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Battle for territories. General discussion.

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 I liked irselnort event cause even we got chance to win there, this 400vs100 starts to taste bs :/ I wish you got plans for irselnort event

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On Friday, July 7, in honour of the new Arena season a special battle will take place on Irselnort fields. Get ready for good rewards and other surprises. This time everyone will count, even brave warriors looking after the ports. Show your enemy the power of your Alliance, there will be a great battle!

 

Here are the rewards:
3 taken territories:
- increasing of resilience, physical and magical strength by 10%
- increasing of arena points gain by 10%

 

2 taken territories:
- increasing of max HP and energy by 10%
- increasing of arena points gain by 10%

 

1 taken territory (or 2:2):
- increasing of HP and MP regeneration by 30%

- increasing of arena points gain by 10%

 

Incentive prize (0:0; 0:1; 0:2; 0:3)
- increasing of physical and magical defense by 10%

 

These bonuses will be summarized if you get all the rewards, except the incentive one.
Rewards will be active for 3 days (72 hours)!

 

Don't miss it!

Schedule is still the same - http://goo.gl/CH2Wui

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On Friday, July 21, another great battle for territories will take place. Prepare for a special battle: third capture points will be in Ports and standards will have different amount of health points. :lol_crazy1:

 

Here are the rewards:
3 taken territories:
- increasing of resilience, physical and magical strength by 10%
- increasing of arena points gain by 10%

 

2 taken territories:
- increasing of max HP and energy by 10%
- increasing of arena points gain by 10%

 

1 taken territory (or 2:2):
- increasing of HP and MP regeneration by 30%

- increasing of arena points gain by 10%

 

Incentive prize (0:0; 0:1; 0:2; 0:3)
- increasing of physical and magical defense by 10%

 

These bonuses will be summarized if you get all the rewards, except the incentive one.
Rewards will be active for 3 days (72 hours)!

 

Don't miss it!

Schedule is still the same - http://goo.gl/CH2Wui

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8 hours ago, Mercurry said:

Oh nooo...another 3 days of elves being even stronger with 3 stars :facepalm:

 

 

On EU Elves have more pro players and have better war leaders now, stop cry. MCs split a lot and walk like chicken without head xD  MCs used to win when Hassn played, people did follow him and wait for calls.

 

If a guild organize warlocks and they cycle stun all elf wave would be stopped and killed. But most top geared and rich mcs dont care, they just go arena when there is war time :dunno:  some like vladeath also brag on world chat saying: 'np if elf win war they still lose on arena we have better stuns and skills ' :crazy:

Edited by koszpl

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9 hours ago, koszpl said:

 

On EU Elves have more pro players and have better war leaders now, stop cry. MCs split a lot and walk like chicken without head xD  MCs used to win when Hassn played, people did follow him and wait for calls.

 

If a guild organize warlocks and they cycle stun all elf wave would be stopped and killed. But most top geared and rich mcs dont care, they just go arena when there is war time :dunno:  some like vladeath also brag on world chat saying: 'np if elf win war they still lose on arena we have better stuns and skills ' :crazy:

MCs can do whatever they want but they will still lose all 3 towns to one wave no matter what. You can organise warlocks however you want but even their skills have limited player cap. Also having immortal wardens just sitting in the middle of our army and not dying also doesnt help at all.

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10 hours ago, koszpl said:

 

On EU Elves have more pro players and have better war leaders now, stop cry. MCs split a lot and walk like chicken without head xD  MCs used to win when Hassn played, people did follow him and wait for calls.

 

If a guild organize warlocks and they cycle stun all elf wave would be stopped and killed. But most top geared and rich mcs dont care, they just go arena when there is war time :dunno:  some like vladeath also brag on world chat saying: 'np if elf win war they still lose on arena we have better stuns and skills ' :crazy:

Easy win then :floating-crazy-rabbit-emoticon:

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Most ppl only join war when their alliance are guaranted to win :jackie_chan_wat:

 

with that mindset they can't win war untill there are major updates/changes.

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3 hours ago, Jzargo said:

Most ppl only join war when their alliance are guaranted to win :jackie_chan_wat:

 

with that mindset they can't win war untill there are major updates/changes.

