Guest LaOnza Posted January 28, 2014 Posted January 28, 2014 Dear players! AIGRIND company releases an update of the best mobile MMORPG “Warspear Online: Clash of Guilds” 3.11 for Android, Symbian, iOS, Windows Mobile, Windows Phone, Windows and Linux. New version will go live on January 30th*. Unbelievable adventures, forgotten Berengar's knowledges, updated equipment bonuses and many more! Storyline is continuing In this update you will see how world history is going on – new quests, revealing mysteries of the great war and abandoned tower. Brave heroes will have to break the magic seal blocking entrance to the tower for thousands years. Those who will be courageous enough to enter and find greatest wizard's lost artefacts will need support from Chainless League! First quests of “Berengar's tower” mission are available in Kamp-Riff and Camp of Legion. You can take it from NPC Rolu-Arhn and Helg respectively. If you didn't finish your quests in Norlant Swamps and your Chainless League tasks – it's time to catch up! Berengar's tower Berengar's tower is a stronghold of the greatest Arinar sorcerer and symbol of his former might. According to the legend, Berengar built this tower in one night! For several centuries magician did not leave his stronghold, learning new secrets of the universe. Long researches have paid off – one day wizard left Arinar and became first of mortals to set foot on astral trails. With his will Berengar created Astral Labyrinth to travel between worlds. But wizard made a truly fatal mistake. After losing touch with Arinar Berengar appeared defenceless and Astral started to suck force from him. And wizard lost almost all his power. He turned into ethereal spirit locked in the trap, which he created. Creatures from outer worlds came to Arinar by astral trails, flooded Labyrinth and then Tower itself, sealing the entrance. Berengar's country entered a period of decline. The tower was abandoned for many centuries. However, Berengar managed to save his gift of foresight. From the first day of fall magician discovered - there will be a hero who will banish the intruders. And the reward for him will be one of the greatest artifacts of the old world. Here are the long avaited Instances with different difficulty levels, interesting bosses and unheard treasures. Every player who met Chainless League faction, will be able to try first level of instance just spending 1 point of Seekers stamina. Each next level will require a certain amount of reputation points with Chainless League. But the reward worth it. United magic power / protection In 3.11 updated all kinds of magic power/protection will be gathered together in 1 attack and 1 defence parameters – Magic power / Magic resistance. Now all monsters and playable classes with magic powers will have one type of magic and it will not be separated by type (Astral, Moon, Sun, Dark) like it was before. All items with magic bonuses have been reviewed and adjusted. Lets take a closer look on the changes on the example of Novice's Staff. Right now it has two magic bonuses – Moon magic and Astral magic. Different types of magic for different spells. Moon magic increases attacking spells such as Druid's “Lightning Bolt” or Shaman's “Ball Lightning”. Astral magic increases the power of healing spells – Necromancer's “Ancient Seal” or Druid's “Healing Dew”. After update there will be only one bonus – Magic Power which will affect on any attacking/healing spells of all classes. Novice's Staff now Novice's Staff after v.3.11 All items that enhance the magical power / protection in Miracle Shope also undergone changes: Sun Rune / Moon Rune / Rune of Darkness changed to the Magic Defence Rune Sun Crystal / Moon Crystal / Darkness Crystal changed to Magic Power Crystal Large Sun Potion / Large Moon Potion / Large Potion of Darkness changed to Large Magic Resistance Potion Amplified Sun Scroll / Amplified Moon Scroll / Amplified Scroll of Drakness changed to Amplified Magic Resistance Scroll All items purchased from Miracle Shop will act according to the description – increasing magic power/resistance. This change will allow us to solve the important problem of balancing forces and a number of useful advantages: 1. Significantly reduce the number of unclaimed equipment items. We have repeatedly faced complaints of players on the "missing" items of equipment of a certain level with a certain set of bonuses for some class. Because Magic Power affects on every magic spells so you could try any combinations of items and try “sorry we've been not so perfect for oyur class” items. 2. Increasing number of equipment combinations for every class. United magic power will give an opportunity to collect items for different game situations and make your own unique item combinations. 3. Opportunity for adding new bonuses. According to our game mechanincs items could have not more than 4 bonuses. And due to merging different magic powers into one and correspondingly we will have 1 more free bonus slot to make new bonuses! New bonus In update “Warspear Online 3.9 – Median Night” new Life Steal bonus was added. For the next months we've been collecting statistics and feedback. After analyzing received data we decided to add new bonuses to items. Therefore, in this update you will see brand new item bonus – Skills Cooldown. New item bonus will decrease skill cooldown and you'll be able to use spells more often ! And because bonuses are adding up so then you will be able to make interesting and creative item combinations. Amplifying amulets and rings In update 3.11 will be possible to amplify rings and amulets. Magic Resistance will be first bonus in this type of items and will be amplyfied. Nonetheless, such changes will not affect the the main task of amulets and rings so these items will not lost their value. This change will allow players collect items with magical protection in order of increasing survivability in battles against wizards and monsters. * The date may change due to the uncertain timing of the approval of games in Windows Phone Store and App Store by Apple.
Deltaman 4 Posted January 28, 2014 Posted January 28, 2014 omfg omfg omfg omfg :'( :'( :'( :'( :'( :'( :yahoo: :yahoo: :yahoo: :yahoo:
doommyth 0 Posted January 28, 2014 Posted January 28, 2014 Amplifying amulets and rings In update 3.11 will be possible to amplify rings and amulets. Magic Resistance will be first bonus in this type of items and will be amplyfied. Nonetheless, such changes will not affect the the main task of amulets and rings so these items will not lost their value. This change will allow players collect items with magical protection in order of increasing survivability in battles against wizards and monsters. * The date may change due to the uncertain timing of the approval of games in Windows Phone Store and App Store by Apple. this cray mybe xD
richard 0 Posted January 28, 2014 Posted January 28, 2014 Berengars tower Sounds great :good: Lets see how it works with all magics unified Guess its time to amp amulets and rings
Lintex 0 Posted January 28, 2014 Posted January 28, 2014 Looks like casters are so getting nerfed :yahoo: Finally i dont need to collect any more magic defense sets :yahoo:
Hindustan 0 Posted January 28, 2014 Posted January 28, 2014 Just joined the game and already an update before knowing it . Well cant really complain , hope its best!
