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[2023.12.16] Update Warspear Online 12.2: South Pole Strikes! Announcement. Part II


LeeLoo

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factory_anons_1200x630.png

 

Dear friends!

 

The magical winter holidays are just around the corner, which means it's time to prepare for a journey to the Snowy Bound! The hospitable assistants of White Beard have already adorned their homes with sparkling lights and prepared wonderful gifts for the warriors of Arinar. However, a new unknown force threatens to disrupt the long-awaited celebration!

 

Day by day, the World Creation Celebration is getting nearer! Yet this year doesn’t seem to be any cheerful for the White Beard and his elves, as the hordes of penguins and gremlins have invaded the Snowy Bound and besieged the Citadel! Commanded by the vile and sinister South Pole corporation, this army is claiming the ownership over the Snowy Bound for the corporation’s co-owners – Mr Ping and Mrs Knott. Their crook scheme is as plain: to expel the White Beard and the snow elves, so as to take control over the production and delivery of gifts. Should this plan come to life, the merry spirit of the World Creation will ever be gone…

 

In its hirst to eliminate competitors in the production of gifts for World Creation, South Pole corporation will stop at nothing! Striving to quickly break White Beard's resistance, the malicious forces of the corporation have seized a large part of the island. In response, White Beard has surrounded the Citadel's vicinity with an impregnable wall. This icy barrier, coupled with treacherous wastelands and snowy passes, separates the peaceful inhabitants of the island from the Southern forces entrenched in the north. It is precisely there that you are to venture, so dress warmly!

 

Weekly alliance tournament Winter Moments 

 

With the appearance of South Pole corporation on Snowy Bound, everything went wrong! The fluffy rabbit, symbolizing the passing year, has no intention of leaving Snowy Bound without a lavish feast. Each heroic deed performed by the Sentinels and the Legion's warriors will be turned into treats for the rabbit, which, at the end of the tournament day, will take an honorable place on the festive table of the victorious Alliance. To organize the most sumptuous feast, accumulate tournament points for the following activities:

  • Completing quests (25 points, no limit)
  • Completing dynamic tasks (25 points, no limit)
  • Completing attractions (15 points, the limit of points per day is 600)
  • Completing dungeons (from 10 to 40 points depending on the level of the dungeon, the limit of points per day is 800) 
  • Killing boss (20 points, no limit)
  • Participation in raid boss kills (60 points, no limit)

Performing any of these activities will simultaneously replenish the daily score counter of your Alliance and your personal weekly counter, necessary to receive generous rewards at the end of the tournament. To claim personal rewards at the end of the week, you'll need to accumulate the required minimum points, and the more points you gather, the more generous the reward will be! Additionally, remember that upon reaching certain milestones in the total points you accumulate, your Alliance's daily treasury will be replenished twice.

 

The more days your Alliance wins during the week, the richer the festive table will be, so keep up the pace throughout the entire week! Preliminary tournament results will be announced every day at 23:00 CET. At the end of each tournament day, the territory of the winning Alliance will be adorned with special decorations, and warriors of the trailing Alliance will have the opportunity to catch up with their opponents. For completing activities, they will earn from 20% to 90% more points, depending on the number of days they've lost.

 

The Alliance with the highest number of days won during the week will win the tournament. The winning Alliance will not only feed the voracious rabbit but also receive valuable rewards based on the individual activity of each warrior in the tournament. Warriors of the losing Alliance can expect a consolation prize, the size of which will also depend on the individual activity of each participant!

 

Tournament time and duration: weekly (from Sunday 23:00 CET to Sunday 23:00 CET) 

 

World Creation Magic holiday currency

 

Adventures in the Snowy Bound are a great opportunity to get World Creation Magic currency again! Complete the following activities to earn as much of this wonderful currency as possible:

  • Completing dynamic tasks (75 units, no limit)
  • Completing quests and daily tasks (100 units, no more than 900 per day)
  • Completing dungeons (120 units, no more than 1200 per day)
  • Participation in raid boss kills (100 points, no limit)

In addition, this valuable currency will be given to you as one of the rewards for participation in the Alliance tournament and guild events! The maximum amount of World Creation Magic currency that you can store in your bag is 35,000!

