nylesiopao 0 Posted January 28, 2014 Share Posted January 28, 2014 :blush: this isssss awwwweeesoooomeeeeeeeeeee :clapping: Link to comment Share on other sites More sharing options...
Hunter S 0 Posted January 28, 2014 Share Posted January 28, 2014 Mother fu*cker gms eat my di*ck Link to comment Share on other sites More sharing options...
Azebu 92 Posted January 28, 2014 Share Posted January 28, 2014 Sorry? Will all of the magic sets - Berengar Despite, Power, etc, be turned into one set? Link to comment Share on other sites More sharing options...
Shitzo 37 Posted January 28, 2014 Share Posted January 28, 2014 I like the sound of united Magic attributes and Mdef on Rings and Amulet, but amplifying them? Na bro. Magic attack already has lower numbers than Physical attack, this would just make Barbs wreck every caster in game. And CDR? Na bro. Druids already have a 5 yard skill/movement disable with a long duration and short cooldown, that would be godlike. And don't forget the Locks. Moar money down the drain. Gogogogo Link to comment Share on other sites More sharing options...
Hourai 139 Posted January 28, 2014 Share Posted January 28, 2014 Question to the mod/dev too: So basically same rule applies, max magic damage at +10 and etc remains 400? Link to comment Share on other sites More sharing options...
arunofeol 0 Posted January 28, 2014 Share Posted January 28, 2014 Jst hv to wait fr da update nw :friends: :lol: Link to comment Share on other sites More sharing options...
Tsja 1 Posted January 28, 2014 Share Posted January 28, 2014 I will wait with conclusions till i've seen the changes myself. But i really hope the tactical play with chosing the right gear for healers will stay. I really hope all staff-users will not get/use exactly the same standard gear. We now have for example the decision to make to use a astral or damage-crystal enchantment in the staff. I like the diversity. Link to comment Share on other sites More sharing options...
alyanorno 0 Posted January 28, 2014 Share Posted January 28, 2014 hmm so if i amp magic stat on my stat it adds to healing? eheh seems fun. my +8 staff will give me same dmg and more healing? ;D hmm maybe im gonna buy that life steal druid staff XD Link to comment Share on other sites More sharing options...
Mecha 118 Posted January 28, 2014 Share Posted January 28, 2014 Why they should be reseted? Because Novice's Staff now Novice's Staff after v.3.11 In update 3.11 will be possible to amplify rings and amulets. Magic Resistance will be first bonus in this type of items and will be amplyfied. Nonetheless, such changes will not affect the the main task of amulets and rings so these items will not lost their value. Link to comment Share on other sites More sharing options...
Raislin 337 Posted January 28, 2014 Share Posted January 28, 2014 I'm not sure why people say casters got nerfed. xD You will be rooted/blinded/circled/feared/quaked faster now. Casters will just kill you a little bit slower. Link to comment Share on other sites More sharing options...
Doboru 0 Posted January 28, 2014 Share Posted January 28, 2014 If all crystals will change,what will happen to our current crystal in the staff coz many people wasted around50 crystals to get great charm bonus, it will be removed or what? Link to comment Share on other sites More sharing options...
Doboru 0 Posted January 28, 2014 Share Posted January 28, 2014 And amp status will be reseted too? Link to comment Share on other sites More sharing options...
Raislin 337 Posted January 28, 2014 Share Posted January 28, 2014 This is kind of amazing actually. Every lvl18 set with magic damage will do the trick to get max heal. Time to get that radiant fame, violent storm and the dark dmg set. Dem crit heals :3 Link to comment Share on other sites More sharing options...
Tsja 1 Posted January 28, 2014 Share Posted January 28, 2014 Will healing depending on amps? Link to comment Share on other sites More sharing options...
alyanorno 0 Posted January 28, 2014 Share Posted January 28, 2014 This is kind of amazing actually. Every lvl18 set with magic damage will do the trick to get max heal. Time to get that radiant fame, violent storm and the dark dmg set. Dem crit heals :3 dat low hp :facepalm: Link to comment Share on other sites More sharing options...
Raislin 337 Posted January 28, 2014 Share Posted January 28, 2014 dat low hp :facepalm: Well if you're hunting it doesn't really matter right? Since you will most likely be healing someone instead of tanking. Moar crit heals -> moar cray. Link to comment Share on other sites More sharing options...
Mecha 118 Posted January 28, 2014 Share Posted January 28, 2014 Will healing depending on amps? Yea, thats what they said so yup, rich ppl will be super wizards. +10 magic +10 def +10 magic def :rofl: Link to comment Share on other sites More sharing options...
REAPER 110 Posted January 28, 2014 Share Posted January 28, 2014 Yea, thats what they said so yup, rich ppl will be super wizards. +10 magic +10 def +10 magic def :rofl: AMP TIME :bomb: Link to comment Share on other sites More sharing options...
lallouss 854 Posted January 28, 2014 Share Posted January 28, 2014 And amp status will be reseted too? Why they should be reseted? Link to comment Share on other sites More sharing options...
