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Pecleb

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  1. Like
    Pecleb reacted to kimkaa in Does ferocity decrease heal in pve?   
    1. Overall dmg
    2. Just critical
    3. No
  2. Like
    Pecleb reacted to Sai Chandra in [2017.04.14] In development: Guild Castles   
    peter, please introduce an option to switch between pvp gear set and pve gear set faster
  3. Like
    Pecleb got a reaction from Tamer Ismail in Why i consider mages as the best char   
    perhaps make compromise?
    the skill is very good, but the cd is very long. since barb can have 10s at 4/4 with fatser CD i think they could buff it a little but:
     
    -Don't increase the duration, more than 6sec would be too op i think. could easy kill smbdy during that time.
    -reload needs to be longer than warlock stone body. 20sec reload is way too fast for ennoblement. i think 30-35 sec would be nice, making it slightly better for support while not giving such and advantage in pvp.
     
    Anyway despite i really think the skill deserve a buff, i would not vote for it: the class is already really good like that. perhaps best class in pve, don't need be better in pvp.
    It's like for bd: some of their skills really don't change many things, but lol who could say bd need buff.
  4. Like
    Pecleb reacted to benjaminbt in Bring back ingame music!   
    Let's be honest: Warspear Online was way better when it had music.
    Nowadays you can only listen to the environment sound, which gets pretty annoying after a while.
    Bring back the music!! Not just the old ones, create an updated soundtrack with new tracks.
     
    Okay. I know it made the game laggy on some devices. SOME devices, and not all of them. Worked perfectly on PC for example and also on a lot of mobile phones.
    If you took music out because low-end devices cannot keep up to the developement of the game, maybe it is time to move on and raise the hardware requirements of the game?
     
    Also, you could announce a contest for making new music for the game. I would love it personally.
  5. Like
    Pecleb reacted to Pixel in [2017.04.21] Update Warspear Online 6.5: Gladiators of Arinar. Preview.   
    #1 winners should have the option to choose whatever rewards they want. Static or non-static, mdmg or pdmg.
     
  6. Like
  7. Like
    Pecleb reacted to Higgings in [2017.04.21] Update Warspear Online 6.5: Gladiators of Arinar. Preview.   
    Wrote even before devs! Hah! 
  8. Like
    Pecleb reacted to Gladiator in Experiencing PvP   
    Still totally against it, some people are spamming not caring how much AP is in the end, Idc, they are making themselves lose AP and I find it ironic. But the problem is that they ruin the fun who actually play Arena for fun and AP, who also might have a chance of winning.
    The fact that you need to pay to win arena by having some sort of an advantage bothers me. It's explicitly saying "you need to pay in our game".
  9. Like
    Pecleb reacted to Morgana in Hi there everyone!!!   
    Yep I'm pretty much unhappy as well because so many people just have tons of bank characters on which they never play and only store items on -_-
  10. Like
    Pecleb reacted to Gladiator in Experiencing PvP   
    I do have a problem with seal users, they are fun killers. I hope the next arena update makes Seals less P2w and more fun and strategic by fixing life seals.
  11. Like
    Pecleb reacted to Tamer Ismail in Experiencing PvP   
  12. Like
    Pecleb reacted to Gladiator in Player's Real Life Pictures   
    I think this is the first time I reveal the real face of Gladiator.
    *slowly turns around and removes helmet*

  13. Like
    Pecleb reacted to Ninja Owl in [2017.04.19] Results of the Best Arena Map Contest 2017   
    How fitting that Gladiator won an arena designing contest.
    Congratulations to the winners!
  14. Like
    Pecleb reacted to Daria in [2017.04.14] In development: Guild Castles   
    Hello everyone!
     
    "In development" section is still alive (in case you doubted it), and today we would like to talk about castles on Ayvondil that have been bothering our minds for quite a time. They will be added to the game in the second part of the year, but we can already tell you some of the most fundamental information about this interesting mode.      
     
    ATTENTION! THE PROJECT IS STILL IN DEVELOPMENT, SO ALL ELEMENTS AND MECHANICS MAY ALTER BY THE TIME OF IMPLEMENTATION.
     
