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Overhoul

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Everything posted by Overhoul

  1. Go lvl 18 get expert skill
  2. No classes should be made for specific map.
  3. end game boss aoe stun should be buffed. Make it like the last spring holiday stage 2 boss where boss stuns every 5 sec. Or maybe make the boss have aoe skill that remove skill buff from players in a short range around. That way all seeker can die from aoe damage if there are no support.🙂
  4. Sad moment for mage and magic chief players
  5. Your second suggestion is just templar before the rework which is basically no players limit of stun.
  6. Can someone explain to me what the gold bug is? Is it like the recent bug where exp and gold rewards were swapped?
  7. Where are the devs? They need to explain this. How do 2× drop chance work exactly? Is it by reducing drop rate of common item like resources and potions and scrolls and increase equipment drop chance or what?
  8. Spring world event is too hard. We can't finish the last stage. From last week we only managed to complete like 4 world events last stages. My suggestion is to nerf second stage "test of courage" and fourth stage "swampy bogmuck". The lack of support players combined with boss aoe stun makes this stage very hard to complete and you can see only 4-6 people completing this event. My suggestion is to reduce boss count from 3 to 1 for test of courage stage. For swampy bogmuck stage reduce boss count from 2 to 1. We already suffered too much from the lack of miracle coin buyers. So, i beg the dev to implement this suggestion to preserve this server population.
  9. Damage melee class is at disadvantage now in both faction. Almost all of boss at end game content have closs range aoe stun. I don't think they need to be nerfed more considering ranger and hunter is more reliable damage dealer.
  10. There's no reason why this item drop rate is so low. I got just 10 pcs from 20 set of chocolate boxes. And you need 15 pcs of it to complete quest.
  11. I think these mobs will apply bleed when you aggro too much of them. I also died like this
  12. Why do u guys always remove extra mermen reputation buff from battle pass during holiday event? theres no reason to remove it. Some players really need that buff for getting mermen repu faster.
  13. Physical chieftain is better at aoe than magical chieftain now. They changed plague curse damage type to physical. So what's use is magical chieftain now?
  14. Can you buff magic chieftain please? After the recent rebalance all the major buff were given to physical chieftain while magical is overlooked. I'm talking about stun on plague curse, bleeding on wolf alacrity and frenzy+trashing combo stun. There should be no way physical chieftain should be dealing better AoE damage and stun compared to magical chieftain. What's the point of building magic on chieftain with this?
  15. Suddenly crashed again
  16. Then we add speed to rogue
  17. I'm planning to pick middle branch for more sustain even while being stunned but right branch skill cool down bonus allow me to spam shield more often. Is there any experienced seekers that can give some tips? Also, can anyone compare the damage caused by left vs middle talent branch ?
  18. Overhoul

    Mage = GOD

    Written by AI
  19. 1. Make new char (use different acc) 2. Don't buy anything 3. Complete map 1 4. Sell all gear 5. Transfer gold to main Map 1 take maybe 12 hour if u play constantly. From this method, you can get at least 10k per char. For sentinel, use beastmaster and use barbarian for legion side. ( don't use reaper for this method because forsaken is a stupid map )
  20. One of the most significant barriers to purchasing the Battle Pass is the presence of tasks that are nearly impossible to complete for a weak character and on low-population servers, such as Sea-Pearl. For instance, tasks like defeating the Almahad boss or participating in arena matches are extremely challenging when there are insufficient players available to form a group or compete. Despite seeking assistance in world chat, players often receive no response or support, making these tasks frustrating and unattainable. This issue creates hesitation among players when considering the purchase of the Battle Pass, as they fear being unable to complete certain tasks due to server limitations. While it is possible to replace tasks using Miracle Coins, the replacement is based on RNG (random number generation), which can result in another equally difficult or impossible task. This forces players to spend a significant amount of Miracle Coins repeatedly, which is neither cost-effective nor player-friendly. Suggestion: To address this issue, I propose replacing the Miracle Coin requirement for task changes with an alternative currency, such as gold or Crimson Corundum. This change would make the Battle Pass more accessible and appealing to players, especially those on low-population servers. Proposed Solution: 1. Task Change Currency: Allow players to change tasks using gold or Crimson Corundum instead of Miracle Coins. - Suggested cost: 1,000 gold or 10 Crimson Corundum per task change. - If this cost is deemed too low, developers could implement a scaling penalty for multiple task changes within a single Battle Pass cycle (e.g., increasing the cost incrementally with each subsequent change). 2. Benefits: - For Players: This change would reduce unnecessary spending of premium currency (Miracle Coins) and make the Battle Pass more achievable, increasing its perceived value. - For Developers: By making the Battle Pass more accessible, more players would be incentivized to purchase it, potentially increasing overall revenue. The profit generated from increased Battle Pass sales would likely outweigh the minimal loss from players using gold or Crimson Corundum for task changes. 3. Long-Term Impact: - Players would feel more confident in purchasing the Battle Pass, knowing that they can adapt tasks to their server conditions without excessive reliance on RNG or premium currency. - This change would foster a more positive player experience, encouraging long-term engagement and loyalty to the game. Implementing this change would create a win-win scenario for both players and developers. Players would benefit from a more flexible and achievable Battle Pass system, while developers would see increased Battle Pass sales and player satisfaction. Given the current limitations on low-population servers, this adjustment is a necessary step toward ensuring the Battle Pass remains a valuable and attractive feature for all players. Thank you for considering this proposal. I believe this change would significantly enhance the overall experience for warspear player base.
  21. I thought priest have mana reduction skill?
  22. Maybe we can add a daily pvp monster kill quests that reward arena items👀👀
  23. This shouldn't be a problem because gold isn't the biggest constraints in the end game. It's miracle coin or miracle coin item. Even if you have millions of gold, how are you going to spend if no one selling miracle coin item? Sure gold is needed for knowledge and expert skills but amplifying, stam, life scroll, repairs, all of that uses up miracle coin. I urge you to use repair npc to repair your broken equipment and see how expensive it is to repair item without scrolls. I've played sea which is server with the least miracle coin spender. Repair scrolls is very expensive or not sold at al in sea server.
  24. It's already difficult Gold is not a problem now but drop rate and knowledge is
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