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Arthas

Lord of Knowledge
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  1. Confused
    Arthas got a reaction from Kyrai in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    THE ART OF WAR
     
     
    I've always had the curiosity to talk to players of all classes and ask them how they felt what was their classe's state , if it needed buffs , nerfs or anything really. And obviously i know that their opinions would certainly have a lot of bias , considering that they would certainly want their class to be as strong as possible , so in this research i tried talking to as many players as possible of each class (total of around 130 players from both factions) and ask them the following questions :
     
     
    How would you rank your class at PVP ?
    Ranging from F, E ,D, C, B , A ,S
    F being the Weaker and S the stronger
     
    Why?
     
    What do you think should be done to improve it?
     
    How would you rank your class at PVE ?
    Ranging from F, E ,D, C, B , A ,S
    F being the Weaker and S the stronger
     
    Why?
     
    What do you think should be done to improve it?
     
     
    PS.: All the data in the following TIERLISTS is based on other players experiences and opinions. Some of those rank higher then others because are more versatile and not only "one trick pony".
    PS2.: Best to Worst on TIERLISTS goes from LEFT to RIGHT.  So if in RANK A theres 3 classes "BD" "ROGUE" "DRUID" it means that BD is the best RANK A , followed by rogue and then druid.
    PS3.: Expert skills such as “Magic Resistance” and “Magic Extension” were not taken into consideration because those would obviously increase any classes power by quite a lot and are not part of any class skillset.
    PS4.: The game is not balanced around players with +10 Greatness Set with 10+ passive expert skills, its balanced around the usual +6-7 player
     
    1)  ARENA
     
     
     
    2)    GVG   
     
     
     
    3)  PVE 
     
     
     
    4)SUGGESTIONS 
     
     
     
    Ps1.: Content here shouldn't just be taken to face value , this is the opinion of 120+ players with a touch of my own , and not in any way "absolute".
    Ps2.: I've had help of a lot of people from both factions and would like to thank them all :
    In special members of my guild CRIMSON (Warlord , Iamcrazy , Miraii , Zettsul and many others) and my friend's guild BANANEIROS (Beshanana , Lilypriest , araujonana and many others).
     
    I've had a lot of fun making this and hope you guys enjoy it as i did.
     
    I'm eager to hear all opinions , but please lets be civilized , lets show our opinions with due respect.
     
     
    DAY 1 CHANGES :
    Chieftain Arena Rating  : Reconsidered after a lot of feedback from playerbase. Ty @TheWho for videofootage and data
     
    More to come...
     
     
     
     
     
     
     
    Lets all hope that the next Class Balance update at the end of the year brings the game that we love so dearly to a better state.
     
  2. Like
    Arthas got a reaction from TheCaster in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    THE ART OF WAR
     
     
    I've always had the curiosity to talk to players of all classes and ask them how they felt what was their classe's state , if it needed buffs , nerfs or anything really. And obviously i know that their opinions would certainly have a lot of bias , considering that they would certainly want their class to be as strong as possible , so in this research i tried talking to as many players as possible of each class (total of around 130 players from both factions) and ask them the following questions :
     
     
    How would you rank your class at PVP ?
    Ranging from F, E ,D, C, B , A ,S
    F being the Weaker and S the stronger
     
    Why?
     
    What do you think should be done to improve it?
     
    How would you rank your class at PVE ?
    Ranging from F, E ,D, C, B , A ,S
    F being the Weaker and S the stronger
     
    Why?
     
    What do you think should be done to improve it?
     
     
    PS.: All the data in the following TIERLISTS is based on other players experiences and opinions. Some of those rank higher then others because are more versatile and not only "one trick pony".
    PS2.: Best to Worst on TIERLISTS goes from LEFT to RIGHT.  So if in RANK A theres 3 classes "BD" "ROGUE" "DRUID" it means that BD is the best RANK A , followed by rogue and then druid.
    PS3.: Expert skills such as “Magic Resistance” and “Magic Extension” were not taken into consideration because those would obviously increase any classes power by quite a lot and are not part of any class skillset.
    PS4.: The game is not balanced around players with +10 Greatness Set with 10+ passive expert skills, its balanced around the usual +6-7 player
     
    1)  ARENA
     
     
     
    2)    GVG   
     
     
     
    3)  PVE 
     
     
     
    4)SUGGESTIONS 
     
     
     
    Ps1.: Content here shouldn't just be taken to face value , this is the opinion of 120+ players with a touch of my own , and not in any way "absolute".
    Ps2.: I've had help of a lot of people from both factions and would like to thank them all :
    In special members of my guild CRIMSON (Warlord , Iamcrazy , Miraii , Zettsul and many others) and my friend's guild BANANEIROS (Beshanana , Lilypriest , araujonana and many others).
     
