Peter_Munk 770 Posted August 5, 2014 Posted August 5, 2014 It's been a while since we were discussing our projects and now we want to talk to you about our new one: control points. First of all, we want to notice that at the moment it's just a concept, even though we are working on it pretty intensively and it has all chances to be released in Warspear. That's why all the questions about details (why, when, where, what bonus in percents exactly, etc.) you better keep for some other time. On the other hand, your opinion about this whole idea and your suggestions are hotly welcoming. What control points are? Control points – are special locations where players of opposite game alliances have to fight in massive PvP-battles. What makes the difference with current Arena? 1. Massive battles A huge number of players will be taking part in fights for control points (up to hundreds) and it will become a new step in PvP-battles in Warspear. There will be massive and enduring fights, mostly arranged by players (you were asking for it multiple times, by the way). We already had a similiar spontaneous experience of massive PvP on Halloween once To see how it looked - click on the link: https://www.youtube.com/watch?v=Ar19BWvtph0 2. Different fighting scenario Battles will have a different scenario which will require a lot of players, good coordination and correct distribution of different roles. Capturing the spot will be divided on a few steps and each one will demand a certain tactics. At first you will have to ruin a neutral object on the spot. After this, another one, which belongs to the alliance who ruined previous will appear. The second one needs to be protected from the opposite alliance for a certain amount of time. In case of successful defence, winning alliance gets full control over control point. 3. Participants We are planning that every player will be able to take part in fighting for control points. No matter of skills and equipment, they will find their role. 4. Special awards Alliance, who captured the control point, will get a bonus that will be active for all time of having control over control point (several hours, due to our plans). In case if an alliance will capture several points, effect will be summed up. Hence, all players of alliance which will be more effective in capturing and defending control points will get an immense (but temporary) advantage. Apart from that, we will possibly perform another bounty also (access to special quests, mini-bosses respawn, etc). But we have to discuss it separately. The numbers of attempts of taking the control points and also the time of keeping them will be limited. Most likely it will be possible to do several times per day (we are still thinking about mechanics). The control points will be located in a places with easy access and equally close to respawn points for both alliances. So far, this is the main information about control points and we would like to discuss this project with all players. Looking forward for your opinion in comments. AIGRIND team
REAPER 111 Posted August 5, 2014 Posted August 5, 2014 "Capture the flag" wow was time... (also if you guys gonna make it real, a) you have to remove the revive on place option, or it wont have any fun. make certain skills (like shamans shield, druid link, and/or other skills that will be added in feature to work without party in that place. since it wont be sucsesfull to target party members in 100player chaos) )
cigma 1 Posted August 5, 2014 Posted August 5, 2014 And the overpopulated faction wins. Its obviously the . . . . . .
haskii 0 Posted August 5, 2014 Posted August 5, 2014 hmmm. seems pretty interesting. just a sugestion, why wouldnt u make it a guild vs. guild. like, wth the control points main issue, every team i mean diff guilds will be grouped together with the same faction.. atleast another tourney having guilds to have chance to participate. tired of sithlords always winning over and over again. i dunno if you can get my idea though :/
Developer snorlax 659 Posted August 5, 2014 Developer Posted August 5, 2014 hmmm. seems pretty interesting. just a sugestion, why wouldnt u make it a guild vs. guild. like, wth the control points main issue, every team i mean diff guilds will be grouped together with the same faction.. atleast another tourney having guilds to have chance to participate. tired of sithlords always winning over and over again. i dunno if you can get my idea though :/ This feature is for all players, even non-guild ones. Absolutely we'll make something for guilds (like guild fights, but little bit later) And the overpopulated faction wins. Its obviously the . . . . . . Not that easy! Come on! "Capture the flag" wow was time... (also if you guys gonna make it real, a) you have to remove the revive on place option, or it wont have any fun. make certain skills (like shamans shield, druid link, and/or other skills that will be added in feature to work without party in that place. since it wont be sucsesfull to target party members in 100player chaos) ) We are accepting suggestions!
REAPER 111 Posted August 5, 2014 Posted August 5, 2014 Paladin's banner will be usefull here and think about nectomancer. connecting 100s of elf together. hit 1 kill all xD
haskii 0 Posted August 5, 2014 Posted August 5, 2014 guilds vs. guild real fight. omg . i more thing. hmm. honestly. ittl be harder as you can imagine. frst with the unbalanced skills? palas banner? wat if 100 pala group together? or 100 rangers? cant imagine the damage. 1 more thing. necros/priest will be so useless in here. i think more useless for necro. imagine?? 50+ people running? i mean. wtf? who will i heal. cant even click heal properly sometimes with 5 pt member. troll xD .e hmmm. thinking of the brighter side, i guess ill start making pala now so ill be ready soon xD
Thiefmastr 9 Posted August 5, 2014 Posted August 5, 2014 This sounds really really good to me maybe add a main massive checkpoint witch gives more and greater bonuses so more players will battle that main checkpoint.. And maybe also make something for low lvls on first island that'd be very great
Rachel18 0 Posted August 5, 2014 Posted August 5, 2014 paladins vs warlocks u be the judge Paladins will win !
Subwavion 0 Posted August 5, 2014 Posted August 5, 2014 Lag + 200 players in map more lag + most chars now got aoe skills with big damage i dont see how this new feature will work... Maybe limit the players number and ban some OP skills And ffs dont tell me revive option will be available if it will then this update will be an attempt to make rich players spend money for revive xD
xicantwinxx 12 Posted August 5, 2014 Posted August 5, 2014 peter good you could make a site which has a boss and everyone is trying to kill him, meanwhile a guild or even more than a vain attempt which defends this right boss. the guild that takes over the life of the boss will be in front. the guild which let's say is the current defending champion tries this boss until the time came to end, so the boss of course would have to have much hp and argue that this guild will have to have a point to revive perto.a guild that came to get more life and boss kills more menbros guild that defending the boss earn prizes my suggestion is that this should happen on Sunday why many oucupado station during the week else it would be a very epic war for everybody vain attempts to kill this logical boss that you're not going to like most is the idea sorry for bad english.