 

Enlargement of World Creation talents

 

You can exchange World Creation Magic currency for unique "winter" talents! In the updated talent tree, you will discover not only new levels for abilities available in the previous year but also entirely new talents. Remember that learned talents will stay with you forever!

 

Таланты_EN (1).jpg

 

Talents with new levels

 

пронза яр 1.png Piercing Rage: Rank I
Increases the character's "Piercing Attack" parameter by 1 / 2 / 3% when attacking common monsters while the character is under the "Rage" effect.

пронза яр 2.png Piercing Rage: Rank II

Increases the character's "Piercing Attack" parameter by 1 / 2 / 3% when attacking strong monsters while the character is under the "Rage" effect.

пронза яр 3.png Piercing Rage: Rank III

Increases the character's "Piercing Attack" parameter by 1 / 2 / 3% when attacking elite monsters while the character is under the "Rage" effect.

пронза яр 4.png Piercing Rage: Rank IV

Increases the character's "Piercing Attack" parameter by 1 / 2 / 3% when attacking mini-bosses, bosses and raid-bosses while the character is under the "Rage" effect.

пронза неистов.png Piercing Fury

Increases the character's "Piercing Attack" parameter by 1 / 2 / 3% when attacking enemy minions while the character is under the "Rage" effect.

длител неистов.png Continuous Fury

Increases the duration of the "Rage" effect by 0.5 / 1 / 1.5 sec.

 

New talents

 

закал кол ярости.png Hardened Ring of Rage

Increases “Rage” bonus for equipped rings by 0.15 / 0.3%.

закл брасл ярос.png Hardened Bracelet of Rage

Increases “Rage” bonus for equipped bracelets by 0.15 / 0.3%.

закал амул ярос.png Hardened Amulet of Rage

Increases “Rage” bonus for equipped amulets by 0.2 / 0.4%.

закал плащ ярос.png Hardened Cloak of Rage

Increases “Rage” bonus for equipped cloaks by 0.2 / 0.4%.

закал оруж яро.png Hardened Weapon of Rage

Increases “Rage” bonus for one-handed and two-handed weapons by 0.15 / 0.3 / 0.45% and 0.3 / 0.6 / 0.9% respectively.

icon_talent_430_large.png Charming Bracelet of Piercing

Increases the bonus from enchanting the bracelets with the crystal of piercing up to 1 level.

ярост хроника.png Chronicle of Rage

Increases the bonus from Enhanced Fury classless skill by 1%.

 

Спойлер

ярость помощ.png Rage of Helpers

Increases the "Rage" parameter of the character's minions by 2.5 / 5%.

пронзающ атака помощ.png Piercing Attack of Helpers

Increases the "Piercing Attack" parameter of the character's minions by 2 / 4%.

чар доспех неис.png Enchanting Armor of Fury

Increases the bonus of armor enchantment from the “Crystal of Fierceness” by 1 level.

icon_talent_175_large.png Charming Cloak of Piercing

Increases the bonus of cloaks enchantment from the “Piercing Crystal” by 1 level.

icon_talent_176_large.png Charming Belt of Piercing

Increases the bonus of belts enchantment from the “Piercing Crystal” by 1 level.

 

Talents with new levels

 

сил сопра 1.png Power Resistance: Rank I

Reduces incoming damage to the character from common monsters by 1 / 2 / 3% and increases the final reflected damage to them by 2 / 4 / 6% with a chance equal to the value of the "Resistance" parameter.

сил сопра 2.png Power Resistance: Rank II

Reduces incoming damage to the character from strong monsters by 1 / 2 / 3% and increases the final reflected damage to them by 2 / 4 / 6% with a chance equal to the value of the "Resistance" parameter.

сил сопра 3.png Power Resistance: Rank III

Reduces incoming damage to the character from elite monsters by 1 / 2 / 3% and increases the final reflected damage to them by 2 / 4 / 6% with a chance equal to the value of the "Resistance" parameter.

