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Fynn

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  1. Haha
    Fynn got a reaction from Avamanyar in Favoritism??? Beastmaster Another Nightmare   
    Look for any nonsense to complain about, what's next? 
     
    sentinels have better animations than legion!!! 
    sentinels have everything cheap on dealer!, sentinels have high drop chance!!  I wanna beat every sentinel class but i cant!!!  Why somarra tribe camp is near to caravan elf, when scouts camp are not near from caravan mc!!! 
     
    With all this I can come to the conclusion that... 
     
     

  2. Like
    Fynn reacted to Gladiator in Favoritism??? Beastmaster Another Nightmare   
    Something something, Barb and has attack speed relics that Paladins don't have-
    Barb has fear relic on an AoE skill, silence on bleed. Paladin doesn't, many classes also don't have access to the guaranteed resistance relic if your skill gets resisted whatever that is called, etc etc etc... Welcome to reality.
  3. Cool Story
    Fynn reacted to Kyrai in The Definitive Unbeatable Reaper   
    Yep like seekers ò.ó
  4. Like
    Fynn reacted to Raislin in The Definitive Unbeatable Reaper   
    Rogues have the same amount and both are better. Dunno why you complaining.
  5. Like
    Fynn got a reaction from Drakoslayd in Resetting Talent Tree   
    That doesn't make sense, you literally can't go wrong on something like that, and it's not like you run out of options in these cases. 
  6. Like
    Fynn reacted to Newworldorder in Remove old names after 30 days of inactivity for low level characters   
    Hello!
    Most unique and cool names are taken by level 1’s who don’t play the game. If a character is a low level and is inactive for a period of time can the names be removed so others can take?
     
     
    I spent a lot of time trying to find a great character name for some of my characters, and have found about 50 names i wanted all taken by level 1’s or 2’s. I know warspear does this every so often but it’s honestly not enough. Most of these names are taken for the name to be sold or just to have so nobody can use them. 
     
    Thought this would be a good idea since i’m sure there are names out there players who actually play the game would want, instead of just sitting there not being used at a level 1.
  7. Haha
    Fynn got a reaction from Invorial in [2022.08.30] Update Warspear Online 11.0: New Legends. Preview   
    He has some reason, today's pvp is based only on stuns
  8. Sad
    Fynn got a reaction from Kyrai in Remove Harad's Shield and Fix Skill+Talent   
    Uhmm You just want the rogue to be the same or better than the seeker... 
     
    Just Create a seeker then?  
  9. Thanks
    Fynn got a reaction from Erta06 in #1 Paladin Guide - Zeus - US-Sapphire   
    Guess what,  still need a rework xd they adjust a little the hp needed (6% hp at max 4/4) to ad 3% of dmg reduction per level (2% in pvp) .. So it's still a waste of skill points bcuz, the fact that you have to lose a lot of hp to add a little damage reduction is not very proper for a character who needs to resist a lot of damage.
    I mean..  imagine taking a single powerful blow It will leave you very vulnerable.. And, if you are being healed that dmg reduction never works
     
    This concept of gaining attributes by losing health points doesn't really seem very useful to me.  It didn't work with the seeker either 
     
     
  10. Like
    Fynn reacted to Raislin in elfs are broken ! Especially RANGER   
    Paladins and templars aren't as great as people imagine them to be. Having played both with top gears I found the classes very... unimpressive. Good players can certainly make them work but sometimes a bad paladin or a templar can be a detriment. Both have stuns with enemy movement on them so more often than not any non top guild players end up tossing a vulnerable caster or another squishy character right back into opponents team in arena. Not to mention the templars who enjoy using mantra on others as soon as they take a smidgen of damage. I'm not going to pretend Deathknight is actually better of a class then either of them but lets just say its harder for you to screw something up playing one.
     
