Kimimaro100 0 Posted November 26, 2013 Share Posted November 26, 2013 I just realized this when currently using my characters especially the melee types who uses lifesteal. When we attack a monster or enemy faction we give daamge to them and they also give damage to us viceversa. So I just conclude that this is another factor why lifesteal items is not very useful. In kotarava the attacks of a certain monster can be 175 thats average damage received by a normal level 20 character. Yes Level 20. Now if we will check again the computation a pro player can give at least 1000 damage. therefore. this character can only have 40 replenish life in right? So if we have 175 - 40 = 137. we still have big amount of damage received despite of wearing a "special item called lifesteal items" Now if you will improve the percentage of lifesteal items, Sample 15% max if all set is complete. Then we will have 150 life replenish from 1000 damage. So 175-150=25. Atleast we can counter normal attacks of mobs who cost 175 if we can perform a critical attack. That would help especially in meele types. Quote Link to comment Share on other sites More sharing options...
Elenitza 2 Posted November 26, 2013 Share Posted November 26, 2013 Why do melees or other classes need to get no harm at all? Isnt getting harmed not what makes the game a game and not only a click system? A game lets you think about what you do. If you dont lose health, you dont have to think. Then it isnt a game anymore, is it? Edit. Did you count the normal HP regen players have too? A normal (not pro) melee has around 80-100 HP reg. So they dont need life steal alone for counterbalancing the damage mobs do. Quote Link to comment Share on other sites More sharing options...
Smilga 1 Posted November 26, 2013 Share Posted November 26, 2013 Why do melees or other classes need to get no harm at all? Isnt getting harmed not what makes the game a game and not only a click system? A game lets you think about what you do. If you dont lose health, you dont have to think. Then it isnt a game anymore, is it? Impressive argument :clapping: Quote Link to comment Share on other sites More sharing options...
Mecha 118 Posted November 26, 2013 Share Posted November 26, 2013 Quote Link to comment Share on other sites More sharing options...
Tweek 2 Posted November 26, 2013 Share Posted November 26, 2013 Implying only pro players do 1000 damage Quote Link to comment Share on other sites More sharing options...
Azebu 92 Posted November 26, 2013 Share Posted November 26, 2013 175 - 40 = 137. Congratulations. Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted November 26, 2013 Share Posted November 26, 2013 So if we have 175 - 40 = 137. icandomaths.org And another fairly useless suggestion. ( No offence ) Developers will either change something based on the other suggestion you posted or they will not. It's up to them and i'm still saying we don't need rangers and locks to become druids/shamans. Kthxbye Quote Link to comment Share on other sites More sharing options...
Smilga 1 Posted November 26, 2013 Share Posted November 26, 2013 i'm still saying we don't need rangers and locks to become druids/shamans. Tottaly agree. Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted November 26, 2013 Share Posted November 26, 2013 Congratulations. lmaoooz xD i just noticed itkimimaro u got some freaky bad suggestions lolz Quote Link to comment Share on other sites More sharing options...
xbabaroix 3 Posted November 26, 2013 Share Posted November 26, 2013 :rofl: :rofl: :rofl: :rofl: :rofl: too much genius becomes high lvl retardness :rofl: :rofl: :rofl: :rofl: :rofl: Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted November 27, 2013 Share Posted November 27, 2013 It's not a fact. It's your stupidity. Quote Link to comment Share on other sites More sharing options...
Mecha 118 Posted November 27, 2013 Share Posted November 27, 2013 Implying only pro players do 1000 damage or implying 1000 damage makes you pro Quote Link to comment Share on other sites More sharing options...
doobienights 0 Posted November 27, 2013 Share Posted November 27, 2013 :facepalm: stop embarrassing yourself with these topics Quote Link to comment Share on other sites More sharing options...
Darksoul II 0 Posted November 27, 2013 Share Posted November 27, 2013 In kotarava the attacks of a certain monster can be 175 thats average damage received by a normal level 20 character. Yes Level 20. Now if we will check again the computation a pro player can give at least 1000 damage. therefore. this character can only have 40 replenish life in right? So if we have 175 - 40 = 137. we still have big amount of damage received despite of wearing a "special item called lifesteal items" Now if you will improve the percentage of lifesteal items, Sample 15% max if all set is complete. Then we will have 150 life replenish from 1000 damage. So 175-150=25. Atleast we can counter normal attacks of mobs who cost 175 if we can perform a critical attack. That would help especially in meele types. *facepalm* ...you gotta be kidding me. . :facepalm: Quote Link to comment Share on other sites More sharing options...
