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Baryon

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  1. Like
    Baryon got a reaction from Kamisama in Suggestion on Reworking on older maps   
    Good evening!
    I hope everyone is having a great time although the world is still under chaos because of CoVid.
    I have some suggestions to rework on some older maps of warspear as they have been abandoned completely.
    Warspear has grown larger but the older maps are almost as same as when they got launched. For this reason, most of the maps are fully empty nowadays.
     
    Irselnort:
    Once upon a time, this map was lovely and full of players. But now there's rarely any player in this map except weekly war days and special events.
    There's not much thing to improve here except the Avneger boss in Hall of Avenger. This boss has so much potential but still drops lvl 18 wpns with very low chance.
    This boss can be revamped and can be made a raid boss like in map 4.
    Labrynith:
    This place is now only a lvl up place for low lvl players now. But this place is hard for new players(new= complete new players without much friends) and it is hard to find a good party (or players) to help them. Again, it is very easy for high lvls. But as this place serves mainly to gain experience for low lvl players (<20 lvl players, this place is a exp mine). My suggestion is to reduce difficulty a little bit so these new players can earn their exp here.
    P.S: Bosses are okay. Maybe reducing the number of mobs in this place is good.
    Boss drops:
    Their used to be war always over lab bosses in the past. But now these bosses are not worth farming or making war. The drops in here has no value now. Maybe change the drops a bit to make these boss look good.(Well, accepting this idea depends 100% on the devs).
    Kronus boss and Dungeon:
    This boss is a raid boss but killing it is very easy and it doesn't drop anything interesting. So, maybe increase its difficulty and give it a Non class book drop like avondil raid bosses. And drops from Kr dg was so good in the past. Maybe add easy-myth difficulty with high lvl drops here just like it was done in cc dg.
     
    Norlant swamps:
    This map was fun once. Maybe some players should provide ideas on how to make this place better.
     
    Avondil:
    At preset, avondil t3 - t5 sector is doing very good.
    But t1 and t2 sector is empty. But players need to gain reputation here to advance to t3-t5 zone.
    Quests are boring here. Again, dungeon Rotten Garden and Termitory gives good reputation. Players gets reputation from miniboss ponti and satrap also.
    Well, problem is as these two zones are empty. Most of the players find it hard to find a good partner for doing these dungeons or killing the bosses.
    My suggestion is to reduce boss hp. T3-T5 bosses has 80k-200k hp max. So, its funny to see t1 and t2 sector mini bosses to have hp 250k+.
    Secondly, reduce difficulty of Rotting Garden and Termitory till hard level. Hero and Myth difficulty seems fine.
     
    This is it for today. Friends please add more ideas for these older maps. Thanks in advance.
     
  2. Haha
    Baryon reacted to Jcbref in Suggestion on Reworking on older maps   
    Imagine those zones before when dgs didnt give any reputation
  3. Thanks
    Baryon got a reaction from Khrone in Fantastic drop and Where to find it.ll Drop list   
    I feel like devs should reorganize Irselnort, Lab, Avondil t1 and t2 drops to make these places more interesting. Nowdays almost no people visits these areas as they do not drop any valuable items anymore.
  4. Speechless
    Baryon reacted to oninone98 in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Shaman gets better stats gods-help skill from priest, necro dark power stronger than aura and you are telling me priest gets buff from COMPLETELY USELESS MYSTIC MARK THAT NOBODY CARES 
  5. Haha
  6. Like
    Baryon got a reaction from coldeher in [2020.09.23] Game servers restart. Welcome update 9.0!   
    *Resources ready for lvling new class*
  7. Like
    Baryon reacted to PureSix in New Legion Class - Chieftain   
    Hello everyone
    I decided to make life a little easier for a person interested in the new class, below I'll give you skills statistics and even share my opinion what I think about it. 
    The Chieftain is a class that can use two mace, a spear, a two-handed mace. It can wear leather or cloth armor. It is a class not really known yet, little can be said after just a few hours of testing, so treat my opinions with a wink of salt, and remember that these are the data from the test server and the parameters CAN BECOME CHANGE. 
     
