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      Официальные новости, анонсы, объявления и расписание событий.

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    2. Новичкам на форуме

      Приветствуем тебя, воин! Здесь ты можешь ознакомиться с правилами форума, задать вопросы и получить советы по началу игры.

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    3. Сообщения об ошибках

      Если у вас что-то сломалось и не работает - вам сюда.

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    4. Общий раздел

      Обсуждение игры "Warspear Online".

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    7. Гильдии

      Всё для гильдий и о гильдиях: рекрутинг, объявления о поиске боевого союза, руководства по управлению и развитию.

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    8. Предложения

      Здесь вы можете оставить свои предложения и пожелания о развитии игры.

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    9. Конкурсы

      Участвуйте и выигрывайте призы! Раздел для анонсов и обсуждения всех конкурсов.

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    11. Тестовый сервер

      Обсуждение новинок и изменений, которые тестируются на открытом тестовом сервере. Сообщайте о найденных багах и делитесь впечатлениями от тестирования.

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    12. Таверна

      Здесь можно поговорить обо всем, что не связано с игрой. Заходите, будет весело! Счетчик сообщений отключен.

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    13. Новости форума

      Объявления и новости, касающиеся работы самого форума. Изменения, обновления и важные уведомления.

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  2. International

    1. News & Announcements

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    3. Bug Reports

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    7. Guilds

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    8. Suggestions

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    9. Contests

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    10. Creative Hub

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    11. Test Server

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    12. Tavern

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    13. Deutsches Forum

      Ein Bereich für Kommunikation auf Deutsch.

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    14. 中文论坛

      专用于中文沟通的版块。

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    15. Foro español

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    16. Forum News

      Forum announcements and news. Stay up to date on changes, updates, and important announcements!

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  3. Fórum Português

    1. Notícias e anúncios

      Fique por dentro de todas as últimas notícias oficiais, anúncios e a programação dos próximos eventos.

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    2. Espaço do iniciante

      Saudações, Guerreiro! Aqui você pode conhecer as regras do fórum, fazer perguntas e obter dicas para ajudar a começar.

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    3. Relatórios de erros

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    4. Discussão geral

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    7. Guildas

      Tudo relacionado à guilda: recrutamento, busca, gerenciamento e progressão.

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    8. Sugestões

      Compartilhe suas ideias para ajudar a definir o jogo!

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    10. Centro criativo

      Explore a história do Warspear Online e compartilhe seus trabalhos criativos com a comunidade!

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    11. Servidor de testes

      Discuta novos recursos e alterações que estão sendo testados no servidor de teste público. Relate os erros que você encontrar e compartilhe suas experiências do teste!

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    12. Taverna

      Converse sobre qualquer coisa que não tenha nada a ver com o jogo. Participe da diversão! A contagem de mensagens está desativada.

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    13. Novidades do fórum

      Anúncios e notícias do fórum. Fique por dentro das mudanças, atualizações e anúncios importantes!

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  • Новые ответы

    • А от храма чо нет что ли? И некр во вторую ветку пвешников тоже жрет быстро , особенно таких +0-3
    • Suggestion for a skill rework (back kick) New ability: (Smoke Screen) will protect the rogue in a 2-meter area, granting -25% 35% 45% 55% 60% accuracy to enemy attacks; each dodged attack will reduce the damage of the next attack.With a subsequence of 10% to 50% of the damage received, the effect resets if the enemy hits with the attack.
    • Well, i want suggest some things that would makes dodge (thing that keeps being almost mandatory if you want to live a little longer)more worthy in the current meta.     1:kick in the back.   I suggest that this skill go from being an effect directed towards the enemy, to being an effect coming from the character, Similar to the weak talent given to reflexes. Why? Because it's a very outdated ability if we take into account the amount of resistances that everyone has as relics or even gear/items. Even the most pathetic amount like 10% works too well and too often, that's weird asf.   2: dodging. As this is the pillar of the class, it should be a little more effective, right? Even above other classes that also have the option of dodging. I suggest that this skill be converted to permanent use with additional effects such as:   Example1:  Reduces damage to the character by 2% for every 5% of dodge stat.   Example2: Every 5 dodged attacks ignores a control effect.   Example3: increase dodge by  aditional  3% for each 8% of missing health.   3: absolute reflexes. I don't know if it's very bad  Or if it's better off the way it is today but here I leave my suggestion: The character gains a guaranteed dodge chance  with a max up of 3 stack with a cooldown of 7/6/5/4 seconds of each stack upon use, each stack guarantees dodging an autoattack or an attack skill, bleeding or poison damage doesn't remove dodging stacks.   4:  elusive jump. I suggest that this skill doesn't require a target to work, and instead works like the Mage's jump or Paladin's jump, and aditionally...   5: Tirelessness talent ( absolute reflexes) > Elusiveness talent ( elusive jump).   Now elusive jump has a 40% chance of being reused without cooldown.   That's all  
    • Não se enganem, estamos diante de uma caçadora noturna muito perigosa!!! (Rsrs)  Muitos dizem que não somos nós que escolhemos os gatos, são eles que nos adotam. E foi assim com essa companheira manhosa. Foi muito difícil deixar o cenário inteiro e fazer ela participar da brincadeira, mas acho que deu certo, ta aí a nossa Guardiã Noturna, diretamente das cavernas mais sombrias e assustadoras que vocês já viram!!!
    • Poucos sabem da identidade verdadeira dessa cadelinha que há  anos convive conosco em casa. Esse ano ela resolveu que não esconderia mais nenhum segredo e nos revelou pertencer a uma classe de bruxas e bruxos muito poderosos! Tomem muito cuidado ao cruzar seu caminho.
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