сил сопра 4.png Power Resistance: Rank IV

Reduces incoming damage to the character from mini-bosses, bosses and raid-bosses by 1 / 2 / 3% and increases the final reflected damage to them by 2 / 4 / 6% with a chance equal to the value of the "Resistance" parameter.

icon_talent_187_large.png Force Retribution

Reduces incoming damage to the character from enemy minions by 1 / 2 / 3% and increases the final reflected damage to them by 2 / 4 / 6% with a chance equal to the value of the "Resistance" parameter.

 

New talents

 

закал кол сопрот.png Hardened Ring of Resistance

Increases “Resistance” bonus for equipped rings by 0.15 / 0.3%.

закал брас сопро.png Hardened Bracelet of Resistance

Increases “Resistance” bonus for equipped bracelets by 0.15 / 0.3%.

закал амул сопрот.png Hardened Amulet of Resistance

Increases “Resistance” bonus for equipped amulets by 0.2 / 0.4%.

закал плащ сопрот.png Hardened Cloak of Resistance

Increases “Resistance” bonus for equipped cloaks by 0.2 / 0.4%.

icon_talent_431_large.png Charming Bracelet of Resistance

Increases the bonus from enchanting the bracelets with “Rune of Resistance” up to 1 level.

хроника сопроти.png Chronicle of Resistance

Increases the bonus from Enhanced Resistance classless skill by 0.75%.

 

Спойлер

сопротивл помощ.png Helper Resistance

Increases the "Resistance" parameter of the character's minions by 2 / 4%.

icon_talent_177_large.png Charming Amulet of Resistance

Increases the bonus of amulets enchantment from the “Rune of Resistance” by 1 level.

icon_talent_179_large.png Charming Helm of Resistance

Increases the bonus of helms enchantment from the “Rune of Resistance” by 1 level.

чар ботин сопроти.png Charming High Shoes of Resistance

Increases the bonus of high shoes enchantment from the “Rune of Resistance” by 1 level.

icon_talent_180_large.png Enchanting Belt of Retribution

Increases the bonus of belts enchantment from the “Retribution Rune” by 1 level.

icon_talent_181_large.png Enchanting Weapon of Retribution

Increases the bonus of weapon enchantment from the “Retribution Rune” by 1 level.

 

Guild weekly tournament of World Creation 

 

Wanting to save the celebration, White Beard announces the guild weekly tournament! All Arinar guilds from level 2 and above are eligible to participate in the tournament. At the beginning of the tournament, your combat union will be assigned to a group corresponding to your guild level and without considering alliance affiliation.

 

Guild Distribution

 

US-Sapphire, BR-Tourmaline, EU-Emerald

Division A: guilds from level 9 to 12 

Division B: guilds from level 6 to 8

Division C: guilds from level 2 to 5

 

SEA-Pearl

Division A: guilds from level 4 to 12

Division B: guilds from level 2 to 3

 

RU-Amber
Division A: guilds from level 10 to 12 

Division B: guilds from level 6 to 9

Division C: guilds from level 2 to 5

 

RU-Topaz, RU-Ruby
Division A: guilds from level 9 to 12
Division B: guilds from level 6 to 8

Division C: guilds from level 2 to 5

 

Earn World Creation Magic currency and strive to outpace other guilds within your division to receive unique personal rewards at the end of the tournament! Points are calculated based on the amount of World Creation Magic currency collected by all guild members. Please note that currency will be counted towards the tournament, even if a player has already reached the maximum amount in their bag. Daily restrictions on earning and crediting currency to the tournament remain in place. Remember that if a player joins and leaves a guild during one tournament, all points earned by the player will be deducted from the guild's overall score.

 

Holiday tasks

 

South Pole corporation has not only entered the battle with White Beard for the right to manufacture and deliver gifts to the residents of Arinar but has also practically taken over the Snowy Bound! You will have to defeat the minions of the Southern forces and pierce the heart of the corporation to neutralize the main villains!

 

КВ_Сюжет.gif

 

The Southern forces have caused quite a bit of harm to the residents of the festive island, so complete daily tasks to restore justice: destroy generators, organize festive fireworks for gremlins, add sleeping pills to coffee machines, repair broken snowmen, and sow chaos among the ranks of penguin spies! Don't forget to visit the Jolly Snowman PvP tavern and enter the territory of the enemy Alliance!