    BASIC SKILLS : 
     
    Main damage skill.
     Blow of the Spirits (active)
    Magical attack dealing increased damage to the enemy. (120%/130%/140%/150%)
     
    Eagle Eye (AoE damage) 
     Eagle Eye (active)
    Applies a positive attacking effect "Eagle Eye" to the character for some time (4sec/4sec/6sec/6sec/8sec). The effect deals periodic magical damage(30%/40%/40%/50%/60%)(every 2sec) to all enemies within one yard. Additionally applies the “Bleeding” negative effect for some time(12sec) upon a critical hit with the skill.  The opponent takes periodic physical damage(10%/15%/20%/25%/30%) and multiple effects can be applied to the same opponent. (max number of targeds 4/4/5/5/6)
     
    Heal
     Bear's Stamina (active)
    Instantly regains the character’s health depending on the magical power (70%/80%/90%/100%/110%) of the character and additionally a percentage of missing health (9%/11%/13%/15%/18%). 
     
    Moblity/damage skill
     Wolf's Alacrity (active)
    Applies a positive effect “Wolf’s Alacrity” on the character for some time (4sec/5,5sec/7sec/8,5sec/10sec).The effect increases movement speed of the character(10%/20%/30%/40%/50%). The next successful autoattack the effect deals physical damage (120%/140%/160%/180%/200%) to the enemy and reduces their movement speed(-20%/-30%/-40%/-50%/-60%) for some time (1sec/2sec/2sec/3sec/3sec). The effect then vanishes from the character.
     
    Root
     Thrashing (active)
    Roots in place all enemies in the specified area and reduces attack speed and physical and magical power(-10%/-20%/-30%/-40%/-50% same amount attack speed and power) of enemies for some time (4sec/4sec/5sec/5sec/6sec). (max number of targets 3/4/5/5/6)
     
    EXPERT SKILLS:
     
     Clans' Help (passive)
    Every time upon using the skills of certain clans, the character receives a buff ( each buff for 60sec on all lvls), and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time (5sec/6sec/7sec/8sec). Clans of the Wolf and Rat — the effect increases the Dodge parameter of the character (8%/12%/16%/20%). Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character (10%/12%/14%/16%). Clans of the Bear and Boar — the effect increases the physical and magical defense of the character (20%/30%/40%/50%).
     
     
     Curse of the Plague (active)
    Sends a monster to the specified area. The monster deals periodic magical damage (30%/40%/50%/60% every 2 sec) to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance (10%/20%/30%/40%) for some time (4sec/6sec/8sec/10sec). The effect reduces the Accuracy parameter and the opponent’s cooldown speed (-10%/-15%/-20%/-25%).
     
     Swooping Army (active)
    Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies (15%/20%/25%/30% every 1sec) in it and reduces the “Dodge” parameter for all enemies (-5%/-7%/-9%/-12%). (Max number of targets 3/4/5/6)
     
     
     Rugged Hide (active)
    Applies a “Rugged Hide” positive effect to the character for some time (6sec/8sec/10sec/12sec). The effect reduces any incoming damage (-12%/-22%/-32%/-42%) based on the missing health of the character (+0,4%/+0,6%/+0,8%/+1% for every 2,5% missing health)
     
     
     Cat Reflexes (active)
    Increases the “Accuracy” (6%/7%/8%/9%) and “Critical Hit” (10%/12%/14%/16%)  parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack (+7%/+8%/+9%/+10% for 4sec/5sec/6sec/7sec). Skill with a constant energy drain.
     
    As I wrote earlier, these parameters may change, although I wouldn't anticipate any major changes, rather small percentages as usual.
    The character itself seems to be interesting, but at the same time quite complex, mainly by passive skill. The class itself is very universal and there can be a lot of variants of its construction, the skills are mostly based on magic damage. I would personally use on her leather helmet and boots, cloth belt, armor and gloves, also magic dmg accesories to max heal/dmg from skills.
    The only skill that seems completely missed is the monster.It would be more useful if the monsters he is dealing damage with go in his direction, the currently released summon deals 1/2 times the damage, the attacked mob rushes towards us at once. 
    Based on the first tests, my skill set would look like this:
    5/5 speed skill, 5/5 heal/ 3/5 trashing 4/4 cat reflex, 4/4 passive skill, 4/4 deffence skill, or 5/5 speed skill, 5/5 aoe, 3/5 heal 4/4 swoaping army, 4/4 cat reflex, 4/4 passive skill.
     