Maybe but sometimes in US server mcs win sometimes and stay for a short time but then elf start winning again

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On 17/02/2015 at 6:24 PM, lallouss said:

eles escolheram horários, dependendo da base de dados, eles vêem os jogadores se registando todos os dias, então, para diferentes dias, diferentes horários, tenho 90% de certeza sobre isso

então não pense que eles vão mudar o tempo, mesmo se você postar xD eu estou 100% seguro, o que você vê é o que você consegue para o tempo, por exemplo: se é ruim para 100 pessoas é bom para 10000 pessoas

The weekend would be better !!!

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What are your thoughts on guild skills being used in wars? Today, the war on Emerald was going quite close, elfs had a little bit of edge over mcs (which we rarely see, usually elfs just clean up in 5 minutes with one wave) but mcs were doing good job eating through the second flag, possible heading for a silver star. But when elves captured our second and Armored Cliff became available, we instantly lost because over 50members of MagnaCarta got teleported to Armored Cliff by the guild skill and captured it instantly since there were no defenders because everybody was fighting between East and West caravans. I think this is not really balanced well...

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Well on us server, both lvl10 guilds on mc and elf side used to use unity skill (teleport) to win a war. It helped much. But now since the gp usage changes, like we need to use 50k gp for 1 unity (2/3), we consider not to use it xD. Maybe Magna got handful of gp or they just want to help their side to win the war. :duckyduck:

5 hours ago, Mercurry said:

I think this is not really balanced well...

I don't think so, for now after the update i guess it's balanced. Perhaps the reason of raising of gp usages for each active skills is due to the balance between higher and lower lvl guilds (= 

That's all.:Snorlax:

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Posted (edited)

@Blossoms I dont care about who uses it or how much it costs. I think its unfair that one side does not get a chance to defend the last point at all.

Edited by Mercurry

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45 minutes ago, Mercurry said:

@Blossoms I dont care about who uses it or how much it costs. I think its unfair that one side does not get a chance to defend the last point at all.

 

They pay gps to use that skill. I find it fair enough  

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40 minutes ago, daniell said:

queria sabe que horas a manutenção do br ira acaba

essa pergunta nao tem a ver com batalhas por territórios, pra postar em português vc pode postar direto no Fórum BR. E não existe previsão correta, uma vez que a manutenção é feita pra corrigir bugs e adicionar coisas novas que podem levar minutos ou horas.

 

Sei que não é o que vc espera ouvir, mas eu prefiro ser sincera do que prometer o que não se pode prometer. 😉 Seja paciente, afinal a demora que leva é sinal de dedicação para entregar o melhor pros jogadores!

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Dear friends,

 

10 years have passed! Brave warriors of two relentless alliances have been fighting against each other without a stop. But this Tuesday, June 12, you will have a chance to take part in the Great Battle for territories.

 

Rewards:
3 taken territories:
- increasing of resilience, physical and magical strength by 10%
- increasing of arena points gain by 10%

2 taken territories:
- increasing of max HP and energy by 10%
- increasing of arena points gain by 10%

1 taken territory (or 2:2):
- increasing of HP and MP regeneration by 30%
- increasing of arena points gain by 10%

Incentive prize (0:0; 0:1; 0:2; 0:3)
- increasing of physical and magical defense by 10%

 

All bonuses may be summarized, except for the incentive one.
Rewards will be active for 2 days.

 

Notice that the third territory for capturing will be a port on each side, and banners will have different number of health points depending on their remoteness.

Schedule is the same.

 

Good luck in the battle!
AIGRIND

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Brave warriors!

 

The Great battle for territories is coming tomorrow, July 13! Prepare for a special battle: the third capture points will be in Ports and standards will have different amount of health points. It's time to win!

 

Here are the rewards:
3 taken territories:
- increasing of resilience, physical and magical strength by 10%
- increasing of arena points gain by 10%

 

2 taken territories:
- increasing of max HP and energy by 10%
- increasing of arena points gain by 10%

 

1 taken territory (or 2:2): 
- increasing of HP and MP regeneration by 30%
- increasing of arena points gain by 10%

 

Incentive prize (0:0; 0:1; 0:2; 0:3)
- increasing of physical and magical defense by 10%

 

By the way, these bonuses will be summarized if you get all the rewards, except the incentive one.
Rewards will be active
for 1 day (24 hours)!

 

Don't miss it!

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