vavavi 271 Posted March 27, 2024 Posted March 27, 2024 (edited) 19 hours ago, Lyzoic said: These 6 secs shall be enough for get good troubles, as well there is no 10 magic yards between the fights on warlock against enemy, the yards of lock being useful and mage able to jump on locks on resist is same Give locks a talent that gives them a 6 sec resist, but forces them to use circle/silence zone only on top of their own character. Edited March 27, 2024 by vavavi Quote
fiss 11 Posted March 27, 2024 Posted March 27, 2024 Warlock should have the ability to increase defense. Now, under the bonus of the branch and the spring buff, the damage of the ranger has become extremely terrifying. Warlock does not control opponents like Druids do when damaged, nor does it have the control of Druid Whirlwind. Druid Whirlwind still has a slowing debuff when resisted. Warlock has a control range of only 5 yards, and even dies before touching the ranger On 3/27/2024 at 3:48 AM, vavavi said: 给锁一个天赋,给他们6秒的抵抗,但迫使他们只能在自己的角色上使用圆圈/沉默区。 If Warlock has Mage's increased defense, shield, and resistance. I completely agree with doing so. On 3/27/2024 at 3:03 PM, fiss said: Warlock should have the ability to increase defense. Now, under the bonus of the branch and the spring buff, the damage of the ranger has become extremely terrifying. Warlock does not control opponents like Druids do when damaged, nor does it have the control of Druid Whirlwind. Druid Whirlwind still has a slowing debuff when resisted. Warlock has a control range of only 5 yards, and even dies before touching the ranger If Warlock has Mage's increased defense, shield, and resistance. I completely agree with doing so. With the support of resistance, Warlock can use the third branch to continuously restore health. The shield can reduce damage taken, and at the end of resistance time, it can flash away, which is very perfect On 3/27/2024 at 3:10 PM, fiss said: With the support of resistance, Warlock can use the third branch to continuously restore health. The shield can reduce damage taken, and at the end of resistance time, it can flash away, which is very perfect I chose the third branch like a clown and couldn't use it at all On 3/27/2024 at 3:35 PM, fiss said: I chose the third branch like a clown and couldn't use it at all Elf has a lot of control Quote
vavavi 271 Posted March 29, 2024 Posted March 29, 2024 On 3/27/2024 at 4:03 PM, fiss said: Warlock should have the ability to increase defense. Now, under the bonus of the branch and the spring buff, the damage of the ranger has become extremely terrifying. Warlock does not control opponents like Druids do when damaged, nor does it have the control of Druid Whirlwind. Druid Whirlwind still has a slowing debuff when resisted. Warlock has a control range of only 5 yards, and even dies before touching the ranger If Warlock has Mage's increased defense, shield, and resistance. I completely agree with doing so. With the support of resistance, Warlock can use the third branch to continuously restore health. The shield can reduce damage taken, and at the end of resistance time, it can flash away, which is very perfect I chose the third branch like a clown and couldn't use it at all Elf has a lot of control It's not like locks don't already have lots of defensive skills, they're extremely tanky for a cloth class. Tankier than most of them. Having to exchange some of their offensive capabilities for defensive ones, like locks 3rd brsnch, is normal. Most classes have this option. Why should it come for free for locks? Locks already have so much damage reduction, if you add even more you'll soon turn a cloth user into a tank class. Locks can already reach warden forti levels of damage reduction (Fortification is 30% at 4/4, locks get 20% passive from power of relaxation talent, and 12,5% at max from draining life skill) and get passive heals. How is that not enough survivability for an offensive cloth user? Laevateinn 1 Quote
fiss 11 Posted March 29, 2024 Posted March 29, 2024 On 3/29/2024 at 11:09 AM, vavavi said: It's not like locks don't already have lots of defensive skills, they're extremely tanky for a cloth class. Tankier than most of them. Having to exchange some of their offensive capabilities for defensive ones, like locks 3rd brsnch, is normal. Most classes have this option. Why should it come for free for locks? Locks already have so much damage reduction, if you add even more you'll soon turn a cloth user into a tank class. Locks can already reach warden forti levels of damage reduction (Fortification is 30% at 4/4, locks get 20% passive from power of relaxation talent, and 12,5% at max from draining life skill) and get passive heals. How is that not enough survivability for an offensive cloth user? You're messing around. The warden is wearing heavy armor, and the Warlock is wearing cloth armor. Warlock will suffer a lot more damage, and these two cannot be compared. You are stealing concepts! On 3/29/2024 at 4:29 PM, fiss said: You're messing around. The warden is wearing heavy armor, and the Warlock is