Toad Sage 7 Posted September 13 Share Posted September 13 There was a time when we only had 2 expert skills and the maximum level was 20. And everyone was discussing everything around level 20 stuffs. The game has changed a lot now. I think you will agree that new players are as important as the old ones and so far new updates revolve around old players (from what I see). These old players can create a new char and level them up to 32 in a couple of weeks. But for new players, it takes time to understand the game, let alone leveling up to 32 in the first few months. By moving the additional skill point that we usually get at level 20 to 18, new players can immediately add skill point to one of their first expert skills. It will help a lot in their journey to level 19 and then level 20. It is important to notice that at level 18 they will most likely get more complicated quests like those of swamp or even Ayvondil. This skill point will help them so much with those. The skill point will also help motivate new players to get to level 18 when they first start the game. And give them reason to buy more than one expert skills at once then experiment with oblivion book. And it will definitely help initiate conversations between players about which skill they should buy and which one they should add skill point into. So my point is with current state of the game, there is no reason to give 2 skill points when players level up to 20 anymore. Gradual improvement will help new players and keep them interested in the game and will also help open new conversations with old players. Move the extra skill point to level 18. Disappointment after getting to level 18, buy expert skill, and not see any immediate improvement is not good for new players. Thank you. Hellprince 1 Quote Link to comment Share on other sites More sharing options...
Hellprince 7 Posted September 13 Share Posted September 13 14 hours ago, Toad Sage said: These old players can create a new char and level them up to 32 in a couple of weeks. But for new players, it takes time to understand the game, let alone leveling up to 32 in the first few months. Yeah I agree with this probably after new player reach lvl 16-20 they're quite or stuck haha 😁 especially when no one help pass quest dungeon. Like bg, Rg and termite. very frustrating. Yeah it's probably help old and new player. If get extra skill point. Let's waiting expert player here Quote Link to comment Share on other sites More sharing options...
Laevateinn 50 Posted September 14 Share Posted September 14 It may be difficult to change the skill points because they are already systematically determined. My opinion is that if you achieve level 18, it would be good to give one skill for free along with the explanation of the expert skill. Almost f2p players are unaware of the existence of expert skills, and they use gold on new equipment to clear quests. Hellprince 1 Quote Link to comment Share on other sites More sharing options...
Toad Sage 7 Posted September 14 Author Share Posted September 14 1 hour ago, Laevateinn said: It may be difficult to change the skill points because they are already systematically determined. My opinion is that if you achieve level 18, it would be good to give one skill for free along with the explanation of the expert skill. Almost f2p players are unaware of the existence of expert skills, and they use gold on new equipment to clear quests. I am sure that change only takes devs a few lines or maybe a couple sets of code. Maybe the real challenge is to apply the change retroactively to all players who are already level 18 and 19. And the point of the change is to open new conversations between players and motivate players to get the gold to buy expert skill earlier since they know they will have skill point to spend once they get one. I think the joy of getting free skill book is inferior to the motivation to keep playing and level up to get more skills and skill points. And on larger scale, nothing is changed because the number of overall skill points stay pretty much the same for players level 20 and higher. Quote Link to comment Share on other sites More sharing options...
TheCabbage 108 Posted September 14 Share Posted September 14 (edited) Players should expect the skill points be systematic. Having them at 10, 18 and 30 would just feel weird. Besides, there's an extra skill point pretty early on in the talents, which, if unlocked, allows putting the point received at level 18 in an expert skill. (Or it could inspire the player to go down the blue path.) Edited September 14 by TheCabbage better wording, removed bad reference Hellprince 1 Quote Link to comment Share on other sites More sharing options...
Toad Sage 7 Posted September 14 Author Share Posted September 14 1 hour ago, TheCabbage said: Players should expect the skill points be systematic. Having them at 10, 18 and 30 would just feel weird. Besides, there's an extra skill point pretty early on in the talents, which, if unlocked, allows putting the point received at level 18 in an expert skill. (Or it could inspire the player to go down the blue path.) We are familiar with things that don't follow constant increases. Take damage and defence spheres for example. Look at how weird the range of levels the spheres work on. Also, stating that certain things "feel weird" doesn't make them unnecessary. Don't you feel it is also weird the expert skills are available on level 18, not level 20? Yet it was necessary because the game had level 18 as max level. And the 2 skill points at level 20 wasn't really a problem because new players weren't facing the complexity of the current state of the game. Level 20 felt "not too far" from level 1. Let alone from level 18. Now a new player will face 14 more levels to reach with high level players minding their own businesses in different maps. To summarize my reply, I don't see any counter argument in your opinion other than it feels weird to you. But again, in Warspear, many things should "feel weird" to many people because they don't follow constant range of numerical increases/decreases. And we are talking about new players. There shouldn't be any problem with their expectations because many things don't follow numerical pattern at all. Cheers Hellprince 1 Quote Link to comment Share on other sites More sharing options...
TheCabbage 108 Posted September 15 Share Posted September 15 Feeling weird was indeed secondary. The main point (which I admit didn't come out too well) was about grindable milestones. Quote Link to comment Share on other sites More sharing options...
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