 

Please note that quests in the PvP tavern are now worked for players in two level ranges (3-17 levels and 18-34 levels). Additionally, now the character's level and their equipment in the PvP tavern will change depending on the level range, up to a maximum of 17 or 34 levels.

 

Please note that for a number of tasks the mechanics of dynamically changing the level of a game character will be used. A change in the virtual level will be indicated by the color indication of the game level in the character widget and equipment slots, a special icon to the right of the character widget, as well as a hint window when entering the territory.

 

Dynamic tasks

 

On Snowy Bound, dynamic tasks await you! South Pole forces periodically launch fierce attacks on three crucial outposts of White Beard - the Snowmen Village, located near the Citadel, as well as the Bakery and the Holiday Tree Farm, which have fallen into the hands of the southerners. You'll have to defend these outposts: deal with monsters in the Snowmen Village, extinguish fires, and destroy metal trees at the Holiday Tree Farm, as well as defeat the gingerbread boss in the Bakehouse!

 

КВ_Динам.gif

 

Dynamic tasks have no cooldown time and will be activated when a unified counter for both Alliances is filled by completing activities in daily quests and dungeons. Any task will be available for completion within 1.5 hours after activation. The activation of a dynamic task will be indicated by a change in the flag at the location - the two-color flag of the Snowy Bound will be replaced by the green South Pole flag.

 

Dungeons

 

The dangerous toy factories of South Pole corporation are tirelessly working to ensure that every resident of Arinar receives an explosive gift for the World Creation holiday! Stop the operation of the deadly conveyor by solving all riddles and puzzles in the dungeons, just don't forget that Jolly Silas will interfere with disrupting the production plan!

 

Jolly Silas is not quite not the sharpest tool in the shed, but he’s certainly doing great in charge of matters explosive all across the Snowy Bound. If you ever wonder what’s that special about Silas, the answer is fairly simple. It’s his huge boomerang which strikes terror into all the South Pole laborers!

 

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Be prepared to thoroughly study all the details of the production process of fireworks and firecrackers that Silas's factories are so famous for! Remember that not all monsters in the rooms are dangerous, so help the workers and don't forget to heal your allies!

 

In the boss room, stay away from the boomerang that Jolly Silas won't part with! Additionally, the weakening boss will summon a helper gremlin with a dangerous firecracker, the explosion of which can cause serious harm!

 

World event South Pole Breakthrough

 

The farsighted White Beard built a sturdy ice wall to protect the Citadel from the assaults of the Southern forces even before the return of the heroes of Arinar to the Snowy Bound. However, small groups of southerners constantly break through the wall and attack the peaceful inhabitants of the island! Gather as many warriors as possible to put an end to attempts to breach the defense!

 

1st stage: Before the Storm 

The Lord of the Snowy Bound has enacted another defense line consisting of frost staffs which maintain a magical barrier that envelops the Citadel. But let them be destroyed, and the Southern army will get over the wall in no time! So you’ve got to secure the staffs and strike back! But be cautious, for the Southerners are rumored to have tamed frosty boars!

 

WORLD EVENT 1.gif

 

2nd stage: Behind the Wall

The Southerners have built a power drill to break through the wall! This machine must be destroyed! You’ve got to sneak on the South Pole premises to prevent the Southerners from bringing the drill to the wall! Be bold in the fight and do your best to interfere with their scheme!

 

3rd stage: Some Coffee?

Many of the South Pole gremlins frown upon such a hasty work pace. Hopefully, they’re totally exhausted now, so we may offer them just any drink so they don’t interfere with our scheme and take a break instead. You’ve got to take care, though, as they may also get angry and attack you. Just don’t be too intrusive and make sure you persuade as many gremlins as you can!

 

WORLD EVENT 3.gif

 

4rd stage: Blasting Bang Bang

Blasting Bang Bang is one of the South Pole officers who’s in charge of a breakthrough operation. He had shown some extraordinary commitment in designing explosive ‘gifts’, so he was also ordered to line up a grand explosion in case their drill scheme goes down in flames. So we must stop Bang Bang in all haste while he’s still far from the wall. Victory over such an officer would be a major blow for the South Pole, so their army will need some time to reinforce once we succeed!

