Of course, only the pt who afflicts the first 10% damage on a boss can get drops.
A boss can drop more than 1 thing per player at a time. Ex: drop dmg + def spheres, or a sphere and an equip.
A boss can drop equips for multiple players on same kill.
Mystery:
Some say party size affects drop rates. True or false?
Others say if healer uses lightining bolt it decreases drop rate. Myth or fact?
my theories:
I think the sum of level of players in the pt might affect drop rate.
I experimented killing maraksha solo and got an amulet and dmg sphere on first try.
Maybe the time we take to kill the boss affects rate.
Does total dmg/heal affect it?
how about how many mobs were killed by pt during boss kill?
Maybe low levels or having a quest for that boss increases rate? Ive seen several players who are "noobs" and never hunted once, but we help them with quest and the low lvl gets a super rare drop. Happened to me at bgs and dinalt.
Another theory I had was to leave tanker outside pt, and only he gets the kill.
The game could give the tanker credit as if he killed boss alone
Controversial since ppl think its unfair for only one person to get kill. And some would question if the tanker will just get drops and lie saying he got nothing. But we tried it once at bgs. We had gotten nothing at all after 5 or 6 kills each (drogon and guntram). That time the tanker only got kill and got a dmg and a def spheres.
the rest of pt refused to try again after just 1 try.
So? Do yall think there are ways to increase drop rates? do maintenance and updates render this thread useless? or do yall think boss drops are always the same and some ppl are just luckier than others????
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Mecha 116
Ok so Ive heard a few rumors from different ppl.
Here is what I know to be fact:
Of course, only the pt who afflicts the first 10% damage on a boss can get drops.
A boss can drop more than 1 thing per player at a time. Ex: drop dmg + def spheres, or a sphere and an equip.
A boss can drop equips for multiple players on same kill.
Mystery:
Some say party size affects drop rates. True or false?
Others say if healer uses lightining bolt it decreases drop rate. Myth or fact?
my theories:
I think the sum of level of players in the pt might affect drop rate.
I experimented killing maraksha solo and got an amulet and dmg sphere on first try.
Maybe the time we take to kill the boss affects rate.
Does total dmg/heal affect it?
how about how many mobs were killed by pt during boss kill?
Maybe low levels or having a quest for that boss increases rate? Ive seen several players who are "noobs" and never hunted once, but we help them with quest and the low lvl gets a super rare drop. Happened to me at bgs and dinalt.
Another theory I had was to leave tanker outside pt, and only he gets the kill.
the rest of pt refused to try again after just 1 try.
So? Do yall think there are ways to increase drop rates? do maintenance and updates render this thread useless? or do yall think boss drops are always the same and some ppl are just luckier than others????
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