wearing cloth armor. Warlock will suffer a lot more damage, and these two cannot be compared. You are stealing concepts! As for the third branch of Warlock, I can clearly tell you that it is useless in PVP because it cannot be used in the face of the numerous controls in ELF! Its design was a failure. In the current version, due to the appearance of the bracelet, Warlock lost damage. Due to resistance, Warlock lost control. In the arena, Warlock became a tool for ELF victory due to its high burst and numerous controls. When you feel unfair or angry because Warlock has the same damage reduction as the warden, then I want to ask you, should Warlock players be angry because of your countless tears and deliberate weakening? Should players who have put in a lot of effort and time for Warlock be angry! What I know now is that if we don't come forward to refute you, Warlock players will become fewer and fewer, Warlock will die completely, and Warlocks will not have any more voices Quote
vavavi 271 Posted March 30, 2024 Posted March 30, 2024 22 hours ago, fiss said: You're messing around. The warden is wearing heavy armor, and the Warlock is wearing cloth armor. Warlock will suffer a lot more damage, and these two cannot be compared. You are stealing concepts! Yea, exactly. That's the exact thing that separates cloth users from tanks. You're not suppoed to be one. When you put these % of dmg reduction on a class meant to do that, they're massive. In other words, the issue isn't withing the skills itself, just that you're trying to get perks for locks that contradict the classes design. 21 hours ago, fiss said: As for the third branch of Warlock, I can clearly tell you that it is useless in PVP because it cannot be used in the face of the numerous controls in ELF! Its design was a failure. In the current version, due to the appearance of the bracelet, Warlock lost damage. Due to resistance, Warlock lost control. In the arena, Warlock became a tool for ELF victory due to its high burst and numerous controls. When you feel unfair or angry because Warlock has the same damage reduction as the warden, then I want to ask you, should Warlock players be angry because of your countless tears and deliberate weakening? Should players who have put in a lot of effort and time for Warlock be angry! What I know now is that if we don't come forward to refute you, Warlock players will become fewer and fewer, Warlock will die completely, and Warlocks will not have any more voices Reading that was like a bad poem, idk what you're trying to say. But I didn't say locks damage reduction is op, just that comparatively the dmg reduction skills the class has are pretty strong. Also, bracelets affected every magic user, not just warlocks. Maybe the issue once again isn't in the class itself, but rather the core design philosophy of the game shifting a little. Clearly the developers felt magic damage and control effects being lowered as something that was necessary. If thats the case, then buffing one class over every other affected would be weird at best. Quote
fiss 11 Posted March 30, 2024 Posted March 30, 2024 2 hours ago, vavavi said: Yea, exactly. That's the exact thing that separates cloth users from tanks. You're not suppoed to be one. When you put these % of dmg reduction on a class meant to do that, they're massive. In other words, the issue isn't withing the skills itself, just that you're trying to get perks for locks that contradict the classes design. Reading that was like a bad poem, idk what you're trying to say. But I didn't say locks damage reduction is op, just that comparatively the dmg reduction skills the class has are pretty strong. Also, bracelets affected every magic user, not just warlocks. Maybe the issue once again isn't in the class itself, but rather the core design philosophy of the game shifting a little. Clearly the developers felt magic damage and control effects being lowered as something that was necessary. If thats the case, then buffing one class over every other affected would be weird at best. You should go play Warlock yourself Quote
Horimiya 2901 Posted March 30, 2024 Posted March 30, 2024 В 16.03.2024 в 09:55, vavavi сказал: Лично я считаю, что магов легко убить с помощью священника Mage have 30%+ physical resistance with sun armor and very strong magical defence. The mage kills the reaper close up. It's very strong class. Quote
fiss 11 Posted April 2, 2024 Posted April 2, 2024 Warlock's DMG reduction has side effects, such as the energy barrier requiring mana support, so maintaining it throughout a game requires potions or the first branch. The 12.5% damage reduction provided by Drainage Life takes at least 10 seconds to be obtained, and this buff will be avoided. If there is no magic book gain, this buff can only be maintained up to 3 or 4 levels, and the duration is very short, and the magic book will also be resisted 7 hours ago, fiss said: Warlock's DMG reduction has side effects, such as the energy barrier requiring mana support, so maintaining it throughout a game requires potions or the first branch. The 12.5% damage reduction provided by Drainage Life takes at least 10 seconds to be obtained, and this buff will be avoided. If there is no magic book gain, this buff can only be maintained up to 3 or 4 levels, and the duration is very short, and the magic book will also be resisted There can only be one choice between Blue Potion and Health Potion, and Drainage Life believes that in most cases, it will not work. For Warlock's current situation, I only feel sadness Quote
