Jump to content

Rework for Rangers.


Jaan

Recommended Posts

Ranger used to be the most played class on the elf side, but during this phase its completely useless. It has no damage in mass fights, no survivability, not even an aoe stun. Rangers dont even get invited in top guilds anymore.

Pve
This class can not even outdamage a Bladedancer, cause the dagger speed is ridiculous. I dont even wanna say something about seeker, the damage this class does in pve is unbalanced. 
I suggest that xbow attack speed goes to 3.0 secs each hit and bow to 2.2 secs each hit. this way, ranger will have more damage in Pve and can battle against elf dps classes. ( or the easy way, increase speed in dagger to 2.5 secs and blade to 2.8 secs.)

PvP
My Suggesion for this Class: 

icon_skill_evasion.png Dodge: Increases the character’s Dodge parameter for D% for 10 sec.

Just having dodge is lame, Ranger has 0 defence, I suggest to add 25% damage reduction at 4/4 and increase the skill duration to 15 secs.

icon_skill_beast_trap.png Beast Trap: Places the invisible trap in the specified location for T sec. When triggered, the trap chains the enemy to the spot for R sec. Maximum number of traps is S.

This skill is completely useless nowadays, since screenbugs can ruin it. I suggest to make the radius 3x3, this way ranger can at least trigger reaction relic and wont get killed in less than 3 secs or for the best case, the trap will trigger.

icon_skill_head_shot.png Scatter Shot: Deals the "Disorientation" debuff to the enemy for sec. Under the influence of the effect, the enemy cannot attack or apply skills, and moves chaotically around the battlefield.

For Rangers to have an aoe stun, I only see this skill as an option, even hunter got two of aoe stuns. The Duration of this skill is only 4 seconds, it can stay that way and ranger could be able to stun at least 5 people.

icon_skill_explosive_trap.png Explosive Trap: Places the invisible trap in the specified area for T sec. When the enemy is in the specified area, the trap explodes, causing physical damage in the amount of P% of the physical strength of the character to all opponents in the specified area. Maximum number of player targets is Y, the limit on the number of monster targets is X.

The damage of this skill is way too low. I suggest to make it at least to 165% of rangers damage and as well add slowing effect to this skill or an burning effect. That way ranger will actually be able to do more damage in mass fights and the opponent can not run freely. 


icon_skill_blow_bow.png Bow Strike: An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Stun" debuff to them for T sec.

Completely useless skill, I suggest this to be reworked to a fear/enemy slowing skill. Ranged Players are supposed to fight far away from the enemy and not stay right next to him. 

icon_exp_sk_v9_15.png Vengeful Shot: An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Bleeding" debuff to them for 12 sec. Also deals the "Bleeding" effect to all opponents one after the other within 2 yards of the target for 12 sec. Opponents receive physical damage in the amount of D% of the character's physical power every 2 sec. Each subsequent target takes 10% less damage from the skill. Additionally applies the Stun debuff to the target for T sec if it is under the effect of the Hunter's Cage skill. The effect does not allow to move, attack or use skills. Maximum number of player targets - Y, monster targets - X.

The Damage of this skill was nerfed at last rebalance, after that, this skill got way too low damage. Elfs are fighting damage reduction mc players, in a mass battle, skill does 0 damage anymore. My damage could be 2000, the last person to get the bleeding debuff is only getting hit by 40% of it, which is 800 damage. adding resi, def and everything, this skill will only hit around 300. My suggestion for this skill is to increase the damage to 150%, then at last the last person would get 90% of rangers damage and the bleeding damage should hit once every second, not once every 2.

icon_skill_storm_of_arrows.png Hail of Arrows: An attack that deals physical damage to an opponent in the amount of P% of the character's physical strength and 50% of this damage to all opponents within a radius of 1 yards. It is impossible to evade the attack. Maximum number of player targets is Y, the limit on the number of monster targets is X.

This skill is fine, but please remove the long animation if the blessing damage is involved in this skill. as hunter have aoe slowing down effect, it would be great to have this added here. Elf got 0 stagger skills and Since Slowing trap was removed, the slowing effect could be added here.

icon_skill_rancor.png Bitterness: If the damage is successfully dealt by an auto attack or a skill that deals instant damage, the character receives Bitterness buff for 30 sec. The effect increases the Attack Speed parameter by P%, Dodge parameter by D% and Critical Hit parameter by A%. Maximum number of effects is 5. Character loses one effect when taking damage from an auto attack or an enemy skill that deals instant damage.

Remove that if you get hit by someone that the bitterness stacks vanish. This makes the skill useless in pvp.
 
icon_talent_136.png Fire Volley: When dealing damage with the "Hail of Arrows" skill with a chance of 35%, the "Burning" debuff is applied to the enemy for 9 sec. The effect deals periodic magical damage of 33% of the character's physical strength every 3 sec. Increases skill damage radius by 1 yard.

