MCocktail 183 Posted January 2, 2015 Share Posted January 2, 2015 (edited) So, Lately i was thinking about a plan how to kill the dreaded swamp slug. Lets begin: The Swamp Slug has 1000000hp, and (!) deals 10000 raw damage. Without armor. The 10000 dmg can be reduced, if you have armor, and as people are getting over 12000 and more if Amp and stuff is correct, you would be able to reduce 10000dmg to just 4000. While 4300 or 4200hp is seen(sometimes) around. So one hit of ss is theoreticly tankable. One hit. So you need(elf side): Priests who insta heal you and give shield (around 15 -20 priests for constant instaheal) Druids for constant barkskin buff in order to enhance the tanks armor, and secret link for heal, as well as a little help with the slow heal As many damagers as you want A Pala or a BD who is rich and crazy enough to amp every single armor piece batshit high(Pala prefered because of shield) Or (MC side): Basicly same thing, loads of necros Shamans for earth buff and earth heal As many damagers as you want, Locks can stun that beast if neccecary and lucky A DK or a Barb with same crazyness as pala and bd IMPORTANT: The tank must have constant aggro. If the slug chooses another one, 1. He is dead 2. Tank should take aggro immidiately. Also, dont panic, 4000 dmg is alot but priests and necro should do their job right. It will probalbly take around 5-6 hours or, with success full damagers, only 1-2 hours Does this sound like a good plan? And will swamp slug get buffed if this really works? Besides a question for GMs, What does Swamp Slug drop? Edited January 2, 2015 by MCocktail Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted January 2, 2015 Share Posted January 2, 2015 (edited) Well, I should say, try it Recruit me as a damager Nice plan btw. Edited January 2, 2015 by Nosotraes Quote Link to comment Share on other sites More sharing options...
_Sasukexxx_ 13 Posted January 2, 2015 Share Posted January 2, 2015 Ill try the crazy bd role. Give me a month to amp. Quote Link to comment Share on other sites More sharing options...
Ninja Owl 210 Posted January 3, 2015 Share Posted January 3, 2015 Swamp Slugs drop only Eyes of Ravva. Not sure about spheres. Quote Link to comment Share on other sites More sharing options...
Jswaaz 87 Posted January 3, 2015 Share Posted January 3, 2015 (edited) Swamp slug respawns in 60 seconds or so. Priest can kill solo with expert skill that does damage based on movement. Edited January 3, 2015 by ¯\_(ツ)_/¯ Quote Link to comment Share on other sites More sharing options...
#zakuty 5 Posted January 4, 2015 Share Posted January 4, 2015 Swamp slug respawns in 60 seconds or so. Priest can kill solo with expert skill that does damage based on movement.mobs and bosses resist this skill Quote Link to comment Share on other sites More sharing options...
#zakuty 5 Posted January 4, 2015 Share Posted January 4, 2015 So, Lately i was thinking about a plan how to kill the dreaded swamp slug. Lets begin: The Swamp Slug has 1000000hp, and (!) deals 10000 raw damage. Without armor. The 10000 dmg can be reduced, if you have armor, and as people are getting over 12000 and more if Amp and stuff is correct, you would be able to reduce 10000dmg to just 4000. While 4300 or 4200hp is seen(sometimes) around. So one hit of ss is theoreticly tankable. One hit. So you need(elf side): Priests who insta heal you and give shield (around 15 -20 priests for constant instaheal) Druids for constant barkskin buff in order to enhance the tanks armor, and secret link for heal, as well as a little help with the slow heal As many damagers as you want A Pala or a BD who is rich and crazy enough to amp every single armor piece batshit high(Pala prefered because of shield) Or (MC side): Basicly same thing, loads of necros Shamans for earth buff and earth heal As many damagers as you want, Locks can stun that beast if neccecary and lucky A DK or a Barb with same crazyness as pala and bd IMPORTANT: The tank must have constant aggro. If the slug chooses another one, 1. He is dead 2. Tank should take aggro immidiately. Also, dont panic, 4000 dmg is alot but priests and necro should do their job right. It will probalbly take around 5-6 hours or, with success full damagers, only 1-2 hours Does this sound like a good plan? And will swamp slug get buffed if this really works? Besides a question for GMs, What does Swamp Slug drop? how do you want absorb critical hits? i have better idea, so on mc side: nightmares work on slug so, need necros shamans and locks. All stand in safe distance and attack and run away. Than necros stun him, other takes their new positions and do it again and again. Quote Link to comment Share on other sites More sharing options...
