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Shax

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Everything posted by Shax

  1. @Holmes Hey, regarding rogue, as many have stated already (international or Russian forum) Rogue's core issue has not been addressed. Class is struggling defense wise, that includes vulnerability to control/cc. The class simply is not functional defensive wise and is caught too much in cc due to being mosly melee class without resistance abilities. Healing is also a problem as currently rogue has a 15% heal combo that has big criteria to even work. As a fan of warspear and rogue user for 8+ years. If you can fix these two categories, I guaranteed you many rogues will thank you and the class will be reborn again. People will also revisit their rogue char and spend money on it so its a win win. Here are some suggestions to buff those categories without doing alot of work: -Healing: Buff heal from trickiest 15% to 25% and make the combo criteria to use it easier. -Resistance: while Reflexes passive/shield is on, make it that rogue can resist 1 or 2 controls. (This way rogue can put dodge in bracelets insteal of resistance) to maximize dodge build. -Tirelessness talent: Now reduces Reflexes cd by 1 sec Lastly- the new ruthlessness skill is not gonna work as intended because as pawned stated above me, with sinister strike gone, healers now can outheal our dmg so the potential for our dmg to grow is really slim. A better mechanics for that skill is, make it give flat 10% phy dmg increase for each axe equipped, 4% pene and 2.5% phy dmg for each sword, and 7% pene for each dagger equipped. Or simply make it give 25% phy dmg to all wep type equipped at 4/4. Let's make rogue a playable class for once, and buff properly this year! I'll actually be motivated to spend money if i see some decent buffs in next parts of rebalance, I'm not expecting all of these to be added (it would solve all issues tho) but at the very least, defensively, rogue needs a deserved buff. @Hedfuc @LeeLoo @Shimarin
  2. @Holmes Can you please explain how was this not working correctly? Do u mean it was not working at all, so u gave rogue a talent that wasn't working for 1 year?!! I mean you might aswell call it nothing because why does a key talent such as this, give -5% accuracy? How is this helpful in any way? How is it fair that rogues have literally no pvp key talent? Genuinely why would a rogue grind so much knowledge to get -5% accuracy from enemies hits. Is this a mistake? YOU GUYS ARE KILLING ROGUE AND NO ONE WILL ENGAGE IN THESE FORUMS ANYMORE, TAKE A LOOK AT THE SUGGESTIONS FROM ROGUES, LITERALLY EVERYONE ASKED FOR SURVIVABILITY BUFF, ROGUE SECTION HAS THE MOST DISCUSSIONS MADE OUT OF ANY CLASS. YET YOU GUYS ADDED A DMG PASSIVE. IGNORING MOST PLAYERS CONCERNS WITH THIS CLASS. @Shimarin @Hedfuc @LeeLoo
  3. You guys have STILL NOT addressed rogue's survivability and vulnerability to control? The forum is FULL of people complaining about this yet again you add more dmg to the class! The class needs resistance, better healing, not just some more dmg, how many times people are gonna say this? At the very least, reduce reflex cd to 2.5 sec for better defense and Tirelessness talent to give some resistance stacks instead of a damn useless -5% accuracy. just fixing these two with the addition of ruthlessness passive would have been way more beneficial to the class than this This just made me want to quit rogue even more and i assure u the 4-5 of rogues left will aswell after seeing this. @Holmes @Hedfuc @LeeLoo @Shimarin
  4. You're seriously high if you think a rogue is coming near a bd, what nonsense is this lmao
  5. And to any clueless saying rogue should have some "sacrifices" to get any buffs, you're out of your mind lol this class if given any other nerfs, its gg goodluck finding rogues anymore. There's literally nothing else to strip away from rogue as just 2 years ago, they nerfed rogue heal from 30% to a 15% heal! THAT IS HALF NERFED TO OBLIVION. Extermination used to give flat 30% speed and cd to any wep type, they nerfed it to give only cd to axes. Dodge duration nerfed. Mind you, before these nerfs rogue was considered a horrible class even at THAT TIME and it STILL got nerfed. And the worst part is, most other classes have gone UP in power level. Imagine being a bad class already, getting nerfed, then other classes gets buffed in the mean time. They made the gap sooo much worse that way and now omehow we're here hearing mr vava and some unknown forum user with no picture say "You GuYS NeeD to sacRfiCe to gain BuFFs" this nonsense is something fresh to me
  6. You're literally trolling if you think rogue is coming near a win against any of those classes, ranger maybe once or twice but to come here and state "it can beat bd, pala, mage, bm" you're honestly just asking for people to laugh at you here does anyone know if this guy actually played this game recently or am i wasting my time giving his replies any attention ?
