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About rafa9876

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  1. rafa9876

    Nosense skills

    Dang a party of mages can do what a single seeker can do while afk, amazing
  2. It’s pitch black. He opens his eyes and looks up to the person who brought him back from near death. His injuries still throbbing while they were being closed, but the pain of his previous failure hit harder. He hears the noise of fighting and what seemed like hundreds of creatures, millions of legs, crawling everywhere and doing all sorts of sounds that appear to come from every corner...and they are all utterly disturbed by something. Slowly coming to his senses, he stands up to see chaos unfolding around him. The faint light of a torch a small distance away is too poor to see without considerable strain to the eyes, but it’s more than enough to anger all the creatures that inhabit these caves. Their almost nonexistent eyesight being far too sensitive to light. He remembered what they were doing, they were exploring the deepest parts of the grotto in the deepest parts of the sea, in caves where huge air pockets remain. The amount of monsters that inhabit these caves is almost endless, swarming every intruder who dares to disturb them. The torch with the fire is required as it's enchanted by mermen to be the only light capable to pierce through the darkness, even if just barely. However, the combination of the darkness, the lack of clean oxygen and the ominous aura of this place caused many to walk erratically rather than as a unit, often going too fast or falling behind into the darkness despite having a beacon to follow. Originally they planned to light multiple torches, but that merely increased the amount of monsters that awoke from their slumber and decreased the number of troops able to defend themselves properly, as the torch couldn’t be moved very fast. The mermen are fully aware of the dangers, which is why they rely on outsiders to perform raids on these caves, who are rewarded accordingly. This reduces the number of Spawns of Grotto, making the surrounding waters slightly safer...temporarily. Nevertheless, their only goal right now should be to save the torch, as they would all be completely defenseless once the flame died out. First, they had to fight through the monsters that were too close to the fire, for which they would require their casters. Luckily the leader of the expedition within the main group was already pointing them in the right direction, also telling the archers to focus on stragglers and bigger creatures, so they would fall sooner. Multiple spells were cast, their light being lost immediately to the looming darkness. Still, they were powerful enough to take out most of the monsters on the way to the torch, but it angered the rest even more. Unfortunately these barely accurate spells also hit some of their scattered friends who got separated, the light of this magic momentarily lighting up their anguished faces. Already being trapped, they had little hope of survival left. Seeing their killed brethren, the monsters switched their focus to the casters, forcing the frontline to stop what they were doing to defend them. With the healers barely able to keep up, almost no one had time to think about the torch. That’s probably the reason why it was lost in the first place. But he knew they had to advance, retreating wasn’t an option, the corpses of lost troops attracted scavenger spiders that made it even harder than going forward. With that in mind, he found the opportunity to reach the torch and instructed a few nearby to support him. He hacked through anything that came too near, pushed everything away, but still got injured on every step. Fortunately one of the healers decided to join their recovery efforts. With screams coming from the back, he knew he had to be fast. Reaching the torch and raising it so he could keep the fire burning, he turns around so they could finally advance...but the human voices were fading. The few who followed him already slain, and other than the sounds of creatures only a few muffled screams could be heard further ahead. Quickly getting surrounded, he attempts to get free and call for help...but a poisoned mushroom delays his reaction, dooming him for good. Someone ahead was screaming something about a torch during the massacre. But it’s pointless, the torch is dying, and so is its carrier. It’s pitch black. --- End --- I thought about the idea of making this for a specific faction with certain classes and characters, but I also saw a certain charm in making this story to be just about a doomed party with no faces to remember. Maybe the "main character" was unnecessary. Player : Emeny Server : EU-Emerald
  3. rafa9876

    Nosense skills

    Ennoblement makes sense to me as it gives the mage time to do his thing when he's close to the enemy, otherwise he gets stunned instantly and enemies have time to move away. As for magic ban, I have no idea. Probably would have made more sense on charmer or warlock. Either way you shouldn't focus on their primary role to decide all their skills, all classes need a few other things that they can perform well, the problem is balancing those things.
  4. rafa9876


    Should never have been a thing in my opinion. It's probably too late now, as most content has been made harder due to vampirism... Possible fix would have to include a slight nerf to most pve content, which is too tedious to do.
  5. I've seen this happen before, the only solution is to logout so you can restart the dungeon...
  6. I think the only one that could be introduced without too much trouble is a nadir faction for the chainless league, which would offer 4 classes that can pick a side after clearing their map 1. The Nadir area could be slightly expanded and the story would involve them choosing a side by doing trade quests and increasing their reputation with either the sentinels or the legion. Their classes would basically be mercenaries, but there could also be an internal conflict in the chainless league where the players have to pick a side. Your idea could also work of course, but I'd prefer if the new faction felt more like a mercenary faction to justify them picking sides.
  7. rafa9876

    Charmer's Bird

    Looks to me like the common species Chaosidiae, also called Purplidia Chaotica due to their purple color. They are abundant in the northern region of the Chaos lands, however their numbers have started to dwindle due to how many of them get killed when being summoned by Charmers. Tragic, truly tragic.
  8. rafa9876

    Weapons Question

    I actually thought about a new stat, one that increases skill damage by X% and effectiveness of skills by half of that. Maybe it would help casters a bit. You could also separate those stats into two of course but I think casters need both of these, particularly the damaging ones. However it's hard to find new space for stats on gear. So maybe just add an enchantment on your off hand slot that increases your damage, stun duration or healing. And you could amp it of course. But it's difficult to give anything to casters without making mages too good again
  9. It doesn't seem like a skill designed for pvp... Looks like they just made it to increase damage against bosses. Most I'd actually do to buff them is giving them 30% of all the user stats. But I don't think they deserve that much of a buff at all, as if rangers needed more damage.
  10. You sound like a warlock player. I'd rather buff warlocks...and you should hope for that too if you play them. Also you should be looking at nerfing lifesteal...I feel like that's your main problem here
  11. They are broken in certain aspects of the game that's true. However they feel much weaker when doing important endgame content. I wouldn't nerf anything but I play mage so I'm really biased...but I could see the reasoning behind a nerf for dragon eye, barrier and/or stuns. The AoE damage could be capped at a certain amount for big groups sure, as long as the same is done for all other similar skills. (same for paladin's banner, which would be buffed by this change) As for the skills that you mentioned, as a mage I couldn't care less about their damage output to be honest...
  12. bruh both of those abilities are already almost useless anyway if for some reason you still want to nerf mages you seriously shouldnt be looking at their damage output
  13. I thought about a help chat that questers can use whenever they need help for something. It would be like a button in the quest info screen and the help chat would work like info chat, showing the name of the quester and his level, the quest and its location. Might sound like too much work, but world chat is too full of people talking...to the point that I actually turned it off despite the fact that I like to help sometimes. Also needing to use two teleport scrolls to help someone because otherwise i spend over 10 minutes just walking...and if they need help with a dungeon that's also a stamina point gone... If you need some help on EU I could help you....although this doesn't solve the main problem.
  14. rafa9876

    Mecha plays Warspear

    Looks like much of the new content will require a guild but I'm sure you'll easily find one. Also sadly you just missed the spring event, but the anniversary is near so there's that
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