Tsja 1 Posted January 28, 2014 Share Posted January 28, 2014 Then it is time to stop with the game :( I prefer to have fun with others in PvE with high heal, but i do not like to be OP in arena, so i do not amp my staffs further than +5. I do not like 100% wins, i prefer 60% wins. Link to comment Share on other sites More sharing options...
IaMDrAgOn 0 Posted January 28, 2014 Share Posted January 28, 2014 now magic users gonna eat melees alive....great. :facepalm: Link to comment Share on other sites More sharing options...
Lintex 0 Posted January 28, 2014 Share Posted January 28, 2014 :lol: the new magic def will also effect the healing i guess dont ya think? Link to comment Share on other sites More sharing options...
Homeless 0 Posted January 28, 2014 Share Posted January 28, 2014 make it 0 and ill visit u guys in Russia xD Link to comment Share on other sites More sharing options...
zodar 4 Posted January 28, 2014 Share Posted January 28, 2014 :clapping: Link to comment Share on other sites More sharing options...
warspearbrasil 0 Posted January 28, 2014 Share Posted January 28, 2014 then rangers and warlocks will wear faster with spells Skills Cooldown my God will be immortal. much more favorable to the ranger in a battle that only uses 2 atack skill as any other class must use all your skill to get a good result in the arena. how to fix this? :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: Link to comment Share on other sites More sharing options...
Wassy 0 Posted January 28, 2014 Share Posted January 28, 2014 OMG! It is ok, good. But amp rings and amulets? Really? :facepalm: Please change title game free :) Everything else is ok... Link to comment Share on other sites More sharing options...
diana1995 0 Posted January 28, 2014 Share Posted January 28, 2014 so ... all classes will wear only 1 staff??!? O.o Link to comment Share on other sites More sharing options...
diana1995 0 Posted January 28, 2014 Share Posted January 28, 2014 then rangers and warlocks will wear faster with spells Skills Cooldown my God will be immortal. much more favorable to the ranger in a battle that only uses 2 atack skill as any other class must use all your skill to get a good result in the arena. how to fix this? :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: MUAHHAHAHHAHAHH 30 sec CD on bless :diablo: :spiteful: :spiteful: :spiteful: weagwgawdgawk i will be op as ranger Link to comment Share on other sites More sharing options...
Lintex 0 Posted January 28, 2014 Share Posted January 28, 2014 I hope gm doesnt make 2%=2Sec decrease cooldown.Btw i kn they wont.it will be like 2%=0.2 Decrease cooldown. Link to comment Share on other sites More sharing options...
REAPER 110 Posted January 28, 2014 Share Posted January 28, 2014 make it 0 and ill visit u guys in Russia xD how Link to comment Share on other sites More sharing options...
Legionn 88 Posted January 28, 2014 Share Posted January 28, 2014 A warlock with skill cooldown... Link to comment Share on other sites More sharing options...
Eucalyptus 0 Posted January 28, 2014 Share Posted January 28, 2014 So +10 priest/necro will be able to heal 1k without crit heal? ;D Link to comment Share on other sites More sharing options...
MR X 2 Posted January 28, 2014 Share Posted January 28, 2014 Welcome caster, goodbye melee and ranger. Link to comment Share on other sites More sharing options...
warspearbrasil 0 Posted January 28, 2014 Share Posted January 28, 2014 So +10 priest/necro will be able to heal 1k without crit heal? ;D priest already have it of critical heal Link to comment Share on other sites More sharing options...
lallouss 854 Posted January 28, 2014 Share Posted January 28, 2014 u said there will be status 'skill cooldown' but i saw its on magic users gears, is it only for staff users or for all classes? :friends: Link to comment Share on other sites More sharing options...
Nixa 0 Posted January 28, 2014 Share Posted January 28, 2014 Can't wait!! ^^ Link to comment Share on other sites More sharing options...
Developer snorlax 658 Posted January 28, 2014 Developer Share Posted January 28, 2014 u said there will be status 'skill cooldown' but i saw its on magic users gears, is it only for staff users or for all classes? :friends: Different bonuses will be added in the following updates. Don't worry about "disbalance" with attack/heal skills. Everything is adjusted and made for keeping balance. Link to comment Share on other sites More sharing options...
diana1995 0 Posted January 28, 2014 Share Posted January 28, 2014 melee can still be op *z* we just need to adapt... i mean rogues?! 6 sec merc with cd...and stealth.. they are op anyway so not a big change if u ask me Link to comment Share on other sites More sharing options...
x 52 Posted January 28, 2014 Share Posted January 28, 2014 Awesome :yahoo: :yahoo: :yahoo: :yahoo: :yahoo: :yahoo: :yahoo: !!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
lallouss 854 Posted January 28, 2014 Share Posted January 28, 2014 Different bonuses will be added in the following updates. Don't worry about "disbalance" with attack/heal skills. Everything is adjusted and made for keeping balance. ty for ur answer :) hope u make magic def can be amped Link to comment Share on other sites More sharing options...
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