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Everything posted by Overhoul
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Your second suggestion is just templar before the rework which is basically no players limit of stun.
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Contact Support USE OF HACKS AND BOTS IS DESTROYING THE GAME
Overhoul replied to Apocalyptic's topic in Bug Reports
Can someone explain to me what the gold bug is? Is it like the recent bug where exp and gold rewards were swapped? -
Fake or Flawed? The Truth Behind 2x Drop Rate
Overhoul replied to IdeaBridge's topic in General Discussion
Where are the devs? They need to explain this. How do 2× drop chance work exactly? Is it by reducing drop rate of common item like resources and potions and scrolls and increase equipment drop chance or what? -
Spring world event is too hard. We can't finish the last stage. From last week we only managed to complete like 4 world events last stages. My suggestion is to nerf second stage "test of courage" and fourth stage "swampy bogmuck". The lack of support players combined with boss aoe stun makes this stage very hard to complete and you can see only 4-6 people completing this event. My suggestion is to reduce boss count from 3 to 1 for test of courage stage. For swampy bogmuck stage reduce boss count from 2 to 1. We already suffered too much from the lack of miracle coin buyers. So, i beg the dev to implement this suggestion to preserve this server population.
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NERF ON THE OLD RELIC OF CRUELTY IN CHAMER
Overhoul replied to PATRICIO BRUNO's topic in Discussions and Suggestions
Damage melee class is at disadvantage now in both faction. Almost all of boss at end game content have closs range aoe stun. I don't think they need to be nerfed more considering ranger and hunter is more reliable damage dealer. -
There's no reason why this item drop rate is so low. I got just 10 pcs from 20 set of chocolate boxes. And you need 15 pcs of it to complete quest.
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I think these mobs will apply bleed when you aggro too much of them. I also died like this
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[2025.03.16] Activity Season 32: Spellbound Showdown!
Overhoul replied to Ramona's topic in News & Announcements
Why do u guys always remove extra mermen reputation buff from battle pass during holiday event? theres no reason to remove it. Some players really need that buff for getting mermen repu faster. -
Can you buff magic chieftain please? After the recent rebalance all the major buff were given to physical chieftain while magical is overlooked. I'm talking about stun on plague curse, bleeding on wolf alacrity and frenzy+trashing combo stun. There should be no way physical chieftain should be dealing better AoE damage and stun compared to magical chieftain. What's the point of building magic on chieftain with this?
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Suddenly crashed again
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Change Weekly book reward! For castle "free buff"
Overhoul replied to Blizz M's topic in Suggestions
Then we add speed to rogue -
I'm planning to pick middle branch for more sustain even while being stunned but right branch skill cool down bonus allow me to spam shield more often. Is there any experienced seekers that can give some tips? Also, can anyone compare the damage caused by left vs middle talent branch ?
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1. Make new char (use different acc) 2. Don't buy anything 3. Complete map 1 4. Sell all gear 5. Transfer gold to main Map 1 take maybe 12 hour if u play constantly. From this method, you can get at least 10k per char. For sentinel, use beastmaster and use barbarian for legion side. ( don't use reaper for this method because forsaken is a stupid map )
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One of the most significant barriers to purchasing the Battle Pass is the presence of tasks that are nearly impossible to complete for a weak character and on low-population servers, such as Sea-Pearl. For instance, tasks like defeating the Almahad boss or participating in arena matches are extremely challenging when there are insufficient players available to form a group or compete. Despite seeking assistance in world chat, players often receive no response or support, making these tasks frustrating and unattainable. This issue creates hesitation among players when considering the purchase of the Battle Pass, as they fear being unable to complete certain tasks due to server limitations. While it is possible to replace tasks using Miracle Coins, the replacement is based on RNG (random number generation), which can result in another equally difficult or impossible task. This forces players to spend a significant amount of Miracle Coins repeatedly, which is neither cost-effective nor player-friendly. Suggestion: To address this issue, I propose replacing the Miracle Coin requirement for task changes with an alternative currency, such as gold or Crimson Corundum. This change would make the Battle Pass more accessible and appealing to players, especially those on low-population servers. Proposed Solution: 1. Task Change Currency: Allow players to change tasks using gold or Crimson Corundum instead of Miracle Coins. - Suggested cost: 1,000 gold or 10 Crimson Corundum per task change. - If this cost is deemed too low, developers could implement a scaling penalty for multiple task changes within a single Battle Pass cycle (e.g., increasing the cost incrementally with each subsequent change). 2. Benefits: - For Players: This change would reduce unnecessary spending of premium currency (Miracle Coins) and make the Battle Pass more achievable, increasing its perceived value. - For Developers: By making the Battle Pass more accessible, more players would be incentivized to purchase it, potentially increasing overall revenue. The profit generated from increased Battle Pass sales would likely outweigh the minimal loss from players using gold or Crimson Corundum for task changes. 3. Long-Term Impact: - Players would feel more confident in purchasing the Battle Pass, knowing that they can adapt tasks to their server conditions without excessive reliance on RNG or premium currency. - This change would foster a more positive player experience, encouraging long-term engagement and loyalty to the game. Implementing this change would create a win-win scenario for both players and developers. Players would benefit from a more flexible and achievable Battle Pass system, while developers would see increased Battle Pass sales and player satisfaction. Given the current limitations on low-population servers, this adjustment is a necessary step toward ensuring the Battle Pass remains a valuable and attractive feature for all players. Thank you for considering this proposal. I believe this change would significantly enhance the overall experience for warspear player base.
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I thought priest have mana reduction skill?
