Bdsc 41 Posted September 15, 2015 Share Posted September 15, 2015 Changed the mechanics of power mobs all classes for the sector Ayvondil III it should be fixed mobs dmg is ridiculously high and strong class mobs should be decreased too +500 mini boss seem fine 1000 dmg craft rare task should be revised I didn't saw them change already crafted items should be upgraded post other bugs that not fixed yet Link to comment Share on other sites More sharing options...
lallouss 854 Posted September 15, 2015 Share Posted September 15, 2015 (edited) useless topic, all of the above are alrdy fixed and the dmg thing is intentional Edited September 15, 2015 by lallouss Link to comment Share on other sites More sharing options...
Jigsaw-PZ 107 Posted September 15, 2015 Share Posted September 15, 2015 I like the new dmg. The mobs were greatly under powered against the higher hp, the higher damage, lifesteal and cooldown of players. This was a long awaited improvement and i hope they don't change it. Nosotraes 1 Link to comment Share on other sites More sharing options...
Bdsc 41 Posted September 15, 2015 Author Share Posted September 15, 2015 (edited) I like the new dmg. The mobs were greatly under powered against the higher hp, the higher damage, lifesteal and cooldown of players. This was a long awaited improvement and i hope they don't change it. I'm saying it's too high 150 with 3k def seem fine not 3900 def and hit 250 elite class mobs need necro and shaman to do it not even 1 healer and a tank 425 hit with 3900 def not all ppl+10 They should consider that some ppl use +3 gear Edited September 15, 2015 by Kitige Link to comment Share on other sites More sharing options...
Jigsaw-PZ 107 Posted September 16, 2015 Share Posted September 16, 2015 I don't see what the problem is, If we can all manage to quest through first island, with only 1 bonus quest gear, then any lvl20+ player can manage to quest in marakosh. Never run into a group of mobs, only attack what you need to and pot/heal/eat if your hp is low. Exactly what any +1 player would learn on their own over time. If you want to hunt bosses then make a full party. Fail, die, respawn and try a new strategy, that's how the game works. The strongest mobs in irselnort deal around 85 dmg and the strongest in maliat and tlalok deal 160 dmg. You think the dmg would stay the same in marakosh while our gear, lvl and hp increase? Link to comment Share on other sites More sharing options...
r0land 1101 Posted September 16, 2015 Share Posted September 16, 2015 For now content guys say it's ok. We'll process your feedback about this situation. Link to comment Share on other sites More sharing options...
Hourai 139 Posted September 16, 2015 Share Posted September 16, 2015 Mobs hit too much, for all classes. Should be impossible with 7k def for a miniboss to hit me 700, revise it Elm is impossible, mobs don't reset, can't kill them, boss regens hp for every mob hit dealt to players Quest not found on NPC under Nabek in starting town on MC side, the smith quests Link to comment Share on other sites More sharing options...
Ikafati 148 Posted September 16, 2015 Share Posted September 16, 2015 Yea, do Elm's minions really deal 500 damage each? Especially when there are ~15 of them? Not even including the tree guy himself, killing them alone would be impossible. The screenshots in the preview of the update show those mobs dealing way less damage. Or was it just for testing? Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted September 17, 2015 Share Posted September 17, 2015 Make a pala, you won't suffer from dem high dmg mobs Link to comment Share on other sites More sharing options...
Cybernem 157 Posted September 17, 2015 Share Posted September 17, 2015 Make a pala, you won't suffer from dem high dmg mobs or necro with mental pit Link to comment Share on other sites More sharing options...
Hourai 139 Posted September 17, 2015 Share Posted September 17, 2015 I'm a necro healing 1124 normal, I'm not fine with having to repair items every 1-2 hours and having to heal myself every time heal is available and I'm walking through 2 mobs.. Doing quests on my mage is hell itself already Link to comment Share on other sites More sharing options...
Bdsc 41 Posted September 17, 2015 Author Share Posted September 17, 2015 For now content guys say it's ok. We'll process your feedback about this situation. So we have to make a public poll ? Rouges Rangers locks and mages can't do it without minions even if full life steal set I cast like 7 skills to kill 1 mob Link to comment Share on other sites More sharing options...
Bdsc 41 Posted September 17, 2015 Author Share Posted September 17, 2015 Make a pala, you won't suffer from dem high dmg mobs I'm talking generally about high stats mobs I mean Def is like 2k or something dmg 360-380 Minibosses 674-711 kind of +9 bd or rouge Link to comment Share on other sites More sharing options...
kaanberk 22 Posted September 17, 2015 Share Posted September 17, 2015 Its new wp? Or what!? Link to comment Share on other sites More sharing options...
Ninja Owl 210 Posted September 17, 2015 Share Posted September 17, 2015 (edited) Its new wp? Or what!?Yep. That clock bonus allows you to go back in time by 32 seconds to prevent your bloody death. Edited September 17, 2015 by Ninja Owl Link to comment Share on other sites More sharing options...
TheCabbage 110 Posted September 17, 2015 Share Posted September 17, 2015 Its new wp? Or what!? Actually the clock bonus said that it increases astral power. No idea why. (Always check the Russian description if you come across things with empty names!) Link to comment Share on other sites More sharing options...
r0land 1101 Posted September 18, 2015 Share Posted September 18, 2015 Hi Please fix bug in arena PT Only DMD in random When in a PT not DMD DETAILS: SERVER: BR-TOURMALINE PT: both lvl 16 SIDE: mcs DMD: 30 PLAYERS REQUESTING sorry, what is a problem exactly? Link to comment Share on other sites More sharing options...
Ikafati 148 Posted September 18, 2015 Share Posted September 18, 2015 (edited) Out of all new mobs in Garu area, only Mantises seem to have correct stats. Slightly stronger than Tlaloc mobs. If mobs progress at such rates, 4th area in Ayvondil will be impossible already Edited September 18, 2015 by Shil Link to comment Share on other sites More sharing options...
Pimply 14 Posted September 18, 2015 Share Posted September 18, 2015 There is a problem with the 14 arena cape it has 1 less def then the other capes at +10 level 14 Link to comment Share on other sites More sharing options...
Turtle 198 Posted September 19, 2015 Share Posted September 19, 2015 issues Ents Amplified baton Damage increase is lower then all other rare item crafting for the lv10 level when they all should be the same. (Currently at 16 each other weapon Ents only goes up 5.) Lv10 arena bracket says 7-10 but i have been fighting partys with a lv10 and lv11 in the same party. Disturbing... Link to comment Share on other sites More sharing options...
Bdsc 41 Posted September 20, 2015 Author Share Posted September 20, 2015 (edited) At easy dung start mini bosses not full hp the game client stops some time ( not lag or dc )I use laptop with windows 8 I only noticed that on my rouge happened 3 times edit some trees at new town don't become invisible when I stand behind it Edited September 20, 2015 by Kitige Link to comment Share on other sites More sharing options...
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