    PS. Also here's a joke: Seeker still gets hit over 1000 damage from rogue skills even with 55% damage reduction with resilience and defence on top of it. 
    So stop imagining seekers are somehow op. There's only so much hp you can have when it's cut down to 30%.
  11. Haha
    Fynn got a reaction from Jaan in elfs are broken ! Especially RANGER   
    So, in short, nerf ranger, nerf seeker, nerf paladin, nerf mages, nerf bladedancers,.. And buff mcs... I mean... Buff shamans Because that's your main character if I'm not wrong.
     
    And all for pvp issues
     
     
  12. Confused
    Fynn got a reaction from Ahmed Didar in New Skill (Concept)   
    Unfortunately the paladin still needs a good defensive skill, ( I'm aware of the sacred shield, but c'mon.. We literally depend only on that damn shield lmao)
     
    light defense and inner forces  are very useful against mosquito bites. Resist 20%  against their insane damage 😂
     
    I also think that the paladin need at least an aoe based on physical damage (maybe making harad call  as physical dmg) 
     
    Not to mention the sun seal, it only exists for the combo with repellent strike nothing more, even its main effect (heal by life stealing ) is rubbish, xd.
    It's not like it's get better by  adding skill points to it 
  13. Like
    Fynn got a reaction from Gladiator in (UNIQUE) Skills Suggestions   
    The idea is good, but 5% hp every 5 sec  is too much. 
    Maybe if  lose a percentage of his health ( uhm 20% +5% on each level) at least until the minion disappears. 
     
    Personally, I feel that the paladin is still very weak in terms of defense, even though it has shield, light defense, and inner forces, I guess to be a tank that is respected it needs, Support of stats such as, parry, dodge and block, the problem is that to have these acceptable stats other attributes are lost, in addition to the fact that they work very rarely, (maybe only block works) 
    I suggest, that at least to have support from the parry, (like the bd that has a skill that increases the parry and the only one that uses parry as advantage) With some defensive effect such as reducing the next autoattack every time parry works. Or something like that.  It would work very well when tanking several enemies as in technopolis
     
  14. Like
    Fynn reacted to Saltymalek in Some skills which need a little bit fix   
    nerf elfs nerf elfs nerf elfs!
    i see.. elfs should just stay quiet and listen to this guy talking abt seekers being op in pvp, 
  15. Haha
    Fynn reacted to Santa Claus in [2022.06.03] Update Warspear Online 10.4. Time of discoveries. Preview   
    1 more question regarding game balance . When will we balance magic resistance book.  It should give charachter slight advantage not to make him unbeatable
  16. Haha
    Fynn reacted to Santa Claus in [2022.06.03] Update Warspear Online 10.4. Time of discoveries. Preview   
    So we are still letting elfs be dominant in all game contents . Elfs got way too much aoe control skills and resist. Elfs got better aoe control ,better support , better burst dmg  and many shield skills . In pve elfs are more dominant too .
    Is there going to be change in dk secret reserves skill ? Its useless in pvp and pve after u die it doesnt reset and buff isnt active anymore . In arena like seals and crucible its useless at 4/4
  17. Haha
    Fynn reacted to arenalock in [2022.06.03] Update Warspear Online 10.4. Time of discoveries. Preview   
    Elf has overpowered paladin shields, op healing, priest can remove debuffs from 5 or more ally members while mc side classes cant do this and mc side got only nerfed recently shaman totems, chieftains damage, magic dk damage, charmer 2x nerf row . and only place where chieftains shined was inside globe, maybe you guys should just shut down mc side people waste time, money for lvl there. 
  18. Like
    Fynn got a reaction from nilozero in Chief and Rat Skill ! [Rework and New Skill Ideas]   
    Curse of the plague (rework) :
    The chieftain summons a rat dealing DoT 15%/20%/25%/30% of the highest dmg of the character and slowing the enemy's movement by 30%/40%/50%/60%  (AoE skill 3x3)
     
    2nd rework (AoE skill  3x3)
    The chieftain summons a rat that runs over the enemy, then it explodes dealing 30%/35%/40%/45% of magical dmg and applying stun for 2.5 seconds, if the enemy resist the stun, it creates a poison field decreasing the attack speed by 30%/40%/50%/60%
     
