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TheCabbage last won the day on June 23 2017
TheCabbage had the most liked content!
About TheCabbage
- Birthday August 15
Profile Information
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Gender
Male
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Location:
T5
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Interested in
Warspear Online 2014 - 2018. But still checking in occasionally.
Game server
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Game server
EU-Emerald
Member Title
- Actual Vegetable
TheCabbage's Achievements
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TheCabbage started following Impossible War , Crafting - Talents and achievements , Move extra skill point from level 20 to 18 to help new players and 3 others
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Two suggestions related to crafting: 1. Adding steps to the level achievements Currently there is only one heroic-level achievement for leveling each craft to the maximum. Every other progression-based achievement has intermediary levels to it, so it's only reasonable to have those here as well since leveling the crafts requires such a huge investment of both time and gold. 2. Expansion of the blue talent branch The purpose of these talents is to increase its effectiveness and give straight power to characters who have committed to it. The first four are very simple - less time, more xp. Stacks with bp buffs and premium licenses. The next two (trash icon and blue mats icon) increase standard material gain and rare material chance, respectively, when disintegrating items. Then, the one with enhancement spheres provides a chance to craft an amplified item. Just a nice little bonus, probably saves half a set of signs if lucky. Finally, the capstones. My sketch has only one but the three effects should be across three distinct nodes: Every level in weapon professions grants 0.5 physical and magical damage, armor profession levels give 6 pdef each, and jewelry levels give 6 mdef. These have the potential to be quite powerful, but they also take substantial investment to be of use. (Percent-effects would have been useless at lower levels but at higher levels they quickly got out of hand.)
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Minions should be permanent. Many of the original pain points have been relieved over the years, yet their temporary nature still makes them too valuable to be used on a whim. I suppose their original intent wasn't to do that, but the game has come quite far since then. So, instead of summoning a creature for a limited time, a summoning scroll will either add the minion to the player's collection, or provide minion xp if it's already collected. Minion xp amplifies the effectiveness of the minion, with each additional level being exponentially more expensive. (To offset having a permanent pocket healer, the current power level could be +3 or something easily but not trivially accessible.) The actual summoning happens at a location with a respawn statue, via the equipment menu, and the minion will follow you for 30 minutes, expandable to two hours with talents (this time limit is only to discourage parking on a boss or a dungeon location). If the minion dies or times out, they can be retrieved from a respawn statue for free, or summoned with a field resummon scroll (sold separately, 60s cooldown).
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Drakoslayd reacted to a post in a topic:
Life Scrolls cooldown on Battles.
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Higgings reacted to a post in a topic:
Life Scrolls cooldown on Battles.
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Some other games have a mechanic where if on-place revives are used multiple times in a row, their cooldown extends each time, and it resets when respawning normally. Such a system wouldn't punish casual use or even light spamming, but it would really make people consider if waiting three minutes after their 20th scroll is worth it.
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TheCabbage reacted to a post in a topic:
[2023.09.23] Обновление Warspear Online 12.0: Восход Альмахада. Анонс
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Move extra skill point from level 20 to 18 to help new players
TheCabbage replied to Toad Sage's topic in Suggestions
Feeling weird was indeed secondary. The main point (which I admit didn't come out too well) was about grindable milestones. -
Hellprince reacted to a post in a topic:
Move extra skill point from level 20 to 18 to help new players
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Move extra skill point from level 20 to 18 to help new players
TheCabbage replied to Toad Sage's topic in Suggestions
Players should expect the skill points be systematic. Having them at 10, 18 and 30 would just feel weird. Besides, there's an extra skill point pretty early on in the talents, which, if unlocked, allows putting the point received at level 18 in an expert skill. (Or it could inspire the player to go down the blue path.) -
wolfdragon99 reacted to a post in a topic:
the memes / funnies
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The Ship Graveyard has tons of quest-only caves that are on their own map layers. Since you can't re-visit them, it only makes sense. However, all the revisitable caves (basically those with all the bosses) are also on these separate layers that can't be accessed from the overworld map, making it unnecessarily difficult to track party members. In other words: Move the following caves to the map's sub-level 1: Sea Tramps' Sanctuary (both west and east) Seagull & Pelican Island Caves The three caves where Levadis, Inker and Admiral reside
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PhoenixFire reacted to a post in a topic:
the memes / funnies
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smescharik reacted to a post in a topic:
the memes / funnies
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Khrone reacted to a post in a topic:
the memes / funnies
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Speedom reacted to a post in a topic:
Differentiate notifications
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TheCabbage changed their profile photo
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Would be nice if we could opt in only for some notifications - currently it's all or nothing. Maybe someone wants to be reminded of special events but doesn't want their phone ding every time chippings extraction is complete; or the other way around, where someone needs that craft notification so that they can start the next one immediately, but doesn't care about wars. Pictured (inside the spoiler) are screenshots from the notification settings of this game, and a game that I think does great in this aspect. As you can see, system settings allow not only enabling or disabling specific classes of notifications, but also whether the specific classes are silent or appear while the phone is locked.
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Ogull reacted to a post in a topic:
the memes / funnies
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Maid reacted to a post in a topic:
the memes / funnies
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Totally out of place for Morgana to mention me, and there's someone in this thread with the same initial 5 letters.
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Summoning is a dangerous art. You might want to call upon a powerful sorcerer, yet one wrong syllable brings forth a vegetable instead. But thanks for the hug anyway.
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Could add the clause that they must be in the same guild as the leader of the party that got the kill, otherwise there'll be a dozen randoms just standing in corner and waiting for free points.
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TheCabbage reacted to a post in a topic:
SCREENSHOTS FROM THE GAME
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Not a display bug or bad grammar, and I don't know if devs already know this or have silently fixed this, but in this quest there are only supposed to be two mobs. Seemingly, two more spawn every time the elite is killed and this resets only when the server is restarted, leading to these 20-mob hordes.
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Wild suggestion: Each flag after the first one has HP dependant on the time it took to tear down the previous.