Deltaman 4 Posted January 28, 2014 Posted January 28, 2014 Looks like casters are so getting nerfed. Hell yea!!!! :yahoo: :yahoo: :yahoo: :yahoo:
Azebu 93 Posted January 28, 2014 Posted January 28, 2014 What will happen to caster sets? Will they be merged into one?
Deltaman 4 Posted January 28, 2014 Posted January 28, 2014 Buy all sd sun staffs on mc side!!! Fast!!
Azebu 93 Posted January 28, 2014 Posted January 28, 2014 Buy all sd sun staffs on mc side!!! Fast!! Too late :3c
crossfit 4 Posted January 28, 2014 Posted January 28, 2014 Bye sun and dark set :( , hello magic set xd its something after many time waiting seems promising, nice!!!!
REAPER 111 Posted January 28, 2014 Posted January 28, 2014 im so happy i keeped the dark magic lifesteal "junk" on my druid... now with all magic into 1 type.... wow.....
MR X 2 Posted January 28, 2014 Posted January 28, 2014 Amplifying amulets and rings In update 3.11 will be possible to amplify rings and amulets. Magic Resistance will be first bonus in this type of items and will be amplyfied. Nonetheless, such changes will not affect the the main task of amulets and rings so these items will not lost their value. so, are you change stat health regen, attack speed and pentration in this amulet?
Hindustan 0 Posted January 28, 2014 Posted January 28, 2014 Just one question : Will the stats of the magic damage on staff change according to user? i mean if shaman uses the staff it will change to moon and if necro uses the same staff it will change to dark?
Lintex 0 Posted January 28, 2014 Posted January 28, 2014 :shok: what about astral stat?Will they heal the same or it will count the new magic stat.dont want to see 300+Heal!!
squidward 0 Posted January 28, 2014 Posted January 28, 2014 I have many set def but all changed :( And many item update :(
Developer snorlax 659 Posted January 28, 2014 Developer Posted January 28, 2014 so, are you change stat health regen, attack speed and pentration in this amulet? Only def. What will happen to caster sets? Will they be merged into one? Sorry? :shok: what about astral stat?Will they heal the same or it will count the new magic stat.dont want to see 300+Heal!! Not will be the same, but it will affect heal a little bit. Let's wait few days more to check it in game!
Tsja 1 Posted January 28, 2014 Posted January 28, 2014 hehe. bye 200 heal in arena, welcome 300 damage AND heal!
Mrewan 4 Posted January 28, 2014 Posted January 28, 2014 so all of magic classes will use same kind of staff? :fool:
Melfice 21 Posted January 28, 2014 Posted January 28, 2014 i dont understead how ITS work with astral ,rly IF astral magic disapair ,darkness magic heal in necro staff i mean my SD ,+9 heal mord then before or i got lost.... :facepalm:
Mecha 118 Posted January 28, 2014 Posted January 28, 2014 Actually, before there was astral/moon they were 1 stat. So its going back to the old way. Just didnt have magic def back then the good news: more stat combinations because the newly free stat on dual magic items that will be replaced with a new stat cooldown redudction stat, very interesting. bad news: amping amulets and rings for magic def. Now the rich will be even stronger. i hope tomorrow is Jan30th why? Lol we wont even be able to play the first day because there will be too many glitches and bug fixes :yahoo:
katerine 4 Posted January 28, 2014 Posted January 28, 2014 Amen,Magic classes.. Ya may R.I.P ! :bomb:
REAPER 111 Posted January 28, 2014 Posted January 28, 2014 Ehm please add more hp to the players too.... at least 1000-2000 more.
Deltaman 4 Posted January 28, 2014 Posted January 28, 2014 Will the sun dmg on these items be turned into the new type of damage?
Christiano 0 Posted January 28, 2014 Posted January 28, 2014 Forgive me devs, you have made almost everything that I never wanted to this game.. What im crying about anything... Just one last thing you should do is changing kiting system only in arena. Sorry...
Lintex 0 Posted January 28, 2014 Posted January 28, 2014 So a shaman with 310 attack power and its heal will be a bit more than the attack power.WHAT!!! u must be kidding me.
Developer snorlax 659 Posted January 28, 2014 Developer Posted January 28, 2014 Will the sun dmg on these items be turned into the new type of damage? Yes, into magic power. So a shaman with 310 attack power and its heal will be a bit more than the attack power.WHAT!!! u should be kidding me. Not that fast! We've made changes and adjustments, so everything will be OK.
Deltaman 4 Posted January 28, 2014 Posted January 28, 2014 Yes, into magic power.Not that fast! We've made changes and adjustments, so everything will be OK. Hell yea! Gonna buy all sun items now1 :yahoo: :yahoo:
Tsja 1 Posted January 28, 2014 Posted January 28, 2014 Where's that sun SD on mc-side for like nothing?! ;D
Mecha 118 Posted January 28, 2014 Posted January 28, 2014 devs, important question will all staff weapons be reset to +0?
Developer snorlax 659 Posted January 28, 2014 Developer Posted January 28, 2014 devs, important question will all staff weapons be reset to +0? Why they should be reseted?
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