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  1. Confused
    user removed got a reaction from Danfake in [2020.06.01] Game servers restart   
    Maybe fix this too
     
  2. Like
    user removed reacted to Jope in Storm Conjurer   
    Storm Conjurer is a humanoid sheep with a hood covering his burnt, almost completely melt eyes. As he was struck by a lightning centuries ago, he gained immeasurable power of conjuring storms. Few are brave enough to challenge him.
     
     
    Jopenecro
    EU-Emerald🍻


  3. Like
    user removed reacted to Gladiator in [2018.09.07] Update 7.7: Hidden power. Preview   
    Arena will be active again*
    I hope more people can get access to that currency like top 10 or 20, but obviously the gear would be pretty expensive so that only #1-5 could afford to buy something in 1 season. Pls make seasons shorter btw. 1 month is good enough.
     
  4. Thanks
    user removed reacted to Daria in [2018.06.04] Update Warspear Online 7.6: 10 years of Сonfrontation. Preview.   
    Warriors!
     
    Ten years of a massive war between Alliances, rescuing of Arinar from numerous villains, completing of complicated dungeons and other adventures are behind. In update 7.6, many ghosts of the past will return to Arinar, because every birthday is an excellent occasion to indulge in memories. Moreover, there are new Dungeons, gear, costumes and many more surprises prepared for you!
     
    Mythical Dungeons
     
    Great adventures continue! The Mythical difficulty level of Dungeons is dedicated specially for those warriors, who are ready not only for difficulties, but also for new powerful gear as a reward. So, an additional level of difficulty will be added to:
     
    Berengar's Tower (recommended level - 20)
    Deal with all Salamander Champions to be able to find and kill Mighty Kingu. Only those warriors who will cope with this task, will be able to receive the most valuable rewards!
     
    Rotting Garden (recommended level - 22)
    The monstrous Servants of the Filth stand on the way to Spawn of Hell - the embodiment of all your nightmares. But no self-respected warrior will get afraid of that, with all the untold treasures awaiting for their owners.
     
    Termitary (recommended level - 24)
    Kill all the defenders of Termitary and defeat the Termite Queen. It's not so easy, but the rewards won't disappoint you!
     
    Tree of the Seasons (recommended level - 26)
    The victory over the main boss of the dungeon will become a challenge even for experienced players. Don't forget all your boldness and experience when coming there, and the most valuable treasures of the Tree of the Seasons will become yours!
     
    Technopolis (recommended level - 28)
    There are even more dangerous enemies in the mysterious ruins of Technopolis now. Expect new unique challenges in the fight againste a powerfull boss - Nomarch-5, but the reward will definitely be worth it!
     
    All details about rewards will be posted on the release day.
     
    During the event, there will be no requirement for reputation in these dungeons at all levels of difficulty.
     
    Heroic level of difficulty in Champions Coliseum
     
    In Champions Coliseum Dungeon, there will be added a heroic level of difficulty (the recommended level is 26). You have to kill the monsters, surrounded by a golden glow, then destroy 5 totems of rage, and then find and kill the mighty Rufetria. But is it really going to stop you on the way to truly excellent awards?
     
    By the way, for Guild Dungeons there will be a new requirement on the entrance - the level of the guild. In order to enter the Dungeon, all members of the group must be in the same guild. New incredible awards at all levels of difficulty are guaranteed!
     
    Guild PvE events
     
    Great news for those who think that Snorlar is the top, and Beholder rocks! All your favorite bosses return to Arinar to test your strength. Unite against them in guilds, complete Dungeons and get an additional guild award!
     
    Snorlar (Irselnort)
    Snorlar is a mad demigod from the disciples of Volcano. The fiery God received his divine power during the fatal eruption on Irselnort, sacrificing his disciples - throwing them into a hot muzzle. Snorlar was the only one to survive and he even tried to warn the inhabitants of the island of danger, but everywhere he was only ridiculed and mocked because of his ugliness. Overflowing with malice, Snorlar went into voluntary exile and descended back into a hot muzzle. Endless torments ended in his body and soul splitting into two, and his mind was confused.
     
    You can reach Snorlar through a teleport in Nadir Sard.
     
    Demonologist (Irselnort)
    Demonologist is a sage who has gone too far in his research. Luring the scientist into a trap, the powerful demon Titorion stole his soul and mutilated the body. Since then, Demonologist, having lost the remnants of humanity, hides his appearance under a grim mask. Becoming a servant of Sam Hein, Demonologist was defeated together with his master, then took refuge in Irselnort. A particle of Titorion's power helped him to pass through the Gates of Shadows, where he had been hiding until he decided to return to Irsnelnort.
     
    Demonologist can be found in front of the Gates of Shadows in the center of the citadel of Berengar.
     
