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Mrewan

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Brave Squire I

Brave Squire I (7/27)

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  1. Sun armour at 1/5 and 5/5
  2. Time Warp. The number of players getting the effect/damage was limited. No limits for NPC characters. Number of targets now depends on skill level: 3-4-5-6-7 Shattered Stone. The number of players getting the effect/damage was limited. No limits for NPC characters. Number of targets now depends on skill level: 3-4-5-6-7 Illusory Chains. The number of players getting the effect/damage was limited. No limits for NPC characters. Number of targets now depends on skill level: 3-4-5-6-7 Blazing Ground. The number of players getting the effect/damage was limited. No limits for NPC characters. Number of targets now depends on skill level: 3-4-5-6
  3. Limit mage's chain, time wrap, blazing ground, shattered stones and they don't limit shamans healing totem. Especially during war and on many events like this.. Great.
  4. I thought mage is gonna be better in pvp atleast during the test and should be after update.. but since this update will buff up all classes, not just mage, with new skill and op relic, i think mage would be just the same. Obviously the new skill is more to pvp but aint any players would use negative effect skill when they see obvious green surrounded the mage. well atleast Sun Armour is now affect physical defense too with increase by 8% at 5/5 on both physical and magic defense. and change Overload to Passive.
  5. mage skill isnt working as it should. and i see that it can be use to ally too. This skill can cover any class from being stun. Mage is becoming a support class now, first dragon eyes that can gives mana and now this.
  6. well atleast shaman get the better version of secret links that can heal himself, and necro, im sure it works like priest's aura. Legion skill is complete.
  7. the timezone tho. better create a war sort of like an event where players from both faction can participate the war at war territories (different island). there would be Team A and Team B. Players just need to enter the war. Players would be team up with either Team A or Team B with balance power/class/amplification. Team A can have legions and sentinels in it so do Team B. I think that would be interesting to see all class fighting with each other regardless what faction you are, and more balance.
  8. Nice..so whats the cost of this item would be in gold? Are they gonna be the same price as those items dropped in dungeon? If that so, I would be so happy that I no need to waste my time going for dungeon. Items that cost for cc will be just an advantage for guild members who win place 1 2 3, regardless the item can be tradable or not.They will earn lots of gold for selling these items, as they already earned lots of cc from tournament.
  9. That's what I meant too, if you lose,we still get 10% buff. This ain't no fun
  10. So no matter if we win or lose we still get that 10% buff right?
  11. They fix it, you can create Sentinels now even by using new account. Idk when they fix it but I update my warspear today and now you can
  12. Yeah, sad that new players cannot create the class and server that they want.
  13. hmm good way to balance the population i guess . xd
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