  7. It's not silly, rogue is paper right now, just becs its a damage class doesn't mean you give it so little defense and 0 resist. With this same logic we shouldn't give druid that much dmg because they are a support class??? No one here is asking for rogue to be a 2.0 bd class but at the moment it DOES lack in the survivability aspect way more than pretty much all other classes. Survivability should be prioritized for rogue and that can be in forms such as resistance, better stable defense, better healing, distract abilities, better mobility. The kit that it has now is simply not enough, it has to be upgraded for better gameplay and fair power distribution amongst classes I can give you the reason but don't make a comeback reply with "not good enough reason" because right now literally everyone will tell you the same reasons, its you who is refusing to understand Other dps classses DO have more tankiness, and just so you understand, tankiness doesn't just mean dmg absorb/dmg reduc here, it just means ways to survive longer. Seeker? Has walking speed, resistance Hunter ? Ranged class, no debate there Ranger? Same thing Bd? This ones obvious Reaper? Demon transformation, delayed death, parry, guaranteed crit, target free jump (stun if have talent) Its undeniable that what rogue has right now isn't dated to perform as good as these classes, and it doesn't mean they need to be nerfed or cant be improved but compared to rogue, it should get the bigger buffs to balance things out because when everyone get similar level buffs, rogue ends up staying behind another year which makes people complain even more, this has been a cycle basically and it only ends once it receives high level gameplay changing buffs
  8. No shit they can kill something, even warden can but that doesn't mean they are balanced or useful. Just becs you can kill something and someone doesn't equate the class being useful all around. Rogue is heavily lacking in every possible category youre literally the only person here as far as i saw having the opposite take
  9. I like vava's one better "just stay invisible bro"
  10. I can give you myself more videos of me killing people even stronger than him at rare scenarios, same with any other class seeming good in a video. It essentially proves nothing ur claiming. Not to mention the ranger literally thinks he's a melee class doesn't even know how to keep distance and call himself a top ranger hence the meme video made
  11. A Pala with barely any greatness gears and +7 weapon lol that took me 82782 years to beat him, woaw definitely an " absolute fact " Mind u im full greatness with +10 weps I literally have green scroll on but sure ignore that too lol
  12. My videos are edited to showcase wins and make newbie rogues a lil more informed, the video with the bd with sea books is also edited, didnt show some of his wins because its rogues highlights. and its also not fair matches. its 2 rogues vs 1 bd lol, just becs u see me killing people in a video doesn't say anything about rogue not needing a buff. Clips are chosen wisely and i dont really dmd when actual strong people in arena because once again, no one wants a rogue inside arena when its actual high lvl fights.