    Avenger (Irselnort)
    Avenger is one of the four original dragons that guarded the Garden of Gods at the dawn of time. At that time, Avenger was called Flavius. After his brother Ruberius was deceived and killed, Flavius left the Garden, vowing to take revenge on Garaan. He was not able to do it, because Garaan was enchanted by Harad and Nuad in a secret dungeon. Hatred dried the soul of Flavius, who was now called Avenger: he found the last shelter in the Sanctuary of Berengar, to whom he passed all his great wisdom. But the Avenger's hatred was so great that he did not find peace even after death, becoming a terrible bone dragon. Leaving the pedestal, he wanders through a deserted hall in the center of the Sanctuary.
     
    The Avenger traditionally stands on the central location of the Shrouded Sanctuary, next to his empty pedestal.
     
    Beholder (Irselnort)
    Beholder was the first envoy of the forces of Chaos, captured by Berengar many centuries ago, during the construction of the Labyrinth. After the disappearance of Berengar and the decline of its citadel, Beholder was one of the few who managed to get out of the astral prison - and spent many centuries, unseen, in a remote cave in which he was scouring travelers. During this time, the messengers of Chaos heard the call of a fellow man and tried to break through to Irselnort in order to rescue Beholder, but failed.
     
    Beholder will wait for the most desperate warriors in the PvP cave near Nadir Sard.
     
    In addition, there are two new bosses:
     
    Rottung Ayr (Ayvondil)
    Rottung Ayr is an ominous mutant, grown by a necromancer and possessing unprecedented power. When people learned about Rottung Aire and tried to destroy him, the necromancer imprisoned him in a magic box and safely hid it on remote Ayvondil. Many years later, the location of the box was established: a group from Moraktar went to Ayvondil and found athe magic box. But Rottung Ayr, freed from confinement, managed to subjugate the soldiers, turning them into the same mutants. Together with his servants, he began to terrify the fortress of Ayvondil.
     
    Rottung Ayr moves through the courtyards of the castles with his servants.
     
    Nocturne (Ayvondil)
    Nocturne is a magical creature endowed with its own consciousness and will. It was created by the Forsaken in the depths of the Abyss as a "weapon of retribution": the consubstantial magic of the Chosen and the Firstborn, Nocturne is invulnerable to them. However, Nocturne got out of control and, having disposed of its creators, disappeared somewhere on the Ayvondil, where the forces of darkness and light had long intertwined. Havin gno need for food or air, Nocturne disappeared at the bottom of the sea, attracted by some mysterious source of power. However, over time, the inhabitants of the sea, terrorized by Nocturne, managed to drive it to the surface - on a deserted island near Maliat.
     
    Nocturne is located on the Lost Island near Maliat, where you can get through a special portal.
     
    Additional buttons in Inventory
     
    Improving of the game interface continues! When you select an item in the bag, three buttons will now be available - "Use", "In chat", "Discard". They will be activated with the Q, W and E buttons, respectively.
     
    There are also some important changes on the factional islands prepared for you, and if you have long wanted to start playing for one of the new classes, then it's time, for now it will be much easier to navigate these islands, and the obligatory story-line quests will take much less time.
     
    For more details about the upcoming holiday wait for the release day!
     
  5. Thanks
    user removed reacted to Omercix in How to make energy essence (through crafting)   
    I was doing this since I started to craft somethings. In my shaman I only crafted lvl 10 amulets (craft lvl2 ) which gives exactly same amount of resources when you dissasembly them and until reach lvl 10 in amulet crafting I only got 24-25 energy essences.
  6. Like
    user removed reacted to StrongShot in The Art of Kiting   
    Hey everyone, me again. Heres a new video of me kiting two +10 magnacarta bds around with 10000 buffs on them compared to my 0 buffs  all in the name of fun. 
     
     
  7. Like
    user removed reacted to Peter_Munk in [2017.05.29] Update Warspear Online 7.0: New Heroes. Preview   
    Warriors of Arinar!
     
    This year we decided to celebrate the game's birthday in an unusual way. Experienced players are probably waiting for the returning of Horror Circus and Snow Boundary, but this time we have something completely surprising prepared for all of you - four new classes!
     
    Each and every Warspear Online update brings new elements and functionality to the game, but none of them is as significant as update 7.0 that is going to be released very soon. Four new classes with all necessary skills including the expert ones will be available to all of you and each player will be able toreexplore the vast Warspear Online world!
     
    The war for the Spear has been lasting for the past nine years and it doesn't seem to fade any time soon... While the heroes of both Alliances were trying to defeat each other on battlefields and arenas, there were new forces growing on their home islands. And now they are ready to reveal themselves and start fighting. Maybe, they are not as experienced as their comrades, but
     
    The time has come to welcome new heroes ofArinar!
     
    Legion
     
    Hunter
     
    Hunters are the true northmen. They are loners by choice - usually Hunters break with their Clans and leave for a voluntary exile in wild forests. There, they group together as wolves in a pack. The beginning of the great war didn't affect them at first, but with years having passed and shamans having used all their persuasion, Hunters finally bid farewell to snowy forests, slung massive bows over their shoulders and went out to remote territories in expectation of a fine hunt on two-legged beasts.
     
