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Gladiator

Legendary Mentor
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  1. Cool Story
    Gladiator got a reaction from lallouss in [2021.12.29] The world needs to know its Heroes: rewarding community members 2021   
    Get on my level noob 
  2. Haha
    Gladiator got a reaction from Avamanyar in [2021.12.29] The world needs to know its Heroes: rewarding community members 2021   
    Get on my level noob 
  3. Like
    Gladiator got a reaction from lallouss in [2021.12.29] The world needs to know its Heroes: rewarding community members 2021   
    Happy new year everyone!
  4. Like
    Gladiator got a reaction from Salazam in [2021.12.29] The world needs to know its Heroes: rewarding community members 2021   
    Happy new year everyone!
  5. Like
    Gladiator got a reaction from Nolan in [2021.12.29] The world needs to know its Heroes: rewarding community members 2021   
    Happy new year everyone!
  6. Like
    Gladiator got a reaction from Holmes in [2021.12.29] The world needs to know its Heroes: rewarding community members 2021   
    Happy new year everyone!
  7. Thanks
    Gladiator reacted to Holmes in [2021.12.29] The world needs to know its Heroes: rewarding community members 2021   
    Dear friends!
     
    Here we are on the threshold of a new year, 2022! With the incredible beauty outside the window and the anticipation of wonderful holidays, we want to take stock of this year within the gaming community.
     
    Disputes, discussions and guidance did not subside in the vastness of the forum throughout the year. For some, this is a place where you can just chat and discuss the essentials, and for some an opportunity to share gaming experience, help newcomers and contribute to the development of the project. We tremendously value each of you, because one way or another we are part of one big family.
     
    My dear @LeeLoo @Nolan @Andy and I would like to express our special gratitude to those who have spared no effort and time to bring their personal contribution to the development of the community.

    Legendary Mentor: 
     
    We would like to thank the entire staff of Mentors for their services - both in the present and in the past. You have always remained wise and just mentors and did not disregard even the most sensitive issues.
     
    @lallouss
    @Ogull
    @Gladiator
    @Ladygi
    @Blueborn
    @Legionn
     
    Lord of Knowledge: 
     
    The list of real sages of the forum this year was joined by one gallant defenders - @Arthas. We congratulate you and wish you good luck! Bravo!
     
    The world of Arinar is filled with secrets and mysteries, which are sometimes really difficult to reveal. Thanks to their bright minds, which are able to come to the rescue at any hour and explain the inexplicable, the truth was found in thousands of questions and thousands of doubts were eliminated! Real gurus and just generous guys.
     
    @lore
    @Zurp
    @BennyBT
    @TheCabbage
    @Hourai
    @Mecha
     
    Master of Arts: 
     
    In addition to complex mathematical formulas and fierce disputes, in our world there is always a place for creativity of unimaginable beauty. Throughout the year, admiration for their wonderful drawings was observed in all corners of our vast universe. Thank you for the gifted emotion! 

    @Vera_Z
     
    Moderator:

    We express our gratitude to all the moderators. Throughout the year, they helped maintain order on the forum, and set a good example for new users. Thank you for your service! 
     
    @Higgings
    @Arthas
    @ThiagoWanted
    @Jcbreff
    @Splendor
     
    Guardian of Spear:
     
    We are delighted to announce the establishment of a new title that will be the epitome of devotion to Arinar! The title of the Guardian of the Spear was earned by the most active members of the forum, thanks to which the atmosphere on the forum remains friendly and sincere. Thank you for the wonderful vibes!
     
    @quenster
    @Rhaast
    @Zedeght
    @Raislin
     
    Awarding:
     
    Legendary Mentor 
    50 Caches of the Ice Kingdom; 10 Legendary Chests of the White Wanderer; ability to use animated images for the profile avatar; unique forum badge.

    Lord of Knowledge
    50 Caches of the Ice Kingdom; 10 Legendary Chests of the White Wanderer; ability to use animated images for the profile avatar; unique forum badge.
     
    Moderator
    50 Caches of the Ice Kingdom; 10 Legendary Chests of the White Wanderer; bility to use animated images for the profile avatar; unique forum badge.
     
    Guardian of Spear
    50 Caches of the Ice Kingdom.  
    Master of Arts
    50 Caches of the Ice Kingdom.  
    Users with more than 500 reactions
    unique forum badge.
     
