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aks

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  1. Sad
    aks got a reaction from TheCaster in [2020.12.24] Update Warspear Online 9.2: Architects' Competition. Release   
    I had quit this game for 2 yrs. Came this year for chieftain and heavily invested in it.
    Now I feel cheated , and I think I won't cone again to play untill they remain bais towards legion sides 
  2. Sad
    aks got a reaction from Kazakus in [2020.12.24] Update Warspear Online 9.2: Architects' Competition. Release   
    I had quit this game for 2 yrs. Came this year for chieftain and heavily invested in it.
    Now I feel cheated , and I think I won't cone again to play untill they remain bais towards legion sides 
  3. Sad
    aks got a reaction from Null in [2020.12.24] Update Warspear Online 9.2: Architects' Competition. Release   
    I had quit this game for 2 yrs. Came this year for chieftain and heavily invested in it.
    Now I feel cheated , and I think I won't cone again to play untill they remain bais towards legion sides 
  4. Like
    aks reacted to Higgings in [2020.12.24] Update Warspear Online 9.2: Architects' Competition. Release   
    @Nolan since it seems some skills have been changed, is it possible to report all of the adjustments on a list? 
     
    Example: Chieftain's resist skill. 
  5. Confused
    aks reacted to Fynn in [2020.12.18] Update Warspear Online 9.2: Architects' Competition. Preview   
    20% speed is enough indeed, there are crystals and some guilds have 15% more, ... If you want more speed then build a seeker or a rogue lmao.
     
    As for the resistance skill, I have doubts whether it is enough or not, (probably not),
    It would have a good combination with wolf alacrity during wars, they would easily reach the flag and blah blah
  6. Haha
  7. Like
    aks reacted to TheCaster in [2020.12.18] Update Warspear Online 9.2: Architects' Competition. Preview   
    Forgive me for being blunt, but that's cause you're biased.
     
    No sir, resist is not fine. You talk a very good game but where is your chief? In fact, we have 2 more days of test left. Instead of being a keyboard warrior saying everything's fine and dandy just because you think so, I invite you to bring this fine chief of yours into arena and pve screnarios. Prove it practically. In fact, I'll record for you if you think chief has such an abundant and versatile use of resist skill.

     
    You forget that a physical build chief has to sacrifice its entirety of magic skill. No blow of spirits, swooping army, No heals. I think it's a fair trade. Anyone can reach reasonable attack speeds with all these buffs you mentioned. and my point is why does this class has to buff up so much to look so good? 

    Look at the plethora of control skills that the other side has got as well as the resist skills including BD which is a total headache. You call it whining because you don't have to be at the receiving end of it. Try fighting a guild war with 10 to 20 BDs switches on their resists and initiates rush.
    Chieftains were supposed to be a front liner to counter this situation with their one AOE stun as well as Resist skill. You think that would happen with 6s of resist? Anyways I don't want to talk much about this unnecessarily.

    Take a look at this chieftain, Looks impressive right? 1414 pdmg. 1500 + in crucibles and 5s after scaling to 32. I have a +8 lock, He couldn't reach me. He used 6s stun to initiate. I used stone body. resist time ran out. He couldn't touch me after that. Even if he gets in a hit or 2 after stone body, what will he do? He can't stun me. Rugged hide switches off after 12s. Imagine what a druid/ Pala, ranger or BD would do this class, What I'm saying is the stats and duration provided by these skills are not adequate and there are plenty of shortcomings that needs to be addressed / reworked.

    I implore you for once, stop trying to bring out counters just to win an argument. When a whole section of chieftain users are giving the feedback that it's not adequate, listen to them. Stop those itching hands for once from typing. Go test it out. Show us your chieftain if you think its all rainbows and sunshine.

    P.S: No hard feelings mate.

     
  8. Like
    aks reacted to GrafValar in [2020.12.18] Обновление Warspear Online 9.2: Состязание Архитекторов. Анонс   
    Ну это неплохо, в плане, что вождь сам в бою- ноль, так хоть кому-то защиту бафнет...  А вот то, как бафать этот скил, это бред..
    Пусть сделают на двойной тап по скилу, что ты он активировался на себя. А то пока его юзнешь.. долгое нажатие на скил- мб для компов норм, Но я принципиально не играю на компьютере
  9. Like
    aks reacted to DariusDeGer in [2020.12.18] Обновление Warspear Online 9.2: Состязание Архитекторов. Анонс   
    Есть хоть один вождь кому понравилось изменение механики кожи? А именно возможность юзать на людей в пати
     