    Faction: Mountain Clans
    Armor: light
    Weapons: bow, crossbow
    Role: damage dealing

    Basic skills:

    Deadly shot: a shot dealing increased physical damage to an enemy.
     Stunning shot: a shot casting negative effect "Stun" on an enemy. The enemy cannot move nor use skills, damage doesn't remove the effect.
    Combat stance: increasing a physical power of a character and a chance to deal a critical damage to an enemy during a certain amount of time.
    Hunter's agility: increasing the "Evasion" parameter
    Poisoned arrow: a shot casting negative effect "Poisoning". The enemy gets temporal physical damage, it is possible to use several effects on one enemy.
     
    The Legion didn't have any classes that could deal ranged physical damage and that made the possibilities of Alliances uneven. Hunters with ranged weapons will improve this situation and also solves the issue of bows, crossbows and relevant decorative skins that cannot be used by Legion. Control skills and the possibility of dealing instant or sustained damage make him suitable both for PvP and PvE.
     
    Charmer
     
    Charmers are the new Forsaken recruits. Combining the best features of fighting sorcerers and heavy armored warriors, they are used to dealing both with staffs and heavy maces. Charmers pass through initiation during an eerie ceremony in the darkest dungeon of Moraktar. Only few know what oaths are taken there and what price is paid by Charmers, the last hope of Forsaken, for the acquired power.
     
    Faction: Forsaken
    Armor: cloth, heavy
    Weapons: staff, shield, one-handed mace
    Role: support
     
    Basic skills:

    Dark prism: a magic attack dealing increased damage to an enemy.
    Combat healing: instantly restores a certain amount of health point of a character or an ally and casts positive effect "Healing" that gradually restores health points during a certain period.
    Weakness: reduces physical and magic defense of an enemy
    Summon: summons a beast in a specified location. A beast deals physical damage to an enemy.
    Oppression: magic attack dealing damage to an enemy and casting negative effect "Stun" for a certain period. The enemy cannot move nor use skills, damage doesn't remove the effect.
     
    When playing for this class, you are free to choose whatever role you want. One may concentrate on damage dealing and weakening of enemies, wearing heavy armor and using control skills or something else. Also, Charmer will have skills of AoE damage and control, the lack of which is so strong on the Legion side during the battles for territories.
     
    Sentinels
     
    Warden
     
    Wardens is a brotherhood of elf warriors having taken vows to Nuadu. Their goal is to protect each and every one. They have spent many years in remote temples practicing meditation and fighting. Every one of Wardens knows that you end up with only one of two choices after a battle: with the shield or on the shield.    
     
    Faction: Firstborn
    Armor: heavy, light
    Weapons: one-handed/two-handed axes, one-handed/two-handed swords, one-handed/two-handed maces, spear, shield
    Role: tank  
     
    Basic skills:

    Mighty stroke: a stroke dealing an increased physical damage to an enemy.
    Aggression wave: casts effect "Aggression" on an enemy. The enemy character or monster lose the current target. When using the skills a character gets a buff, and after getting three buffs the character restores a certain percentage of his maximum health.
    Warden spirit: casts a buff on a character that counts all damage dealt by him. After the buff is removed positive effect "Force shield" is casted on a character. Force shield absorbs a certain amount of damage dealt to a character.
    Shocking stroke:a stroke casting negative effect "Stun" on an enemy for a certain period. The enemy cannot move nor use skills, damage doesn't remove the effect.
    Punishment: a stroke reducing the enemy's "Accuracy" parameter to zero for a certain period.
     
    After the aggression system was changed inupdate 6.1, Sentinels has a lack of classes that can tank in new conditions. Warden is destined for PvE and due to his equipment and skills he is able to survive a huge amount of damage when fighting bosses and in Dungeons. Damage dealing is not a primary goal of this class, but choosing certain skills and equipment will help him to feel comfortable enough when fighting other players as well.
     
    Seeker
     
    Seekers are young and bold outlaws with plenty of opportunities opened to them after the war has begun. Who would like to tend sheep or turn up the soil when you can find fame and gold in faraway lands? Each Seeker is ready to go to the other end of the world and face any danger. Grey-haired paladins shake their heads when looking at new generation, but even they admit that Seekers have no peers among adventurers. And every veteran will envy their skills with weapons!
     
    Faction: Chosen
    Armor: light
    Weapons: two-handed axe/sword/mace, spear, daggers
    Role: damage dealing
     
    Basic skills:

    Split: a stroke dealing an increased physical damage to an enemy.
    Harad's shield: casts positive effect "Force shield" for a certain period. Force shield absorbs a certain amount of damage dealt to a character. Also, increases character's physical power for a certain period of time.
    Inspiration: increases character's "Penetration" parameter for a certain period.
    Exasperation: increases character's autoattack damage while the skill is active, each autoattack reduces the enemy's movement speed for a certain period. The skill constantly consumes energy.
    Disappearance: a character becomes invisible for enemies and his movement speed increases for a certain period.
     