    I've had a lot of fun making this and hope you guys enjoy it as i did.
     
    I'm eager to hear all opinions , but please lets be civilized , lets show our opinions with due respect.
     
     
    DAY 1 CHANGES :
    Chieftain Arena Rating  : Reconsidered after a lot of feedback from playerbase. Ty @TheWho for videofootage and data
     
    More to come...
     
     
     
     
     
     
     
    Lets all hope that the next Class Balance update at the end of the year brings the game that we love so dearly to a better state.
     
  3. Like
    Arthas got a reaction from Filipe Ramon in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    On the contrary.
    As stated on the post ,1v1 is irrelevant content, i meant paladin vs barbarian inside a team composition.
     
    Paladin is the best PvP support in the game.
    If +7 , with a full +7 team , against +7 players it is going to be top tier.
     
    obviously against a +10 team it won’t.
     
    Ignoring abilities isn’t and won’t ever be as simple as that , if you participate on GvGs and pay close attention , you’ll see that inside 100v100 fights pretty much everyone will be locked down because of stuns on both sides.
  4. Thanks
    Arthas reacted to Lilypriest in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    In my view this ranking of classes in the various requirements makes us can see more clearly the issue of specialization of each class in some specific function, both in pvp and pve or gvg. However I believe that only the ranking of the classes without evaluating the interaction of the skills between each other considering the synergy between the classes is not enough to be able to analyze the game as a whole. Much of what I have observed is that the need for change and balance comes from efficiency or deficiency in the synergy of the skills of the classes in the various branches of the game, pve pvp and gvg. I hope that if there will be a large balancing of classes, it should be taken into account mainly the effect caused by the combo of skills interacting together with guild skills and also with equipment such as items with stun. We saw that when the mage class stopped interacting with the stun staff in their area skills, it caused a major change in the goal of the game, simply by the absence of an element that increased the efficiency of their abilities. I believe that this assessment should be made by developers including the equipment and new items and talents that have been introduced into the game.
     
    Another point I would like to be carefully evaluated is the volumetric and population question. This issue is more clearly seen for example in a war where the volume of population caused by numerous mobs and totem invoked provides in a certain way also a form of crowd control and this type of control should also be considered when ranking classes according to specialties.
     
    Finally, I believe that for this balancing to be done more absolutely, the issue of versatility between all classes should also be considered through the three major areas of the game (pvp gvg and pve). We see that some classes ended up becoming too much specialized in one of the three major areas (warden, druid, shaman for example) and this is one of the reasons why the class ended up leaving the meta game. 
     
    All classes should be viable in a decent way in any of the three major areas of the game, without necessarily being at the same time. Builds must be assembled in ways that can allow a player to use the well-performing class in the branch he chooses to play. 
  5. Cool Story
    Arthas got a reaction from Diego Ferreira in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    THE ART OF WAR
     
     
    I've always had the curiosity to talk to players of all classes and ask them how they felt what was their classe's state , if it needed buffs , nerfs or anything really. And obviously i know that their opinions would certainly have a lot of bias , considering that they would certainly want their class to be as strong as possible , so in this research i tried talking to as many players as possible of each class (total of around 130 players from both factions) and ask them the following questions :
     
     
    How would you rank your class at PVP ?
    Ranging from F, E ,D, C, B , A ,S
    F being the Weaker and S the stronger
     
    Why?
     
    What do you think should be done to improve it?
     
    How would you rank your class at PVE ?
    Ranging from F, E ,D, C, B , A ,S
    F being the Weaker and S the stronger
     
    Why?
     
    What do you think should be done to improve it?
     
