hentbank 26 Posted April 30, 2016 Share Posted April 30, 2016 Please Remove Ferocity, many Players get sucked in this Ferocity! and this is the WORST UPDATE EVER THAT YOU MADE. 60% of players got bored because of this Ferocity, Please Remove this ASAP. Quote Link to comment Share on other sites More sharing options...
PoleyKathi 120 Posted April 30, 2016 Share Posted April 30, 2016 99% of forum people think your statement and your percentage numbers arrived from your mind 1% person laughs atm (me cough) Quote Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted April 30, 2016 Share Posted April 30, 2016 (edited) No, I don't think it should be removed, but definitely reduced. I don't oppose having 2 different sets, because that's what it's supposed to be. Edited April 30, 2016 by Gladiator Higgings 1 Quote Link to comment Share on other sites More sharing options...
Dieinpeace 48 Posted April 30, 2016 Share Posted April 30, 2016 I like it as it is. Well maybe remove that the dmg to monsters is reduced but it is ok Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted May 1, 2016 Share Posted May 1, 2016 I wouldn't be presumptuous to say 99% arrived from his mind, baby. Many in multiple servers didn't approve the "Ferocity".. only, due to the fact that the dmg to monsters was reduced. I believe that the reduction against mobs could be changed. nabnecro 1 Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted May 1, 2016 Share Posted May 1, 2016 (edited) #hentbank I don't think this type of review helps to improve the game and support your argument about why it must be removed in your opinion.. If you want to be heard, should get more respect the developers and check this link http://forum.warspear-online.com/index.php/topic/8156-new-rules-of-moderation-in-section-suggestions/ Edited May 1, 2016 by Hyedra Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted May 2, 2016 Share Posted May 2, 2016 We can see ferocity is an attempt to buff meelee and damage classes and nerf healer classes. Not only ferocity doesn't affect heal, casters have a lower ferocity bonus on their weapons of the same level compared to meelee classes. But turns out, the game just has too much damage now. Shamans and druids are ok because at least they have heal over time to back then up but classes like priest and necro became extremely fragile. I have played necro for like 3 years and I can say with no doubt that this is his weakest iteration, it became a pure PvE class again which is very sad. Quote Link to comment Share on other sites More sharing options...
Logrimy 70 Posted May 2, 2016 Share Posted May 2, 2016 (edited) We can see ferocity is an attempt to buff meelee and damage classes and nerf healer classes. Not only ferocity doesn't affect heal, casters have a lower ferocity bonus on their weapons of the same level compared to meelee classes. But turns out, the game just has too much damage now. Shamans and druids are ok because at least they have heal over time to back then up but classes like priest and necro became extremely fragile. I have played necro for like 3 years and I can say with no doubt that this is his weakest iteration, it became a pure PvE class again which is very sad. I talk for me.... yesterday i go in arena vs +10 BD with ferocity Stun me - (i have full resi set and no ferocity staff - 397 heal active, heart protection 5/5 and heal totem near me).... 3 hit and my 4400 hp fly away. DIE Well....vs BD I can Lose.... but BD hp go down normally...... Removed NO .... reduced YES Edited May 2, 2016 by Logrimy nabnecro 1 Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted May 2, 2016 Share Posted May 2, 2016 (edited) Yes, maybe we can help developers see the magnitude of the problem if we post some video examples of how ferocity is overpowered now. I known your shaman is very well geared and it just doesn't make sense when a +10 or even a +9 BD can take you down with just one hamstring. Im not exaggerating when I say casters die with 3 or 4 attacks now. Edited May 2, 2016 by nabnecro Quote Link to comment Share on other sites More sharing options...
A male 180 Posted May 3, 2016 Share Posted May 3, 2016 Yes bladedancer very strong, I hit most over 1k. Healers need some buff. Quote Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted May 3, 2016 Share Posted May 3, 2016 Yes bladedancer very strong, I hit most over 1k. Healers need some buff. I thought you thought BDs aren't OP. Quote Link to comment Share on other sites More sharing options...