REAPER 111 Posted August 5, 2014 Posted August 5, 2014 guilds vs. guild real fight. omg . i more thing. hmm. honestly. ittl be harder as you can imagine. frst with the unbalanced skills? palas banner? wat if 100 pala group together? or 100 rangers? cant imagine the damage. 1 more thing. necros/priest will be so useless in here. i think more useless for necro. imagine?? 50+ people running? i mean. wtf? who will i heal. cant even click heal properly sometimes with 5 pt member. troll xD .e hmmm. thinking of the brighter side, i guess ill start making pala now so ill be ready soon xD let me update u... Dk = Death call & Steel hurricane Warlock = Dark Circle & Pool of Darkness Necromancer = Fatefull Connection & Poisonus shield & Infection Shaman = Earthquake & Fire Totem Bladedancer = Rush & Sonic Boom Druid = Forest Song & Tornado Ranger = Hail of Arrows Paladin = Feather of Justice & Illumination & Harads Banner Priest = Harads Tears Mage = Time Wrap & Shattered Stones & Illusory Chains & Blazing Ground Rogue no aoe = none invite Barbarian no aoe = none invite In a massive pvp area, i find necromancer a pretty good option.
Peter_Munk 770 Posted August 5, 2014 Author Posted August 5, 2014 you guys have any idea about when it will happen? over a suggestion about you guys could make some guild where a guild is defending his territory while all other attacks that have and the guild that got more kills whoever defends and know it perhaps a boss in the guild that takes more lives takes prize could well make time where they could not come to the guild that defends continues with the award or something like that .. the war could sort happens on Sunday morning or afternoon and so happen not only a war between one or two guild but all would like and would be a clear win epic war that is very similar to what you guys want to do with a few different things I have a lot of suggestions about it xD google translator Any commas maybe?
Darigazz666 0 Posted August 5, 2014 Posted August 5, 2014 Wow, friggin awesome idea!!!! DOOOOOO ITTTTTT!!!!!!
Hourai 139 Posted August 5, 2014 Posted August 5, 2014 Barbarian no aoe = none invite AoE damage reduction AoE taunt
REAPER 111 Posted August 5, 2014 Posted August 5, 2014 AoE damage reduction AoE taunt i was only concidering stuns n dmg skills. But if u wanna, then lets add Light Aura from paladins and Valor Aura from priests
Hourai 139 Posted August 5, 2014 Posted August 5, 2014 Was the picture not enough to let the joke pass through? Over the point of topic now, I can only say don't make the crossing entrance less than 3 yards, else you're having incoming "lock circle nerf" topics, y"get it?
Peter_Munk 770 Posted August 5, 2014 Author Posted August 5, 2014 what do u think about it peter ? Ill try to decipher it
Peter_Munk 770 Posted August 5, 2014 Author Posted August 5, 2014 Was the picture not enough to let the joke pass through? Over the point of topic now, I can only say don't make the crossing entrance less than 3 yards, else you're having incoming "lock circle nerf" topics, y"get it? It wont help, there can be several warlocks. We are thinking about it
REAPER 111 Posted August 5, 2014 Posted August 5, 2014 Was the picture not enough to let the joke pass through? Over the point of topic now, I can only say don't make the crossing entrance less than 3 yards, else you're having incoming "lock circle nerf" topics, y"get it? Havent opened the pic. Im from phone...Συγνώμη And if they use the area shown in video (or create similars) there will be no broblem..
XXxwarlockxXX 0 Posted August 5, 2014 Posted August 5, 2014 awesome but it will be more great if this betwwen in server i talk abt Server war
Peter_Munk 770 Posted August 5, 2014 Author Posted August 5, 2014 awesome but it will be more great if this betwwen in server i talk abt Server war No plans about making server wars so far
REAPER 111 Posted August 5, 2014 Posted August 5, 2014 awesome but it will be more great if this betwwen in server i talk abt Server war Arenaxradio thats a bad idea.... I dont wanna see russians nuking us... Dont forget they have kuzmitch n snorlax playing there xD (will be fun seeing hassn spam revives tho..)
Hourai 139 Posted August 5, 2014 Posted August 5, 2014 It wont help, there can be several warlocks. We are thinking about it Several or not, make it something that won't be dominated by aoe stuns, you can do it Havent opened the pic. Im from phone...Συγνώμη And if they use the area shown in video (or create similars) there will be no broblem.. Its cool Yeah, I'd say Horror Circus area of two years ago was cool, hope we see similarities in the incoming Halloween too
devilrokas 0 Posted August 5, 2014 Posted August 5, 2014 Plz for low levels too something lvl 4-6 needs tavern or something like that from snow bund and Halloween
xicantwinxx 12 Posted August 5, 2014 Posted August 5, 2014 No plans about making server wars so far see now and ty for reply
REAPER 111 Posted August 5, 2014 Posted August 5, 2014 Plz for low levels too something lvl 4-6 needs tavern or something like that from snow bund and Halloween Yes i agree.. And without giving xp for those quests. Low lvls need to cancel them after...
weebywab 0 Posted August 5, 2014 Posted August 5, 2014 There is another good idea, what about challange systems like 1v1 battles where anyone can challange anyone to see who is better
Recommended Posts