I suggest that EVERYONE who get hit by this skill get the chance to be hit by the burning effect, as of now, only the person you hit with it, gets the burning effect.

Branches


массивный обстрел.png Branch “Massive Bombardment”
Reduce the -50% attack speed, make it to 25% and allow ranger to have more skill damage. 

тяж артил.png Heavy Artillery

Reduces “Attack Speed” parameter by 50%, but in return increases “Skill Cooldown” parameter by 1.5% for each percentage of “Attack Speed” parameter lost. For every 5% “Attack speed” parameter lost, skill damage is increased by 3%.

Edited by Jaan
added Pve part.
Link to comment
Share on other sites

Finally someone spoke up. I don’t know how it goes in the International section, but in Russian half of forum there are people who show vids or screen shots of one particular ranger with full set of books (including octo) and they say that ragers are too op. Which is completely false, even in pve it cannot compete with other dd. 
Thank you for this topic:crocoduck:

Link to comment
Share on other sites

2 hours ago, Jaan said:

Just having dodge is lame, Ranger has 0 defence, I suggest to add 25% damage reduction at 4/4 and increase the skill duration to 15 secs.

No, it's good def skill

2 hours ago, Jaan said:

Remove that if you get hit by someone that the bitterness stacks vanish. This makes the skill useless in pvp.

No, because this skill give very much stats to your class. 

 

2 hours ago, Jaan said:

Reduce the -50% attack speed, make it to 25% and allow ranger to have more skill damage. 

50>25 - okey, but the given damage and reload parameters do not increase for each percentage of speed

Link to comment
Share on other sites

6 minutes ago, Horimiya said:

No, because this skill give very much stats to your class. 

Which stats? More crit and 10% dodge?

15% speed?

The only useful thing in this is speed, I don't see a problem for having 15% more speed. Meanwhile other classes are able to 2 shot enemies.

Link to comment
Share on other sites

1 hour ago, Jaan said:

 Dodge: Increases the character’s Dodge parameter for D% for 10 sec.

Just having dodge is lame, Ranger has 0 defence, I suggest to add 25% damage reduction at 4/4 and increase the skill duration to 15 secs.

So u want to have perma 25% dmg reduction on a ranged dmg char

Its normal dodge skill its not comparable to hunter one

That means that hunter and rogue should also get same skill

Link to comment
Share on other sites

19 minutes ago, Santa Claus said:

Its normal dodge skill its not comparable to hunter one

That means that hunter and rogue should also get same skill

Rogue can have it, hunter already has one.

Link to comment
Share on other sites

@Horimiya @Pokerface

 

I'm delighted that you guys are spending your time reading our posts in the international section, for having more points of view just makes every thread rich of infos. Being part in the international section, however, requires you to maintain the conversation language in English, so that you will let everyone understand (as well as seeing your posts not being hidden)

Link to comment
Share on other sites

Just now, Santa Claus said:

15 and 25 are same ?

the difference between hunters skills and ranger skills are huge, do I have Silence skill, fear or an aoe trap? not every class must have the same % at every skill. only cause hunter and ranger are similar, it doenst mean that they should also have the same % at skills.

Link to comment
Share on other sites

Just now, Santa Claus said:

As i said having 25%  perma dmg reduction on ranged dmg char is bshit

my suggestion, you dont have to like it.:HW22_12: can be lower % too, at the end of the day, its not our decision, its the developers.

Link to comment
Share on other sites

2 hours ago, Jaan said:

Ranger used to be the most played class on the elf side, but during this phase its completely useless. It has no damage in mass fights, no survivability, not even an aoe stun. Rangers dont even get invited in top guilds anymore.

My Suggesion for this Class: 

icon_skill_evasion.png Dodge: Increases the character’s Dodge parameter for D% for 10 sec.

Just having dodge is lame, Ranger has 0 defence, I suggest to add 25% damage reduction at 4/4 and increase the skill duration to 15 secs.

icon_skill_beast_trap.png Beast Trap: Places the invisible trap in the specified location for T sec. When triggered, the trap chains the enemy to the spot for R sec. Maximum number of traps is S.

This skill is completely useless nowadays, since screenbugs can ruin it. I suggest to make the radius 3x3, this way ranger can at least trigger reaction relic and wont get killed in less than 3 secs or for the best case, the trap will trigger.

icon_skill_head_shot.png Scatter Shot: Deals the "Disorientation" debuff to the enemy for sec. Under the influence of the effect, the enemy cannot attack or apply skills, and moves chaotically around the battlefield.