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Maybe we can add a daily pvp monster kill quests that reward arena items👀👀
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This shouldn't be a problem because gold isn't the biggest constraints in the end game. It's miracle coin or miracle coin item. Even if you have millions of gold, how are you going to spend if no one selling miracle coin item? Sure gold is needed for knowledge and expert skills but amplifying, stam, life scroll, repairs, all of that uses up miracle coin. I urge you to use repair npc to repair your broken equipment and see how expensive it is to repair item without scrolls. I've played sea which is server with the least miracle coin spender. Repair scrolls is very expensive or not sold at al in sea server.
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It's already difficult Gold is not a problem now but drop rate and knowledge is
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Одной из самых значительных проблем для начинающих игроков в Warspear Online является сложность накопления 40,000 золота для приобретения экспертного умения. Этот финансовый барьер может быть крайне демотивирующим, особенно для новичков, которые только начинают разбираться в механиках игры. Кроме того, многие игроки по незнанию тратят ограниченные средства на таланты, а позже обнаруживают, что существуют экспертные умения, из-за чего им приходится тратить еще больше времени на накопление золота. Это создает разочаровывающий и затяжной опыт, который может оттолкнуть игроков от дальнейшего прогресса. Чтобы решить эту проблему, я предлагаю внедрить новую систему, которая награждает игроков бесплатным экспертным умением на выбор и двумя эликсирами выносливости Искателя при достижении 18 уровня. Эта награда будет доставлена через внутриигровую почту и будет доступна всем игрокам в диапазоне уровней от 18 до 34. Эликсиры выносливости Искателя предоставят дополнительную пользу, позволяя игрокам максимально эффективно использовать свои новые экспертные умения. Эта система не только снимет финансовую нагрузку с новичков, но и обеспечит справедливость для тех, кто ранее потратил золото на таланты. Преимущества предлагаемой системы: 1. Снижение финансового давления: Предоставление бесплатного экспертного умения позволит новичкам сосредоточиться на удовольствии от игры и прогрессе, а не на утомительном накоплении золота. 2. Улучшение удержания игроков: Более плавная кривая прогресса поможет удерживать новых игроков, которые в противном случае могли бы почувствовать себя перегруженными или разочарованными. 3. Справедливость и инклюзивность: Распространение этой награды на игроков в диапазоне уровней 18–34 обеспечит, что никто не останется в стороне, что способствует более справедливому игровому опыту. 4. Мотивация к исследованию: С ранним доступом к экспертным умениям игроки смогут экспериментировать с различными билдами и стилями игры, что повысит их интерес к игре. Дополнительные предложения по улучшению: 1. Интеграция в обучающие материалы: Ввести короткий туториал или всплывающее сообщение на уровнях 15–17, объясняющее важность экспертных умений и их отличие от талантов. Это поможет игрокам принимать более осознанные решения относительно использования золота. 2. Прогрессивные награды: Рассмотреть возможность добавления небольших наград в золоте или других бонусов за выполнение определенных этапов (например, заданий или достижений) на уровнях 1–17. Это поможет новичкам создать финансовую базу перед достижением 18 уровня. 3. Обратная связь от сообщества: Провести опрос или голосование среди игроков, чтобы собрать отзывы о предложенной системе. Это поможет убедиться, что изменения соответствуют ожиданиям и потребностям сообщества. Внедрение системы, которая награждает игроков бесплатным экспертным умением и эликсирами выносливости Искателя при достижении 18 уровня, значительно улучшит игровой опыт новичков в Warspear Online. Это изменение устранит финансовые трудности, снизит уровень разочарования и создаст более инклюзивную и приятную систему прогресса. Добавив дополнительные функции, такие как обучающие материалы, прогрессивные награды и сбор отзывов, игра сможет еще больше повысить удовлетворенность и удержание игроков. В конечном итоге, эти улучшения поспособствуют созданию более здорового и активного игрового сообщества. Я использовал Google Translate для написания этого текста. Прошу прощения за возможные грамматические ошибки.
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It's very hard to save 40k gold as a beginner and its very discouraging to see. Moreover, talent also cost money and a lot of beginners spent money on their talent because they didn't know expert skill exist so they have to spend more time to collect 40k gold. I suggests a new system that gives player a gift from mail that gives them to choose their preferred expert skill and 2 pieces of seeker's stamina elixir when they reach level 18. This should take effect on all players at level 18-34. The elixir will allow players with full expert skill a choice that will benefit them. In conclusion, implementing a system that rewards players with an expert skill of their choice and two Seekers' Stamina Elixirs upon reaching level 18 would significantly improve the player experience. This change addresses the financial challenge of saving 40k gold as a beginner and alleviates the discouragement many players feel. Additionally, it ensures that players who were unaware of expert skills are not penalized for spending gold on talents. Extending this reward to players already at levels 18–34 would further enhance inclusivity and fairness, promoting a smoother and more enjoyable progression for all. Thank you
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I play in sea-pearl. No one selling low level gear. Despite me being level 20, i still use level 12 weapon. I feel hard killing and defending against monsters. I suggests adding equipment dealer that sells item on each town like this. Town 1 - lvl 18 Town 2 - lvl 20 Town 3 - lvl 23 Town 4 - lvl 25 Town 5 - lvl 27 Dealers will sell equipments that include weapons, accessories and armors.
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Dead game no response
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I hate this game. I spend so much money on a character just for it to be nerfed in the next update. All the time and money spent is just amounted to nothing. Can we just buff classes instead of nerf? I don't even play this game anymore and just log in to collect reward because my barbarian get nerfed and become useless now.