    AIGRIND LLC
    DECREE
    #3, 29.12.2021
    About the yearly rewards to the community
     
    We would also like to inform you that the Warspear Online technical support staff are off for the holidays, and therefore it will no longer be possible to leave a request on our website until 10th of January 2022 (all requests sent before December 29, 2021 will be considered as usual). Until then, we hope that other players will help you to the maximum on our forum, on social networks or in the game chat.
     
    Thank you for your dedication and love for the project.
     
    Always yours
    AIGRIND Team
  8. Speechless
    Gladiator got a reaction from Speedom in [2021.12.22] Game servers restart. Welcome to the Snow Boundary!   
    Not gonna lie, I was expecting more from this update in the balancing aspect as a Paladin. That's not to say that the classes overall might or might not be balanced better, that will be determined over time. I'm just bummed out that the same 3-4 skills that were predominantly used and leveled up  before this update will still be the meta for palas, other skills remain to be underwhelming in comparison.
    Oh well, I guess it's gonna have to be next year's balance update. 
  9. Like
    Gladiator got a reaction from lore in New accessories for hybrids   
    For sure craft needs an overhaul, it's very outdated, and the gear there can easily get surpassed by seasonal gear/weapons or arena accessories, oh and especially mermen gear.
    Now I do think the current craft gear and materials can stay the same (for mid tier, relatively low cost gear), but I definitely wouldn't mind a way to craft gear with desired stats, even if it was locked behind a separate progression system, where crafters can choose a path and slowly unlock secondary stat slots and certain stats that they can put into their gear.
    It's a shame that crafting is very underdeveloped imo, it has a big potential.
  10. Like
    Gladiator got a reaction from Makyro in Thoughts on new balance changes?   
    So my thoughts:
     
     Fetters of Justice
    Whatever, I think it's fine. That being said I feel like that nerf is was thought for PvP so I would have preferred if the damage reduction only applied in PvE and not PvP, since the silence effect is mostly useless in PvE, 10-20% damage reduction for a couple of seconds however can come in handy in PvE, especially against ranged units.
     
     
     Light Aura
    I already expressed my thoughts here: 
     
     
    To summarize: Around 400% increase in mana cost for the same strength, totally unnecessary nerf, it was already bad enough. Never use it unless you have infinite mana.
     
     
     Heavenly Light
     Illumination
     Harad's Call
     Repellent Strike
     Sun Seal
    I'm ok with all these changes, it seems though that we will see more physical damage 1h mace builds. Especially that Sun Seal is now more reliable for strike combo heal, and Strike stuns longer. I think 1h physical maces might become dominant in arena.
     
    I do wish Sun Seal was a bit better of a skill on its own, we use just to increase banner damage or as combo with shield strike. Never for its actual effect. What's the point of leveling it up?
     
     
     Harad's Banner
    Very interesting change, I see it as a buff for sure, the only time where it would be considered a nerf is if you catch only 1-2 people in the banner. When hitting 3+ targets it is actually a big buff. 
    Considering we can use shield on ourselves now, it makes total sense that 1v1 damage would be nerfed, even if Illumination and Call damage is reduced, it makes sense with the increase in magic in hammers + banner aoe damage increase, otherwise Paladin's AoE damage will get kinda crazy. so I'll take that.
     
     
     Sacred Shield
     Paladin's Prayer
    In my opinion, they are still the best skills for Paladin, unfortunately, this change will not change that. Shield is still not as OP as it used to be that's for sure. But with the lack of other defensive options, Paladins will still continue to run 4/4 shields.
     
    What I like about prayer change though, is that it's not as effective as a heal skill anymore, it will be used more as it was intended to be - to initially increase the max hp. This also balances the support abilities of physical damage builds, which imo is a good direction.
     
     
     Inner Forces
     Light Defense
    This was their opportunity to provide some variety to Paladin builds, but they failed. Those 2 skills still suck.
    I was excited for the balance changes, just to change my skill build and try something new. They gave us this big expectation for this update that it will change a lot. For palas nothing will change...
    1-handed palas will still level up shield, prayer and strike
    2-handed palas will still level up shield, prayer and banner
    Thanks for the new skill icon though, huge change! :)
     
    This topic is thought for discussing the upcoming changes in a less clouded topic, what are your thoughts on it? What do you think the future of Paladin holds?
     
