Everything posted by TheCabbage
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Crafting - Talents and achievements
Two suggestions related to crafting: 1. Adding steps to the level achievements Currently there is only one heroic-level achievement for leveling each craft to the maximum. Every other progression-based achievement has intermediary levels to it, so it's only reasonable to have those here as well since leveling the crafts requires such a huge investment of both time and gold. 2. Expansion of the blue talent branch The purpose of these talents is to increase its effectiveness and give straight power to characters who have committed to it. The first four are very simple - less time, more xp. Stacks with bp buffs and premium licenses. The next two (trash icon and blue mats icon) increase standard material gain and rare material chance, respectively, when disintegrating items. Then, the one with enhancement spheres provides a chance to craft an amplified item. Just a nice little bonus, probably saves half a set of signs if lucky. Finally, the capstones. My sketch has only one but the three effects should be across three distinct nodes: Every level in weapon professions grants 0.5 physical and magical damage, armor profession levels give 6 pdef each, and jewelry levels give 6 mdef. These have the potential to be quite powerful, but they also take substantial investment to be of use. (Percent-effects would have been useless at lower levels but at higher levels they quickly got out of hand.)
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Minions. Suggestions and impressions.
Minions should be permanent. Many of the original pain points have been relieved over the years, yet their temporary nature still makes them too valuable to be used on a whim. I suppose their original intent wasn't to do that, but the game has come quite far since then. So, instead of summoning a creature for a limited time, a summoning scroll will either add the minion to the player's collection, or provide minion xp if it's already collected. Minion xp amplifies the effectiveness of the minion, with each additional level being exponentially more expensive. (To offset having a permanent pocket healer, the current power level could be +3 or something easily but not trivially accessible.) The actual summoning happens at a location with a respawn statue, via the equipment menu, and the minion will follow you for 30 minutes, expandable to two hours with talents (this time limit is only to discourage parking on a boss or a dungeon location). If the minion dies or times out, they can be retrieved from a respawn statue for free, or summoned with a field resummon scroll (sold separately, 60s cooldown).
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Life Scrolls cooldown on Battles.
Some other games have a mechanic where if on-place revives are used multiple times in a row, their cooldown extends each time, and it resets when respawning normally. Such a system wouldn't punish casual use or even light spamming, but it would really make people consider if waiting three minutes after their 20th scroll is worth it.
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Move extra skill point from level 20 to 18 to help new players
Feeling weird was indeed secondary. The main point (which I admit didn't come out too well) was about grindable milestones.
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Move extra skill point from level 20 to 18 to help new players
Players should expect the skill points be systematic. Having them at 10, 18 and 30 would just feel weird. Besides, there's an extra skill point pretty early on in the talents, which, if unlocked, allows putting the point received at level 18 in an expert skill. (Or it could inspire the player to go down the blue path.)
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[2023.06.08] Update Warspear Online 11.4: 15 years of adventures! Release
All those poor souls with 9½ year old accounts. Can't imagine how they must feel like right now.
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Move the sea boss caves to the regular map
The Ship Graveyard has tons of quest-only caves that are on their own map layers. Since you can't re-visit them, it only makes sense. However, all the revisitable caves (basically those with all the bosses) are also on these separate layers that can't be accessed from the overworld map, making it unnecessarily difficult to track party members. In other words: Move the following caves to the map's sub-level 1: Sea Tramps' Sanctuary (both west and east) Seagull & Pelican Island Caves The three caves where Levadis, Inker and Admiral reside
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Differentiate notifications
Would be nice if we could opt in only for some notifications - currently it's all or nothing. Maybe someone wants to be reminded of special events but doesn't want their phone ding every time chippings extraction is complete; or the other way around, where someone needs that craft notification so that they can start the next one immediately, but doesn't care about wars. Pictured (inside the spoiler) are screenshots from the notification settings of this game, and a game that I think does great in this aspect. As you can see, system settings allow not only enabling or disabling specific classes of notifications, but also whether the specific classes are silent or appear while the phone is locked.
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the memes / funnies
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And they wonder why i hate sentinels
Totally out of place for Morgana to mention me, and there's someone in this thread with the same initial 5 letters.
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And they wonder why i hate sentinels
Summoning is a dangerous art. You might want to call upon a powerful sorcerer, yet one wrong syllable brings forth a vegetable instead. But thanks for the hug anyway.
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raid chiefs
Could add the clause that they must be in the same guild as the leader of the party that got the kill, otherwise there'll be a dozen randoms just standing in corner and waiting for free points.
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SCREENSHOTS FROM THE GAME
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Quest Dialog/Bug corrections
Not a display bug or bad grammar, and I don't know if devs already know this or have silently fixed this, but in this quest there are only supposed to be two mobs. Seemingly, two more spawn every time the elite is killed and this resets only when the server is restarted, leading to these 20-mob hordes.
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Impossible War
Wild suggestion: Each flag after the first one has HP dependant on the time it took to tear down the previous.
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Ignore list limit
Can confirm. I hit it a while back, and if my memory doesn't fail me, the limit was ~1000.
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Bug
I have the same mails and judging from the date, they're from spring king 2016. Back then the event rewards used a different system and that's probably why those weren't automatically removed with the latest update.
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Plenty of Suggestions for 8.0
4. It's somewhat annoying, but an easy way to tell how much buying in bulk "saves". 5. Good idea. 7. Actually nice idea though few people would be seeing that 9. That would destroy the market when people wouldn't sell miracle items to get gold. 19. Do you mean a chat that doesn't occupy the entire screen? If not, you can already press Z to instantly open it, type and send your message and then F1 out.
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[2018.12.24] The World must know its Heroes: Community's Award 2018
Can't say I'm speechless. Because I am. Thank you.
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[2018.11.14] Results
My uncle once won bronze in a junior skiing competition because the other two participants were professionals. The trait seems to be genetic.
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Achievements and Medals?
The new classes that came in 7.0 have some extra legendary achievements like being the first charmer to get maximum reputation with a faction. Yes, that's dumb.
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Achievements help, hints, and questions!
And the swamps!
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New Players Aid System
If anything, at least the suggestion is well crafted, but I liked someone else's more general suggestion more.
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Beginner Advice for New Players ! (Guide).
It's 8 hours.
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[2018.09.07] Update 7.7: Hidden power. Preview
The answer lies here.