 

Guild event on GvG territory Kasanita’s Anger

 

On the Wind Island, exposed to storms from all sides of the compass, dwells the malevolent snow caterpillar Kasanita. To guard her icy jaws, the Southern forces have sent their best creations – explosive towers that they plan to use against White Beard. It's time for the strongest guilds of Arinar to venture into Kasanita's lair and strike first!

 

Part of the decorations for the Snowy Bound was purchased from South Pole. Like everything produced by the corporation, these decorations are not only of low quality but also deadly! They are guarded by dangerous creatures hired by the corporation: the snow caterpillar Kasanita and her minions - four mighty winds from all sides of the compass. The monsters must be stopped before they infiltrate the Snowy Bound! However, don't forget to take care of the explosives-filled decorations. You need to catch up with the Gold Gremlins, take their gold, which can be exchanged for dynamite. Even a small explosion will be enough to destroy the decorations. Hurry up, White Beard promised the greatest reward only to the most agile and skillful guild in Arinar!

 

GVG (1).png

 

You can prepare for battle in one of the four military camps. There, you can also encounter Explosive Trader - their services will come in handy. The territory of the Wind Island is crisscrossed with paths that will lead you straight to the five PvP bosses hiding at the edges and in the center of the location. Choose for yourself whether to follow the roads or go through the snowdrifts! Additionally, in the locations, you will find six explosive towers, and beyond that, the most interesting part begins!

 

To successfully complete your guild's event, you need to earn 1000 points by completing the following activities:

  • Killing one of the four PvP bosses (corner locations) - 250 points
  • Destroying an explosive tower - 250 points
  • Killing the PvP boss Kasanita - 750 points

After defeating one of the bosses, a Gold-bearing Gremlin - a coin carrier - will appear at a random point on the map. Hurry to defeat the gremlin to obtain Coin Sack effect from it, but remember that this effect is only available to the Guild Commander! For each Coin Sack the Commander can receive explosives - Explosive Traders in the military camps will gladly accept payment and then head to one of the Towers to destroy it.

 

GVG.gif

 

Be particularly attentive and protect the Commander while he completes the deal, as in the case of his death, Coin Sack may be taken by the Commander of your opponents! And if your leader managed to exchange Coin Sack for explosives, it will remain with him even after death. Remember that this is an elimination event, and the guild that accumulates the required number of points will leave the Wind Island.

 

Guild event in the open world Turtlehood

 

It seems that the legends of the massive ice turtles upon which the Snowy Bound rests have come to life! However, these ancient monsters have now risen against White Beard and the heroes of both Alliances. It's time to once again put them into eternal slumber!

 

Laying dormant deep beneath the Snowy Bound for ages, ancient Tormentoises got disturbed by the noise of the South Pole factories and the warmth of their machines. These beasts grew determined to take revenge on those who interfered with their eternal sleep and destroy the entire Snowy Bound. The White Beard needs your help in protecting the caverns from resentful Tormentoises!

 

BOSS 2.gif

 

Rough Tormentoise

The Rough Tormentoise is rough for a reason, as this beast may stun an entire army with his shell jump!

 

Frozen Tormentoise

The Frozen Tormentoise is the Snowy Bound’s own flesh and blood. Totally insensitive to cold, this monster carries huge ice growths on his shell which are just as sharp as his waraxe.

 

Plated Tormentoise

The Plated Tormentoise is hardly vulnerable to blades and spears, as he’s ever carrying two huge shields aside from his strong shell. 

 

Needle Tormentoise

The Needle Tormentoise is the epitome of horror compared to his kind. Drawing eternal agony, he screams in pain while smashing his enemies with his forepaws that have long turned into ice needles. 

 

Assault Tormentoise

The Assault Tormentoise is the only of his breed who relies on more than mere strength, as gremlins put a cannon on his shell which may fire ravaging volleys.

