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TheCabbage

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TheCabbage last won the day on June 23 2017

TheCabbage had the most liked content!

About TheCabbage

  • Birthday 08/15/1999

Profile Information

  • Gender
    Male
  • Location:
    T5
  • Interested in
    Warspear Online 2014 - 2018. But still checking in occasionally.

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  • Game server
    EU-Emerald

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  • Actual Vegetable

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TheCabbage's Achievements

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Court Advisor I (13/27)

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  1. Some other games have a mechanic where if on-place revives are used multiple times in a row, their cooldown extends each time, and it resets when respawning normally. Such a system wouldn't punish casual use or even light spamming, but it would really make people consider if waiting three minutes after their 20th scroll is worth it.
  2. Feeling weird was indeed secondary. The main point (which I admit didn't come out too well) was about grindable milestones.
  3. Players should expect the skill points be systematic. Having them at 10, 18 and 30 would just feel weird. Besides, there's an extra skill point pretty early on in the talents, which, if unlocked, allows putting the point received at level 18 in an expert skill. (Or it could inspire the player to go down the blue path.)
  4. All those poor souls with 9½ year old accounts. Can't imagine how they must feel like right now.
  5. The Ship Graveyard has tons of quest-only caves that are on their own map layers. Since you can't re-visit them, it only makes sense. However, all the revisitable caves (basically those with all the bosses) are also on these separate layers that can't be accessed from the overworld map, making it unnecessarily difficult to track party members. In other words: Move the following caves to the map's sub-level 1: Sea Tramps' Sanctuary (both west and east) Seagull & Pelican Island Caves The three caves where Levadis, Inker and Admiral reside
  6. Would be nice if we could opt in only for some notifications - currently it's all or nothing. Maybe someone wants to be reminded of special events but doesn't want their phone ding every time chippings extraction is complete; or the other way around, where someone needs that craft notification so that they can start the next one immediately, but doesn't care about wars. Pictured (inside the spoiler) are screenshots from the notification settings of this game, and a game that I think does great in this aspect. As you can see, system settings allow not only enabling or disabling specific classes of notifications, but also whether the specific classes are silent or appear while the phone is locked.
  7. I spent way too long making this. Don't even know why.
  8. Totally out of place for Morgana to mention me, and there's someone in this thread with the same initial 5 letters.
  9. Summoning is a dangerous art. You might want to call upon a powerful sorcerer, yet one wrong syllable brings forth a vegetable instead. But thanks for the hug anyway.
  10. Could add the clause that they must be in the same guild as the leader of the party that got the kill, otherwise there'll be a dozen randoms just standing in corner and waiting for free points.
  11. Eventually, they'll realize attacking me is a fool's game.
  12. Not a display bug or bad grammar, and I don't know if devs already know this or have silently fixed this, but in this quest there are only supposed to be two mobs. Seemingly, two more spawn every time the elite is killed and this resets only when the server is restarted, leading to these 20-mob hordes.
  13. Wild suggestion: Each flag after the first one has HP dependant on the time it took to tear down the previous.
  14. Can confirm. I hit it a while back, and if my memory doesn't fail me, the limit was ~1000.
  15. TheCabbage

    Bug

    I have the same mails and judging from the date, they're from spring king 2016. Back then the event rewards used a different system and that's probably why those weren't automatically removed with the latest update.
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