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Agonize

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About Agonize

  • Birthday 07/30/1996

Profile Information

  • Gender
    Male
  • Location:
    Brazil

Game server

  • BR-Tourmaline

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Brave Squire

Brave Squire (3/7)

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  1. In my opinion the vision of the game has changed a lot. We have situations where we want both and don't have a satisfactory choice. GvG Mermen only the best win, to win we need a massive pvp build, so what? dg farm ineffectively with a pvp build? or go to pve build gvg and lose? Some classes aren't even being called for competitive guilds, maybe the possibility of changing the build will bring these people back into the game
  2. Any possibility to add a quick skill build exchange system? The game has changed a lot over the years, new skills, new activities it was impossible to keep a single one for PVE, PVP, GVG some classes don't allow a decent middle ground and get in the way a lot in all aspects of the game, you can't keep using the book of oblivion all the time some classes are being left out for not having this dynamic with skills.
  3. Gostei muito do novo mecanismo de troca rápida de conjunto, mas queria dá uma sugestão de quando alterar o set 32 para outro que não tenha, manter a habilidade na hotkey mesmo de forma inativa. É muito chato ter que colocar na hotkey a habilidade sempre que muda ou tira o set 32.
  4. Agora tudo faz sentido, depois que a lança quebrou nunca mais teve equilíbrio em Arinar
  5. Unbalanced massive PvP Legion have best skill combo, can do strong formation defensive and offensive. -Shaman healing totem (AoE heal periodic, Redemption's Priest instant effect long battles is weak) -Warlock AoE control is OK, but reduce 80% magic defense is very strong (Templar can't do this support) -Necromancer fateful connection can clear easy massive players, and dead soldier skill spam skeleton + charmer's dog and bird Hunter AoE control skill and dmg (Ranger have single control and one meele, 3 f*** traps can't help massive pvp) Chieftain omg cloth class can be off tank with rugged hide skill, best AoE dmg than Mage Strategy is all legion guild together, barbarians and dks protect external ring, hunters, shamans, warlocks and necros internal ring Spam healing totem for protection, necros spam fateful connection, Warlock control and reduction magic defense with weakness zone, shamans reduce penetration and accuracy with totem of weakness, hunter killing and control, chieftain spam AoE dmg skill How to sentinels beat it? Mages and Paladins jump is suicide, ranged attacks and control sentinels is weak with this debuffs, necro spam connection + attacks... Boom sentinels die Attacks around is useless too
  6. Ué "chance de drop" você quer tornar isso como "certeza de drop" só por está indo dg igual louco Isso é um dificilmente comum de obter itens extremamente raros em um rpg
  7. Eu discordo, dessa forma o item raro deixaria de ser raro e iria diminuir o preço do item (mais do que alguns já estão) essa dificuldade que deixa o jogo interessante, eu sei que é chato gastar indo dg e não dropar nada enquanto outro pode ir só 5x free e dropar Mas essa é a diversão do jogo, eu gastei muito no halloween e não obteve lucro, e isso é do jogo, assim como eu poderia ter gastado menos e ter dropado um book e ficado rico. Faz parte do game kkk Agora se todos começar a dropar com mais frequência iria desvalorizar muito a raridade do item, consequentemente perder aquela emoção de vender algo caro.
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