 

Get ready for a heated battle, as the ice monsters dwelling in the underground caves will unleash the full power of their turtle-shell upon you! Some of them will try to slow you down, while others will summon their copies or strike you with deadly salvos. Don't forget that you can deal with the bosses outside of the event as well, as these giants are always ready for a fight!

 

Raid Bosses

 

The cunning co-owners of South Pole corporation are accustomed to acting strategically, so both raid bosses appear in their offices simultaneously. To resurrect the defeated bosses, you will have to deal with each of them individually. Moreover, the death of one of the leaders of the Southern forces will significantly empower the other!

 

Raid boss Mr Ping 

An unrelenting co-owner of the South Pole, Mr Ping is the one who the corporation owes its wealth and power. Mr Ping is strongly committed to free market and industrial ways, and relies on those to beat the White Beard.

 

Raid boss Mrs Knott

Mrs Knott is apparently the most charming and pretty of the whole South Pole board. Her passion for pink is a byword, while her umbrella’s tip is just as sharp and toxic as her speech. So you better get out of her way!

 

RAID BOSS 2.gif

 

Mr. Ping and Mrs. Knott are masters of sophisticated combat techniques! First of all, weakening raid bosses become invulnerable and summon copies of each other capable of inflicting serious damage. The copies do not always act in harmony with the summoning bosses, so receiving negative effects from the boss guarantees not only the removal of effects from the copy but also strengthening.

 

Mr. Ping does not welcome uninvited guests and will deal damage and slow down anyone who dares to approach him, while Mrs. Knott is not at all against getting to know you better! Just don't be deceived, as the co-owner of the corporation will gladly turn you into her obedient servants and turn your combat power against allies!

 

Attractions 

 

White Beard has prepared plenty of surprises and gifts for you, and one of them is festive attractions! Crush the penguins-spies, unleash fountains of hot water or boiling oil on the malicious automatons, and try to catch as many frosty whirlwinds as possible! Earn Lucky Tokens for each activity and exchange them for magical prizes with the Souvenir Merchant!

 

Hit the Penguin! Attraction (solo, for all levels)

South Pole scouts even made their way to the Amusement Park, but we won’t let them go away like that! Let’s have some fun instead! Go grab a huge hammer and hit these penguins’ silly heads to burrow them down their cloak digs! That should be quite enough to wean them off spying! Be sure to hit as many heads as you can to earn more tokens!

 

F2.gif

 

Automatons' Treats Attraction (solo, for all levels)

South Pole factories are producing strikingly strong and sinister automatons, yet the snow elves have finally discovered the secret of automatons’ resilience! It was all about their unique hardened armor which is extremely vulnerable to hot water and hot oil. Unfortunately, though, the elves haven’t learned which of those is more effective against either kind of automatons, so you’ll have to find that out on your own! Head on to the factory to test all the liquids there - after all, some of them must do the thing! And be sure to destroy as many automatons as you can to earn more tokens!

 

F1.gif

 

Wind Hunt Attraction (group and solo, for all levels)

Have you ever tried to lasso the wind? That’s no easy, but this is exactly what makes it worthy once you score a hit! Snowy Bound winds are selling like hot cakes all over Arinar! If you want to catch a little wind, you may need some Frosty Rodents from the caverns. Each of these leaves a frosty cloud on its death, so all you’ve got to do is lure some wind in a cloud to catch it! Be haste to catch as much wind as you can and earn more tokens!

 

F3.gif

 

Holiday skills

 

Only during the World Creation holiday, special holiday skills will be available to the warriors of Arinar! Move at fabulous speed across the expanses of the Snowy Bound and call upon a special assistant!

 

призыв глациуса.png Help of Glacius

Glacius Festivalis, also known as the Snowy Colossus of Illusions, Frostweaver Ice Maestro, Buran of White Fury, Snowmad Crustcrusher has specifically dropped by the World Creation celebration to engage in fair battles and showcase his mastery. The skill cannot be used during Kasanita’s Anger and Trials of Tritons events, capturing the castle and fighting in the arena. The skill is issued for the entire time of the World Creation holiday.