  11. Like
    Gladiator got a reaction from Fynn in Thoughts on new balance changes?   
    So my thoughts:
     
     Fetters of Justice
    Whatever, I think it's fine. That being said I feel like that nerf is was thought for PvP so I would have preferred if the damage reduction only applied in PvE and not PvP, since the silence effect is mostly useless in PvE, 10-20% damage reduction for a couple of seconds however can come in handy in PvE, especially against ranged units.
     
     
     Light Aura
    I already expressed my thoughts here: 
     
     
    To summarize: Around 400% increase in mana cost for the same strength, totally unnecessary nerf, it was already bad enough. Never use it unless you have infinite mana.
     
     
     Heavenly Light
     Illumination
     Harad's Call
     Repellent Strike
     Sun Seal
    I'm ok with all these changes, it seems though that we will see more physical damage 1h mace builds. Especially that Sun Seal is now more reliable for strike combo heal, and Strike stuns longer. I think 1h physical maces might become dominant in arena.
     
    I do wish Sun Seal was a bit better of a skill on its own, we use just to increase banner damage or as combo with shield strike. Never for its actual effect. What's the point of leveling it up?
     
     
     Harad's Banner
    Very interesting change, I see it as a buff for sure, the only time where it would be considered a nerf is if you catch only 1-2 people in the banner. When hitting 3+ targets it is actually a big buff. 
    Considering we can use shield on ourselves now, it makes total sense that 1v1 damage would be nerfed, even if Illumination and Call damage is reduced, it makes sense with the increase in magic in hammers + banner aoe damage increase, otherwise Paladin's AoE damage will get kinda crazy. so I'll take that.
     
     
     Sacred Shield
     Paladin's Prayer
    In my opinion, they are still the best skills for Paladin, unfortunately, this change will not change that. Shield is still not as OP as it used to be that's for sure. But with the lack of other defensive options, Paladins will still continue to run 4/4 shields.
     
    What I like about prayer change though, is that it's not as effective as a heal skill anymore, it will be used more as it was intended to be - to initially increase the max hp. This also balances the support abilities of physical damage builds, which imo is a good direction.
     
     
     Inner Forces
     Light Defense
    This was their opportunity to provide some variety to Paladin builds, but they failed. Those 2 skills still suck.
    I was excited for the balance changes, just to change my skill build and try something new. They gave us this big expectation for this update that it will change a lot. For palas nothing will change...
    1-handed palas will still level up shield, prayer and strike
    2-handed palas will still level up shield, prayer and banner
    Thanks for the new skill icon though, huge change! :)
     
    This topic is thought for discussing the upcoming changes in a less clouded topic, what are your thoughts on it? What do you think the future of Paladin holds?
     
  12. Like
    Gladiator got a reaction from Khrone in Thoughts on new balance changes?   
    So my thoughts:
     
     Fetters of Justice
    Whatever, I think it's fine. That being said I feel like that nerf is was thought for PvP so I would have preferred if the damage reduction only applied in PvE and not PvP, since the silence effect is mostly useless in PvE, 10-20% damage reduction for a couple of seconds however can come in handy in PvE, especially against ranged units.
     
     
     Light Aura
    I already expressed my thoughts here: 
     
     
    To summarize: Around 400% increase in mana cost for the same strength, totally unnecessary nerf, it was already bad enough. Never use it unless you have infinite mana.
     
     
     Heavenly Light
     Illumination
     Harad's Call
     Repellent Strike
     Sun Seal
    I'm ok with all these changes, it seems though that we will see more physical damage 1h mace builds. Especially that Sun Seal is now more reliable for strike combo heal, and Strike stuns longer. I think 1h physical maces might become dominant in arena.
     
    I do wish Sun Seal was a bit better of a skill on its own, we use just to increase banner damage or as combo with shield strike. Never for its actual effect. What's the point of leveling it up?
     
     
     Harad's Banner
    Very interesting change, I see it as a buff for sure, the only time where it would be considered a nerf is if you catch only 1-2 people in the banner. When hitting 3+ targets it is actually a big buff. 
    Considering we can use shield on ourselves now, it makes total sense that 1v1 damage would be nerfed, even if Illumination and Call damage is reduced, it makes sense with the increase in magic in hammers + banner aoe damage increase, otherwise Paladin's AoE damage will get kinda crazy. so I'll take that.
     
