-
Posts
354 -
Joined
-
Last visited
Everything posted by weasel
-
Pawned EU - Emerald -> Ultimate Rogue Guide
weasel replied to pawned's topic in Discussions and Suggestions
Oficially a dead class Legion side has become basically : hunters/phy chief/charmers. There also exist other classes but to a very lesser extent. Oh and reapers, the class that was born already dead. I wonder if the imphographics also counts those low level accounts made for spy, or those that was eventually abandoned. That thing is showing up more players than it really is -
Thats ain't an argument Magic Paladins can also 1 click full health themselves or allies. Templars can also going untangibles plus full health themselves or allies since mantra is not affected by magic damage. Same going to beastmasters, going untangibles going full health plus healing aoe. The only difference of those skills with chieftains heal and dk reserves It's that both are self use. So... We no need aoe heal because two of legion classes can full health with no problem, but we are forced to outdmg a constant group healing from many sources Seems legit
-
Druids = invigorating stream Priest = redemption Templar = harad teaching ( it also heals to random ppl) Beastmaster = proximity to nature (the giant broccoli) Paladin = intercession (3rd branch). power surge ( Almahad talents ) this is the good one, does not escalate with magic damage like all other skills above , instead works healing with health percentage, (can be used by any kind of pala, even physical ones and will still works). it means things like guild globe doesnt affect it at all. I dont know if i forget any other talent or skill.
-
Yeah ..and parry/block are guaranteed to work 😂.. why need max those stats then if 1% is enough. Wanna start being rude? Okay dude Same applies to seekers why need 55% damage reduction or shields if they're not tanks? Or beastmasters, why they need an aoe heal/buff if they're not supports? I recommend closing the beak
-
Right branch and middle branch has an escalate in health, They will get a lot of health points whether they want it or not. The left branch doesnt have that, in all case those left branch users have the right to complain about it. Easily gladiator could be a physical pala too and it wont matter at all, magic damage have nothing to do there 🙄.
-
Nope, even if right branch provides a good support , it was already nerfed. Not mention the healing is chance based of your block stat. Magic palas arent the problem, they are supposed to heal, while phy palas dont.. As i said, magic palas are supposed to Bringing out the "support" side. And tbh that heavenly light talent is kinda... Crappy.
-
All i can say is, on russian forums also exist this problem, so isnt a issue of a single server. I've saw also the typical clowns that claims they endured the chieftains for years , and then says " is our turn". All the more reason why devs modified the percentages xD , thats ain't an argument.. anyway... From my point of view, of being a tank/support, is causing more impact as support than as tank , remember his main role is tank than a support. Ofc it doesnt stop them of being more support than a tank, and they're doing good, Too good than it should be. Also exist templars and charmers, those classes that indeed should be 100% versatile than palas (which actually has a main role) ofc palas can try being a full support or a full dd, But that does not take away the tank role, two aggression skills will follow them forever.