Bloodylipa 1 Posted November 27, 2013 Share Posted November 27, 2013 Life steal was never a advantage. If you would of done the math you would of seen that even at its best life steal can only break even with the stat sacrifice you make to earn it. Do not understand why people spent a million or more gold on gear that doesnt make you stronger and then as a kicker - avon-udpate is around the corner with new items that for sure will be stronger. Theirs still only one OP stat and its called resilience. Quote Link to comment Share on other sites More sharing options...
ninjatrickster 1 Posted November 27, 2013 Share Posted November 27, 2013 Theirs still only one OP stat and its called resilience. Nope.The only OP stat is run defence. Quote Link to comment Share on other sites More sharing options...
Bloodylipa 1 Posted November 28, 2013 Share Posted November 28, 2013 Erm no, cause unlike resilience defence is NOT LINEAR. It takes me around 250def to earn 1% def reduction. Resi is a simple stacking linear stat, that's even to easy to obtain. Quote Link to comment Share on other sites More sharing options...
Godsrange 19 Posted December 1, 2013 Share Posted December 1, 2013 I just realized this when currently using my characters especially the melee types who uses lifesteal. When we attack a monster or enemy faction we give daamge to them and they also give damage to us viceversa. So I just conclude that this is another factor why lifesteal items is not very useful. In kotarava the attacks of a certain monster can be 175 thats average damage received by a normal level 20 character. Yes Level 20. Now if we will check again the computation a pro player can give at least 1000 damage. therefore. this character can only have 40 replenish life in right? So if we have 175 - 40 = 137. we still have big amount of damage received despite of wearing a "special item called lifesteal items" Now if you will improve the percentage of lifesteal items, Sample 15% max if all set is complete. Then we will have 150 life replenish from 1000 damage. So 175-150=25. Atleast we can counter normal attacks of mobs who cost 175 if we can perform a critical attack. That would help especially in meele types. Please I hope devs will double the health steal in the next update please. Its unfair to get a +4 when u hit a 400 :( Quote Link to comment Share on other sites More sharing options...
Bloodylipa 1 Posted December 2, 2013 Share Posted December 2, 2013 Should of done your math before assuming it was great or OP. Just cause its new doesnt mean its the best. Quote Link to comment Share on other sites More sharing options...
Exsodus 2 Posted December 2, 2013 Share Posted December 2, 2013 Please I hope devs will double the health steal in the next update please. Its unfair to get a +4 when u hit a 400 :( :snorlax: ...zzZZ Quote Link to comment Share on other sites More sharing options...
Kimimaro100 0 Posted December 2, 2013 Author Share Posted December 2, 2013 Should of done your math before assuming it was great or OP. Just cause its new doesnt mean its the best. The million question here is "Why they create new item for this event if its USELESS?I'll be fine if they will give back the m.coins or gold equivalent to those useless items. If they wont rise the percentage the lifesteal items will become useless too bad for the people who worked hard to buy those items. :facepalm: Quote Link to comment Share on other sites More sharing options...
Mecha 118 Posted December 2, 2013 Share Posted December 2, 2013 they didnt create useless items they created event items the prices were put on them by the sellers, and agreed on by the buyers, that means YOU NOBODY FORCED YOU TO PAY SUCH HIGH PRICES FOR "USELESS ITEMS" its your own fault Quote Link to comment Share on other sites More sharing options...
Smilga 1 Posted December 2, 2013 Share Posted December 2, 2013 they didnt create useless items they created event items Boom. Developers released a new bonus, nobody said that it would be OP. Same argument from me, It's your fault. You bought the items for the seller's price. Quote Link to comment Share on other sites More sharing options...
Dazz 2 Posted December 2, 2013 Share Posted December 2, 2013 The only fact found here is that Kimimaru couldn't do the math (and done it erroneously afterwards), beforehand. Altho' he has nice ideas every now and again, this one was lame ass argument out of frustration. Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted December 2, 2013 Share Posted December 2, 2013 In my eyes the new items were just $$ marks. Got free lock ring from apology hain's chest. ;D Sold for archmage and 80k lol. And yes prices were set by the players so don't cry about them k? Quote Link to comment Share on other sites More sharing options...
Shitzo 37 Posted December 2, 2013 Share Posted December 2, 2013 175 - 40 = 137. Congratulations. This topic makes me want to cry. Quote Link to comment Share on other sites More sharing options...
xbabaroix 3 Posted December 2, 2013 Share Posted December 2, 2013 Congratulations. This topic makes me want to cry. has anyone ever told u how delightful it is to laugh in tears :rofl: cmon laugh ur tears out :lol: Quote Link to comment Share on other sites More sharing options...
Playge 0 Posted December 7, 2013 Share Posted December 7, 2013 lol thjs thread again. brb buying more popcorn. Quote Link to comment Share on other sites More sharing options...
Corona virus 230 Posted December 7, 2013 Share Posted December 7, 2013 ummm, besides the off math, this would seem to make powerful enemies too weak. Korto is meant to be difficult with the opposing faction combined other mobs. Very few players can reach 1k that's not a spec crit, so this is very strongly centered toward not specifically strong players, just ones who do a ton of dmg Quote Link to comment Share on other sites More sharing options...
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