MCocktail 181 Posted January 2, 2015 Posted January 2, 2015 (edited) So, Lately i was thinking about a plan how to kill the dreaded swamp slug. Lets begin: The Swamp Slug has 1000000hp, and (!) deals 10000 raw damage. Without armor. The 10000 dmg can be reduced, if you have armor, and as people are getting over 12000 and more if Amp and stuff is correct, you would be able to reduce 10000dmg to just 4000. While 4300 or 4200hp is seen(sometimes) around. So one hit of ss is theoreticly tankable. One hit. So you need(elf side): Priests who insta heal you and give shield (around 15 -20 priests for constant instaheal) Druids for constant barkskin buff in order to enhance the tanks armor, and secret link for heal, as well as a little help with the slow heal As many damagers as you want A Pala or a BD who is rich and crazy enough to amp every single armor piece batshit high(Pala prefered because of shield) Or (MC side): Basicly same thing, loads of necros Shamans for earth buff and earth heal As many damagers as you want, Locks can stun that beast if neccecary and lucky A DK or a Barb with same crazyness as pala and bd IMPORTANT: The tank must have constant aggro. If the slug chooses another one, 1. He is dead 2. Tank should take aggro immidiately. Also, dont panic, 4000 dmg is alot but priests and necro should do their job right. It will probalbly take around 5-6 hours or, with success full damagers, only 1-2 hours Does this sound like a good plan? And will swamp slug get buffed if this really works? Besides a question for GMs, What does Swamp Slug drop? Edited January 2, 2015 by MCocktail Quote
Nosotraes 349 Posted January 2, 2015 Posted January 2, 2015 (edited) Well, I should say, try it Recruit me as a damager Nice plan btw. Edited January 2, 2015 by Nosotraes Quote
_Sasukexxx_ 13 Posted January 2, 2015 Posted January 2, 2015 Ill try the crazy bd role. Give me a month to amp. Quote
Ninja Owl 210 Posted January 3, 2015 Posted January 3, 2015 Swamp Slugs drop only Eyes of Ravva. Not sure about spheres. Quote
Jswaaz 87 Posted January 3, 2015 Posted January 3, 2015 (edited) Swamp slug respawns in 60 seconds or so. Priest can kill solo with expert skill that does damage based on movement. Edited January 3, 2015 by ¯\_(ツ)_/¯ Quote
#zakuty 5 Posted January 4, 2015 Posted January 4, 2015 Swamp slug respawns in 60 seconds or so. Priest can kill solo with expert skill that does damage based on movement.mobs and bosses resist this skill Quote
#zakuty 5 Posted January 4, 2015 Posted January 4, 2015 So, Lately i was thinking about a plan how to kill the dreaded swamp slug. Lets begin: The Swamp Slug has 1000000hp, and (!) deals 10000 raw damage. Without armor. The 10000 dmg can be reduced, if you have armor, and as people are getting over 12000 and more if Amp and stuff is correct, you would be able to reduce 10000dmg to just 4000. While 4300 or 4200hp is seen(sometimes) around. So one hit of ss is theoreticly tankable. One hit. So you need(elf side): Priests who insta heal you and give shield (around 15 -20 priests for constant instaheal) Druids for constant barkskin buff in order to enhance the tanks armor, and secret link for heal, as well as a little help with the slow heal As many damagers as you want A Pala or a BD who is rich and crazy enough to amp every single armor piece batshit high(Pala prefered because of shield) Or (MC side): Basicly same thing, loads of necros Shamans for earth buff and earth heal As many damagers as you want, Locks can stun that beast if neccecary and lucky A DK or a Barb with same crazyness as pala and bd IMPORTANT: The tank must have constant aggro. If the slug chooses another one, 1. He is dead 2. Tank should take aggro immidiately. Also, dont panic, 4000 dmg is alot but priests and necro should do their job right. It will probalbly take around 5-6 hours or, with success full damagers, only 1-2 hours Does this sound like a good plan? And will swamp slug get buffed if this really works? Besides a question for GMs, What does Swamp Slug drop? how do you want absorb critical hits? i have better idea, so on mc side: nightmares work on slug so, need necros shamans and locks. All stand in safe distance and attack and run away. Than necros stun him, other takes their new positions and do it again and again. Quote
MCocktail 181 Posted January 4, 2015 Author Posted January 4, 2015 (edited) how do you want absorb critical hits? i have better idea, so on mc side: nightmares work on slug so, need necros shamans and locks. All stand in safe distance and attack and run away. Than necros stun him, other takes their new positions and do it again and again. "Resilence m8" But you need to sacrife rune slots, which are for defence-.... Ugh Well, ****. Didnt think of that. But your idea with necros could work. And how can elf side do this? Edited January 5, 2015 by BJDware Removed obscene language Quote
Nosotraes 349 Posted January 4, 2015 Posted January 4, 2015 A bd with his shield and crazy high armor, thinking about the level 20 cc armor for head and chestplate and divine defence for hands and boots. Quote
Jswaaz 87 Posted January 4, 2015 Posted January 4, 2015 Oh, I saw video of priest using that skill. Must of been nerfed, it used to work on snorlar too. Quote
MCocktail 181 Posted January 6, 2015 Author Posted January 6, 2015 Devs should let swamp slug drop a lvl1 wep with 200 dmg- dagger, sword, axe, 2h weps 300 and Mace and spear same dmg, but 400magic as addition. Bows and cbows both around 280, 310. dmg. without any other stats for maximum troll. Unampable, not enchantable. lol But cmon, swamp slug should drop something! Quote
Nosotraes 349 Posted January 6, 2015 Posted January 6, 2015 They obviously won't add that. But troll weps is awesome suggestion! Quote