     
     Sacred Shield
     Paladin's Prayer
    In my opinion, they are still the best skills for Paladin, unfortunately, this change will not change that. Shield is still not as OP as it used to be that's for sure. But with the lack of other defensive options, Paladins will still continue to run 4/4 shields.
     
    What I like about prayer change though, is that it's not as effective as a heal skill anymore, it will be used more as it was intended to be - to initially increase the max hp. This also balances the support abilities of physical damage builds, which imo is a good direction.
     
     
     Inner Forces
     Light Defense
    This was their opportunity to provide some variety to Paladin builds, but they failed. Those 2 skills still suck.
    I was excited for the balance changes, just to change my skill build and try something new. They gave us this big expectation for this update that it will change a lot. For palas nothing will change...
    1-handed palas will still level up shield, prayer and strike
    2-handed palas will still level up shield, prayer and banner
    Thanks for the new skill icon though, huge change! :)
     
    This topic is thought for discussing the upcoming changes in a less clouded topic, what are your thoughts on it? What do you think the future of Paladin holds?
     
  13. Like
    Gladiator got a reaction from Khrone in New accessories for hybrids   
    For sure craft needs an overhaul, it's very outdated, and the gear there can easily get surpassed by seasonal gear/weapons or arena accessories, oh and especially mermen gear.
    Now I do think the current craft gear and materials can stay the same (for mid tier, relatively low cost gear), but I definitely wouldn't mind a way to craft gear with desired stats, even if it was locked behind a separate progression system, where crafters can choose a path and slowly unlock secondary stat slots and certain stats that they can put into their gear.
    It's a shame that crafting is very underdeveloped imo, it has a big potential.
  14. Like
    Gladiator got a reaction from Ogull in Thoughts on new balance changes?   
    So my thoughts:
     
     Fetters of Justice
    Whatever, I think it's fine. That being said I feel like that nerf is was thought for PvP so I would have preferred if the damage reduction only applied in PvE and not PvP, since the silence effect is mostly useless in PvE, 10-20% damage reduction for a couple of seconds however can come in handy in PvE, especially against ranged units.
     
     
     Light Aura
    I already expressed my thoughts here: 
     
     
    To summarize: Around 400% increase in mana cost for the same strength, totally unnecessary nerf, it was already bad enough. Never use it unless you have infinite mana.
     
     
     Heavenly Light
     Illumination
     Harad's Call
     Repellent Strike
     Sun Seal
    I'm ok with all these changes, it seems though that we will see more physical damage 1h mace builds. Especially that Sun Seal is now more reliable for strike combo heal, and Strike stuns longer. I think 1h physical maces might become dominant in arena.
     
    I do wish Sun Seal was a bit better of a skill on its own, we use just to increase banner damage or as combo with shield strike. Never for its actual effect. What's the point of leveling it up?
     
     
     Harad's Banner
    Very interesting change, I see it as a buff for sure, the only time where it would be considered a nerf is if you catch only 1-2 people in the banner. When hitting 3+ targets it is actually a big buff. 
    Considering we can use shield on ourselves now, it makes total sense that 1v1 damage would be nerfed, even if Illumination and Call damage is reduced, it makes sense with the increase in magic in hammers + banner aoe damage increase, otherwise Paladin's AoE damage will get kinda crazy. so I'll take that.
     
     
     Sacred Shield
     Paladin's Prayer
    In my opinion, they are still the best skills for Paladin, unfortunately, this change will not change that. Shield is still not as OP as it used to be that's for sure. But with the lack of other defensive options, Paladins will still continue to run 4/4 shields.
     
    What I like about prayer change though, is that it's not as effective as a heal skill anymore, it will be used more as it was intended to be - to initially increase the max hp. This also balances the support abilities of physical damage builds, which imo is a good direction.
     
     
     Inner Forces
     Light Defense
    This was their opportunity to provide some variety to Paladin builds, but they failed. Those 2 skills still suck.
    I was excited for the balance changes, just to change my skill build and try something new. They gave us this big expectation for this update that it will change a lot. For palas nothing will change...
    1-handed palas will still level up shield, prayer and strike
    2-handed palas will still level up shield, prayer and banner
    Thanks for the new skill icon though, huge change! :)
     
    This topic is thought for discussing the upcoming changes in a less clouded topic, what are your thoughts on it? What do you think the future of Paladin holds?
     