    Seeker can become invisible and deal a lot of damage due to using two-handed weapons and empowering effects. His invisibility will even Alliances' forces and open new possibilities on Arena. Moreover, the ability of using daggers will make them more popular among Sentinels. In opposition to Rogue, a Seeker cannot deal a lot of damage at once - it grows gradually. To unlock his potential, a Seeker needs to concentrate on surviving in melee combat, buffs collecting and using tactical tricks.
     
    That's all for now, you can start choosing a new character for leveling up! More information about the upcoming update will be available on the release date.
     
    See you in the game!
    AIGRIND
  8. Like
    user removed got a reaction from Hazelnut in Warspear Test-Server   
    pc: http://distr.warspear-online.com/distr/6.5.0/test/warspear.exe
    android: http://distr.warspear-online.com/distr/6.5.0/test/warspear.apk
  9. Like
    user removed reacted to Daria in [2017.04.14] In development: Guild Castles   
    Hello everyone!
     
    "In development" section is still alive (in case you doubted it), and today we would like to talk about castles on Ayvondil that have been bothering our minds for quite a time. They will be added to the game in the second part of the year, but we can already tell you some of the most fundamental information about this interesting mode.      
     
    ATTENTION! THE PROJECT IS STILL IN DEVELOPMENT, SO ALL ELEMENTS AND MECHANICS MAY ALTER BY THE TIME OF IMPLEMENTATION.
     
    Before getting to the details, let us speak a bit about the purpose of Guild Castles, what role they play in the game and how they will change Ayvondil.
     
    Castles on Ayvondil is the main game element of the island that will bring together the concept of the third key stage of the game.
     
    The starting island introduces the basic elements of the game, lets the player try the main game mechanics and choose the most comforting playing style. Irselnort sets a whole lot of more complicated missions like pushing the player towards socialization and creating a Guild to be able to go through hard in-game content (or entering one). Moreover, for the first time it throws players against the members of another Alliance in open world. Ayvondil should move the focus point from the chaotic battles between Alliances to the opposition between thoroughly organized Guilds. The existing group mechanics are not enough for this goal, thus Guild Castles will take it upon themselves.  
    Capture mechanics
     
    Those who have visited Ayvondil should know that there are Fort Wardens standing beside the entrances to closed locations. If you talk to them, you may learn that for now a castle is empty, but someday it will open the gates to welcome its new owner.
     

     
    A fort is not a castle, but only the entrance to the vast territory of the castle that is constructed similarly to the Dungeon (it is much bigger from the inside than it seems from the outside) and consists of the three parts that you will have to capture one by one:
     
    - Castle territories. About 25 locations with respawn points and the castle in the centre;
    - Courtyard. The inner territory with the Guard and defenders;
    - The very inner part consisting of several rooms with multiple passages and a throne.  
     
    The battles will be held according to the schedule, and there will be quite long periods of time between them because the whole point of this mode it not to capture the castle, but to hold and to develop it. Each castle will be unique, and the higher the Ayvondil zone is, the more profit a castle will bring.
    ___________________________________________________________________

    To participate in the capturing of a castle, you will need to have a Guild of the fifth level and higher and to pay a certain amount of Guild Points.
    ___________________________________________________________________
     
    The development of a castle will bring completely new mechanics to the game: constructing buildings, exploring new territories, obtaining new types of resources, protecting territories from enemy raids, organizing raids on enemy territories and much more. It will influence players from powerful guilds, as well as newbies (wait for more information about it in one of the following "In development" episodes). But all of it starts with the castle capturing, and this is what we are going to tell about now.
     
    Breaking the gates
     
    At some point, Guild members will be able to go through the fort gates to the castle they want to capture. After appearing on castle territories, they will have to reach one of the three gates and crash them, opening the path to the courtyard. Add to this fighting with other Guilds in the "Everyone vs everyone" mode and NPC-defenders of the castle. It is important to be among the first ones who enter the courtyard, because in this case your Guild will be able to start the second stage of the capturing faster, thus having more chance of success.
     

     
    Fighting the Guard
     
    — Let's assume this is the Guard
     
    The strength of every castle lays not in the firmness of its walls, but in the courage of its defenders. You may also add a giant Citadel Guard, in case something goes the wrong way. Only five members of each party (with one of them being the Guild leader) who went through the gates will be admitted to fighting him. At this point, the Guild leader plays the most important role, because it is only him who is able to damage the Guard. The main goal of his mates is to protect their leader and to prevent other Guild leaders from killing the Guard.
    ___________________________________________________________________

    Supposedly, the Guard won't be able to directly damage players, but he will be quite generous when it comes to casting negative effects.
    ___________________________________________________________________
     
    While the big five is fighting other Guild groups and the Guard, the rest of the Guild members will continue battling beside the castle gates protecting their fallen mates from the big five when they move from respawn point back into the courtyard.
     