  10. Like
    aks reacted to DariusDeGer in [2020.12.18] Обновление Warspear Online 9.2: Состязание Архитекторов. Анонс   
    Стат сопротивления - бесполезен, это даже не то подобие имунки бд со стаками, это скил на повышение стата сопры, как у стража, но вот если страж может позволить взять себе полусет со сопрой для скила, потому что живёт он за счёт форты и жира, то вождю это не позволительная роскошь, да и то, много ли ты видел стражей с каченой сопрой? Не нужно путать стат с полноценным скилом мага, вара и даже бд 
    Стат сопры даст хоть какую-то нормальную пользу, только в том случае если он будет довать на 4/4 хотя бы 20% сопры, что не факт, при этом надо будет забустаться свитками замка, выпить зельку и быть в ги 12го Ур, вот тогда да, это будет хоть как-то похоже на возможность нормально подобраться к противнику, если конечно для тебя игра на арене за вождя это не наматывание кругов (подбежал кинул войско, убежал)
  11. Like
    aks reacted to Hourai in [2020.12.18] Update Warspear Online 9.2: Architects' Competition. Preview   
    Furthermore adding to this, this change to mantra I believe is going to introduce a lot of trolling overall. Imagine going 5x5/arena where your opponent demands a templar and uses mantra on your team member to make it worse. Or guild games as mentioned on first page. Let the templars be the sole users of the mantra, it's not like it can help in group pvm or pvp somehow anyway
  12. Haha
    aks got a reaction from Malek M Hjayz in [2020.12.18] Update Warspear Online 9.2: Architects' Competition. Preview   
    Can any one explain? Will spritual purification work on 
    Stone body of lock 
    And mantra of templer?
  13. Haha
    aks got a reaction from Bruce Wayne in So when can we expect some kind of nerf to kick in the back   
    Put PvP vedios of all classes where other classes can't beat rouges with each and all other classes( both sentinel and legions) with known pro players then prove, that other classes  can't beat rouges
    And I feel ppl here just put their baised openion.
    And if u feel this skill so op then u play rouge and beat each and every classes, and put vedios for reference.
     
     
     
  14. Haha
    aks reacted to vegeta in So when can we expect some kind of nerf to kick in the back   
    😆😆😆😆😆😄 . Give pala shield to bd bd rush with 3 resist on .keep on attacking try break 10k hp shield. 
  15. Like
    aks reacted to Numbawun in Warlock, thoughts and opinions.   
    Warlock, its a classic. Useless in small scale (Thanks to certain skills and the addition of resistance) But absolutely horrendous with large scale (If there is more than 15 in the location then whatever you are fighting don't really stand a chance). 
     
    Its known everyone complains about warlocks when they are the user of the warlock. "resistance ruined warlock" "Bladedancers 1 combo me" "rangers blow me up before I even get the chance to use fear" the one I hate most "Sick of Dark circle never working because of PoS" Actually talking about warlocks is hard from everyone's point of view unless you've played it for a long time and adjust yourself to the shitty bugs and resistance struggles currently surrounding us. 
     
    It's not that bad! But there's room for improvement.
     < Warbuff 4/4 relax - Warbuff 4/4 relax 15% pot + 15% scroll >   
    I've noticed this has been mentioned a lot in some other posts here that warlocks aren't sorted after for dungeons due to the lack of damage compared to other classes such as a +7/8 hunter but one thing Ill say now is that's not true. Despite the past nerfs to Shadow sphere Ive still managed to cap out my damage and carry my parties in dungeons and I also keep up with +10 hunters and +10 rogues (That have used a few books mind you). Its hard to believe but in the future Ill give everyone a peak at how fast I actually nuke mobs and how fast I can melt a bosses health bar using skills no warlock really uses. 
    I went from hitting 10k (10000)+ Shadow spheres on land to hitting low 6k (6000)+ spheres since the changes which yes really hurt to see but I wont complain too much like I was. If I was to make an impact and change how a few things on warlock from a PvE point of view which I know a lot of people who prefer PvE over PvP Id suggest 3 skill changes. 1) Bloody tribute I mean the DoT is nice until the target uses a skill. If I had a say make it stay on the target for 10 seconds and do damage for the whole time instead of removed once a skill is cast. 2) Grimoire Honestly I hate this skill I've never used it in any situation. Maybe changing this to another AoE DoT would be amazing. And last of all 3) Shadow sphere put it back to how it was before patch. It was really the biggest part of the DPS kit but not its just bleh takes SO much work to even get it to hit 10k now.
     