-
I've checked it, Apparently the cd is 70 sec. And it heals every 2 sec, for 8 sec. Also the other skill of 50% reduction lasts 8 sec and the cooldown is 22sec. Tbh i wouldnt accept those long ass cooldowns , but i guess dk players are used to it I wanna know if this someway affects the healing talent
-
[2025.03.05] Contest: Best Costume 2025. Results
weasel replied to Shimarin's topic in Contest: Best Costume 2025
Wasn't it very obvious from the start? The proportions were very weird -
Chieftain heal is pointless now, the only thing that made it useful was the support of the old decent rugged hide, right now you receive a single strong blow, and you're out of the battle without letting the skill scales. Why you need an strong heal If you don't have salvation anyway?.. It could even be 1000% healing, it wouldn't matter at all. And about dk im pretty sure that "super" heal occurs once, while paladins is constant.. Out of context obviously sounds in your favor lmao
-
[2025.03.05] Contest: Best Costume 2025. Results
weasel replied to Shimarin's topic in Contest: Best Costume 2025
What is this xD -
bug? I hope this is a bug (delayed death)
weasel replied to necrotp1's topic in Discussions and Suggestions
Tbf it shouldn't , the talent has 0 sense as it is working now. It makes more sense if its removed until the duration of the transformation ends, i mean, It already has a limitation, which is the transformation itself, Why complicate it even more? -
bug? I hope this is a bug (delayed death)
weasel replied to necrotp1's topic in Discussions and Suggestions
I think its bugged. according to the description, the inminent death should be applied after the delayed death ends, but it apparently starts Immediately after receiving damage. And the defiance of death seems only restarts the inminent death and dont remove it completely while u are in demon form, maybe this one its what supposed to work, but definitely the delayed death skill need a revision. Defiance of death makes no sense how delayed death is working now @Shimarin @Holmes @Ramona -
Забавно, как класс, к которому нужно присоединиться в разгар войны, теряет свой единственный защитный навык до основания. На этом этапе просто принесите посохи вождям, имеет больше смысла, если план заставляет их играть осторожно, несмотря на то, что они класс ближнего боя.... В любом случае, безопасная игра предназначена для вспомогательных классов.
-
Agree only in the cooldown part, the skill damage is good as it is now 100% agree Disagree, as the dude said above, if you want to buff the skill, the debuff should lasts a bit more, so the damage taken shouldn't kill you that fast. 1000% agree I suggest applying the same concept as the first demon form talent. "For x seconds delayed death doesnt apply inminent death debuff". Or maybe: Defiance of death : removes the inminent death debuff when switched to demon form, and its not applied again after x seconds Maybe all debuffs including those that causes damage, idk
-
[2024.12.11] Warspear Online Update 12.7. Announcement. Part I
weasel replied to LeeLoo's topic in News & Announcements
As long we're forced to rely on dodge, ofc kick in the back needs to be buffed. That skill is outdated, and its the only skill that needs dodge to fulfill its function together with the talent "tirelessness". Also the new skill seems kinda good, i tested it and you do a lot of damage because the health threshold requirement is only 3% at 4/4, isnt what we were asking for, but its okay i guess... -
[2024.12.11] Warspear Online Update 12.7. Announcement. Part I
weasel replied to LeeLoo's topic in News & Announcements
Well at least rogues can have a little participation on mass fights. Request to rework kick in the back And the talent Tirelessness 🗣️ -
[2024.12.11] Warspear Online Update 12.7. Announcement. Part I
weasel replied to LeeLoo's topic in News & Announcements
There will be always someone saying rogues doesn't need dmg reduction or resistance because they arent tanks blah blah. While seekers have damage reduction + shield (note they arent tanks too). Im not saying rogues doesnt have a defensive skill.. Dodge has been a good concept for some years, but lets face it, rn is not so profitable, (not the reflexes, it is working good...perhaps..) i mean the stat itself, the chances of dodging an attack are higher on reflexes than the dodge stat, if devs plan is forcing us to stick to dodge as a defensive skill, this makes us 100% dependant of kick in the back, which by passing years, it had become less effective, now with tons of resistance, more gain in accuracy because bracelets, the skill being nerfed, etc. The idea is not making rogues able to dodge 100% always, just make it easier to dodge.. I mean, we're already sacrifying useful things like more health, vampirism, etc Is not fair to build up tons of dodge to actually have a decent survivality, while other classes just have a direct defensive skill, like a shield or damage reduction without so much bs. Personally i think kick in the back skill should be like it was before and should pass the resistance check, just that, no need adding something more. with that skill, building a full dodge rogue is making 100% sense -
[2024.12.11] Обновление Warspear Online 12.7. Анонс. Часть первая
weasel replied to LeeLoo's topic in Новости и анонсы
Лидер постепенно становится заклинателем, вместо него следует дать посохи, потому что класс ближнего боя превращается в мокрую лапшу