    Capturing the throne
     

     
    All members of the Guild, the leader of which defeats the Guard, get in the Citadel to fight its defenders. The goal of the attacking group is to destroy the throne and become a new owner of the castle. The goal of the defending Guild that owns the castle at the moment of the capturing is not to let it happen.
    ___________________________________________________________________
     
    In case if the castle is captured for the first time, it is defended only by NPC.
    ___________________________________________________________________
     
    There is a limited period of time given for completing each stage. If the stage goal is not reached within a certain time period then the capturing ends and the defending Guild wins.
     
    — It's just a picture
     
    After the castle is captured, it is time to start developing it. The owners of the castle will need to gather resources and construct buildings that will somehow profit them during the whole time when the castle belongs to them. And that is what we are going to talk about in another episode.
     
    AIGRIND
     
     
     
  10. Like
    user removed reacted to Daria in [2016.12.28] New Year's greeting card contest!   
    Greeting, warriors!
     
    We've announced a new contest on our Facebook page: https://www.facebook.com/warspear/posts/
     
    Make a greeting card and send it to us! Feel free to test your imagination when creating it!
     
    We wish you good luck and plenty of inspiration!
    AIGRIND
  11. Like
    user removed reacted to Peter_Munk in [2016.12.21] Update Warspear Online 6.3. Volcano's Awakening. Release   
    Dear warriors!

    Ho-ho-ho, the Word Creation Day has finally come! Owners of devices on Android, iOS, Windows Phone 8, Windows, OS X and Linux - it's time to travel to the Snow Boundary to join in the festivities of the winter holiday that will last till the end of January.
     
       

    Heralds of the Snow Boundary can already be found in all big cities and they will be glad to show you the way. Hurry up until the frosty island melts due to the spring coming or something else...

    You may have already read some details about the upcoming holiday in the recent preview.
    And now let's learn about all rewards and gifts that are already waiting for their owners in the Snow Boundary!

    New Dungeons
     
       

    Players of all levels are going to enjoy six unique Dungeons, since such number of valuable treasures has never been seen in Arinar before! This winter you may get there the following items:

    Exclusive weapons with the Rage bonus - melee weapons with the main attacking bonuses, three different staffs in each Dungeon, bows and crossbows with the Critical Hit bonus and shields with the Block bonus.

    The full set of armor with the Damage reflection bonus - head, body, arms and legs equipment with the most useful bonuses (all Cloth armor for legs has the Energy increase bonus changed for the Critical hit bonus).

    Unique belts with rare bonuses - 6 types of belts in each Dungeon with Health increase, Critical hit, Magic power, Accuracy, Skill cooldown and Block bonuses.

    Ice Queen and Aquilon accessories - rare rings and amulets with physical/magical power.

    As well as common and unique empower relics and many more!

    Ash Tower (recommended level - 6):
    - unique weapons with the Rage bonus for level 6
    - unique armor (head, body, arms and legs) with the Damage reflection bonus for level 6
    - unique belts with rare bonuses for level 5
    - common empower relics

    Fire Tower (recommended level - 12):
    - unique weapons with the Rage bonus for levels 10 and 12
    - unique armor (head, body, arms and legs) with the Damage reflection bonus for levels 10 and 12
    - unique belts with rare bonuses for levels 10 and 12
    - unique rings and amulets with physical/magical power for level 5
    - common empower relics

    Lava Tower (recommended level - 16):
    - unique weapons with the Rage bonus for levels 14 and 16
    - unique armor (head, body, arms and legs) with the Damage reflection bonus for levels 14 and 16
    - unique belts with rare bonuses for levels 14 and 16
    - unique rings and amulets with physical/magical power for level 10
    - common empower relics

    Magma Tower (recommended level - 20):
    - unique weapons with the Rage bonus for levels 18 and 20
    - unique armor (head, body, arms and legs) with the Damage reflection bonus for levels 18 and 20
    - unique belts with rare bonuses for levels 18 and 20
    - unique rings and amulets with physical/magical power for level 15
    - common empower relics

    Obsidian Tower (recommended level - 24):
    - unique weapons with the Rage bonus for levels 22 and 24
    - unique armor (head, body, arms and legs) with the Damage reflection bonus for levels 22 and 24
    - unique belts with rare bonuses for level 22
    - unique rings and amulets with physical/magical power for level 20
    - unique empower relics

    Volcano Tower (recommended level - 28):
    - unique weapons with the Rage bonus for level 26
    - unique armor (head, body, arms and legs) with the Damage reflection bonus for level 26
    - unique belts with rare bonuses for level 24
    - unique rings and amulets with physical/magical power for level 25
    - unique empower relics

    Also:
    - tickets for rides
    - catalysts and essences
    - attack and defense spheres
    - holiday potions

    Oh, by the way: Snow elves have eaten all mint cookies, so you won't find them in dungeons this winter. Hope you won't be disappointed much, since there are so many precious rewards instead!

    Holiday quests

    Complete entertaining storyline quests and get Christmas Tree Smiley and Fiery Rooster Smiley! If you want to earn some Crimson Corundums, then there are daily PvP-quests and quests on killing bosses available for you. Moreover, you can complete traditional daily quests that will bring experience and gold to the players of all levels!

