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Overhoul

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Everything posted by Overhoul

  1. Overhoul

    Rant

    I hate this game. I spend so much money on a character just for it to be nerfed in the next update. All the time and money spent is just amounted to nothing. Can we just buff classes instead of nerf? I don't even play this game anymore and just log in to collect reward because my barbarian get nerfed and become useless now.
  2. I disagree. Chief will die before you can use it's skill because many mobs have stun now. Unless you have the heal while getting stunned book, chieftain will die before able to use rugged hide.
  3. Sentinel have bladedancer and seeker class which is pretty simple to play just use few skill and auto attack the enemy. While the simplest legion class like rogue, chieftain and reaper need to tap many button to achieve effective play style. Seeker class is too good of a class for solo player because it is so simple to play yet also very effective. You can use invisible, escape with high speed, deal high damage and do everyday quest very fast because of invisible + movement speed boost. There is no legion class that could compare to seeker efficiency. Rogue has no movement speed and teleportation is restricted to a target. Chieftain have no invisible and mob can stop you from running by dealing basic attack. Reaper teleport have long cooldown. TLDR: I want at least one legion class that is ergonomic to play because of the existence of seeker that have attracted many players to join sentinel side by being very efficient to play. Thats all.
  4. how about actually buffing acceleration transformation skill so mobs can't hit you while in that form? also increase the duration of the buff and decrease the cooldown of skill. I'm tired of walking around the map and seeing the same scenery over and over and over again.
  5. chief cannot tank while dealing damage
  6. maybe i will get that in 2 years
  7. Remove hydrophobia debuff skill from this monster. Melee class that is not seeker or rogue can't deal with this monster because the monster range is too far and can run fast. Once you receive hydrophobia debuff either you die from other monster killing you or you suicide because too many mob stun you and you can't do anything about it. And talent is useless because of the long cooldown.
  8. are you trolling? where is chief 1v5 all i see in your videos is noob team vs skilled team with full buff. Not to mention playing mage vertically
  9. Many newbies that play this game quit after reaching lvl 18 because the leveling gets harder and questing become really boring. Not to mention collecting 40k gold to buy expert skills. Collecting 40k gold is not an easy task if you are a newbie and not familiar with game. Because of this, many newbie players become discouraged after reaching lvl 18 and quit the game. So my suggestion is to give a free expert skill when reaching lvl 18. The free expert skill can be collected in the inbox where you can choose 1 out of 8 expert skills. The rewards parameters could be "receiving" in order to not abuse the reward by selling it to npc for free gold. By doing this, the newbie players will be more encouraged and will continue to play the games because the burden of collecting 40k gold to buy their first expert skill is removed and they become stronger to do more quest. I hope the devs wil see my suggestion and considers to implement it in the game. TQ
  10. Because the flow stuns 6/9 enemies every 1.3 sec for 1.8 seconds. The flow bubble is 6.5 sec therefore there's a total of 5 times the bubble will stun the enemies that touch the bubble. If the previous enemy don't walk back into the bubble after being pushed, the bubble can stun up to 30 or 45 enemies that touched the bubble. Try to read and understand the skill mechanics .
  11. Now that I think about it, basically templar can stun more than 6/9 people(with relic) because it can cycle stun every 1.3s . If many enemies coming to templar then every 1.3s, 6/9 people with get stunned and after 1.3s, new 6/9 player will get stunned again. Since templar can push enemy back, 6/9 players will get stunned every 1.3s so, theoretically, in the 6.5 sec duration of reverse flow, because 1.3×5=6.5, then 5×6/5×9=30/45 number of enemies will get stunned during reverse flow rotation if the first, second and third enemies that get stunned didn't come back into the reverse flow bubble. Meanwhile, warlock can only stun once because no stun cycle + no push back. So yeah, theoretically, 1 templar can stun 30/45 amount enemy players.
  12. I think charmer's bird is the one that supposedly should have the same AI as bm's cat.
  13. how about making elusive jump area damage then, like 3×3 tiles? for easier engaging and escaping.
  14. It's very hard to disengage using rogue because there is no escape skill. If you receive dot damage while invisible, there's nothing saving you from being killed after invisible is cancelled. Class like Seeker have movement speed boost and it's easy to run away after killed control class like warlock,shaman. Maybe reduce damage from invisible skill but give extra movement speed increase.
  15. for the early to middle game build, won't you char just die if get stunned by mobs?. Mob hits very hard if you don't manage to activate rugged hide in time before getting stunned
  16. What makes you think bm is useless in team fight? In theory, that's maybe possible but in reality most bm user enchant hp rune into their gear. It's impossible to kill bm in one shot without bm using tree buff.
  17. Currently, this server is having issues regarding the lack of player activity. These are the issues that player are currently experiencing in this server Lack people selling items Few people sell because the drop rate is very low plus low amount of player spamming. It can take weeks or months for items that you want to buy to appear. Price set is too high Normal item price in other server is 50k while in sea-server can reach 150k . Also, hoarding item is easier because lack of competition in selling item so price continue to gets higher. The seller wouldn't have any loss in not selling their items because the low amount of competition between players to sell item. Lack of mcoin user Most mcoin user only sells items from miracle coin shops to their guild because there isn't really any major benefits to sell to other players in different guilds. This leads to the lack of miracle coin item seller in the market causing price hike. So my suggestions is: Increase drop rate So it will balance the low amount of player in this server with the drop rate. It will also attract players from other server to play in this server. Increase amplifying rate This is to increase players morale to continue playing in this server. Also attract players from other server to play here. SEA PEARL SERVER LEGION MARKET EU EMERALD SERVER LEGION MARKET
  18. That's just absurd. Why does it needs 2 ppl just to kill a beastmaster? As far as i know , this is the only class that needs 2 ppl to kill it . There's no equivalent class like this in legion side. This class is tanky af but also deals absurd amount of damage.
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