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NERF BEATSMASTER!!!


Dseta

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This is the most broken class of sentinels, it is so broken that nowadays everyone chooses it.

 

Proximity to Nature: Applies the Hunter's Mark buff to a character for 6 sec. The character cannot be attacked, and they are also deprived of the ability to move, apply skills, auto-attack, and use items. When in effect, the character and all the allies within a radius of 3 yards recover health in the amount of 45% of the character's magical power every 1 sec. and receive the "Forest protection" buff that increases the physical and magical protection of targets by 25% for 14 sec. Maximum number of targets is 9. The restriction does not apply to the character and the Moon Monster.

 

Why would a damage class have a zone healing ability???

The Warlock's Stone Body ability is ridiculously weak compared to this ability, considering that both have almost the same mechanics.

Proximity to Nature skill urgently needs a tune-up

 

Aura of the Forest: Applies the "Aura of the forest" attacking buff to the Moon Monster for 10 sec. The buff deals magic damage to all enemies in the amount of 100% of the character's magic power within a one-yard radius every 2 sec. When a monster receives instant damage from skills and auto-attacks, the effect damage increases by 5%, but by no more than 20%. If there is no Moon monster, it deals the "Aura of the forest" attacking buff to the character for 10 sec. The effect deals magical damage to all opponents in the amount of 100% of the character's magical power within a radius of one yard every 2 sec. Maximum number of player targets is 6, and maximum number of monster targets is 14.

 

Power of Nature: Increases the damage dealt by the "Aura of the Forest" skill by 15%. When used, the skill gets the maximum damage bonus.

 

Aura of the Forest is the most unfair and broken ability in the game. 

 

let's do the math

100% + 20% + 15% = 135% x 5 = 675%

 

explanation

the Aura of the Forest skill has a damage of 120% plus his talent 15% so it would be 5 hits of 135% for a total of 675% damage.

This skill is ridiculously strong compared to all the other consecutive damage skills of other classes.

 

For example

warlock hex skill has 80% damage on 4 hits for a total of 320% damage.

 

Chieftain's Swooping Army skill has 60% damage on 5 hits for a total of 300% damage.

 

Aura of the forest skill urgently needs an adjustment, it cannot continue with that damage so unfair for other classes of consecutive damage.

 

@Dr Strange @Nolan @LeeLoo

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Edited by Dseta
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8 минут назад, Dseta сказал:

Aura of the Forest is the most unfair and broken ability in the game. 

 

let's do the math

100% + 20% + 15% = 135% x 5 = 675%

Crazy Anime Laugh Gif

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29 minutes ago, Dseta said:

This is the most broken class of sentinels, it is so broken that nowadays everyone chooses it.

 

Proximity to Nature: Applies the Hunter's Mark buff to a character for 6 sec. The character cannot be attacked, and they are also deprived of the ability to move, apply skills, auto-attack, and use items. When in effect, the character and all the allies within a radius of 3 yards recover health in the amount of 45% of the character's magical power every 1 sec. and receive the "Forest protection" buff that increases the physical and magical protection of targets by 25% for 14 sec. Maximum number of targets is 9. The restriction does not apply to the character and the Moon Monster.

 

Why would a damage class have a zone healing ability???

The Warlock's Stone Body ability is ridiculously weak compared to this ability, considering that both have almost the same mechanics.

Proximity to Nature skill urgently needs a tune-up

 

Aura of the Forest: Applies the "Aura of the forest" attacking buff to the Moon Monster for 10 sec. The buff deals magic damage to all enemies in the amount of 100% of the character's magic power within a one-yard radius every 2 sec. When a monster receives instant damage from skills and auto-attacks, the effect damage increases by 5%, but by no more than 20%. If there is no Moon monster, it deals the "Aura of the forest" attacking buff to the character for 10 sec. The effect deals magical damage to all opponents in the amount of 100% of the character's magical power within a radius of one yard every 2 sec. Maximum number of player targets is 6, and maximum number of monster targets is 14.

 

Power of Nature: Increases the damage dealt by the "Aura of the Forest" skill by 15%. When used, the skill gets the maximum damage bonus.

 

Aura of the Forest is the most unfair and broken ability in the game. 

 

let's do the math

100% + 20% + 15% = 135% x 5 = 675%

 

explanation

the Aura of the Forest skill has a damage of 120% plus his talent 15% so it would be 5 hits of 135% for a total of 675% damage.

This skill is ridiculously strong compared to all the other consecutive damage skills of other classes.

 

For example

warlock hex skill has 80% damage on 4 hits for a total of 320% damage.