    Before getting to the details, let us speak a bit about the purpose of Guild Castles, what role they play in the game and how they will change Ayvondil.
     
    Castles on Ayvondil is the main game element of the island that will bring together the concept of the third key stage of the game.
     
    The starting island introduces the basic elements of the game, lets the player try the main game mechanics and choose the most comforting playing style. Irselnort sets a whole lot of more complicated missions like pushing the player towards socialization and creating a Guild to be able to go through hard in-game content (or entering one). Moreover, for the first time it throws players against the members of another Alliance in open world. Ayvondil should move the focus point from the chaotic battles between Alliances to the opposition between thoroughly organized Guilds. The existing group mechanics are not enough for this goal, thus Guild Castles will take it upon themselves.  
    Capture mechanics
     
    Those who have visited Ayvondil should know that there are Fort Wardens standing beside the entrances to closed locations. If you talk to them, you may learn that for now a castle is empty, but someday it will open the gates to welcome its new owner.
     

     
    A fort is not a castle, but only the entrance to the vast territory of the castle that is constructed similarly to the Dungeon (it is much bigger from the inside than it seems from the outside) and consists of the three parts that you will have to capture one by one:
     
    - Castle territories. About 25 locations with respawn points and the castle in the centre;
    - Courtyard. The inner territory with the Guard and defenders;
    - The very inner part consisting of several rooms with multiple passages and a throne.  
     
    The battles will be held according to the schedule, and there will be quite long periods of time between them because the whole point of this mode it not to capture the castle, but to hold and to develop it. Each castle will be unique, and the higher the Ayvondil zone is, the more profit a castle will bring.
    ___________________________________________________________________

    To participate in the capturing of a castle, you will need to have a Guild of the fifth level and higher and to pay a certain amount of Guild Points.
    ___________________________________________________________________
     
    The development of a castle will bring completely new mechanics to the game: constructing buildings, exploring new territories, obtaining new types of resources, protecting territories from enemy raids, organizing raids on enemy territories and much more. It will influence players from powerful guilds, as well as newbies (wait for more information about it in one of the following "In development" episodes). But all of it starts with the castle capturing, and this is what we are going to tell about now.
     
    Breaking the gates
     
    At some point, Guild members will be able to go through the fort gates to the castle they want to capture. After appearing on castle territories, they will have to reach one of the three gates and crash them, opening the path to the courtyard. Add to this fighting with other Guilds in the "Everyone vs everyone" mode and NPC-defenders of the castle. It is important to be among the first ones who enter the courtyard, because in this case your Guild will be able to start the second stage of the capturing faster, thus having more chance of success.
     

     
    Fighting the Guard
     
    — Let's assume this is the Guard
     
    The strength of every castle lays not in the firmness of its walls, but in the courage of its defenders. You may also add a giant Citadel Guard, in case something goes the wrong way. Only five members of each party (with one of them being the Guild leader) who went through the gates will be admitted to fighting him. At this point, the Guild leader plays the most important role, because it is only him who is able to damage the Guard. The main goal of his mates is to protect their leader and to prevent other Guild leaders from killing the Guard.
    ___________________________________________________________________

    Supposedly, the Guard won't be able to directly damage players, but he will be quite generous when it comes to casting negative effects.
    ___________________________________________________________________
     
    While the big five is fighting other Guild groups and the Guard, the rest of the Guild members will continue battling beside the castle gates protecting their fallen mates from the big five when they move from respawn point back into the courtyard.
     
    Capturing the throne
     

     
    All members of the Guild, the leader of which defeats the Guard, get in the Citadel to fight its defenders. The goal of the attacking group is to destroy the throne and become a new owner of the castle. The goal of the defending Guild that owns the castle at the moment of the capturing is not to let it happen.
    ___________________________________________________________________
     
    In case if the castle is captured for the first time, it is defended only by NPC.
    ___________________________________________________________________
     
    There is a limited period of time given for completing each stage. If the stage goal is not reached within a certain time period then the capturing ends and the defending Guild wins.
     
