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Logrimy last won the day on July 20 2016

Logrimy had the most liked content!

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About Logrimy

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    Brave Squire

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    Logrimy Lvl 28 Shaman

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  1. INSANE....I open many set....but only pot
  2. At now....on MC side....DK best class for PVP n PVE Elf side....make druid
  3. is ok....is all about luck....but i open many many many arena chest and only pot n 2 minion.... no book
  4. I think developer need modify the time for using some skill... DK - DRUID - LOCK can't do a full stunn circle. DRUID have heal and a Full stun...what else? BD damage is ok now (for real a little hight) but is ok.
  5. NEED SEAL LIMIT....LIKE 3 TIME AND STOP. and the teleport in this map arena are impossible....if enemy get control of your base and stay....you can't exit (if you healer)
  6. Gz for Lvl 10..... but don't get mad
  7. I make max 2 seal cap (or 1) for fight, i think is funny, you no need to pay (are 25-50 ap), if you want use seal you can use, but some fight with 10 seal respawn are really stupid.
  8. Agree, normally i no use...but if opponent team start spam, i need use. Seals aren't too expensive at real...are 25 ap....every fight 3v3 you win you reach like 120+ ap. In my opinion must make a cap for use....lime 2 time max
  9. Sure, i want Play, and i like your system of teleport
  10. sorry but I no see nothing impressive in a video...only a seal user. If at start and in the end you no use seal....i think your PT lose. But is ok i no have problem with seal user.
  11. Isn't my preferite map...but you do a Great Work! Gratz Gladiator
  12. Nice Work, I Like it! P.S.: Sei italiano? :)
  13. Hi Guys, My Idea is a Simple map "Ayvondil Sky" A: Team A Base B: Team B Base Ent: Point of appearance (Left for team A - Righr for team B) Ex: Base Exit (Left for team A - Right for team B) Yellow = Passages 1-2-3 = Capture Point The dynamics of the map is classic arena seals capture (i like it) but i propose something news: I Plan to add two new "effect" area ( if developers want) Venomous Area (dark grey): This area is between the Seals (1 - 2), when a player run above the area a venom enchant go on him, he lose hp for an amount of time (like Avondyl T4 quest) Hp Restore Area (Light Blue): This area is near Seal 3 on both side, if player run (or stay) in that area gain an hp restore (like 5%) Below the graph profile I decided to include some typical elements of Ayvondil map (T4 island) as an attachment. Ty All for read ( and sorry for my Bad English).
  14. Nice Job! I Like the Frog!