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About AmceRe

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  1. Rangers got 2 stuns which last around 8secs in total besides for their rapid hits which trigger the stun enchant real quick, whenever i fight a mage im pretty much stunned for atleast 6secs~. I think you might play in the wrong server, cz in my opinion its easy to counter that book. Noone can rush inside a 5v5 and just survive cz of the book unless runnin inside braindead zombies without common sense. The book is strong but isnt any near unbalancing wars.
  2. In what way does the book benefit bds the most? Bds run around with resist skills stacked x3 and rush with resist added to it, you die before stunning a bd unless you get healed by distor book during the rush stun. This book is a counter against bds, just like a counter vs rangers druids templars and palas, mages aswell with all their mass stuns. While mcs barely have hmmm one rogue stun, barb some stuns which smart barbs dont rely on, smart barbs go for dps and durability build. Dks only got their stun build. And then theres charmer whose dmg isnt the highest but stuns and pets make them
  3. In order to have 50% vamp you gotta sacrifice resil even with buffs which aint any effective, makes you die fast even without getting stunned. You mentioning palas aura minging with distortion book heals just shows another point of elf's having more advantage's everywhere. As i said before as an elf of course it bothers you seeing high heals from 2000dmg auto hits
  4. Ok but who says its impossible for barbs, dks to kill distortion book players? From what ive seen barbs and dks have a good chance against distortion book users even without having it themselves, game depends about the perfect build and not about a single book, octopus book excluded. Lock as it is atm is pretty much useless in 1v1s either way specially against bds.
  5. It honestly sounds like you know nothing about the game... even the book wont help you damage the flag while youre permanently stunned. This post is a bladedancer being worried about fightin distortion book casters with life force pot who already use it either way for their heals, while he doesn't really rely on the pot. It becomes quite useless to him he can keep running around with infinity resists and 6sec rush stuns hitting ppl insanely high hmmm what else? Oh right having a 10.000 damage absorbing pala shield on him or a druid with all his heals/stuns and the moment he notices a caster ge
  6. Too bad the flag isnt a player and counts as object which makes both the skills u mentioned unlimited target limits so it apparently does take damage from their skills. While dks curse dmg got taken away
  7. What's so hard on allowing us to put effects on the flag itself? Rogues poison, hunters poison, dks curse, barbs bleed, chieftains bleed whys every mc skill becoming disabled while mages can jump in and spam aoes blindly and palas too with their banner and illumination, just cause they barely have strong effect skills doesnt mean u can take ours. @Nolan
  8. They been reported many times already but nothing changed 😕
  9. Been a month since it's out and you clearly see how good ideas get ruined by careless admins which dont put effort in the arena system. The moment you enter arena and you need to check clearly whos in ur team before analyzing the enemies already shows that arena isnt fun as before anymore.. https://youtu.be/hJF2pX0iawYhttps://youtu.be/DruxnZx6_VI
  10. It's not only earthquake which has to be modified, as active shaman player fighting elfs we lack support skills elfs have. As skills like druids shield barrier absorb dmg and heal them 2000, their just recent added shield skill healing them 4000-6000, paladins shield which cycles endlessly and absorbing 10.000 dmg among with classes like bladedancer hitting same dmg as trucks and rangers with double hits and high speed rate we only have heal totem which forces us to stand at a specific area and base heal to survive, since ancestor hand only absorbs 500 dmg(compared to paladins shield its a jok
  11. Congratulations on choosing one side over the other once again... I honestly wonder if you even read both factions skills before giving out new ones... Elfs by far have more aoe control than mc does, paladins fetter, druids area root, mages meteor strike, druids sleep, bds rush among 2k auto hit and counter strike which kills half of mc hitting the class... While mcs have lock circle with a fail rate of 90% due to their infinity resist skills, panic from necro who barely somebody uses oh yea hunters aoe fear which blocks resists parry dodges more than anything else... Earthquake isnt wort
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