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Lazylion

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Everything posted by Lazylion

  1. yall asking for to much lel. Keep it 20x books/expert in total as Max amount. But implement a similar system as we have with relics for books so you dont have to replace em. Use every book just once, unlimited amount. Then from that list. Activate a max of 20x of those and u can switch between the books without losing em once u bought and used em once. EzCLAP
  2. ws calculator is made by players of the game, not AIGRIND. So it could take awhile before it will be updated and if it will be updated. They couldve quit.
  3. @Nolan @[email protected] issue has still not been fixed on Eu-Emerald, right as i write this a mc guild is defending a castle vs a elf guild who isnt suppose to have war buffs. Pretty unfair. These Mc who won war spent alot on life scrolls to kill the flags.
  4. Hey, we just had a Great War on Eu-emerald with 3 day buffs. Mc side killed the flag and won by 3-1 to mc side. But somehow both sides got 3 stars and buffs. Please fix since it can affect events, gvg and castle on sunday unfairly. Thanks in advance <3 @[email protected]@LeeLoo
  5. Here is some information about requirements and cost of Leveling your guild and some additional information. By help from @Sergohero Guide on russian forum i took my time to translate it for the english community, Enjoy! 1) Boosting guild levels: Level 1 - Not required; Price- 30.000 gold; 1 Unity Signs. Level 2 - 70.000 Guild Points; Price- 80.000 gold; 30 Unity Signs. Level 3 - 500.000 Guild Points; Price- 150.000 gold; 60 Unity Signs. Level 4 - 2.500.000 Guild Points; Price- 300.000 gold; 100 Unity Signs. Level 5 - 5.500.000 Guild Points; Price- 550.000 gold; 200 Unity Signs. Level 6 - 8.000.000 Guild Points; Price- 900.000 gold; 300 Unity Signs. Level 7 - 12.000.000 Guild Points; Price- 1.400.000 gold; 450 Unity Signs. Level 8 - 17.000.000 Guild Points; Price- 2.000.000 gold; 600 Unity Signs. Level 9 - 25.000.000 Guild Points; Price - 2.900.000 gold; 800 Unity Signs. Level 10 - 35.000.000 Guild Points; Price - 4.000.000 gold; 1000 Unity Signs. Level 11 - 50.000.000 Guild Points; Price - 5.000.000 gold; 1250 Unity Signs. Level 12 - 70.000.000 Guild Points; Price - 6.000.000 gold; 1500 Unity Signs. ____________________________________________________________ 2) Passive Guild Skills: Passive Level 1 - Guild Physical Defense Description: Increases the physical defense of all guild members. Effect: 5% - 10% - 15% to physical protection Price per level - 7000 Guild Points; 4500 gold; 8 Unity Signs Price in total - 21000 Guild Points; 13500 gold; 24 Unity Signs ____________________________________________________________ Passive Level 2 - Guild Magic Defense Description: Increases the magic defense of all guild members. Effect: 5% - 10% - 15% Magic Defense Price - 14300 Guild Points; 12000 gold; 18 Unity Signs Price in total - 42900 Guild Points; 36000 gold; 54 Unity Signs ____________________________________________________________ Passive Level 3 - Guild Health Description: Increases the maximum health of all guild members. Effect: 3% - 6% - 9% to maximum health Price per level - 132.600 Guild Points; 26100 gold; 42 Unity Signs Price in total - 397.800 Guild Points; 78300 gold; 126 Unity Signs ____________________________________________________________ Level 4 Passive - Guild Energy Description: Increases the maximum energy of all guild members. Effect: 5% - 10% - 15% to maximum energy Price per level - 420.000 Guild Points; 49650 gold; 65 Unity Signs Price in total - 1.260.000 Guild Points; 148.950 gold; 195 Unity Signs ____________________________________________________________ Level 5 Passive - Guild Health Regeneration Description: Increases the health regeneration of all guild members. Effect: 10% - 20% - 30% health regen Price per level - 825.000 Guild Points; 85950 gold; 105 Unity Signs Price in total - 2.475.000 Guild Points; 257.850 gold; 315 Unity Signs ____________________________________________________________ Level 6 Passive - Guild Energy Regeneration Description: Increases the energy regeneration of all guild members. Effect: 10% - 20% - 30% to energy regeneration Price per level - 1.200.000 Guild Points; 138.450 gold; 160 Unity Signs Price in total - 3.600.000 Guild Points; 415.350 gold; 480 Unity Signs ____________________________________________________________ Level 7 Passive - Guild`s Power Description: Increases the physical and magical power of all guild members. Effect: 3% - 5% - 10% to physical and magical power Price per level - 1.800.000 Guild Points; 211.650 gold; 225 Unity Signs Price in total - 5.400.000 Guild Points; 634.950 gold; 675 Unity Signs ____________________________________________________________ Level 8 Passive - Guild`s Might Description: Increases critical strike chance and penetration power of all guild members. Effect: 2% - 4% - 6% Critical Strike and Penetration Price per level - 2.700.000 Guild Points; 309.600 gold; 305 Unity Signs Price in total - 8.100.000 Guild Points; 928.800 gold; 915 Unity Signs ____________________________________________________________ Level 9 Passive - Guild`s Valor Description: Increases the critical damage of all guild members. Effect: 10% - 15% - 20% Critical Damage Price - 2.678.500 Guild Points; 437.400 gold; 395 Unity Signs Price - 8.035.500 Guild Points; 1.312.200 gold; 1185 Unity Signs ____________________________________________________________ Level 10 Passive - Guild Superiority Description: Increases the attack speed and Cooldown speed of all guild members. Effect: 5% - 10% - 15% attack speed and skill cooldown Price per level - 3.785.300 Guild Points; 600.000 gold; 500 Unity Signs Price in total - 11.355.900 Guild Points; 1.800.000 gold; 1500 Unity Signs ____________________________________________________________ Level 11 Passive - Guild Accuracy Description: Increases the accuracy of all guild members. Effect: 3% - 5% - 7% Accuracy Price - 4.500.000 Guild Points; 750.000 gold; 600 Unity Signs Price - 13.500.000 Guild Points; 2.250.000 gold; 1800 Unity Signs ____________________________________________________________ Level 12 Passive - Guild Indestructibility Description: Increases the solidity and resistance of all guild members. Effect: 2% - 4% - 6% to solidity and resistance Price per level - 5.500.000 Guild Points; 1.000.000 gold; 700 Unity Signs Price in total - 16.500.000 Guild Points; 3.000.000 gold; 2100 Unity Signs ____________________________________________________________ 2) Active Guild Skills: Active Ability Level 1 - Guild Experience Description: Increases the amount of experience received by all members of the guild. Effect: 15% - 30% - 45% to experience gained Duration: 2 hours Cooldown Time: 2 hours Price per level - 10.000 Guild Points; 10.000 gold; 10 Unity Signs Price in total - 30.000 Guild Points; 30.000 gold; 30 Unity Signs Usage Cost in Guild Points: ____________________________________________________________ Active Ability Level 2 - Guild Fame Description: Increases the amount of arena points received by all guild members. Effect: 10% - 20% - 30% Arena Points gained Duration: 1 hour Cooldown Time: 1 hour Price per level - 20.000 Guild Points; 20.000 gold; 15 Unity Signs Price in total - 60.000 Guild Points; 60.000 gold; 45 Unity Signs Usage Cost in Guild Points: ____________________________________________________________ Active Ability Level 3 - Guild Invisibility Description: Makes all guild members in the location invisible to enemies. Duration: 10 - 20 - 30 seconds Cooldown Time: 30 minutes Price per level - 150.000 Guild Points; 35.000 gold; 20 Unity Signs Price in total - 450.000 Guild Points; 105.000 gold; 60 Unity Signs Usage Cost in Guild Points: ____________________________________________________________ Active Ability Level 4 - Guild Blessing Description: Makes all guild members located in the location invulnerable to enemies. Guild members cannot be attacked, but they also cannot attack. Duration: 5 - 12 - 25 seconds Cooldown Time: 30 minutes Price per level - 500.000 Guild Points; 70.000 gold; 35 Unity Signs Price in total - 1.500.000 Guild Points; 210.000 gold; 105 Unity Signs Usage Cost in Guild Points: ____________________________________________________________ Active Ability Level 5 - Guild Rejuvenation Description: Instantly restores some of the health and energy and increases the maximum health and energy of all guild members located at the location. Heal Effect: 40% - 70% - 100% Health Regenerated Buff Effect: 10% - 15% - 20% to Max Health and Energy Duration: 5 minutes Cooldown Time: 10 minutes Price per level - 400.000 Guild Points; 100.000 gold; 70 Unity Signs Price in total - 1.200.000 Guild Points; 300.000 gold; 210 Unity Signs Usage Cost in Guild Points: ____________________________________________________________ Active Ability Level 6 - Guild`s Patronage Description: Imposes a shield on all members of the guild located at the location. Shield Size: 1000 - 2000 - 3000 Damage Duration: 3 minutes Cooldown Time: 15 minutes Price per level - 750.000 Guild Points; 300.000 gold; 100 Unity Signs Price in total - 2.250.000 Guild Points; 900.000 gold; 300 Unity Signs Usage Cost in Guild Points: ____________________________________________________________ Active Ability Level 7 - Guild Totem Description: Summons a guild totem at a location. It increases the regeneration of health and energy of all guild members located at the location, and deals magic damage to all enemies within a radius