Higgings 1884 Posted April 2, 2024 Posted April 2, 2024 @fiss If you desire to add, remove or change completely the content of your post, you may want to use the "Edit" button. This way, we will prevent the topic from being flooded and it will result more comfortable to read. fiss 1 Quote
Wongs 59 Posted July 8, 2024 Posted July 8, 2024 dear devs ,pls listen the voice of wlocks ,they really need to be buffed😂 Quote
BlackT7 10 Posted October 28, 2024 Posted October 28, 2024 On 16/03/2024 at 06:52, WantFairGame disse: This is a topic created to say that Warlock is weaker than any dmg classes and the stun is useless, besides there is no defensive skill or relic for them. Simply we are being 2 shotted by BDs or Rangers. With buff let's say you have reached to 3k dmg, then why don't you tell about other classes, they can reach to 5k dmg with buffs. This is not the main idea I am trying to tell, people who has warlock experience already aware of how vulnerable and uneffective they are. Exactly, BD stunning me before I do when I try to use fear D: That is really something doable, just like templars can walk with their skills. That is doable aswell, it will help Warlocks to get some amount of dmg atleast. Lock has a 25% aura and the highest % magic scale behind only the shaman perhaps, but the shaman is not consistent in choosing who will deal damage, in addition to being periodic, so it is conceivable, how do you say you have low damage? warlock is not even a damage dealer essentially, why you expect hit like a hunter or bd Did you highlight the prominence of the mage in their survival capabilities? the barrier has an average efficiency of 17.5% damage reduction if hit only by abilities and basic attacks provided by a player, efficiency that drops greatly if there are more targets hitting, or if only lost in mid-air by a random bleed, skill completely dodgeable if you have 1 braincell, just reporting any character hits 5k damage on a +10 60resi enemy, maybe barb with necro? or rogue if can full combo? but still have considerations You cannot take into account the damage a +5 character receives from a +10 weapon. Bd has always existed to dominate in 1v1s, it's almost the only function of the character, literally no special mechanics, no group utility, just a strong and solid 1v1, and the problem of fear it happens because the skill allows the - RELICS - which previously allowed the character to reach 6 meters with a stun ability (only target stun that exceeded 5 meters if i'm not mistaken) Quote
fiss 11 Posted October 29, 2024 Posted October 29, 2024 16 hours ago, BlackT7 said: Lock has a 25% aura and the highest % magic scale behind only the shaman perhaps, but the shaman is not consistent in choosing who will deal damage, in addition to being periodic, so it is conceivable, how do you say you have low damage? warlock is not even a damage dealer essentially, why you expect hit like a hunter or bd Did you highlight the prominence of the mage in their survival capabilities? the barrier has an average efficiency of 17.5% damage reduction if hit only by abilities and basic attacks provided by a player, efficiency that drops greatly if there are more targets hitting, or if only lost in mid-air by a random bleed, skill completely dodgeable if you have 1 braincell, just reporting any character hits 5k damage on a +10 60resi enemy, maybe barb with necro? or rogue if can full combo? but still have considerations You cannot take into account the damage a +5 character receives from a +10 weapon. Bd has always existed to dominate in 1v1s, it's almost the only function of the character, literally no special mechanics, no group utility, just a strong and solid 1v1, and the problem of fear it happens because the skill allows the - RELICS - which previously allowed the character to reach 6 meters with a stun ability (only target stun that exceeded 5 meters if i'm not mistaken) If BD doesn't have group dizziness, then I would still agree that BD can only dominate in 1v1 Can increasing magical power improve DMG? If Warlock has an active healing skill similar to that of a priest based on magic strength, then the skill of increasing magic power will be useful. However, Warlock's healing is based on the damage caused to enemies, which is related to penetration and ferocity attributes. Lock's 10 second cooldown DMG skill will also be affected by blocking and evasion Let's take a look at the control of the lock again. Not only is it limited in scope, but it also doesn't work until the buff of the BD and mage ends But BD can kill a PVPlock like killing a PVE In my opinion, mages are less likely to be killed because they have resistance buffs The fact is that every profession with resistance is not easy to kill, and professions with heavy armor are also not easy to kill, but neither of these are lock. Quote