    Bosses
     
       

    Raid bosses in this Snow Boundary are probably the most powerful and fierce bosses you have ever seen during any holiday. Emir Gletha, Fire-Bodied Archon, Titanida and Yatagan of the Ashes are ready to confront even the bravest warriors, but if you succeed in defeating them, you'll get:

    - the rarest Serpent costume
    - common attack and defense relics
    - tickets for rides
    - unity signs
    - minions
    - catalysts and essences
    - attack and defense spheres

    and, of course, piles and piles of gold!

    Volcano
     
       

    Having been present in the area of each stage for at least 30 seconds, a player will get great temporal bonuses:
    1 stage: Increased damage of the Snowball skill by 10% (max. 5 buffs at a time - 50%)
    2 stage: Reduced incoming damage from an auto attack with a melee weapon by 10%
    3 stage: Reduced incoming damage from an auto attack with a ranged weapon by 10%.
    4 stage: Increases the Fury parameter of the character by 2% (max. 3 buffs - 6%)
    5 stage: If you have the buff from the previous stage, the number Good Luck Tokens, obtained by you in attractions, will be increased by 30%. Also, players of levels 2-17 will be gifted with the increased amount of experience for daily quests by 50%, and players of levels 18-28 will get Volcano's Treasury that may contain:
     
     

    - new Volcano costume

    His patron is Chaos, his weapons are lava stream and earthquakes, his goal is to destroy everything on his way. Not every human will obtain Volcano's costume, but each and every one who dares challenge its owner will be doomed.

    - common empower relics
    - greater potions
    - tickets for rides
    - seeker's stamina elixirs
    - unity signs
    - unique minions
    - holiday potions and scrolls
    - gold, gold, gold!

    Ice Flame Stash
    Chests with gifts, one of the essential parts of each holiday, will be available in the Miracle Shop during the whole event. More stashes - more treasures, among which are:

    21 amazing costumes!

    Completely new ones:

    Dragonborn Oracle

    Bone-chilling mask with tusks that hides the face and a wide cloak. Probably, to encounter dragons in Arinar is not as scary as meeting one of their loyal priests!

    Samurai of the Ice Empire
    Princess of the Ice Empire

    Solid armor and helmets provide excellent protection from any danger. Don't take any chances with these powerful fighters, even if the force is with you.

    Polar Carl

    Don't let his friendly appearance fool you, for the most dangerous and strong warriors may hide underneath this well-known gnome's costume.

    Rag Rodriguez

    A colorful poncho, a bright sombrero and neat moustache! Maybe, this guy won't give his enemies creeps, but he surely knows how to party!

    Also:

    - Bone Lord
    - King of the North
    - Queen of the North
    - Ice Arena Goalkeeper
    - Horrible Jack
    - Teddy Bear
    - Cookie
    - Penguin
    - Snow Maiden
    - Nutcracker
    - Ice Warrior's Armor
    - Snow Queen
    - Grinch
    - Snowman
    - Reindeer Rudolf
    - Snow Elf

    24 excellent decorative skins!

    Completely new ones:

    - Bill of the Seared Bound
    - Blade of the Seared Bound
    - Broadaxe of the Seared Bound
    - Claymore of the Seared Bound
    - Baton of the Seared Bound
    - Caduceus of the Seared Bound
    - Flamethrower of the Seared Bound
    - Flameshooter of the Seared Bound
    - Tower Shield of the Seared Bound

    These exceptional weapons were forged in the clash of two nature forces and bear their powers. Hurry to add them to your collection!

    Also:

    - Naktu Tribe's Mallet
    - Naktu Tribe's Tomahawk
    - Naktu Tribe's Gaff
    - Naktu Tribe's Ice Ax
    - Naktu Tribe's Staff
    - Naktu Tribe's Bow
    - Naktu Tribe's Arrowshooter
    - Naktu Tribe's Timbrel
    - Ice Dagger
    - Ice Battleaxe
    - Ice Mace
    - Ice Sword
    - Ice Cleaver
    - Ice Staff
    - Ice Bow
    - Ice Crossbow
    - Ice Shield

    New unique relics:
    - Icy Relic of Retribution. It casts the Ice shield effect on a character that return some damage to the attacker.
    - Icy Relic of Frostbite. It debuffs enemies with the Ice trap effect and immobilizes them.

    New and rare crystals and runes:
    - Crystal of Wildness (adds the Rage bonus to armor)
    - Crystal of Agility (adds the Skill cooldown to helmets, boots and rings)
    - Retribution Rune (adds the Damage reflection bonus to weapons and belts)

    Great elixirs:
    - Gladiator's Great Elixir
    - Great Elixir of Unity
    - Great Elixir of Knowledge

    Holiday minions:
    - Summon Grinch
    - Summon Snowman
    - Summon Ice Queen

    and many other precious gifts!