  15. Like
    Gladiator got a reaction from Sigma in Thoughts on new balance changes?   
    So my thoughts:
     
     Fetters of Justice
    Whatever, I think it's fine. That being said I feel like that nerf is was thought for PvP so I would have preferred if the damage reduction only applied in PvE and not PvP, since the silence effect is mostly useless in PvE, 10-20% damage reduction for a couple of seconds however can come in handy in PvE, especially against ranged units.
     
     
     Light Aura
    I already expressed my thoughts here: 
     
     
    To summarize: Around 400% increase in mana cost for the same strength, totally unnecessary nerf, it was already bad enough. Never use it unless you have infinite mana.
     
     
     Heavenly Light
     Illumination
     Harad's Call
     Repellent Strike
     Sun Seal
    I'm ok with all these changes, it seems though that we will see more physical damage 1h mace builds. Especially that Sun Seal is now more reliable for strike combo heal, and Strike stuns longer. I think 1h physical maces might become dominant in arena.
     
    I do wish Sun Seal was a bit better of a skill on its own, we use just to increase banner damage or as combo with shield strike. Never for its actual effect. What's the point of leveling it up?
     
     
     Harad's Banner
    Very interesting change, I see it as a buff for sure, the only time where it would be considered a nerf is if you catch only 1-2 people in the banner. When hitting 3+ targets it is actually a big buff. 
    Considering we can use shield on ourselves now, it makes total sense that 1v1 damage would be nerfed, even if Illumination and Call damage is reduced, it makes sense with the increase in magic in hammers + banner aoe damage increase, otherwise Paladin's AoE damage will get kinda crazy. so I'll take that.
     
     
     Sacred Shield
     Paladin's Prayer
    In my opinion, they are still the best skills for Paladin, unfortunately, this change will not change that. Shield is still not as OP as it used to be that's for sure. But with the lack of other defensive options, Paladins will still continue to run 4/4 shields.
     
    What I like about prayer change though, is that it's not as effective as a heal skill anymore, it will be used more as it was intended to be - to initially increase the max hp. This also balances the support abilities of physical damage builds, which imo is a good direction.
     
     
     Inner Forces
     Light Defense
    This was their opportunity to provide some variety to Paladin builds, but they failed. Those 2 skills still suck.
    I was excited for the balance changes, just to change my skill build and try something new. They gave us this big expectation for this update that it will change a lot. For palas nothing will change...
    1-handed palas will still level up shield, prayer and strike
    2-handed palas will still level up shield, prayer and banner
    Thanks for the new skill icon though, huge change! :)
     
    This topic is thought for discussing the upcoming changes in a less clouded topic, what are your thoughts on it? What do you think the future of Paladin holds?
     
  16. Like
    Gladiator got a reaction from Higgings in New accessories for hybrids   
    For sure craft needs an overhaul, it's very outdated, and the gear there can easily get surpassed by seasonal gear/weapons or arena accessories, oh and especially mermen gear.
    Now I do think the current craft gear and materials can stay the same (for mid tier, relatively low cost gear), but I definitely wouldn't mind a way to craft gear with desired stats, even if it was locked behind a separate progression system, where crafters can choose a path and slowly unlock secondary stat slots and certain stats that they can put into their gear.
    It's a shame that crafting is very underdeveloped imo, it has a big potential.
  17. Like
    Gladiator got a reaction from Speedom in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Even if that relic reduces it by 50%, that's still almost double the amount of current mana cost.
     