of the totem. Regeneration Effect: 50% - 100% - 150% Health and Energy Regeneration Damage Area: 3 - 5 - 7 yard(s) Duration: 60 seconds Cooldown Time: 10 minutes Price per level - 750.000 Guild Points; 400.000 gold; 150 Unity Signs Price in total - 2.250.000 Guild Points; 1.200.000 gold; 450 Unity Signs Usage Cost in Guild Points: ____________________________________________________________ Active Ability Level 8 - Resurrection Description: Resurrects a certain number of guild members at the location. Effect: 10 - 20 - 30 characters Cooldown Time: 1 hour Price per level - 750.000 Guild Points; 400.000 gold; 200 Unity Signs Price in total - 2.250.000 Guild Points; 1.200.000 gold; 600 Unity Signs Usage Cost in Guild Points: ____________________________________________________________ Active Ability Level 9 - Guild Fury Description: Places a buff on all guild members that restores a certain amount of health from the maximum when killing an enemy. Healing Effect: 10% - 20% - 30% health over 6 seconds Duration: 30 minutes Cooldown Time: 1 hour Price per level - 1.000.000 Guild Points; 500.000 gold; 270 Unity Signs Price in total - 3.000.000 Guild Points; 1.500.000 gold; 810 Unity Signs Usage Cost in Guild Points: ____________________________________________________________ Active Ability Level 10 - Guild Unity Description: Teleports a number of guild members level 18 and above to the player who used the skill. Effect: 20 - 40 - 60 characters Cooldown Time: 90 - 60 - 30 minutes Price per level - 1.250.000 Guild Points; 800.000 gold; 335 Unity Signs Price in total - 3.750.000 Guild Points; 2.400.000 gold; 1005 Unity Signs Usage Cost in Guild Points: ____________________________________________________________ Level 11 Active Ability - Magic Globe of the Guild Description: Summons a magical sphere. The sphere increases the physical and magical defense of all guild members and swaps the value of physical and magical strength for all opponents in a certain radius. Buff effect: 15% - 30% - 45% to physical and magic protection Duration: 60 seconds Range: 3 - 4 - 5 yards Cooldown Time: 30 minutes Price per level - 1.250.000 Guild Points; 800.000 gold; 420 Unity Signs Price in total - 3.750.000 Guild Points; 2.400.000 gold; 1260 Unity Signs Usage Cost in Guild Points: ____________________________________________________________ Active Ability Level 12 - Guardian of the Guild Description: Summons a guild guard to the player who used the skill. The guard increases the physical and magical strength of all guild members located in the location with him, and inflicts massive magic damage to random enemies in the location. Buff effect: 10% - 15% - 20% to physical and magical power Duration: 5 minutes Cooldown time: 30 minutes Price per level - 1.500.000 Guild Points; 1.000.000 gold; 500 Unity Signs Price in total - 4.500.000 Guild Points; 3.000.000 gold; 1500 Unity Signs Usage Cost in Guild Points: ____________________________________________________________ 3) Might of the Guild Events: Every year around Feburary and August you will have a possibility to level your Guild & Skills for half the cost. The event last for 1 week only and you have the chance to use the discounts below: 50% discount on leveling up a Guild from 1 to 10 levels (less Guild Points and gold needed); 50% discount on learning all passive Guild skills for all levels (less Guild Points and gold needed); 50% discount on learning all active Guild skills for all levels (less Guild Points and gold needed); 50% discount on renaming a Guild; 50%-60% discount on Unity Signs;
  6. @[email protected] Skills with a constant energy consumption Active skills with constant energy consumption reclassified to active permanent skills. Now they will not expend energy, but instead will decrease the "Energy Regeneration" parameter of the character. Explain this more please. What if i was a bd, 100 mana regen and i had heavy mermen skill and PoB maxed 4/4. How would the changes affect the mana regen??? Becuse in my mind im thinking 100 mana reg - 20 mana reg from heavy mermen - 15 mana reg from PoB =100-35=65 Mana reg left after the reduction, 32,5 in combat. Tell me if im right or wrong xd
  7. On phone maybe, but on pc you have to double click on guild warehouse
  8. Hey, Checking in to see if it would be possible to make it so you dont have to doubleclick every time you try and access Guild Warehouse on PC(Not sure how it works on phone). But it gets really annoying when you have to do it every time to get access. Every time you click on warehouse, you get the meny in the picture below. But becuse Personal warehouse is first in line. You need to doubleclick on Guild Warehouse for it to open(PC users, dont know about phone). Both Warhouses should have access by a single click on them.