    Only during the holiday, you will be able to find in the Miracle Shop some exquisite items, for example:

    Chilling decorative skins:

    - Ice Ax of the Arctic Dragon
    - Sabre of the Arctic Dragon
    - Halberg of the Arctic Dragon
    - Estoc of the Arctic Dragon
    - Scepter of the Arctic Dragon
    - Thyrsus of the Arctic Dragon
    - Snowthrower of the Arctic Dragon
    - Snowshooter of the Arctic Dragon
    - Tower Shield of the Arctic Dragon

    These unique weapons will definitely make all your enemies shudder with fear and cold!

    Stylish haircut collections:
    - Polar Barber's Kit
    - Snow Barber's Kit

    Funny smileys collection:
    - Jolly Penguins
    - Frosty Smileys

    Rides
     
       

    Winter rides guarantee a lot of fun and Good Luck tokens. Exchange them for awesome costumes and other wonderful stuff!

    Achievements

    This winter there will be 12 new achievements available for you. Complete them all and add unique Chill Joe and Happy Kevin smileys to your collection!

    Holiday skills

    During the holiday you will be able to use two special skills. Deal damage to the enemy with the Snowball skill and use the Snow resistance skill to increase your or your ally's reliability parameter.

    Gifts

    What is the World Creation Day without gifts? For each warrior starting from level 5, the White Beard has prepared a Seeker's stamina elixir and 20 Tickets for rides. Join in the festivities!

    Costumes for Crimson Corundums

    Vendors have brought us some new, as well as already known costumes. It's time to suit up for the event!

    and the last but not least

    Corrections and improvements

    - The bug when you don't get drop from monsters if it has been daamaged by a high-level player not from you party was fixed.
    - The bug with a character being able to cast skills under Stun, Silence and other effects preventing skill casting was fixed.
    - The bug when a character could cast skills under the effects that limit movements was fixed. If a character has such debuff, then he cannot cast the following skills: barbarian's "Charge", mage's "Time warp", rogue's "Elusive jump", blade dancer's "Rush", paladin's Harad's call".
    - The animation of "Stone body" and "Fire arrow" skills was improved
    - Now, the invisibility effect is removed from a character, if he uses one of the following skills: druid's "Healing dew". "Secret link", "Punitive roots"; ranger's "Beast trap", "Hunter's cage"; priest's "Healing touch", "Payback", "Mystic mark", "Exhausting Burden"; paladin's "Sun seal", "Repellent Strike"; barbarian's "Combat fury", "Shield strike"; shaman's "Healing Spirit", "Healing Totem"; warlock's "Grimoire", "Fading"; necromancer's "Ancient seal", "Panic", "Mental pit").
    - The "Steal Health" bonus is now correctly displayed after the death knight's "Saturation" was cast
    - The difficulty in the heroic level of the Tree of Seasons Dungeon was corrected
    - The work of the Relic of Indomitable Blow was corrected: now it works according to the description.
    - The work of the "Resilience" bonus was corrected: now it reduces the incoming damage from players taking into account all damage bonuses.
    - The problems with Android keyboard were fixed. They include the game freezing when opening the keyboard for the second time, incorrect text entering after linking the item, problems with text removing and the issue with the disappearance of the keyboard.

    Please, note that game versions for different platforms may become available with delay.

    May all of you have the nicest drop this winter!
    AIGRIND
  12. Like
    user removed reacted to Peter_Munk in [2016.12.21] Update Warspear Online 6.3. Volcano's Awakening. Release   
    Hi!
     
    I give you 2 answers, only one is true.
     
    1. I had to leave some comment to make post visible, so I just typed this phrase from Twin Peaks
    2. This is a secret code that covers some shocking truth about our game
  13. Like
    user removed reacted to Daria in [2016.11.23] Game servers stop on 24.11   
    That's because Roland is a really famous gm. I heard some guy even uses Roland's profile picture as a face in real life.
  14. Like
    user removed reacted to REAPER in [2016.09.21] Update Warspear Online 6.1 Preview №2   
    take a look at this. before fix.
     

  15. Like
    user removed reacted to Chickenfly in Farming bots in Warspear   
    But how exactly do you prove it, if this isn't proof enough? Have some means, or anti-bot engines or something such? Or you have to go and camp him 24/7 yourself to be sure? xd
     
     (btw he still there killing spiders, saw him this morning and then afternoon)
  16. Like
    user removed reacted to Jzargo in Add Day-Night Cycle and Some Mini Features   
    Farming, dungeon, questing, trading, arena, war. Do that all everyday, don't you feel bit bored? I have some suggestion to make our life in Arinar become less boring.
     