    PvP and how it feels?
    Honestly... 3v3s 1v1s 2v2s feel like the biggest waste of time for me when vsing elves. Resistance, Skills, Scrolls, Pots really just don't feel useful in those situations. Now I have no clue how to fix this other than being a typical MC player and say nerf those classes that outshine like Bladedancers/paladins/druids yadda yadda you've all heard it before but other than nerfing or buffing the warlock to high heavens there really is no fix to this. BUT LARGE SCALE WAR O my this is the joy, watching 20/30 even 40 warlocks band together and honestly completely STOP  4 guilds like we did on SA - Sapphire war day was honestly the best feeling I've ever felt and watching it unfold was truly one hell of a sight.
     
    Im more than open to ideas that allow warlocks to be more useful in arena but I really don't see it happening anymore. But warlocks really need to be proud to be able to be absolutely annoying in large scale to the point where if others really looked at the stats behind wars that warlock dark circle would be the biggest impact period. 
     
     
    Over all thoughts..
    There's work needed no doubt. Classes get more attention than warlock no doubt. I want to see more warlocks and I want to see more warlocks pushing for greatness as a team, as a unit just as a united race. Warlocks really are the underdogs or the war scene. Your guild struggling? just find yourself 20 warlocks to fill 20 slots and bang you can change every fight you have. 
     
    Really though its easy to hate playing the class as it was once the strongest control mage in the game but moving onwards look for the positives about the class, and stay tuned for more from me as Ill show you all how strong warlocks really are in PvE and keep your eyes peeled for some really strong PvP warlocks with lots of books in their back pockets 😛 
  16. Like
    aks got a reaction from Bruce Wayne in So when can we expect some kind of nerf to kick in the back   
    Better make kick in back aoe rouges have nothing for defence in gvg 
    And those who complaining about kick in back why u attack in debuff, just run and wait till it off, just learn to PvP against rouges 
  17. Haha
    aks got a reaction from Khrone in Chieftain - Builds   
    Curse of plague this skill good only theoretically, in most if situations practically not possible
  18. Like
    aks reacted to Pecleb in Make ferocity/resilience skills auto activate in arena   
    Hello
     
    My suggestion is to make fero/resi books auto activate in arena, so we don't need to asign them to hotkeys. (outside arena we still can use them as usual)
    Or to create a "use" button in skill menu (as suggested before), again so that we don't need to asign them, because hotkey panel is full.
    Ty
  19. Haha
    aks got a reaction from daninaativa in [2018.10.19] Update Warspear Online 7.8: Necropolis of giants. Preview   
    Can make a dancing Npc like this in town lol
  20. Like
    aks got a reaction from Akasha in [2018.10.19] Update Warspear Online 7.8: Necropolis of giants. Preview   
    Can make a dancing Npc like this in town lol
  21. Like
    aks got a reaction from Paritus in [2018.10.19] Update Warspear Online 7.8: Necropolis of giants. Preview   
    Can make a dancing Npc like this in town lol
  22. Haha
    aks got a reaction from blacknia in [2018.10.19] Update Warspear Online 7.8: Necropolis of giants. Preview   
    Can make a dancing Npc like this in town lol
  23. Like
    aks got a reaction from Droudi in Necromancer and priest shields   
    Since level 30 coming soon(at spring) with new map and more powerful mobs, I feel that shields will be child's play for mobs and boss there.
    It's time to buff their shields?
    What u all think about this? 
    At this time in to dgs shield last for 1 hit.
    In to dgs when many mobs it won't last even sec.
     What u all think?
     
     
     
     
    May be we can make some experts skill that buff shield or some what like this?
  24. Haha
  25. Like
    aks reacted to Luan Borges in A new way to stash costumes   
    Instead of being stashed on the main inventory ,costumes should be stashed in a similar way as world of warcraft's  wardrope/transmogrify system works. 
    That way a player could have all costumes in the game,saved there, and would not use up space. 
     
    It would be beneficial to both parties, considering players would be able to collect all costumes (an achievement for costumes could be added , like 50 costumes / 100/150 ) ,and aigrind would be incentivating players to farm/buy all costumes.
     
    Also helping to increase  activity on the players market ,helping the game economy .  And bringing some revenue to the company, considering theres a lot of costumes on the Miracle coins market,that are rarely bought nowadays. 
     
     


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