     
    PS.: All the data in the following TIERLISTS is based on other players experiences and opinions. Some of those rank higher then others because are more versatile and not only "one trick pony".
    PS2.: Best to Worst on TIERLISTS goes from LEFT to RIGHT.  So if in RANK A theres 3 classes "BD" "ROGUE" "DRUID" it means that BD is the best RANK A , followed by rogue and then druid.
    PS3.: Expert skills such as “Magic Resistance” and “Magic Extension” were not taken into consideration because those would obviously increase any classes power by quite a lot and are not part of any class skillset.
    PS4.: The game is not balanced around players with +10 Greatness Set with 10+ passive expert skills, its balanced around the usual +6-7 player
     
    1)  ARENA
     
     
     
    2)    GVG   
     
     
     
    3)  PVE 
     
     
     
    4)SUGGESTIONS 
     
     
     
    Ps1.: Content here shouldn't just be taken to face value , this is the opinion of 120+ players with a touch of my own , and not in any way "absolute".
    Ps2.: I've had help of a lot of people from both factions and would like to thank them all :
    In special members of my guild CRIMSON (Warlord , Iamcrazy , Miraii , Zettsul and many others) and my friend's guild BANANEIROS (Beshanana , Lilypriest , araujonana and many others).
     
    I've had a lot of fun making this and hope you guys enjoy it as i did.
     
    I'm eager to hear all opinions , but please lets be civilized , lets show our opinions with due respect.
     
     
    DAY 1 CHANGES :
    Chieftain Arena Rating  : Reconsidered after a lot of feedback from playerbase. Ty @TheWho for videofootage and data
     
    More to come...
     
     
     
     
     
     
     
    Lets all hope that the next Class Balance update at the end of the year brings the game that we love so dearly to a better state.
     
  6. Thanks
    Arthas got a reaction from Null in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    THE ART OF WAR
     
     
    I've always had the curiosity to talk to players of all classes and ask them how they felt what was their classe's state , if it needed buffs , nerfs or anything really. And obviously i know that their opinions would certainly have a lot of bias , considering that they would certainly want their class to be as strong as possible , so in this research i tried talking to as many players as possible of each class (total of around 130 players from both factions) and ask them the following questions :
     
     
    How would you rank your class at PVP ?
    Ranging from F, E ,D, C, B , A ,S
    F being the Weaker and S the stronger
     
    Why?
     
    What do you think should be done to improve it?
     
    How would you rank your class at PVE ?
    Ranging from F, E ,D, C, B , A ,S
    F being the Weaker and S the stronger
     
    Why?
     
    What do you think should be done to improve it?
     
     
    PS.: All the data in the following TIERLISTS is based on other players experiences and opinions. Some of those rank higher then others because are more versatile and not only "one trick pony".
    PS2.: Best to Worst on TIERLISTS goes from LEFT to RIGHT.  So if in RANK A theres 3 classes "BD" "ROGUE" "DRUID" it means that BD is the best RANK A , followed by rogue and then druid.
    PS3.: Expert skills such as “Magic Resistance” and “Magic Extension” were not taken into consideration because those would obviously increase any classes power by quite a lot and are not part of any class skillset.
    PS4.: The game is not balanced around players with +10 Greatness Set with 10+ passive expert skills, its balanced around the usual +6-7 player
     
    1)  ARENA
     
     
     
    2)    GVG   
     
     
     
    3)  PVE 
     
     
     
    4)SUGGESTIONS 
     
     
     
    Ps1.: Content here shouldn't just be taken to face value , this is the opinion of 120+ players with a touch of my own , and not in any way "absolute".
    Ps2.: I've had help of a lot of people from both factions and would like to thank them all :
    In special members of my guild CRIMSON (Warlord , Iamcrazy , Miraii , Zettsul and many others) and my friend's guild BANANEIROS (Beshanana , Lilypriest , araujonana and many others).
     
    I've had a lot of fun making this and hope you guys enjoy it as i did.
     
    I'm eager to hear all opinions , but please lets be civilized , lets show our opinions with due respect.
     
     
    DAY 1 CHANGES :
    Chieftain Arena Rating  : Reconsidered after a lot of feedback from playerbase. Ty @TheWho for videofootage and data
     
    More to come...
     
     
     
     
     
     
     
    Lets all hope that the next Class Balance update at the end of the year brings the game that we love so dearly to a better state.
     
