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rafa9876

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  1. It is not visible in stats because the talent reduces accuracy of incoming attacks, it never mentions affecting any enemy. Imagine it like this, kick in the back disorients an enemy, making them less likely to hit you. Tirelessness makes you move quicker (this talent essentially just increases your dodge, but without putting a buff on you which makes it better)
  2. rafa9876

    AoE MC

    I liked your list! Also I was curious about this so I checked how many talents added AoE ability to skills that previously had no AoE ability. Note that this ignores talents that boost the power of existing AoE skills. Sentinel AoE to enemies : +5 (pala has talent that removes 1 aoe to enemies but I obviously won't count it) Sentinel AoE to allies : +3 Legion AoE to enemies : +4 Legion AoE to allies: +5 I can't actually draw any real conclusions from this though Guess the Legion does close the gap in AoE skills by 1 or 2, but Sentinels still have more. You would have to give each and every AoE skill a power level to judge this properly
  3. It is likely the drop chance increases with level, however there is no way to tell by how much. If the lowest level chest costs 250, and highest level costs 650 then the chance of the book in the higher level chest would have to be 2.6x higher for it to be worth it. And when talking about single digit or lower probabilities I personally prefer to take the approach of quantity if the difference in probability isn't large enough, aka I rather take 300 chests at 1% chance than 100 chests at 3%. All a matter of preference.
  4. You had it right for the first half, it would increase the 30 by 72%, so 30 x 0.72 = 21,6 21.6 + 30 = 51,6% Would be the only realistic and balanced explanation.
  5. This is huge and really impressive, I wonder if this is the end of talent updates or if even more will be added. I'm also assuming it will completely replace new experts. The only other thing that I think should happen is cheaper costs for the first talent update that we got, to make it easier to catch up...the talent trees are starting to get quite overwhelming (although I like it).
  6. It does indeed mean character. In the spanish community they call characters "personajes", but shorten it to "pj". Obviously google translate is unable to understand this, so when they translate their text it remains as "pj".
  7. I think in the spanish community pj means player characters. They use their usual term for it but obviously google translate is unable to even see it as a word. For a similar reason in the russian community google translate gives us "persians" when we translate their term for "character". Back to topic, dk could use a few fixes (there are a few bugs) and a buff here or there. Against an equal opponent their stun and silence is barely enough to make it a fair fight (if we ignore a few matchups...)
  8. Actually that was the tradeoff, mage skill used to stack but it did not do damage after you moved away. After it was changed not to stack it now continues dealing damage after you move. Personally as a mage I'm actually cool with it, just makes the ability much less useful in big fights. I was fully aware of other abilities still stacking, and it's completely fine as long as it's not abused. But just as a warning, mage ground was changed to not stack because it was abused, especially on the brazilian server. So regardless of how many people you bring to defend it, if you abuse it it will be changed. Only because something has "always worked this way" or "it's normal for X class to have this" has never stopped devs from changing it once they deem it necessary.
  9. It literally says "skill with delayed area damage, as well as traps", which does not include Shattered Stone. Now you are just trolling. But good thing you bring it up, poisons and bleeds shouldn't be able to damage destructible objects.
  10. Most damage over time effects are harder to apply and already have a 30 stack limit. So why not this one. Since most effects have swapped to being restricted to a party, easily placeable damage over time effects like mage ground, druid root dmg, warlock pool, chief swooping army and maybe others could have a maximum simultaneous damage ability (to players) of 5. Meaning a player can only take damage from this skill a maximum of 5 times per second. Alternatively, as another similar fix, if a player takes more than 5 instances of damage within less than 1 second from the same type of skill, then the player gains damage resistance against that skill for a few seconds. If you want to reply to this do not mention my numbers as those are purely an example, mention the effects.
  11. Considering how much the classes can change every rebalance I do think he has a point. You could put special restrictions on it like only being able to transfer books among characters on the same account, or only being able to unbind lower rarity books (no sea or other new books), or only 1 book every anniversary event, or even all of these combined.
  12. It got a reward not very different from #2. Probably just means they really like it but unfortunately cannot, or do not want to, add it to the game.
  13. Wasn't it only reduced for gates in the first stage of castle capture? The second part where it's a 1v1 remained the same.
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