    And yeah still, that relic will take the place of another pretty important relic, which is the 30% curse removal relic. Even if that relic made it so that it would be the same amount of current mana cost, we would still lose on curse removal. I would still consider it nerfed. Unnecessarily! 
  18. Thanks
    Gladiator got a reaction from Kyrai in New accessories for hybrids   
    For sure craft needs an overhaul, it's very outdated, and the gear there can easily get surpassed by seasonal gear/weapons or arena accessories, oh and especially mermen gear.
    Now I do think the current craft gear and materials can stay the same (for mid tier, relatively low cost gear), but I definitely wouldn't mind a way to craft gear with desired stats, even if it was locked behind a separate progression system, where crafters can choose a path and slowly unlock secondary stat slots and certain stats that they can put into their gear.
    It's a shame that crafting is very underdeveloped imo, it has a big potential.
  19. Thanks
    Gladiator got a reaction from Speedom in New accessories for hybrids   
    For sure craft needs an overhaul, it's very outdated, and the gear there can easily get surpassed by seasonal gear/weapons or arena accessories, oh and especially mermen gear.
    Now I do think the current craft gear and materials can stay the same (for mid tier, relatively low cost gear), but I definitely wouldn't mind a way to craft gear with desired stats, even if it was locked behind a separate progression system, where crafters can choose a path and slowly unlock secondary stat slots and certain stats that they can put into their gear.
    It's a shame that crafting is very underdeveloped imo, it has a big potential.
  20. Thanks
    Gladiator got a reaction from Marcelo-TU in New accessories for hybrids   
    For sure craft needs an overhaul, it's very outdated, and the gear there can easily get surpassed by seasonal gear/weapons or arena accessories, oh and especially mermen gear.
    Now I do think the current craft gear and materials can stay the same (for mid tier, relatively low cost gear), but I definitely wouldn't mind a way to craft gear with desired stats, even if it was locked behind a separate progression system, where crafters can choose a path and slowly unlock secondary stat slots and certain stats that they can put into their gear.
    It's a shame that crafting is very underdeveloped imo, it has a big potential.
  21. Like
    Gladiator got a reaction from Drakoslayd in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Overall not bad, interesting changes here and there. Will see how it plays out in test.
     
    On Paladin:
    That extra magic on 2h weapons is nice and all, but with how much damage reduction the skills are getting and the buff on shield strike and sun seal, it seems like you guys are pushing paladins away from using magic and into 1 handed physical damage, which is fine I guess. I just hate to see Paladins dealing very low damage in PvE when that was their selling point as tanks/healers/damagers. But I think it's fair.
     
    But what I don't get honestly, why even touch the already underwhelming aura if not with anything positive? I'm not gonna waste my precious mana regen points to get a little heal buff on a prospectively physical damage build. It's not even a big deal I just don't get why, I'll stop using the skill altogether and save the mana.
     
    Inner Forces and Light Defense are still very weak. Why not follow the same logic with some of the changes here and make them have a strong effect for a short time instead of a very very weak effect for a long time that doesn't get to end up with any value besides in very long fights, that don't really happen.
     
    And you know what, I'm just gonna say it.. The shield nerf.... Ehm... It's... I hate to be the one to say it.. But it's not gonna change much... TBH. I would have been OK with even a 50% HP shield, 25-30 sec CD, but with decent buff for inner forces and light defense. Don't get me wrong I'm not saying that because I care about the game balance but PLEASE I really don't wanna continue playing 4/4 shield with literally no other options, because it will still happen, the meta is not gonna change, people will just switch to physical damage builds with the same skill set.
     
    To be fair, it's a pretty good balance patch especially compared with previous attempts. But what the hell were you thinking making Forest Song 100% chance?! It has to be the wildest change I've seen in a very long time..... 
  22. Haha
    Gladiator reacted to Psyborg in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Yes that's right.

    I wonder what will be our resultant mana regen when we go naked. Would it go to negative?
    Isn't anyone going to talk about this?

    27 units?!
  23. Thanks
    Gladiator got a reaction from Christianps in New Skill (Concept)   
    Well yeah, at some point we didn't have skills with constant energy consumption, it would be a new thing.
  24. Thanks
    Gladiator got a reaction from Christianps in Change in the sacred shield   
    Nerf shield and buff other skills, that's the way to do it. Having 1 skill that define a class is dumb. Sun Seal, Inner Forces, Light Defense are all skills that are supposed to be defensive for Paladin and his teammates yet they all suck. If they're gonna nerf it, they have to buff these skills. Then we can have other options, if Sacred Shield is still usable after the nerf, we could see multiple Paladin builds unlike now.
  25. Like
    Gladiator got a reaction from yinglun in Extra tab for skill building change   
    It's a very ambitious suggestion, but I agree. It would be very helpful if devs were to add that. It will definitely cut the use of books so devs have to be generous with us here.
    If it makes it more likely, I would suggest 24hr cooldown to change between the saved setups. Otherwise you have to use a book if it's urgent.
     
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