Salazam 476 Posted May 24, 2021 Share Posted May 24, 2021 the battles for irselnort territories are one of the events that I like the most, because that is when each faction can show its value. but with the advances in the game, the evolution of the players, the guilds the battle for territories ended up becoming a battle for those who have more guild teleports or other skills. it would be very good to go back to the old days, where we needed to get together, organize, have a communication and unity with the faction. my suggestion here is very simple, during the battle for territories, all guild skills would be disabled to be used on the irselnort map. jet, Nolan, Arthas and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Danfake 192 Posted May 24, 2021 Share Posted May 24, 2021 This suggestion is good, but the problem is that AIGRIND doesn't know how to do it, the war on map2 became guild war and not faction war.. Salazam 1 Quote Link to comment Share on other sites More sharing options...
Lustz 35 Posted May 24, 2021 Share Posted May 24, 2021 (edited) in my opinion it would be more fun without the skills of the guild it would make the legion and sentries move more and it would be fun, today we cannot leave the city because the enemy can teleport this is for sentries and legionaries it is very tiring to wait for the enemy to use all teleport for us to get out of town and attack Edited May 24, 2021 by Lustz Salazam and lore 2 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 646 Posted May 25, 2021 Share Posted May 25, 2021 I personally think that ONLY during war guild tele should be prohibited and the Guild Guardian should act like a standard minion and tele back with the guild leader/commander upon death of said guild member Quote Link to comment Share on other sites More sharing options...
Regis 2037 Posted May 26, 2021 Share Posted May 26, 2021 Then it will be impossible to win the battle at all. The strength of the faction should lie in the number of strong guilds, and it is logical that only they can make the greatest contribution to the battle. I don't know about you, but Ru-amber guilds cooperate with each other and all strategies are based on guild skills. Without all this, battles would be boring and uninteresting in terms of strategy. Active skills of guilds make it possible to implement a large number of different attacks. If for you the essence of the battle, to come to the city of the enemy in a whole bunch and die there without causing any significant damage to the standard, then I am sorry for you. Drakoslayd and Higgings 1 1 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 646 Posted May 26, 2021 Share Posted May 26, 2021 @Darkdogyy in US Sapphire many guilds in the Legion and Sentinels litteraly works together (litteraly collusion) and it's rare for us (the legion) to get a win. But recently we have won 2 wars. 1 Great Battle for Territory and one last night Regis 1 Quote Link to comment Share on other sites More sharing options...
Salazam 476 Posted May 27, 2021 Author Share Posted May 27, 2021 On 5/26/2021 at 5:43 AM, Darkdogyy said: Then it will be impossible to win the battle at all. The strength of the faction should lie in the number of strong guilds, and it is logical that only they can make the greatest contribution to the battle. I don't know about you, but Ru-amber guilds cooperate with each other and all strategies are based on guild skills. Without all this, battles would be boring and uninteresting in terms of strategy. Active skills of guilds make it possible to implement a large number of different attacks. If for you the essence of the battle, to come to the city of the enemy in a whole bunch and die there without causing any significant damage to the standard, then I am sorry for you. if for 30m you wait for a guild skill to come back is a strategy, something is wrong. Quote Link to comment Share on other sites More sharing options...
Regis 2037 Posted May 27, 2021 Share Posted May 27, 2021 58 minutes ago, Rhaast said: if for 30m you wait for a guild skill to come back is a strategy, something is wrong. Yes, of course, if you use all the skills in one attack Quote Link to comment Share on other sites More sharing options...
Drakoslayd 646 Posted May 27, 2021 Share Posted May 27, 2021 In my opinion there should be a reward along with the buff. Like chests that has costumes, weapon skins, runes, and arena scrolls and pots. That's it no bars or PvE related items Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted May 27, 2021 Share Posted May 27, 2021 27 minutes ago, Drakoknight said: In my opinion there should be a reward along with the buff. Like chests that has costumes, weapon skins, runes, and arena scrolls and pots. That's it no bars or PvE related items Then PvE players wouldn't go to war Quote Link to comment Share on other sites More sharing options...
Salazam 476 Posted May 27, 2021 Author Share Posted May 27, 2021 5 hours ago, Darkdogyy said: Yes, of course, if you use all the skills in one attack on my server at least, that's exactly what happens, all the guilds of a faction use all the skills at the same time to try to take the flag Quote Link to comment Share on other sites More sharing options...
Drakoslayd 646 Posted May 27, 2021 Share Posted May 27, 2021 3 hours ago, Khrone said: Then PvE players wouldn't go to war Or it would encourage them to learn pvp and it's mechanics Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted May 27, 2021 Share Posted May 27, 2021 25 minutes ago, Drakoknight said: Or it would encourage them to learn pvp and it's mechanics What if they know perfectly how to play in PvP but just don't like it? Quote Link to comment Share on other sites More sharing options...
hugomedeiroswg 82 Posted May 30, 2021 Share Posted May 30, 2021 Great idea, so it would be a fairer battle Salazam 1 Quote Link to comment Share on other sites More sharing options...
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