MCocktail 183 Posted January 4, 2015 Author Share Posted January 4, 2015 (edited) how do you want absorb critical hits? i have better idea, so on mc side: nightmares work on slug so, need necros shamans and locks. All stand in safe distance and attack and run away. Than necros stun him, other takes their new positions and do it again and again. "Resilence m8" But you need to sacrife rune slots, which are for defence-.... Ugh Well, ****. Didnt think of that. But your idea with necros could work. And how can elf side do this? Edited January 5, 2015 by BJDware Removed obscene language Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted January 4, 2015 Share Posted January 4, 2015 A bd with his shield and crazy high armor, thinking about the level 20 cc armor for head and chestplate and divine defence for hands and boots. Quote Link to comment Share on other sites More sharing options...
Jswaaz 87 Posted January 4, 2015 Share Posted January 4, 2015 Oh, I saw video of priest using that skill. Must of been nerfed, it used to work on snorlar too. Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted January 5, 2015 Share Posted January 5, 2015 It is nerfed, indeed. Quote Link to comment Share on other sites More sharing options...
MCocktail 183 Posted January 6, 2015 Author Share Posted January 6, 2015 Devs should let swamp slug drop a lvl1 wep with 200 dmg- dagger, sword, axe, 2h weps 300 and Mace and spear same dmg, but 400magic as addition. Bows and cbows both around 280, 310. dmg. without any other stats for maximum troll. Unampable, not enchantable. lol But cmon, swamp slug should drop something! Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted January 6, 2015 Share Posted January 6, 2015 They obviously won't add that. But troll weps is awesome suggestion! Quote Link to comment Share on other sites More sharing options...
Chickenfly 21 Posted January 31, 2015 Share Posted January 31, 2015 It is nerfed, indeed. Nerfed not removed. Never works on bosses, works on mobs from time to time. At times i got it twice in 1 lapari kill, sometimes not even once so idk what it depends on, luck maybe? And yeah ppl used to hunt snorlar lol Two friends, two priests, two 4/4 elusive threat = snorlar dead in 15 sec Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted January 31, 2015 Share Posted January 31, 2015 Nerfed not removed. Never works on bosses, works on mobs from time to time. At times i got it twice in 1 lapari kill, sometimes not even once so idk what it depends on, luck maybe? And yeah ppl used to hunt snorlar lol Two friends, two priests, two 4/4 elusive threat = snorlar dead in 15 sec Haha, wow They should have tried it with the swamp slug... Quote Link to comment Share on other sites More sharing options...
Jswaaz 87 Posted January 31, 2015 Share Posted January 31, 2015 Haha, wow They should have tried it with the swamp slug... Oh, I saw video of priest using that skill. Must of been nerfed, it used to work on snorlar too. Quote Link to comment Share on other sites More sharing options...
Turtle 198 Posted February 2, 2015 Share Posted February 2, 2015 Swamp slug does Drop something i killed it before using necro max stun kite with nightmare Took an hour i got lv13 cape with just defence which i gave to iluvweed who amped It +10. He has ask for link btw that one idea use all necros easy kill Just takes Team work but if not Same idea then you got a problem and I'll all die good luck. Quote Link to comment Share on other sites More sharing options...
Corona virus 230 Posted February 2, 2015 Share Posted February 2, 2015 it actually deals 10001 raw dmg Quote Link to comment Share on other sites More sharing options...
MCocktail 183 Posted February 2, 2015 Author Share Posted February 2, 2015 it actually deals 10001 raw dmg So my head was useless (back then)? %) Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted February 2, 2015 Share Posted February 2, 2015 Probably, yes. It was. Quote Link to comment Share on other sites More sharing options...
Vlawot 200 Posted October 2, 2015 Share Posted October 2, 2015 (edited) I kill slug done Edited October 2, 2015 by vla-wot Quote Link to comment Share on other sites More sharing options...
Cybernem 157 Posted October 2, 2015 Share Posted October 2, 2015 I kill slug done Nice Quote Link to comment Share on other sites More sharing options...