Chickenfly 21 Posted January 31, 2015 Posted January 31, 2015 It is nerfed, indeed. Nerfed not removed. Never works on bosses, works on mobs from time to time. At times i got it twice in 1 lapari kill, sometimes not even once so idk what it depends on, luck maybe? And yeah ppl used to hunt snorlar lol Two friends, two priests, two 4/4 elusive threat = snorlar dead in 15 sec Quote
Nosotraes 349 Posted January 31, 2015 Posted January 31, 2015 Nerfed not removed. Never works on bosses, works on mobs from time to time. At times i got it twice in 1 lapari kill, sometimes not even once so idk what it depends on, luck maybe? And yeah ppl used to hunt snorlar lol Two friends, two priests, two 4/4 elusive threat = snorlar dead in 15 sec Haha, wow They should have tried it with the swamp slug... Quote
Jswaaz 87 Posted January 31, 2015 Posted January 31, 2015 Haha, wow They should have tried it with the swamp slug... Oh, I saw video of priest using that skill. Must of been nerfed, it used to work on snorlar too. Quote
Turtle 199 Posted February 2, 2015 Posted February 2, 2015 Swamp slug does Drop something i killed it before using necro max stun kite with nightmare Took an hour i got lv13 cape with just defence which i gave to iluvweed who amped It +10. He has ask for link btw that one idea use all necros easy kill Just takes Team work but if not Same idea then you got a problem and I'll all die good luck. Quote
Corona virus 230 Posted February 2, 2015 Posted February 2, 2015 it actually deals 10001 raw dmg Quote
MCocktail 181 Posted February 2, 2015 Author Posted February 2, 2015 it actually deals 10001 raw dmg So my head was useless (back then)? %) Quote
Vlawot 200 Posted October 2, 2015 Posted October 2, 2015 (edited) I kill slug done Edited October 2, 2015 by vla-wot Quote
Vlawot 200 Posted October 2, 2015 Posted October 2, 2015 (edited) FAIL https://www.youtube.com/watch?v=2IMOQufL2JA Edited October 2, 2015 by vla-wot Quote
mailliwdxb 86 Posted October 3, 2015 Posted October 3, 2015 Forest song = nightmare. Don't forget countless other stuns. Get a proper pt and a fixed one. Quote
Crixistal 10 Posted October 4, 2015 Posted October 4, 2015 heres how to do it: get 5 necros. No others needed Quote
Gladiator 1207 Posted October 5, 2015 Posted October 5, 2015 Or (MC side): Basicly same thing, loads of necros Shamans for earth buff and earth heal As many damagers as you want, Locks can stun that beast if neccecary and lucky A DK or a Barb with same crazyness as pala and bd Oh, come on! You made it seem so hard for mcs.. All what they need is 2-3 necros and 2 damagers (just for faster kill) How to kill: time pit n goodluck. Quote
mailliwdxb 86 Posted October 5, 2015 Posted October 5, 2015 It was possible to kill the slug even before pit with another necro skill druid currently posses.. Pshh Quote
DARKLORDESe 41 Posted October 5, 2015 Posted October 5, 2015 :D:D:D this is a fail if he kiled its linked a real picture with corpse of slug! u want kill slug try and try fail and fail and from mistakes u willl learn! I kill slug done Quote
Jigsaw-PZ 106 Posted October 5, 2015 Posted October 5, 2015 Checked his achievements in game, Not sure about what took place after the ss but his claim of killing it is legit, gz Quote
Ikafati 148 Posted October 5, 2015 Posted October 5, 2015 Barb with high level roar is very good as well, since the skill stacks with pit Quote
MCocktail 181 Posted October 6, 2015 Author Posted October 6, 2015 Back then i thought nightmare is resisted too, so i held that back Quote
Gladiator 1207 Posted October 7, 2015 Posted October 7, 2015 Meh barb n dk can be better tankers in this case, even bds, for the def buffs they have. Devs we need a def buff for pala !!!! Quote
Cybernem 157 Posted October 7, 2015 Posted October 7, 2015 Dk shield works 50% of the time and it stays forever and barbarian roar 5/5 is good, but you can't keep slug on roar always because skill cool down is not low, few secs difference before you can use it again so guys what do you think dk or barb is better for tanking slug? Or 2x barbarian so we can keep it on roar always? Slug damage (pit) > 1400 Quote
Gladiator 1207 Posted October 7, 2015 Posted October 7, 2015 Dk shield works 50% of the time and it stays forever and barbarian roar 5/5 is good, but you can't keep slug on roar always because skill cool down is not low, few secs difference before you can use it again so guys what do you think dk or barb is better for tanking slug? Or 2x barbarian so we can keep it on roar always? Slug damage (pit) > 1400 Mcs can debuff slug 100% of the time with cycled roar and pit considering only 1 necro(there will be another for sure) n 1 barb + a tanking dk, along with 1-2 healer/s, slug will be a normal t3 boss vs them. Quote
Cybernem 157 Posted October 7, 2015 Posted October 7, 2015 Mcs can debuff slug 100% of the time with cycled roar and pit considering only 1 necro(there will be another for sure) n 1 barb + a tanking dk, along with 1-2 healer/s, slug will be a normal t3 boss vs them. Mental pit cooldown 30 secs, it lasts around 15 secs. If two necromancer they will have to use pit on right time or slug will hit 8k+, necros needs to have good cd then 2 is enough, 5-7 secs difference. Quote
Gladiator 1207 Posted October 7, 2015 Posted October 7, 2015 Mental pit cooldown 30 secs, it lasts around 15 secs. If two necromancer they will have to use pit on right time or slug will hit 8k+, necros needs to have good cd then 2 is enough, 5-7 secs difference. Yes, why not 2 necros? Are they rare to find these days? And don't for get barb's roar and shaman shield, the damage could be greatly reduced bruh. Quote
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