  13. With the exception of templar, a class that obviously needs a buff aswell, rogue dies to every other class that is a an absolute fact. I'd just assume you really dont know anything or you have not played in years. Eitherway you're wrong and i won't be the only one here correcting you don't worry
  14. They can tank so good that they die to any class in an equal 1v1 scenario lol
  15. Insult you? Called you stupid? Please highlight where exactly, saying you have poor understanding of classes isn't an insult, youre just insecure for thinking that someone who thinks your claims about rogue is ridiculous automatically is insulting you, this is immature mentality and you're probably gonna say I insulted you again wouldn't be surprised So now we're just gonna ignore my explanations and everybody's here and say "no one explained anything" again proving what i said about you just not paying attention and screaming I'm "right"
  16. No actually many people have been calling you out on ur poor understanding of classes all the time, but you are just stubborn and unwilling to move forward you, all you've been doing is repeating the same ridiculous claims while they have been answered wisely by actual people who play the class for years
  17. No rogue has dominated anything, pawned? Lol The guy who basically created a "delete rogue guide"? Who is maining shaman because he got tired of rogue being a garbage outdated class. Mind you he's full booked too and anybody can say the same thing about any other class, theres no point in saying "i know a pro rogue" because Anybody can say "i know a pro priest" when you complain about priest's resistance or survivability like you did here
  18. First off, with a 2 pce resist build snow gear, youre losing vital stats like hp, resil. Rogue already with full 60% resil is a dummy. It melts to dmg most importantly dot dmg because reflex cannot protect from that. So that already makes ur example useless. Secondly, you have basically proved why rogue needs resistance because with that example, the enemy who is facing rogue more than likely has more resistance and defense than a rogue, so they actually have nothing to worry about and they can use tp pots themselves so there's really no scenario where rogue can be as strong as you claim. Reflex is a horrible shield that was added to rogue in a rush, you are able to dodge 2 hits and then its gone. The reason mage barrier looks better on mage is because mage is a ranged class with resistance ability and good aoe dmg that heals them from lifesteal, they are able to charge enemies without worry. Rogue on the other hand is a melee type class, meaning youd have to be wasting time and taking dmg just while chasing enemies, with no movement speed, 1 aoe dmg skill that needs a talent to be somewhat effective yet has the longest cd. And 1 ranged stun that is useful but what else? Illusive jump is a permanent 1/4 skill that as soon as u press it to get close to druid/priest/ranger u are caught in a stun in most scenarios due to 2 sec delay of skill use after using it
  19. You're not offensive, you genuinely don't know what you're talking about when it comes to rogue and pretty much everyone here sees that. the class is completely useless and no one really enjoys nor wants to keep playing it I assume you like playing this game since you come and engage in discussions about it, if that's the case then you have to remember that all classes here matters. There's no denial rogue lacks alot of things, i know you see this by the amount of players complaining. Saying to hundreds of players to "just get better" and "its skill issue" like they haven't tried that is just ridiculous and dismissive of the facts. highly suggest you drop the stubborn mentality it's not helping you understand nothing when you have got people telling you you're wrong left and right
  20. What in the heck does that do to make the class playable? What is staying in stealth hiding like you suggesting does for this class or the situation? So essentially all you said was: -in wars, arena, dg, gvgs rogue is supposed press stealth and hide. What the hell is this argument even You also just repeated the same thing u said which is not true at all. You WILL get caught in cc while invincible, 99% of times you will, its almost no point arguing against this because its just facts and people know this, seekers even know this lol. And it has absolutely no association to how much a rogue is skilled, rogue is as soon caught in cc, its over. There is no resistance to save u from that nor stable defense to tank anything. No reflex isn't saving u from cc, it has 4 sec cd you are dead in 2-3 secs Ah yes because the game is meant to be played like that JuSt StaY hiddEN bRO Immunity? Lmao stealth isn't immunity whatsoever its being out of target for people to hit you but the part you're deliberately leaving out is rogue has to come out of stealth eventually lol theres no situation in warspear in which rogue is supposed to stay in stealth and that somehow solves that situation, you are just invisible thats it. and this is ignoring that: - Literally anyone can pop a detect pot and your "major" skill is no longer useful -more than 50% of classes have detect skills or aoe which reveals rogue Rogue has absolutely no use in 99% of scenarios and this has been going on for not 1, not 2 but many years now, its state is horrendous and is a F tier class by every metric and any tier list made, even devs know, its why we starting to see tease of buffs about rogue. You'd have to be reallyyyyyy not paying attention or just biased for some odd reason becs its really not necessary, we're all playing the same game and if a class sucks, it just sucks no matter which side you are legion/sentinel you have to say it like it is