For Rangers to have an aoe stun, I only see this skill as an option, even hunter got two of aoe stuns. The Duration of this skill is only 4 seconds, it can stay that way and ranger could be able to stun at least 5 people.

icon_skill_explosive_trap.png Explosive Trap: Places the invisible trap in the specified area for T sec. When the enemy is in the specified area, the trap explodes, causing physical damage in the amount of P% of the physical strength of the character to all opponents in the specified area. Maximum number of player targets is Y, the limit on the number of monster targets is X.

The damage of this skill is way too low. I suggest to make it at least to 165% of rangers damage and as well add slowing effect to this skill or an burning effect. That way ranger will actually be able to do more damage in mass fights and the opponent can not run freely. 


icon_skill_blow_bow.png Bow Strike: An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Stun" debuff to them for T sec.

Completely useless skill, I suggest this to be reworked to a fear/enemy slowing skill. Ranged Players are supposed to fight far away from the enemy and not stay right next to him. 

icon_exp_sk_v9_15.png Vengeful Shot: An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Bleeding" debuff to them for 12 sec. Also deals the "Bleeding" effect to all opponents one after the other within 2 yards of the target for 12 sec. Opponents receive physical damage in the amount of D% of the character's physical power every 2 sec. Each subsequent target takes 10% less damage from the skill. Additionally applies the Stun debuff to the target for T sec if it is under the effect of the Hunter's Cage skill. The effect does not allow to move, attack or use skills. Maximum number of player targets - Y, monster targets - X.

The Damage of this skill was nerfed at last rebalance, after that, this skill got way too low damage. Elfs are fighting damage reduction mc players, in a mass battle, skill does 0 damage anymore. My damage could be 2000, the last person to get the bleeding debuff is only getting hit by 40% of it, which is 800 damage. adding resi, def and everything, this skill will only hit around 300. My suggestion for this skill is to increase the damage to 150%, then at last the last person would get 90% of rangers damage and the bleeding damage should hit once every second, not once every 2.

icon_skill_storm_of_arrows.png Hail of Arrows: An attack that deals physical damage to an opponent in the amount of P% of the character's physical strength and 50% of this damage to all opponents within a radius of 1 yards. It is impossible to evade the attack. Maximum number of player targets is Y, the limit on the number of monster targets is X.

This skill is fine, but please remove the long animation if the blessing damage is involved in this skill. as hunter have aoe slowing down effect, it would be great to have this added here. Elf got 0 stagger skills and Since Slowing trap was removed, the slowing effect could be added here.

icon_skill_rancor.png Bitterness: If the damage is successfully dealt by an auto attack or a skill that deals instant damage, the character receives Bitterness buff for 30 sec. The effect increases the Attack Speed parameter by P%, Dodge parameter by D% and Critical Hit parameter by A%. Maximum number of effects is 5. Character loses one effect when taking damage from an auto attack or an enemy skill that deals instant damage.

Remove that if you get hit by someone that the bitterness stacks vanish. This makes the skill useless in pvp.
 
icon_talent_136.png Fire Volley: When dealing damage with the "Hail of Arrows" skill with a chance of 35%, the "Burning" debuff is applied to the enemy for 9 sec. The effect deals periodic magical damage of 33% of the character's physical strength every 3 sec. Increases skill damage radius by 1 yard.

I suggest that EVERYONE who get hit by this skill get the chance to be hit by the burning effect, as of now, only the person you hit with it, gets the burning effect.

Branches


массивный обстрел.png Branch “Massive Bombardment”
Reduce the -50% attack speed, make it to 25% and allow ranger to have more skill damage. 

тяж артил.png Heavy Artillery

Reduces “Attack Speed” parameter by 50%, but in return increases “Skill Cooldown” parameter by 1.5% for each percentage of “Attack Speed” parameter lost. For every 5% “Attack speed” parameter lost, skill damage is increased by 3%.

Great idea! Let’s hope it will be listened… 

Link to comment
Share on other sites

13 hours ago, Hurricane said:

Ranger used to be the most played class on the elf side, but during this phase its completely useless. It has no damage in mass fights, no survivability, not even an aoe stun. Rangers dont even get invited in top guilds anymore.

seems like first paragraph is 100% copied from rogue topic but replaced with ranger. I dont see any less rangers being invited, even seekers are more ignored than rangers yet seeker and ranger are op and doing more than fine on pvp and pve, not maybe on mass fights as your main point would be on this topic, but hey, you're not alone! so is barbs, rogues bad on mass fights, but guess it's not the goal to have everyone having top strength on massive fights. There is no allmighty class who would tank all the damage on mass fights as you should be aware of

Link to comment
Share on other sites

35 minutes ago, Obelisk said:

you're not alone! so is barbs, rogues bad on mass fights, but guess it's not the goal to have everyone having top strength on massive fights

 

And that's where the problem relies. In a game where content is released focusing on the multiplayer aspect of it, having a class which works alone is simply not good. And as you said, several other classes are not picked because they're strong alone but a dead weight in group. On the other hand, you got other classes which can do everything and anything (and in fact you can see guilds being filled for the majority of such classes). This is the hard part of being a dev; balancing is not easy as it sounds. 

