Overhoul 52 Posted July 21, 2023 Share Posted July 21, 2023 It's very hard to disengage using rogue because there is no escape skill. If you receive dot damage while invisible, there's nothing saving you from being killed after invisible is cancelled. Class like Seeker have movement speed boost and it's easy to run away after killed control class like warlock,shaman. Maybe reduce damage from invisible skill but give extra movement speed increase. Shax and Shadowmon 2 Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted July 21, 2023 Share Posted July 21, 2023 So you want seeker speed boost without completely giving up the damage boost of Rogues, how typical. Khrone, Dseta and SaltyCoffe 1 2 Quote Link to comment Share on other sites More sharing options...
Theweasel 161 Posted July 21, 2023 Share Posted July 21, 2023 Considering that seeker disappearance has x3 effects ( invisibility + speed + stun) , sounds good adding another effect to rogues stealth, but not speed ofc, we dont want a seeker wannabe, thats boring asf. Shadowmon and Dseta 2 Quote Link to comment Share on other sites More sharing options...
Overhoul 52 Posted July 21, 2023 Author Share Posted July 21, 2023 how about making elusive jump area damage then, like 3×3 tiles? for easier engaging and escaping. Theweasel 1 Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted July 21, 2023 Share Posted July 21, 2023 34 minutes ago, Overhoul said: how about making elusive jump area damage then, like 3×3 tiles? for easier engaging and escaping. At least that's something relatively unique, and kind of useful. Quote Link to comment Share on other sites More sharing options...
Shadowmon 82 Posted July 21, 2023 Share Posted July 21, 2023 (edited) 2 hours ago, Overhoul said: how about making elusive jump area damage then, like 3×3 tiles? for easier engaging and escaping. Or make jump to the nearby targets dealing damage. Like a ninja. Chain reaction jumps. Lower gouge cd. Also, rogue does need some additionals. It's years older than seeker, and seekers are getting more additionals. The OGs should be the op class. Edited July 21, 2023 by Shadowmon Shax 1 Quote Link to comment Share on other sites More sharing options...
Theweasel 161 Posted July 21, 2023 Share Posted July 21, 2023 8 hours ago, Overhoul said: how about making elusive jump area damage then, like 3×3 tiles? for easier engaging and escaping. Yea it should help a bit in terms of aoe for rogues, I would like to suggest that poison also works on all targets hit by ricochet, anyway poison damage is pathetic... Shax and Shadowmon 1 1 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 646 Posted July 21, 2023 Share Posted July 21, 2023 17 hours ago, Overhoul said: It's very hard to disengage using rogue because there is no escape skill. If you receive dot damage while invisible, there's nothing saving you from being killed after invisible is cancelled. Class like Seeker have movement speed boost and it's easy to run away after killed control class like warlock,shaman. Maybe reduce damage from invisible skill but give extra movement speed increase. I am no rogue as I only play DK and Reaper but I agree. Rogues should get a damage reduction or a shield plus speed boost or a jump. After all they are assassination and sustained damage class that's supposed to kill support and damage Casters Shax 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted July 24, 2023 Share Posted July 24, 2023 Maybe instead of this: Tirelessness: With a 70% chance, it allows you to reuse the "Elusive Jump" skill without recharging. Skill damage is reduced by 70%. We could have something like: Tirelessness: Allows you to use the skill again to go back to where the character was when the skill was used. Shax and Theweasel 2 Quote Link to comment Share on other sites More sharing options...
SaltyCoffe 69 Posted July 24, 2023 Share Posted July 24, 2023 22 minutes ago, Khrone said: We could have something like: Tirelessness: Allows you to use the skill again to go back to where the character was when the skill was used. Would be cool , but maybe a bit abusable for taking crown , soul in birthday gvg, ecc... It would need a lot of restrictions D: Quote Link to comment Share on other sites More sharing options...
pawned 64 Posted July 24, 2023 Share Posted July 24, 2023 9 hours ago, SaltyCoffe said: Would be cool , but maybe a bit abusable for taking crown , soul in birthday gvg, ecc... It would need a lot of restrictions D: Well, maybe Rogue would be finally useful with that . Shax 1 Quote Link to comment Share on other sites More sharing options...
Shadowmon 82 Posted July 25, 2023 Share Posted July 25, 2023 On 7/21/2023 at 4:05 PM, Ryohei said: Yea it should help a bit in terms of aoe for rogues, I would like to suggest that poison also works on all targets hit by ricochet, anyway poison damage is pathetic... 100% agree. Shax 1 Quote Link to comment Share on other sites More sharing options...
Axetricks 42 Posted August 13, 2023 Share Posted August 13, 2023 On 7/21/2023 at 2:31 PM, Ryohei said: Considering that seeker disappearance has x3 effects ( invisibility + speed + stun) , sounds good adding another effect to rogues stealth, but not speed ofc, we dont want a seeker wannabe, thats boring asf. Seekers stealth actually got 4 effects : Movement speed on stealth, stun on first hit, resist after stealth, and movement speed after stealth. Rogues got 2 effects : damage on first hit, and increased damage after stealth. Typical warspear moment Shax 1 Quote Link to comment Share on other sites More sharing options...
Shax 56 Posted August 14, 2023 Share Posted August 14, 2023 (edited) @devs Can we finally fix rogue class, its been forgotten for so long now. Every class has been getting buffed yet this class has gotten extremely weak. No one uses it anymore and its gameplay is horrendous. You barely have any stats and absolutely no defense beside a weak dodge. Majority of the community agrees that this class is just unusable. @Holmes @Nolan @Dr Strange Edited August 14, 2023 by Shax Quote Link to comment Share on other sites More sharing options...
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