warlock has the same damage reduction as the warden, then I want to ask you, should Warlock players be angry because of your countless tears and deliberate weakening? Should players who have put in a lot of effort and time for Warlock be angry! What I know now is that if we don't come forward to refute you, Warlock players will become fewer and fewer, Warlock will die completely, and Warlocks will not have any more voices

Reading that was like a bad poem, idk what you're trying to say. But I didn't say locks damage reduction is op, just that comparatively the dmg reduction skills the class has are pretty strong.

 

Also, bracelets affected every magic user, not just warlocks. Maybe the issue once again isn't in the class itself, but rather the core design philosophy of the game shifting a little. Clearly the developers felt magic damage and control effects being lowered as something that was necessary. If thats the case, then buffing one class over every other affected would be weird at best.

 

Link to comment
Share on other sites

2 hours ago, vavavi said:

Yea, exactly. That's the exact thing that separates cloth users from tanks. You're not suppoed to be one. When you put these % of dmg reduction on a class meant to do that, they're massive.

 

In other words, the issue isn't withing the skills itself, just that you're trying to get perks for locks that contradict the classes design.

Reading that was like a bad poem, idk what you're trying to say. But I didn't say locks damage reduction is op, just that comparatively the dmg reduction skills the class has are pretty strong.

 

Also, bracelets affected every magic user, not just warlocks. Maybe the issue once again isn't in the class itself, but rather the core design philosophy of the game shifting a little. Clearly the developers felt magic damage and control effects being lowered as something that was necessary. If thats the case, then buffing one class over every other affected would be weird at best.

 

You should go play Warlock yourself

Link to comment
Share on other sites

В 16.03.2024 в 09:55, vavavi сказал:

Лично я считаю, что магов легко убить с помощью священника

Mage have 30%+ physical resistance with  sun armor and very strong magical defence.

The mage kills the reaper close up. It's very strong class.

Link to comment
Share on other sites

Warlock's DMG reduction has side effects, such as the energy barrier requiring mana support, so maintaining it throughout a game requires potions or the first branch. The 12.5% damage reduction provided by Drainage Life takes at least 10 seconds to be obtained, and this buff will be avoided. If there is no magic book gain, this buff can only be maintained up to 3 or 4 levels, and the duration is very short, and the magic book will also be resisted

 

7 hours ago, fiss said:

Warlock's DMG reduction has side effects, such as the energy barrier requiring mana support, so maintaining it throughout a game requires potions or the first branch. The 12.5% damage reduction provided by Drainage Life takes at least 10 seconds to be obtained, and this buff will be avoided. If there is no magic book gain, this buff can only be maintained up to 3 or 4 levels, and the duration is very short, and the magic book will also be resisted

There can only be one choice between Blue Potion and Health Potion, and Drainage Life believes that in most cases, it will not work. For Warlock's current situation, I only feel sadness

Link to comment
Share on other sites

@fiss

 

If you desire to add, remove or change completely the content of your post, you may want to use the "Edit" button. This way, we will prevent the topic from being flooded and it will result more comfortable to read. 

Link to comment
Share on other sites

  • 3 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...