  7. Haha
    Arthas reacted to Zheif in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    I neither agree nor disagree, quite the contrary, I think it is acceptable.
  8. Wow
    Arthas got a reaction from Lustz in THE ART OF WAR - Classes states and suggestions on how to improve it.   
    THE ART OF WAR
     
     
    I've always had the curiosity to talk to players of all classes and ask them how they felt what was their classe's state , if it needed buffs , nerfs or anything really. And obviously i know that their opinions would certainly have a lot of bias , considering that they would certainly want their class to be as strong as possible , so in this research i tried talking to as many players as possible of each class (total of around 130 players from both factions) and ask them the following questions :
     
     
    How would you rank your class at PVP ?
    Ranging from F, E ,D, C, B , A ,S
    F being the Weaker and S the stronger
     
    Why?
     
    What do you think should be done to improve it?
     
    How would you rank your class at PVE ?
    Ranging from F, E ,D, C, B , A ,S
    F being the Weaker and S the stronger
     
    Why?
     
    What do you think should be done to improve it?
     
     
    PS.: All the data in the following TIERLISTS is based on other players experiences and opinions. Some of those rank higher then others because are more versatile and not only "one trick pony".
    PS2.: Best to Worst on TIERLISTS goes from LEFT to RIGHT.  So if in RANK A theres 3 classes "BD" "ROGUE" "DRUID" it means that BD is the best RANK A , followed by rogue and then druid.
    PS3.: Expert skills such as “Magic Resistance” and “Magic Extension” were not taken into consideration because those would obviously increase any classes power by quite a lot and are not part of any class skillset.
    PS4.: The game is not balanced around players with +10 Greatness Set with 10+ passive expert skills, its balanced around the usual +6-7 player
     
    1)  ARENA
     
     
     
    2)    GVG   
     
     
     
    3)  PVE 
     
     
     
    4)SUGGESTIONS 
     
     
     
    Ps1.: Content here shouldn't just be taken to face value , this is the opinion of 120+ players with a touch of my own , and not in any way "absolute".
    Ps2.: I've had help of a lot of people from both factions and would like to thank them all :
    In special members of my guild CRIMSON (Warlord , Iamcrazy , Miraii , Zettsul and many others) and my friend's guild BANANEIROS (Beshanana , Lilypriest , araujonana and many others).
     
    I've had a lot of fun making this and hope you guys enjoy it as i did.
     
    I'm eager to hear all opinions , but please lets be civilized , lets show our opinions with due respect.
     
     
    DAY 1 CHANGES :
    Chieftain Arena Rating  : Reconsidered after a lot of feedback from playerbase. Ty @TheWho for videofootage and data
     
    More to come...
     
     
     
     
     
     
     
    Lets all hope that the next Class Balance update at the end of the year brings the game that we love so dearly to a better state.
     
  9. Thanks
    Arthas reacted to Gustavo Azevedo in Melhorias no Templário no PvP e PvE   
    Atualmente o templário vem sendo uma ótima classe PvP, porém ainda com problemas em seu lado PvE e mágico de cajado .

    • Os problemas PvE que trago são em relação ao seu "fraco" agro e à sua pequena cura , ou "inútil", quando usando um mantra, perdendo o seu agro do mob (adversário) enquanto encontra-se em uso na habilidade.
         - Como solução eu trago as seguintes ideias: 

     Tornado do arrependimento

         - Terá uma nova combinação com uma habilidade "Marcado pelo sol".

     Marcado pelo sol 

         - Aumento na força do agro da skill;
         - Aplica um efeito "Estigma" o qual pode ser combinado com a habilidade  "Tornado do arrependimento", (desta forma, dando ao templário o poder de uma pequena cura em área (apenas em mobs, de forma à não prejudicar o seu balanceamento no PvP );
         - Quando aplicado o efeito "Estigma", reduzir em x% o dano recebido pelos Monstros (Mob's) (dando mais força ao modo "tank" da classe quando o assunto é o seu PvE).

      Estátua de Deity

         - Não irá perder o agro do adversário ao se encontrar sobre o efeito da habilidade "Mantra de Cura",  (desta forma, no modo PvE, quando o templário entrar na habilidade de "Mantra de cura", o Mob irá de encontro com a estatura e não com os membros do Grupo, não prejudicando a classe em seu modo "Tank");
         - Dano periódico ou explosão ao ser quebrada (desta forma, a habilidade pode impedir que o templário seja surpreendido por classes ou personagens vindo invisíveis em sua direção, além de auxiliar em seu dano de combate).

    WhatsApp Video 2021-10-21 em 17.17.13.mp4

    •  Um grande problema para a classe também,  vem sendo o grande consumo de mana  com as habilidades.      - Como solução eu trago a seguinte ideia:   Reformulação no Gasto de energia das habilidades , uma vez que a classe também contém uma habilidade que contém um consumo de energia constante.