    1. Add Day-Night Cycle

     
    Almost every game have day-night cycle, so why not implementing this on WS. Maybe someone want to selfie at dusk or date with their couple at night
    Each factions recieve minor buff (increase 1% all stats) in different times:
    -Chosen & Mountain Class receive buff at "Day"
    -Firstborn & Forsaken receive buff at "Night"
    -Dawn & Dusk are neutral time
    Each cycle last for 30 minutes, so 1 day only take 2 hours
     
    2. Fishing

    Some games also implement fishing. We can buy fish's bait in NPC, we can eat the fish or sell it to NPC. This will be new way to farming gold, good for newbies who aren't strong enough to farm in Ayvondil.
    Fishing skill can be leveled up just like crafting skill,  the higher your fishing skill the higher percentage you will get rare fish and more frequent you will get fish.
    Devs also can add new achievment "Pro Fisher" you must fishing for 1000 times.
     
    3. Arena Spectator

     
    When you out of ticket and have nothing to do, and you want to watch other players match, or you want to watch PvP in cave but all you see are gankers? this is the "Arena Spectator", like another game you can watch avaliable match. When you become spectator you can't chat. There will be added 3 buttons. Previous, Next, and Quit.
    Devs also can add arena betting, 5 sec before battle spectators can bet. But with the lose party, AFK, etc. this arena bet will be hard to be implemented.
     
    4. Pet

    Many people have suggested this pet feature. Some suggestion from old topic & from me:
    -Pet can take loot from monster and have their own bag
    -Pet only as a fashion
    -Pet can alarm you when there are enemies nearby
    it can be brought through miracle shop or get from events or dungeon.
    Common pet will be: rabbit, eagle, boar, wolf, panther, etc.
    Some epic pet will be: Little Midnight Owl, Baby Kronus , Hydra jr., Spawn Jr. , and you can add it yourselves.
     
    5. Mini Games

     
    Are you bored waiting free arena ticket, stamina, or crafting? why not spend your time by playing mini games in tavern while drinking velvet beer. Invite your friend in party or play against NPC to play mini games like poker, solitare, blackjack, go fish, chess, snake & ladder, etc.
     
    6. Add New Craft Profession: Alchemist/Brewmaster/Potion Mixer

    At low level you can only craft : buff stat pot, hp/mp pot, invisible ink
    At high level you can craft : unity pot, gladiator, exp pot, permanence, chaos.
     
    7. Housing

    Just like another game, you can build your own home and decor your own furnitures. Inside house there will be Second-Hand Dealer, Guild warehouse, Repairer (kinda useless). You can invite your friend to come in your house, and only player in your friend list that can come to your house. You can make it as a hangout place, basecamp for your bros, meeting, party to celebrate guild tour/arena tour etc.
     
    8. Marriage

    No effect wether you married or not. My suggestion, marriage is only as a status, nothing more. There will be announcement in world chat like dungon drops announcement. Maybe devs can add some icon in the couple's inspection status, maybe some ring icon.

     
    9. Mount

    Pic: My Skull Guy character riding Sommara-bro in East Caravan.
     
    In my opinion, mount should be mounted only in neutral zone (the pic is in caravan tho) like in some Ayvondil areas. When you reach war zone or accidentally hit by mobs it will automatically dismounted by itself. You can't use any skill while riding a mount.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    That's all my useless suggestion. Just like what I said, this suggestions are only for fun, many things need to be fixed first.
    I only want to make world of Arinar become more colorful and less plain.
  17. Like
    user removed reacted to r0land in [2016.06.08] Game servers stop   
    if tomorrow is 12th of June then yes, it is tomorrow
  18. Like
    user removed reacted to Ganktastic in [2016.04.27] Update Warspear Online 5.7 “Temple of Seals”. Release   
    Still bug on priest, u kill it (make 0 HP) then it heal full. Fix please
     
    Maybe its meant to be that way? I hate elves so I don't know.
  19. Like
    user removed reacted to Ninja in [2016.04.27] Update Warspear Online 5.7 “Temple of Seals”. Release   
    Karma story
    AoA share Yukixx to beat me in seals
    One of them unbind Iceq rings/amu + cloak +10 (like 5M gone)
    This is what u get for cheating
  20. Like
    user removed reacted to WhiteAlex in Faceless solo. Amber   
  21. Like
    user removed reacted to nabnecro in Me soloing some bosses   
    pontificies boss:

  22. Like
    user removed reacted to Gladiator in New Dungeon system   
    I don't think that they wouldn't add such thing in the future, because we already had dungeons without timers. And it was pretty good.
  23. Like
    user removed reacted to Robin Brar in Successful Players who doesn't buy mcoins?   
    In Eu server + 30% players got amp by scamming others even most high amp players scam, and 50% got amp by hassn or in a way they get all stuff cause of hassn even it's all about amp? In AoA no one can say no to hassn cause they will be nothing without AoA, they're own by AoA like servents or slaves whatever ! sounds awkward but it's true
  24. Like
    user removed reacted to Robin Brar in Successful Players who doesn't buy mcoins?   
    Us most of AoA are +10 without spending money just like ohini all they need to be servents
  25. Like
    user removed reacted to A male in [2016.04.27] Update Warspear Online 5.7 “Temple of Seals”. Release   
    You have to fight people equal to you. Imagine you were a poor innocent player low defence attack and you meet some dopes as enemies, would you really like? There shall be some balance.
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