Vlawot 200 Posted October 2, 2015 Share Posted October 2, 2015 (edited) FAIL https://www.youtube.com/watch?v=2IMOQufL2JA Edited October 2, 2015 by vla-wot Quote Link to comment Share on other sites More sharing options...
A male 180 Posted October 3, 2015 Share Posted October 3, 2015 Cant be done without pit Quote Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted October 3, 2015 Share Posted October 3, 2015 Forest song = nightmare. Don't forget countless other stuns. Get a proper pt and a fixed one. Quote Link to comment Share on other sites More sharing options...
Crixistal 10 Posted October 4, 2015 Share Posted October 4, 2015 heres how to do it: get 5 necros. No others needed Quote Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted October 5, 2015 Share Posted October 5, 2015 Or (MC side): Basicly same thing, loads of necros Shamans for earth buff and earth heal As many damagers as you want, Locks can stun that beast if neccecary and lucky A DK or a Barb with same crazyness as pala and bd Oh, come on! You made it seem so hard for mcs.. All what they need is 2-3 necros and 2 damagers (just for faster kill) How to kill: time pit n goodluck. Quote Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted October 5, 2015 Share Posted October 5, 2015 It was possible to kill the slug even before pit with another necro skill druid currently posses.. Pshh Quote Link to comment Share on other sites More sharing options...
DARKLORDESe 41 Posted October 5, 2015 Share Posted October 5, 2015 :D:D:D this is a fail if he kiled its linked a real picture with corpse of slug! u want kill slug try and try fail and fail and from mistakes u willl learn! I kill slug done Quote Link to comment Share on other sites More sharing options...
Jigsaw-PZ 107 Posted October 5, 2015 Share Posted October 5, 2015 Checked his achievements in game, Not sure about what took place after the ss but his claim of killing it is legit, gz Quote Link to comment Share on other sites More sharing options...
Ikafati 148 Posted October 5, 2015 Share Posted October 5, 2015 Barb with high level roar is very good as well, since the skill stacks with pit Quote Link to comment Share on other sites More sharing options...
MCocktail 183 Posted October 6, 2015 Author Share Posted October 6, 2015 Back then i thought nightmare is resisted too, so i held that back Quote Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted October 7, 2015 Share Posted October 7, 2015 Meh barb n dk can be better tankers in this case, even bds, for the def buffs they have. Devs we need a def buff for pala !!!! Quote Link to comment Share on other sites More sharing options...
Cybernem 157 Posted October 7, 2015 Share Posted October 7, 2015 Dk shield works 50% of the time and it stays forever and barbarian roar 5/5 is good, but you can't keep slug on roar always because skill cool down is not low, few secs difference before you can use it again so guys what do you think dk or barb is better for tanking slug? Or 2x barbarian so we can keep it on roar always? Slug damage (pit) > 1400 Quote Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted October 7, 2015 Share Posted October 7, 2015 Dk shield works 50% of the time and it stays forever and barbarian roar 5/5 is good, but you can't keep slug on roar always because skill cool down is not low, few secs difference before you can use it again so guys what do you think dk or barb is better for tanking slug? Or 2x barbarian so we can keep it on roar always? Slug damage (pit) > 1400 Mcs can debuff slug 100% of the time with cycled roar and pit considering only 1 necro(there will be another for sure) n 1 barb + a tanking dk, along with 1-2 healer/s, slug will be a normal t3 boss vs them. Quote Link to comment Share on other sites More sharing options...
Cybernem 157 Posted October 7, 2015 Share Posted October 7, 2015 Mcs can debuff slug 100% of the time with cycled roar and pit considering only 1 necro(there will be another for sure) n 1 barb + a tanking dk, along with 1-2 healer/s, slug will be a normal t3 boss vs them. Mental pit cooldown 30 secs, it lasts around 15 secs. If two necromancer they will have to use pit on right time or slug will hit 8k+, necros needs to have good cd then 2 is enough, 5-7 secs difference. Quote Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted October 7, 2015 Share Posted October 7, 2015 Mental pit cooldown 30 secs, it lasts around 15 secs. If two necromancer they will have to use pit on right time or slug will hit 8k+, necros needs to have good cd then 2 is enough, 5-7 secs difference. Yes, why not 2 necros? Are they rare to find these days? And don't for get barb's roar and shaman shield, the damage could be greatly reduced bruh. Quote Link to comment Share on other sites More sharing options...
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