 

звер облик.png Animal Guise

For the time being, you turn into a beast, whose speed will make the fastest creatures of Arinar green with envy. Cannot be used during the Kasanita’s Anger event. Skill is available for a 7 hours and is only valid for the Snowy Bound.

 

опас бриз.png Dangerous Breeze

Unleashing your inner energy and transforming into a restless blizzard has never been easier! One appearance already promises the enemies of trouble, and you - self-confidence! The skill is issued for 7 days as a reward for the weekly alliance tournament and is valid only in the Frosty Cavern and dedicated dungeons at the Snowy Bound.

 

22nd Season of activities

 

What would a holiday be without a new Season of Activities, generous with adventures and battle trophies! Go to the Activity Center, complete daily and weekly missions and receive significant rewards, including a special way to travel throughout Arinar. And pay attention to the Battle Pass, because its owners will have access to an additional reward line!

 

In addition, Battle Pass holders receive:

  • additional slots with daily and weekly missions;
  • an additional cell with a reward upon completion of all levels;
  • access to the Personal Storage and the Guild Storage from the quick access menu;
  • an opportunity to change your hairstyle for free with a personal hairdresser;
  • a personal Knowledge Bank.

Achievements

 

Be sure, none of your feats on the Snowy Bound will go unnoticed, as White Beard has prepared 13 achievements for the heroes of Arinar, one of which will be legendary and forever inscribe your name in the chronicles of glorious deeds! Uncover the secrets of the South Pole Corporation, defeat monsters and bosses of the festive island, explore dungeons, earn event currency and points in the Alliance tournament, and participate in festive events! Additionally, you can prove the might of your guild by earning 5 legendary guild achievements!

 

Activity Log With Castle Warehouse

 

With the release of update 12.2, the game will receive a Activity Log With Castle Warehouse, in which you can view information about operations with the warehouse and market, as well as the production of resources and items of the guild that currently owns the castle.

 

EN_Журнал.gif

 

The new functionality is located in the radial menu Castle Warehouse and is accessed by pressing the special Activity Log button. In each section  - Production, Market, and Storage, you can view information about the last 1000 operations performed by players in your guild. Additionally, a Search button has been added, opening an input field for the character name. This function allows you to view information about operations performed by a specific player.

 

Due to the introduction of Activity Log, guild chat will no longer send messages when actions are taken with the Castle Warehouse (except for notifications that gold or items have been taken from the warehouse by a specific player).

 

Button to remove a skill from Combat Kit

 

Managing your character's combat skills will now become much more convenient! In the “Non-class skills” tab, instead of the “Learn a skill” button, a “Remove skill from the combat kit” button has been added. The button becomes active when you click on any skill in the combat kit and allows you to remove a specific skill.

 

Synchronization of quick access slot content 

 

With the release of update 12.2, quick access slot content settings will be synchronize across devices for each character.

 

Improved usability of Map menu

 

The “Map” menu section will also changes: now the bar below the list of available islands will contain (if available):

  • name of the territory
  • name of territory and sector
  • name of the island

In addition, the design of the bar has been updated and the usability of control has been improved: now you can control the map through this area.

 

Advanced menu of settings

 

In update 12.2, the settings in the “Chat” and “Pop-up messages” menu sections will be expanded. The new version of the “Information” block in the “Chat” section will allow you to separately configure the display of the following information:

  • new rare crafting tasks
  • completed craft tasks
  • result of disassembling
  • friend entry/exit
  • rest

The display settings in the “Pop-up messages” section have also been expanded, which now allow you to separately configure the display of information:

  • completed craft task
  • result of disassembling

That's all for now, and detailed information on rewards, gifts and other changes will be available on the day the update is released.

 

See you next week for open testing!