    Skill idea :
    Name: vengeance strike
    The chieftain receive the buff "Reprisal"  increasing the parry stat by 7%/8%/9%/10% for 10 seconds
    If the chieftain receives any control debuff (stun, root, fear,) under the effect of "reprisal" The attacker receives 40%/45%/50%/55% of physical dmg
     
    2nd idea:
    Name: weakness
    A strike that deals 25%/30%/35%/40% of magic dmg and applies the debuff  "weakness" for 4/5/6/7 seconds
    This debuff decrease the Effectiveness  of the skills of the enemy by 50% (heals, control skills, shields, will work of 50% Of its capacity)  
     
    3rd skill idea: (AoE 5x5)
    Name: war fury
    A war cry that decrease dmg and armor by 10%/15%/20%/25%  
    also have the chance to apply "fear" by 30%/40%/50%/60% 
  19. Haha
    Fynn got a reaction from God Emerald in What classes on the legions and sentinels that can counter rogues and seekers?   
    So, you want.. 
    1: be able to see them under stealth 
    2: break their shields like breaking glass
    3:silence them by using thrashing
    4: fight against 2 or more seekers easily and kill them
     
     
  20. Like
    Fynn got a reaction from lore in Chief and Rat Skill ! [Rework and New Skill Ideas]   
    Curse of the plague (rework) :
    The chieftain summons a rat dealing DoT 15%/20%/25%/30% of the highest dmg of the character and slowing the enemy's movement by 30%/40%/50%/60%  (AoE skill 3x3)
     
    2nd rework (AoE skill  3x3)
    The chieftain summons a rat that runs over the enemy, then it explodes dealing 30%/35%/40%/45% of magical dmg and applying stun for 2.5 seconds, if the enemy resist the stun, it creates a poison field decreasing the attack speed by 30%/40%/50%/60%
     
    Skill idea :
    Name: vengeance strike
    The chieftain receive the buff "Reprisal"  increasing the parry stat by 7%/8%/9%/10% for 10 seconds
    If the chieftain receives any control debuff (stun, root, fear,) under the effect of "reprisal" The attacker receives 40%/45%/50%/55% of physical dmg
     
    2nd idea:
    Name: weakness
    A strike that deals 25%/30%/35%/40% of magic dmg and applies the debuff  "weakness" for 4/5/6/7 seconds
    This debuff decrease the Effectiveness  of the skills of the enemy by 50% (heals, control skills, shields, will work of 50% Of its capacity)  
     
    3rd skill idea: (AoE 5x5)
    Name: war fury
    A war cry that decrease dmg and armor by 10%/15%/20%/25%  
    also have the chance to apply "fear" by 30%/40%/50%/60% 
  21. Haha
    Fynn got a reaction from Disfigured in Ranger Moving Traps   
    Do you suggest that the traps grow small legs and attack those who see nearby? 
     
  22. Sad
    Fynn got a reaction from Khrone in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Paladins: 
  23. Sad
    Fynn got a reaction from Pecleb in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Paladins: 
  24. Like
    Fynn reacted to Speedom in Reduce/Adjust melee per second   
    Let me guess, 2 hand 5sec? I don't like it sorry, this is a selfish post. You forgot where you came from? A lvl1 newbie. What person want to start off fighting attacking so slow. Newbies rely on auto when their mana runs out.
  25. Thanks
    Fynn reacted to nilozero in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Change of magical power in two-handed maces and spears
    For all two-handed maces and spears the value of magic power was increased by ~18%. Developer commentary: This type of weapon was not very popular among players, and therefore it was decided to update the indicators of magical power. We hope that this will allow classes based on this stat to use two-handed weapons more often and more effectively. 
     
    what about two-handed sword & axe, i'm sure those kind of wapeon are also unpopular and yet they don't get any special buff 
    example: two-handed sword now give 6% of speed 
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