    - Servidor BR-Turmalina.

         Obs: por gentileza, comentários apenas que somem com o post, e não ofensivos com intenção de causar intrigas. Minha maior intenção é a melhora da classe PvE, pois o PvP físico me agrada.
  10. Thanks
    Arthas got a reaction from Marcelo-TU in Primal Instinct - A Barbarian Rework   
    PRIMAL INSTINCT                                       
     
    This is a plea to ask for a lot of thematic and balance changes to the BARBARIAN a class i've loved since i was a kid and have played it in most RPGs , sometimes not with the same "class name" but always the same idea behind its construction.
     
    1) Concept
     
    For some Barbarians, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength. (D&D 5th Edition)
     
     
    2) Problems
     
     
     
    3) Solutions
     
    Ps: I'm not saying Barbarians are weak, we are not, we can take a lot of damage. What i'm saying is that is not what a Barbarian is , and we do not have options. We are forced to play as tanks , because our only expert skill stun is locked to shield, and 2-handed weapons do not increase enough dmg to compensate for the attack speed loss at all.
     
                                                           I hope Barbarians get some love on the next updates.   
     
    @Nolan @Akasha @snorlax @Cardinal @ThiagoWanted @Holmes
     
     
     
                                                                       
     
    Credits :
     
    Most of my skills % data came from this post
     
     
     
  11. Wow
    Arthas got a reaction from nilozero in Primal Instinct - A Barbarian Rework   
    PRIMAL INSTINCT                                       
     
    This is a plea to ask for a lot of thematic and balance changes to the BARBARIAN a class i've loved since i was a kid and have played it in most RPGs , sometimes not with the same "class name" but always the same idea behind its construction.
     
    1) Concept
     
    For some Barbarians, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength. (D&D 5th Edition)
     
     
    2) Problems
     
     
     
    3) Solutions
     
    Ps: I'm not saying Barbarians are weak, we are not, we can take a lot of damage. What i'm saying is that is not what a Barbarian is , and we do not have options. We are forced to play as tanks , because our only expert skill stun is locked to shield, and 2-handed weapons do not increase enough dmg to compensate for the attack speed loss at all.
     
                                                           I hope Barbarians get some love on the next updates.   
     
    @Nolan @Akasha @snorlax @Cardinal @ThiagoWanted @Holmes
     
     
     
                                                                       
     
    Credits :
     
    Most of my skills % data came from this post
     
     
     
  12. Thanks
    Arthas reacted to Danfake in Class Name (Nombre de Clase)   
    Hi, It's been a long time, the Chieftain and Templar class, they still did not receive a name in Spanish, even in Portuguese it has a name. 
    @Nolan @Holmes


  13. Like
    Arthas got a reaction from Alan Costa in Ajuda relíquias   
    Bom dia,
     
    1 - Pode trocar, mas você perde a antiga.
    2 -  O símbolo de bloqueio significa que a ativação da relíquia depende da skill na qual ela foi aplicada falhar , devido a bloqueio etc etc. 
    O símbolo de " + " , significa que ela vai aumentar algum atributo seu , e o de " - " significa que ela vai diminuir algum atributo do oponente.
    3 -  Acredito que se trate apenas da "raridade' da relíquia e nada mais. Já que as Grãs são Exclusivas , as de Coin são Raras , e as pequenas são Comum.
    4 - Sim , elas melhoram muito as skills. São essenciais.
  14. Thanks
    Arthas got a reaction from Nolan in TALENTO DEFESA DURADOURA ESTA ERRADA   
    Aparentemente já foi reportado no fórum internacional.
    Acredito que será resolvido em breve.
     
    @Nolan
  15. Like
    Arthas reacted to quenster in Versão de trajes femininos nos conjuntos de novato!   
    Sugestão simples, porém, ao meu ver, necessária, já que a maioria dos trajes do conjunto de novatos não traz uma boa aparência para personagens femininos. Tá na hora de trajes versão feminina para os trajes dos conjuntos de novatos!
     
    Ontem a AiGrind postou no Facebook a imagem abaixo de uma Encantadora e seus dogs:
     

     
    Olhem que maravilha, como está linda a Charmer nesse traje 🥰, ao qual se assemelha ao traje do conjunto de novato da classe, porém com aparência feminina. Vimos também a Rogue com um traje muito bonito na arte da atualização 10.0.
     