    — It's just a picture
     
    After the castle is captured, it is time to start developing it. The owners of the castle will need to gather resources and construct buildings that will somehow profit them during the whole time when the castle belongs to them. And that is what we are going to talk about in another episode.
     
    AIGRIND
     
     
     
  15. Like
    Pecleb reacted to Jzargo in [2017.04.12] Best Arena Map Contest 2017. Poll.   
    Contestants could make a ton of new accounts to vote themselves
    that's why you need at least 12 published posts
  16. Like
    Pecleb got a reaction from Higgings in [2017.04.12] Best Arena Map Contest 2017. Poll.   
    yes i know you nor glad would ever do such a thing, that's why i edited my post, cuz i don't want to accuse you.
    I just hope everybody is voting with sincerity
     
    Yes may the best win, u both did very good work
    can't wait to see the new map in game. Anyone knows when release will be?
  17. Like
    Pecleb reacted to Psipsi in [2017.04.12] Best Arena Map Contest 2017. Poll.   
    Vote Glad 
  18. Like
    Pecleb reacted to Gladiator in [2017.04.12] Best Arena Map Contest 2017. Poll.   
    May the people vote for the map they wanna play in.
  19. Like
    Pecleb reacted to Lyzoic in Battle for territories. General discussion.   
    I liked irselnort event cause even we got chance to win there, this 400vs100 starts to taste bs :/ I wish you got plans for irselnort event
  20. Like
    Pecleb reacted to Sirrah in Chuck Norris Of Warspear   
    Hey guys,
    All of you must be familiar with Chuck Norris jokes.
     
    But what you don't know. Chuck Norris lost PvP with Roland. Lol.
     
    Today Roland was online for quite a time. People were spamming ws chat with hilarious messages like. "Roland is farming swamp slug."
     
    Lol. Let's make a thread for that. All of you, post your Roland jokes here.
     
    I'll start.
     
    Roland farmed jerboa and got Lev 22 weapon.
  21. Like
    Pecleb reacted to Jigsaw-PZ in Chuck Norris Of Warspear   
    R0land can 1 stamina heroic termitary with only his fists.
    The last person to ever call R0land a noob is now known as "Faceless" because of the beat down he received.
    The war spear was created from R0lan's finger nail.
    R0land can amp to +10 without failure or signs because "luck" is too scared to stop him.
    R0land's trainee student is the white wanderer.
    Miracle coins are created using R0land's frozen saliva.
    The first person to deal more than 0 dmg on R0land, wins the game. Forever.
  22. Like
    Pecleb reacted to Gladiator in Optional monthly subscription?   
    No problem with that, but this suggestion is like saying get f***ed and kill yourself if you don't pay real money.
  23. Like
    Pecleb reacted to Akasha in Optional monthly subscription?   
    *Les affaires sont les affaires*
  24. Like
    Pecleb reacted to Zurp in Zurp, Eu-Emerald   
    Maps goal is to have more strategy when taking capturing seals. And also give the losing team a bit help so they can make a comeback. With the current map the game usually just ends after first fight.

    Theme of the area would be similar to snow event dungeons which were one year ago.(Old screenshot from Cave's of the Raven)

  25. Like
    Pecleb reacted to TheCabbage in Hajdar, EU-Emerald   
    Love is weird: it makes people do miracles, show their best sides and fight each other. The latter is especially true if the one falling in love is a warrior, which most people of Arinar nowadays are. But does love really favor the best arena warrior? With the help of this map you could find it out yourself.
     
    The theme of this map is Blissful Isle - after all, a heart shaped map wouldn't make any sense in a Moraktar dungeon.
    The outer edge of the map is decorated with patches of flowers, and inside the large heart is a heart-shaped pond.
     

     
    With the help of the random teleporters you can do the following things:
    1. Escape the enemy
    2. Strike from behind
    3. Quickly snatch an uncontrolled seal
    4. Make yourself have to walk more than you thought
    5. Get slaughtered after appearing in front of three bladedancers
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