AIGRIND 

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2 hours ago, LeeLoo said:

Advanced menu of settings

 

In update 12.2, the settings in the “Chat” and “Pop-up messages” menu sections will be expanded. The new version of the “Information” block in the “Chat” section will allow you to separately configure the display of the following information:

  • new rare crafting tasks
  • completed craft tasks
  • result of disassembling
  • friend entry/exit
  • rest

The display settings in the “Pop-up messages” section have also been expanded, which now allow you to separately configure the display of information:

  • completed craft task
  • result of disassembling

Can this make the new craft listings invisible in info chat? I like to see the kill logs while in combat, but it interferes with my gameplay when it comes to info chat, which is a very large number of new craft listings. Also it obscures other chats. @Dr Strange

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@Dr Strange @LeeLoo @Holmes Would be nice if Event meny was updated aswell + add a are you sure message with yes or no when activating events(Alot of missclicks has happend when just scrolling thru that meny looking). Raid timer meny should also be moved into Event section but on another tab <> and made visible for everyone to see and not only people in a guild.

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Hey, really, I have seen this event, one of the most unfair of all because I generated people in those events no matter how much I do, if there are more players on the server on one side, they will always win and it is something very monopolized and very sad to see

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3 hours ago, Eduro said:

Hey, really, I have seen this event, one of the most unfair of all because I generated people in those events no matter how much I do, if there are more players on the server on one side, they will always win and it is something very monopolized and very sad to see

Agree 

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Legion side is dead in EU and getting worse. We can't raid any boss and arena is also dominated. Rare to see a book drop and earning talents is difficult. Very hard for new players to join us.... Any plans to fix this?

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4 hours ago, Suprememan said:

Legion side is dead in EU and getting worse. We can't raid any boss and arena is also dominated. Rare to see a book drop and earning talents is difficult. Very hard for new players to join us.... Any plans to fix this?

Agreed this...They also need to fix bots in arena I heard if you afk in arena for too long you get timed out from arena for 5-10 mins I think that may solve some problems in this game, but only if you afk against the opposite faction. This I forgot to add.

Edited by Ayore
Forgot to add something.
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Sad.. I love MC Classes more than Elves but this game sides with Elf Side more... I dont think of coming back to play anytime soon:sorry:

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it's better to combine all classes like a game skylore👍 .so everyone is free to play their favorite clash On MC or on Elf.For example, bd can be played on mc or elf.mage Can be played on MC or Elf, etc

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8 hours ago, Utuhtmps said:

it's better to combine all classes like a game skylore👍 .so everyone is free to play their favorite clash On MC or on Elf.For example, bd can be played on mc or elf.mage Can be played on MC or Elf, etc

No. 

 

I don't like Skylore because of that. Plus it's already too late for that. And esthetics that made the class awesome would be gone

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Hum hum can't wait for update. Hope not take a long time for maintenance. :2Thumbs: 

 

On 12/17/2023 at 6:32 AM, Suprememan said:

Legion side is dead in EU and getting worse. We can't raid any boss and arena is also dominated. Rare to see a book drop and earning talents is difficult. Very hard for new players to join us.... Any plans to fix this?

I think it's hard playing at both side mc and elf side. Most Guild 10+ don't want inv weak char too. especially without pvp set:sk21_d4:. I myself don't want helping those guild kill raid boss and probably not only me:chillbro: and on mc side meh not many want quest together how can weak and new player grow up:piggy3:. Helping em on raid waste repair too and what benefits for us. Since I'm poor player. 800 gold for 1 pcs repair is expensive :piggy3: I agree talent is bit difficult. I do many quest but only get 1200/day:sk21_d1:. And about arena. . Hmmm strong player always say don't demand if fight with opposite side both mc and elf:parr1ot6:. And win lose is not fun :SK22_5:

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On 12/16/2023 at 10:59 AM, LeeLoo said:

Guild event on GvG territory Kasanita’s Anger

If the GvG battle is according to Guild Level wise, how nice will it be? 🙄🙄🙄 So that low level guilds get a chance to battle.

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On 12/16/2023 at 10:59 AM, LeeLoo said:

Guild Distribution

 

Division A: guilds from level 9 to 12 

Division B: guilds from level 6 to 8

Division C: guilds from level 2 to 5

Same like this 🙄🙄🙄

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15 hours ago, Kimi Jamoh said:

If the GvG battle is according to Guild Level wise, how nice will it be? 🙄🙄🙄 So that low level guilds get a chance to battle.

I 100% agree. 

 

I think all gvgs should have level categories so a level 3 guild doesn't go up against a level 12 guild. 

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