    Já ouvi relatos de outros jogadores a respeito desse assunto. Pode parecer bobagem para alguns, porém ao meu ver vai valorizar mais o conjunto de novato. 
  16. Like
    Arthas got a reaction from Khrone in Mais praticidade!   
    Acho uma boa  , e também seria interessante ter algum identificador , talvez uma cor diferente, pra distinguir as quests que tem reputação como recompensa.

     
     
  17. Thanks
    Arthas got a reaction from Nolan in Bug ao receber a recompensa diaria de 7 dias   
    Não sei se se trata de um bug ou apenas este item específico não é capaz de "stackar" o que forçaria você a ter + slots.
     
    Porém é algo a se verificar.
     
    @Nolan
  18. Thanks
    Arthas got a reaction from Agonize in Habilidade do conjunto lvl 32 na hotkey   
    Acredito que já vá ser aplicado ao jogo nessa atualização.
     
    Comentários de ADMINS no fórum já nos avisaram que isso esta nos planos deles tem um bom tempo .
  19. Like
    Arthas got a reaction from just Ryan in when can we expect a change to rogues?   
    It really depends on how hard is it for "X" guild to get 100 people inside a GvG, if you can get that many people , then its not worth it wasting slots on rogues.
     
    If "X" guild can't , then any class will do.
     
    And i say that as a ex-rogue , Full +10 Greatness that left my character Inactive because of how little use it has on GvGs , and i'm a guild Leader,  so thats the most important content ingame for me.
  20. Like
    Arthas got a reaction from Bruce Wayne in when can we expect a change to rogues?   
    It really depends.
     
    On Tourmaline GvGs are 100v100 and fights happen in packs, so rogues are unfortunately pretty much useless.
    Our guild has 1 for the sole purpose of scouting, nothing else.
     
    META atm is :
    20 Shamans
    20 Locks
    30 Chieftains
    8-10 Barbarians
    15 Hunters
    5 Necros
     
    Charmers, Dks and Rogues are subpar for GvG atm
     
     
     
     
  21. Thanks
    Arthas got a reaction from just Ryan in when can we expect a change to rogues?   
    It really depends.
     
    On Tourmaline GvGs are 100v100 and fights happen in packs, so rogues are unfortunately pretty much useless.
    Our guild has 1 for the sole purpose of scouting, nothing else.
     
    META atm is :
    20 Shamans
    20 Locks
    30 Chieftains
    8-10 Barbarians
    15 Hunters
    5 Necros
     
    Charmers, Dks and Rogues are subpar for GvG atm
     
     
     
     
  22. Thanks
    Arthas got a reaction from Vulcarona in Relíquia no templário   
    Acredito que seja uma opção a se considerar.
    É sempre bom ter variedade na escolha de relíquias , porém a relíquia da Inacessibilidade tem que ser cuidadosamente modificada porque ela tem potencial pra afetar muito o jogo dependendo da skill em que for aplicada.
     

  23. Thanks
    Arthas got a reaction from Invorial in Warspear 10.0 Update: The Era of Knowledge. Announcement   
    Its funny how things work out different depending on server.
     
    On Tourmaline a Chieftain will not be accepted in any guild without 5/5 Thrashing.
     
    I guess people here are just too hardcore about GvGs.
     
     
  24. Speechless
    Arthas got a reaction from Salazam in Warspear 10.0 Update: The Era of Knowledge. Announcement   
    Not at all.
     
    Most competitive guilds , including some under level 8 are asking players to use Thrashing at 5/5 , and most Chieftains use it anyways. 
    Because thats what makes the class so valuable to any guild.
     
     
     
     
    @Lefu
    I mean , i quite like the skill inside Arenas. 
     
    It has quite a few uses.
     
    But i do agree its not a skill that is viable in any content , but most skills aren't.
  25. Like
    Arthas reacted to marcos d7 in Atualização Warspear Online 10.0: A Era do Conhecimento. Anúncio   
    @Nolan
    acredito se fosse como uma build seria um pouco melhor, com pontos pré determinados para cada level, assim o player teria que usar sabiamente seus pontos.
    por exemplo no lv32 o jogador teria 36 pontos de pontos de distribuição 
     P.S obviamente teria um livro de esquecimento especifico para resetar esses talentos
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