    I invite you to a cultural discussion, your thoughts on the ideas for this class, what is the first impression of it. Thank you and have a nice day
     
     
  8. Haha
    Baryon reacted to AmceRe in [2020.09.23] Game servers restart. Welcome update 9.0!   
    Congratulations on choosing one side over the other once again...
    I honestly wonder if you even read both factions skills before giving out new ones... Elfs by far have more aoe control than mc does, paladins fetter, druids area root, mages meteor strike, druids sleep, bds rush among 2k auto hit and counter strike which kills half of mc hitting the class... While mcs have lock circle with a fail rate of 90% due to their infinity resist skills, panic from necro who barely somebody uses oh yea hunters aoe fear which blocks resists parry dodges more than anything else... Earthquake isnt worth mentioning.. this game been one sided for ages tho not surprised about this update 😀 might as well just take the legion faction out of the game
  9. Haha
    Baryon reacted to rafa9876 in [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview   
    why are you guys so good with completely unexpected news 
  10. Like
    Baryon reacted to Olympian in [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview   
    Haha it's funny when people say a class is useless when no class is ever useless. It's so funny watching people exaggerate and already saying a class is useless when you haven't even tested it out yet 😂. 
  11. Like
    Baryon reacted to Avamanyar in [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview   
    Although I still want Irselnort to get a huge revamp.
  12. Haha
    Baryon reacted to Fkelfs in Fix Shamans!   
    No hard feelings I thought you was someone alse 
  13. Like
    Baryon got a reaction from TheCaster in Battle for territories: the schedule and detailed guide   
    exactly xd
    thats why they cant, remember the scene of Hercules movie by rock, where arrows rain down on that guy of his team. 😝. but difference is seeker cant dodge.
    Maybe adding a 5sec respawn delay of dead chars of defending town may bring balance to both sides.
  14. Haha
    Baryon reacted to Higgings in Battle for territories: the schedule and detailed guide   
    Trying to hit the flag as the entire mcside be like. 
  15. Haha
  16. Confused
    Baryon got a reaction from Zensoku in Amping +10 2 arena axe lvl 29 ?!!??!??   
    Nice, How many set it took total
     
  17. Haha
  18. Thanks
    Baryon got a reaction from Whitex in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    + What about removing/ fixing castle items issues in arena? its the most disturbing mechanics in game rn and its harassing both mc and elf side.
  19. Like
    Baryon got a reaction from oninone98 in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    + What about removing/ fixing castle items issues in arena? its the most disturbing mechanics in game rn and its harassing both mc and elf side.
  20. Confused
    Baryon got a reaction from Bruce Wayne in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    Maybe Think about reducing Rogues bonus damage from invisibility before adding 2nd stun skill? With just 1 stun skill Rogues can kill almost all class in 1 combo nowdays.
  21. Haha
    Baryon got a reaction from Ahmed Didar in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    Maybe Think about reducing Rogues bonus damage from invisibility before adding 2nd stun skill? With just 1 stun skill Rogues can kill almost all class in 1 combo nowdays.
  22. Thanks
    Baryon reacted to Sintem in Mind of Warspear [Knowledge Base]   
    The calculator will be updated in a few days. Wait.
  23. Like
    Baryon got a reaction from Speedom in Seeker skill ideas   
    I intend to use points of basic skills 😛
  24. Like
    Baryon reacted to SymbX in Mind of Warspear [Knowledge Base]   
    Level 29 arena items are now available. 😊
  25. Like
    Baryon got a reaction from RayCideN in [2019.08.01] Update 8.0: The Ship Graveyard. Release   
    Meh, I forgot to write "First" before starting to read
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