  21. I dont know much about warlocks therefore cant give complete accurate opinion but i believe its clear locks have gone downhill with the last rebalance. They definitely need some sort of survivability buffs. Would like to see that in the next rebalance as the numbers of warlocks have been going down rapidly since last balance. This class is getting closer to becoming useless like rogue
  22. This is the most dumbest thing ever lol detect pots exist like hello?? And literally many classes have skills that reveal rogue easily and this whole point is irrelevant anyway becs being hidden ≠ usefulness. NOT TO MENTION Rogue can be invincible and STILL get cc'ed. This is not even debatable. Do you just want this class to be non usable ?! It's in the worst state possible, its ridiculous how people can still come here being so misinformed about a class Rogue has to have some resist effect at some point, i totally agree and everyone with an ounce of brain can see that. The game is full of cc nowadays and majority of classes have resistance ability in some way. The ones that dont are ranged which gives them the benefit of distance. This is just the state of the game right now. If resist wont be added to rogue, then his survivability and usefulness has to be compensated in other forms. Could be aoe debuffs, walking speed, better defense/heal
  23. I mean there's just so much creative ideas and suggestions for buffs for rogue here, but for some reason this class usually ends up getting a buff in something no one asked for, that almahad talent bee sting shouldve been a skill replacing kick in the back long time ago giving opportunity to add another talent in almahad tree for example yet instead they added it as super grindy talent that starters won't have access to, compenstating rogue in talents when it should've been in its basic and expert skills Its really not hard to understand what rogue needs. In general rogue can only be useful if they buff 2 of these 4 lacking elements: -Defense such as (dmg absorption, dmg reduction, better dodge) -Healing -Resistance -AOE skills any combination of these categories being buffed can make rogue an actual class people want to try again. The mobility and theme consistency for rogue is a problem too becs right now rogue is built weird. his skills dont really work to give off assassin theme class, unlike seeker which has the perfect kit for an assassin theme class: -movement speed -resistance -can drag enemies to him -can slow movement of ranged enemies All these are important elements for an assassin class imo which rogue doesn't have. Its why seeker even if not the best pvp class is still useful in other aspect of the game
  24. I've recently shared my ideas about fixing rogues basic and expert skills since this class core issue really is in its skills. But Today I'll also share suggestions to improve the 3 key main talents for rogue which I'm positive any long term rogue user will agree with me on these. Thirst for muder: Suggestion: The character skills and auto attacks deal 30% more dmg on enemies with health less than 50%. Commentary: the crit dmg from this talent is pointless since rogue already achieves max crit already. not to mention it doesn't work on pvp players. And having requirement that the enemy has to have 20% hp to trigger a crit is just pointless since often u aren't even in that situation to begin with. Health less than 50% is more understandable and can be triggered easier that way. And the idea to give 30% more phy dmg than crit is much more ideal to make this talent help rogue not only in pve but pvp scenario aswell. Tirelessness: Suggestion 1: Absolute reflexes cooldown is now reduced by 1.5 secs. And the buff now lingers for 1.2 sec instead of 0.7 sec. Suggestion 2: when character is under Absolute reflexes buff, everytime he gets a guaranteed dodge, he will heal 4% of maximum health with a chance equal to dodge % but no more than 12%. This effect can only occur once every 15 secs. Commentary: I speak for probably all players not just rogue users when i say -5% accuracy from attacks from this main key talent is arguably worst talent in the game lol. Instead make it buff Absolute reflexes passive to become a more solid defensive skill for rogue. Either one of my suggestions would help rogue's defensive ability to be greater than it is now. I will skip tornado of blades talent since that talent is ok, the only suggestion for that is to make poisonous blades skill work with that talent, so that each time an enemy hit its also affected by poison.

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