  9. Lazylion

    Stoopit leader

    I mean, i like the new permanent leadership rule. Wont have to worry of random transfers. If indeed the leader gets banned, the only way to recover it should be with the CREATOR of the guild asking for it and noone else. But again, permanent is cool. Since anyone of the heirs can say its their guild and they paid for it and want to recover it. Which gives the possibility for anyone to scam a guild from anyone if they are heirs inside that guild. Permanent should stay, sadly if you break the rules you get punished and your wrong doings punish others at the same time. DONT BREAK THE RULES!!!
  10. What did i do wrong when attacking as everyone else xd Pretty sure back when gvg was bugged and noone completed the actual gvg. I attacked every boss for 1h but didnt get when others did.
  11. Did not get achievement ``Special Ritual`` in Spring gvg after killing all 4 bosses and touching them, we made sure of that. So we even killed extra of both the upper bosses and still did not get it. Im 110% sure i hit all 4 bosses and did dmg becuse i hit every boss abt 10 hits. So please check it out. Becuse im not happy about it.
  12. Only reason that been happening is becuse we played the game for 10 years. Everyone played both sides.
  13. @[email protected]@Nolan Is the points for Alliance Tornament still the same for completing a quest 15 points, boss/rides 10 points and dungeon 30 points?? Would mean you actually have to do one of 3. 134 dgs, 267 quests or 400 rides/killing bosses per week.
  14. no but you never specified which buffs was removed, just mention em as similar. So thought it would be best to ask before it might happen when server live. Since those i mentioned are temporary also.
  15. @Peony this doesnt mean xp, gp, upot or pot/scroll buffs that we use right? since thats temporary effects also if u ask me
  16. boring copy of last years event, do better thanks BIG THUMBS DOWN
  17. @Holmes So 5x5 got same normal amount of imperials reward 476/daily? while 2x2, 3x3 random, seals got 50%+ imperials?
  18. Looks like me its been going for awhile on the amount of mobs already spawned. Most likely killed the bonfire.
  19. I read that day before i did this post, i just want to know if there is a limit in mailbox or if i can reach 1000 mails with attachment without a problem
  20. Hi, I wonder if there is a time limit or limit for how many mails you can have in your ingame Mailbox or if they can get deleted if not taken and put in your characters bag after some time. Me, aswell as others are collecting event chests from halloween and now also christmas events. So would be nice to know about these things so i won`t lose all the hard earned chests i collected (nearly at 130 mails now). Thanks in advance for responding and Merry Xmas Thx for moving the topic to right place, but i was looking for a answer from a admin/developer or support since im 3 day in to collect chests and have abt 300-400 chests in mails on different chars....
  21. PVE/PVP(hybrid build if u ask me): 5/5 ``Sap``, 5/5 ``Parry``, 3/5 ``Hamstring`` for basic skills, Expert skill 4/4 ``Rush`` for stun but mostly agro, 4/4 ``PoB`` (PoB outdmg ``Flashstrike`` any day) and 4/4 ``Hurricane`` for both 15% speed and cooldown stat. You can always change few skill points if you dont like the build, like put ``Parry`` from 5/5 to 3/5 for 2 points to ``Hamstring`` and make it 5/5(Longer stun/more dmg). If you are into solo pvp and dont like speed and cooldown build for it, you can change ``Hurricane`` to ``Mark of the blade`` which increases your penetration stat and lower the targets parry and dodge. People also like dodge/parry builds. 5/5 ``Parry``, 5/5 ``Sap``, 3/5 ``Hamstring``, 4/4 ``rush``, 4/4 ``PoB``, 4/4 ``Enlightment``(you get 17% accurancy and 15% dodge). Myself i never seen this build work much in pvp with all the rewards out there now. But it might be a good tank build for PVE(only way to know is to try. I always gone with the first build i mentioned and never had any problems tanking, dmging or taking agro if i had to.
  22. Previous years there been 2x drop rate on weps, gear, accessories, books and costumes + gp bonus for completeing dgs at same time/week, why change it now? Cave bosses sucks since you can solo em all the way up to lvl 32 and its almost same mechanics involved at every boss(i know becuse i done it). Raid boss saturday can be killed by 1 pt(watched it) The dg is easy as i already solo it in 1 stam on my bd without card/pots or minion. When it comes to guild events, gvg is meh. same guilds taking middle and then defends it or give it to their allys when they safe at rank 1. Tombs are cool tho, i like that idea and it needs many ppl to complete all 4 stages. World event you alrdy know, been alot of complains so wont speak abt it. If you ask me about which year was best halloween and christmas event ever, back at the start in 2013. Never enjoyed the event as much as then. Believe me it was the funniest events since release. Would do anything to get that back (anything!!)
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