Link to comment
Share on other sites

18 hours ago, Horimiya said:

No, it's good def skill

So why ranger is so weak with this “good def skill” and dies every time when he take any king of control?

Hunter has the skill with dodge and damage reduction, so why rangers can’t have the same skill?

Link to comment
Share on other sites

18 hours ago, Horimiya said:

No, because this skill give very much stats to your class. 

Compare with other classes that have stats without any conditions

this mechanic with taking damage is just outdated 

Link to comment
Share on other sites

1 hour ago, Alex Yeskin said:

So why ranger is so weak with this “good def skill” and dies every time when he take any king of control?

Hunter has the skill with dodge and damage reduction, so why rangers can’t have the same skill?

Welcome to rogues's club

Link to comment
Share on other sites

2 hours ago, Alex Yeskin said:

Compare with other classes that have stats without any conditions

this mechanic with taking damage is just outdated 

I agree. 

 

10 minutes ago, Alex Yeskin said:

I agree with you here, devs made rogues and rangers depend on evade skills in pvp, but this doesn't work as expected

it used to work years ago when people didnt have every stat max, now its just not doable anymore.

Link to comment
Share on other sites

4 часа назад, Alex Yeskin сказал:

Так почему же рейнджер настолько слаб с этим «навыком хорошей защиты» и умирает каждый раз, когда берет под контроль любого короля?

У Охотника есть навыки уклонения и уменьшения урона, так почему же у рейнджеров не может быть такого же навыка?

 

3 часа назад, Alex Yeskin сказал:

Сравните с другими классами, у которых статистика без каких-либо условий.

эта механика получения урона просто устарела 

According to Horimiya, any skill that is useless for the sentinels is a useful skill (although it is not specified that it is useful for the legion)

Edited by Shmeks
Link to comment
Share on other sites

  • 4 weeks later...
On 11/10/2023 at 8:12 PM, Jaan said:

icon_skill_evasion.png Dodge: Increases the character’s Dodge parameter for D% for 10 sec.

Just having dodge is lame, Ranger has 0 defence, I suggest to add 25% damage reduction at 4/4 and increase the skill duration to 15 secs.

Having dodge and dmg reduction of that much in one skill would be kinda broken.. id suggest reducing the effect of dodge while increasing the duration but still adding the damage reduction, maybe not 25% but like 15-20%. Everything wlse you stated tho i totally agree, rangers havent had their shine since 2014-2017. Every update since then has been a nerf to rangers, rogues as well. Its time rangers get the love they deserve and once had. They are completely useless compared to other classes.. and also 

 

On 11/10/2023 at 8:12 PM, Jaan said:

Vengeful Shot: An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Bleeding" debuff to them for 12 sec. Also deals the "Bleeding" effect to all opponents one after the other within 2 yards of the target for 12 sec. Opponents receive physical damage in the amount of D% of the character's physical power every 2 sec. Each subsequent target takes 10% less damage from the skill. Additionally applies the Stun debuff to the target for T sec if it is under the effect of the Hunter's Cage skill.

This shouldnt require cage to be active for it to create a stun that barely last for 3 seconds… i say remove the statistic that enforces the stun to only work if the opponent is under the negative effect of cage OR buff cage to where it silences the enemies use of skill during the duration of the negative effect. Cage is completely useless vs other ranged players considering it requires you to be 3 yards away to even use it.. most ranged classes have a 5 yard stun that can easily counter cage. Druid, shaman, charmer, templar, warlock, necro. Nearly every class has a stun that can easily counter rangers “vengeful shot and cage combo”. All we is ask to make rangers playable again, they are outdated and useless in every aspect of the game. They have no defense and survivability skills, their damage sucks compared to other classes (chiefs, reapers, seekers, bds) most of those classes can literally 2 shot anything ESPECIALLY chieftains and reapers🤦🏽‍♂️🤦🏽‍♂️

Edited by KingEric
Link to comment
Share on other sites

4 hours ago, KingEric said:

Having dodge and dmg reduction of that much in one skill would be kinda broken.. id suggest reducing the effect of dodge while increasing the duration but still adding the damage reduction, maybe not 25% but like 15-20%. Everything wlse you stated tho i totally agree, rangers havent had their shine since 2014-2017. Every update since then has been a nerf to rangers, rogues as well. Its time rangers get the love they deserve and once had. They are completely useless compared to other classes.. and also

image.png Blessing of the Mountains: Reduces all incoming damage to the character by H% and increases his “Dodge” parameter by D% for T sec.

indeed

Link to comment
Share on other sites

now the bitterness skill is dung. They didn't change anything about the dodge abilities on the ranger, they are not consistent if they nerf abilities that enhance them...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...