A male 180 Posted May 3, 2016 Share Posted May 3, 2016 I thought you thought BDs aren't OP. They were not but in this update the difference is hilarious. Quote Link to comment Share on other sites More sharing options...
boiz 10 Posted May 10, 2016 Share Posted May 10, 2016 ferocity is shit in general. It's just a system intended to screw over players who used to use arena weapons for both pvp and pve in order to get more $$$. same with new resilience system. they won't remove it; too much $$$$$$$$$$$$$$$$$$ is rolling in. Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted May 10, 2016 Share Posted May 10, 2016 I think pve weapons should get similar buff where the dmg is reduced for pvp and enchanted for pve. After all its only logical for each set to serve only one purpose. Those that complaign are just people that used to get arena gear with free tickets cause it was cheaper than to buy (or farm) pve set. Quote Link to comment Share on other sites More sharing options...
r0land 1101 Posted May 10, 2016 Share Posted May 10, 2016 It won't be removed REAPER 1 Quote Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted May 10, 2016 Share Posted May 10, 2016 (edited) It won't be removed It needs to be reduced tho. EDIT: Congratulations! You are the lucky person whose post was quoted by me on my 1000th post Edited May 10, 2016 by Gladiator Quote Link to comment Share on other sites More sharing options...
PoleyKathi 120 Posted May 10, 2016 Share Posted May 10, 2016 Rogues and bds can reach around 40% fero On 10+ items where many players reach around 900+ dmg + 40% fero xD GG ! Quote Link to comment Share on other sites More sharing options...
r0land 1101 Posted May 10, 2016 Share Posted May 10, 2016 (edited) It needs to be reduced tho. EDIT: Congratulations! You are the lucky person whose post was quoted by me on my 1000th post this is possible for sure. But it won't be removed. Edited May 10, 2016 by r0land Quote Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted May 10, 2016 Share Posted May 10, 2016 (edited) I think you should now buff player's defenses since you greatly increased the damages. The average HP for example is 4k, and some can hit 800-1000 even with defense which is 1/4 of the HP, that's absurd. Edited May 10, 2016 by Gladiator Quote Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted May 10, 2016 Share Posted May 10, 2016 BTW guess what, Ferocity can get up to 50% with scrolls. Quote Link to comment Share on other sites More sharing options...
Corona virus 230 Posted May 11, 2016 Share Posted May 11, 2016 Worst update ever, eh? Someone is over reacting, can't take this suggestion seriously. As a shaman I think it is one of the better updates. Quote Link to comment Share on other sites More sharing options...
DARKLORDESe 41 Posted May 15, 2016 Share Posted May 15, 2016 Please Remove Ferocity, many Players get sucked in this Ferocity! and this is the WORST UPDATE EVER THAT YOU MADE. 60% of players got bored because of this Ferocity, Please Remove this ASAP. my vote is no pvp is pvp..... pve is pve great modified stats Quote Link to comment Share on other sites More sharing options...
hentbank 26 Posted May 16, 2016 Author Share Posted May 16, 2016 (edited) It won't be removed GM if ur not going to remove it then remove the reduced dmg to mobs. so our AP Weapons are wasted cause many non arena char is using ap weapons Edited May 16, 2016 by hentbank Quote Link to comment Share on other sites More sharing options...
Aglaophotis 35 Posted May 16, 2016 Share Posted May 16, 2016 GM if ur not going to remove it then remove the reduced dmg to mobs. so our AP Weapons are wasted cause many non arena char is using ap weapons You didn't get the point of arena gear. Since gm realeased resilience with arena gear ; they expected players to use 2 different sets : 1 pvp set and 1 pve set. But the difference between a stuff with resilience and without wasn't enought for the pve. (Resilience is great for pvp, and not totally bad for pve). They want arena players to use their awards to fight others players, not farming. Since too much peoples was using 17/19/21 arena weapons to store money, they decided to make some drastic changes. But they were careless about the consequences of giving 40% free extra damages to damagers class ; while supporters class aren't thzt boosted (tought, I considered heal as too strong for a long time) Quote Link to comment Share on other sites More sharing options...
Kaleidoscope 142 Posted May 16, 2016 Share Posted May 16, 2016 Ferocity is fine, it wasn't a greedy update, it's just here to prevent everyone from relying on ap stuff, because it belongs into ARENA. But should be reduced at least, like full percentage reduces dmg to mobs, BUT, to players it raises dmg only up to the half of the total percentage. Quote Link to comment Share on other sites More sharing options...
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