 

Chieftain's Swooping Army skill has 60% damage on 5 hits for a total of 300% damage.

 

Aura of the forest skill urgently needs an adjustment, it cannot continue with that damage so unfair for other classes of consecutive damage.

 

@Dr Strange @Nolan @LeeLoo

I agree that bm is maybe a bit too strong in it's current state, but that math is dumb lol. You take bms skill, which is a pure 3x3 damage skill, and compare it to either chiefs skill, which has a larger area, or to a warlocks hex, which is mainly a silence.

Edited by vavavi
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The tree skill of healing doesn't have an high percentage, but considering that beastmasters can reach a lot of magic damage, even more than healer classes, indeed its stronger. 

 

Its like if magic chieftains were allowed to heal others with his 140% skill at 5/5.

 

If that bm skill were a skill that heals in a single shot, they will be healing everyone in 270% of their magical damage  at 4/4.

Plus, a defensive buff of 25%, as if the amount of healing were not enough xd

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I don't think the healing power is the problem but rather the cooldown. An average BM with 80% CD gets the skill from 32s to about 17s 6 seconds of that 17 is the BM under the tree effect, this leaves an "effective cooldown" of only around 10 seconds! That's it why it feels like "it has no CD". For comparison, Warlock's Stone Body also has 35s CD and a duration of 10 seconds, but as far as I know, and correct me if I'm wrong, Stone Body only starts cooling down after the skill is off, and not as soon as it is casted, since it has a different activation mechanic (like invisibility skills).

Needless to say, Proximity is definitely too strong, specifically its cooldown.

Edited by Gladiator
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Beastmaster need heal skills nerf you cant kill bm coz it hide in tree easly and make full hp nonstop or cant kill moon while owner healing it.Also why it doing ranged attack while using 2hand mace not even staff it should be ranged attack only when use staff.Ty

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On 11/18/2023 at 6:36 AM, Gladiator said:

and correct me if I'm wrong, Stone Body only starts cooling down after the skill is off, and not as soon as it is casted,

Yup, A fully geared warlock with 80 cd would have 20s cd on stone. Double that of BM tree skill with half it's effectiveness in arena as well as mass battles. 

 

On 11/11/2023 at 11:22 PM, Dseta said:

let's do the math

100% + 20% + 15% = 135% x 5 = 675%

Hm, I never paid attention to this skill. BM seems to be super effective in mass battles. Too effective in fact, to the point that it'll tip the balance as soon as more BMs are made which is bound to happen, the class being so popular already.

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On 11/11/2023 at 10:22 PM, Dseta said:

Why would a damage class have a zone healing ability???

The Warlock's Stone Body ability is ridiculously weak compared to this ability, considering that both have almost the same mechanics.

Proximity to Nature skill urgently needs a tune-up

Because bm is a supporter class, the core function of this class is Group Support, check class description, while warlock is range damage dealer

 

On 11/11/2023 at 10:22 PM, Dseta said:

Aura of the Forest is the most unfair and broken ability in the game.

Why? This ability lasts for only 10 seconds, while cooldown is high, compare to Chieftain ability that has low cooldown and you can stack it up to 2 times

 

On 11/11/2023 at 10:22 PM, Dseta said:

For example

warlock hex skill has 80% damage on 4 hits for a total of 320% damage.

This ability has 3x3 size and Warlocks can be far away to deal damage, while Beastmaster has 1 radius ability and dying in aoe damage to realize this damage 

On 11/11/2023 at 10:22 PM, Dseta said:

Chieftain's Swooping Army skill has 60% damage on 5 hits for a total of 300% damage.

 

Aura of the forest skill urgently needs an adjustment, it cannot continue with that damage so unfair for other classes of consecutive damage.

You didn’t calculate damage from Bleeding of this Chieftain skill, but it high and can be stacked a lot of times, characters also stopped while taking this Bleeding damage

Ability has small cooldown and Chieftains can stack this ability twice, so you can multiply damage by 2 or 3 (with Bleeding)

I think this is the most broken skill in GvG

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On 11/23/2023 at 12:54 AM, Alex Yeskin said:
On 11/11/2023 at 4:22 PM, Dseta said:

For example

warlock hex skill has 80% damage on 4 hits for a total of 320% damage.

This ability has 3x3 size and Warlocks can be far away to deal damage, while Beastmaster has 1 radius ability and dying in aoe damage to realize this damage

Hex is a single target skill

 

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2 hours ago, Khrone said:

Hex is a single target skill

 

So I don’t know why author is comparing aoe skill with weak single target controlling skill


Better compare it with Chieftain eagle’s eye, that have 2 stacks and physical bleeding 

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