lewe 4 Posted November 18, 2024 Posted November 18, 2024 (edited) On 3/10/2024 at 11:52 PM, WantFairGame said: @Dr StrangeI want to talk a bit about Warlock before the update comes. 1 ) Mana CAP Problem: Absolutely 1 year ago, Warlocks got huge and unfair nerf of "Mana cap", which mainly was about limiting the damage increase from the maximum mana a character has. It is nearly 300~ for PvP and 500~ PvE. As I have shown the characteristics of some of the classes from Mountain Clans, especially in terms of PvP, with the addition of new "Bracelets", Warlocks has been weakened so much that they can't deal some serious damage to their enemies even if they are fully damage branch talented. For instance, the other classes down there can hit 3k+ to enemies with the strongest skill of they got. However, it is not valid for a Warlock to hit more than 2k~ to a maxed enemy anymore. With the new damage boosts of all DPS characters, a ranger/hunter can get to 4k damage from an instant damage skill and which applies a debuff. I may get some answers such as "Warlock is a great group enemy controller class, you can't deny that.", indeed it is, but in the top level of fighting, it is seen as a joke... Because most top level players are aware of and has 30%+ base resistance parameters with a great instants damages. Therefore, either warlocks should rely on the other 7/10 stunning chance and to kill a strong player warlock generally needs to make a 1.5-2 combo which means 6-7 stun skills used. (7/10)^6 = 0.11. So, either rely on 11% chance to kill an enemy after spamming numerous stuns, or get killed by 2-3 instant huge dmg skills. 2) Fear Skill Problem I really want to know what is the reason of a control skill being 3 yards while all of them are generally 5 yards. The skill I am talking about is "Fear". It looks quite funny and useless. Imagine you are fighting against any class and you are planning to stun him at first and use "Dark Circle" skill, but sadly it got "Resisted", so to not let it to hit you, the first alternative is to use fear and start your combo. (We generally must use stuns because as I have said in the 1) section, almost all damage classes which are either shown as having lower dmg characteristics, they hit much higher and much harder. ) Back to our topic, till you get 3 yard closer to an enemy already, it can spam all the skills on you and you will be dead already. 3) The Lack of Defensive Skills or Relics Through the years, rogues/hunters/rangers has earned some defensive abilities like "Dodge" to increase their survivability. I won't mention how tanks/healers got defensive skills to survive in a battle. Even mages, besides their shields they earned a little healing combo-skill. However, when we come into warlocks, there isn't either useful or passive defensive skills to work during combat. A.) What we got is a stone skill... A skill that disables the character to atk an enemy, and after going out, literally vulnerable of anything coming next. B.) Haven't finished yet, another skill which is also nerfed and it brings more burden than it helps in a battle cause it only works when you "Deal" damage. C.) A "defensive" skill that can be "Resisted" and works just a little bit within few conditions managed. 4-) Conclusion Warlocks have lost their popularity and effectiveness since the huge nerfs on them in the past year and afterwards. > When it comes to damage, it doesn't deal sufficient damage to scare his enemy and not persist on him to "think" to counter, while other DPS classes hits really high with their "ulti" skills. > When it comes to support/control, it has not much difference from many other classes anymore as an advantage. Most classes has aoe stun/silence skills. > When it comes to Survivability, there is not much passive skills that can help or defensive relics to be actived to increase a Warlock's capability of staying alive and pursue fighting. Maybe @Horimiyamigth want to add something about these, but I doubt if he is interested in mass figths and PvP, rather than PvE :') Thanks Really, this fear with 3 yards is kind of useless, every time before I can use the power on a rival he catches me first and kills me. mainly summoners with their stun that catches them from a long distance and still bounces off different targets. Fear had to get back to 5 yards. And I think that when used 2x Dark pool of 2 locks, the Skill should cause a 2.5 sec stun. Edited November 18, 2024 by Higgings Please, use normal sized letters Quote
WantFairGame 66 Posted February 18 Author Posted February 18 Oh, I just saw my post having too much attention, thanks everyone. I have quitted since then anyways, and what I have seen now that it gotten even worse now. Thank you devs for listening our plea. Quote
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