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[2022.06.03] Update Warspear Online 10.4. Time of discoveries. Preview


LeeLoo

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Dear friends!

 

A lot of exciting secrets are hidden under the veil of the history of the first days of Arinar... And although the brave men diligently and tirelessly explore the huge world, the number of mysteries is so great that the warriors are going on a dangerous journey! It's time to find out what trials the eve of the 15th year of the great confrontation between the Alliances promises!

 

As the hot summer approaches, both fearless warriors and peaceful townspeople peer into the sky in search of a new sign from the White Wanderer. The old people say that the mysterious White Stones, which traced the sky in ancient times, showed the world magic of extraordinary power. Magical waves still diverge throughout Arinar, opening previously closed doors for adventurers. Which hero will be the first to step into uncharted territory?

 

Castle dedicated dungeons

 

Fierce battles between the strongest fighting alliances played out more than once in the walls of the grand castles of Ayvondil. And although owning a castle gives the guild undeniable advantages, the vast castle lands have not yet been fully explored even by influential owners. It's time to change that!

 

The legends of the Eternal Forest say that the underground castle corridors, hidden from the eyes of the inhabitants, became a refuge for the overthrown nobility. The first owners of fortresses with allied armies were forced to hide in the dungeons long before the guilds of Arinar began to fight for the right to own castles, but did not lose hope of returning the captured thrones!

 

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Extensive dungeons under the castles really exist, and this is no longer a legend! Look for dungeons in the courtyard of the castle, however, remember that each of the 5 dungeons will only be available after the end of the capture of the respective castle and before the start of the capture of the next one. Thus, every week the available dungeon will change! A countdown timer to close the dungeon, located above the entrance, will help you plan your walk into the dungeons in advance.

 

Only players in the same guild will be able to join the battle with the supporters of the disgraced aristocrats and defeat their leader, so it's time to stick together! Good news awaits players of the guild that owns the castle: during holiday events, entering in the respective castle dungeon does not require the stamina of the seeker. Go through room after room, cracking down on monsters and remember that for an unconditional victory and access to the boss of each of the dungeons, you will need to complete the sweep!

 

Class talents. Part II

 

On the eve of the 15th year of the Alliance confrontation, the defenders of Arinar will once again discover the secrets of boundless power, enclosed by the sages in the tree of class talents! For the first time, you could get acquainted with the system of talents that work anywhere in Arinar in update 10.0. All this time, warriors collected knowledge bit by bit and step by step discovered unique bonuses and improvements in combat skills. And now it's time to see the continuation of the Talent Tree!

 

таланты_en.png

 

Basic talents

 

The continuation of the basic talent branch will be the same for all classes. In addition to the already familiar offensive and defensive talents that have received enhanced bonuses, the updated branch will include new talents that increase the chance of actuation relics and increase a number of character parameters!

 

Offensive 

 

жив гнев 1.png Animal Anger: Rank I 

Increases critical damage from the character’s skills against monsters of the Normal rank by 1 \ 2 \ 3%.

точн 2.png Accuracy: Rank II

Improves the character’s “Accuracy” parameter by 0.5 \ 0.75 \ 1 \ 1.25%.

сил атака 2 new.png Power Attack: Rank II

Increases character’s physical and magical power by  0.5 \ 0.75 \ 1 \ 1.25%.

жив гнев 2.png Animal Anger: Rank II 

Increases critical damage from the character’s skills against monsters of the Strong rank by 1 \ 2 \ 3%.

крит уд 2.png Critical Hit: Rank II

Improves the character’s “Critical Hit” parameter by 0.5 \ 0.75 \ 1 \ 1.25%.

возв крит удар.png High-ranking critical hit 

Increases the character's maximum “Critical Hit” parameter by 1 \ 2 \ 3%.

жив гнев 3.png Animal Anger: Rank III 

Increases critical damage from the character’s skills against monsters of the Elite rank by 1 \ 2 \ 3%.

знаток атак рел.png Offensive relics expert 

Increases the chance of actuation an offensive relic by 1 \ 1.5 \ 2%.

скорость атаки 2.png Attack Speed: Rank II

Increases the "Speed of attack" parameter for the character by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.

перезар 2.png Skills Cooldown: Rank II

Increases the "Skills Cooldown" parameter for the character by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.

жив гнев 4.png Animal Anger: Rank IV 

Increases critical damage from the character’s skills against monsters of the Miniboss, Boss and Raid-Boss ranks by 1 \ 2 \ 3%.

пробив 2.png Penetration: Rank II

Increases the "Penetration" parameter of the character by 0.5 \ 0.75 \ 1%.

 

Defensive

 

жив стойк 1.png Animal fortitude: Rank I 

Reduces the incoming damage to a character from critical hit of monsters of the Normal class by 1 \ 2 \ 3%.

уклон 2.png Evasion: Rank II

Increases the “Dodge” parameter for a character by 0.5 \ 0.75 \ 1 \ 1.25%.

жив стойк 2.png Animal fortitude: Rank II 

Reduces the incoming damage to a character from critical hit of monsters of the Strong class by 1 \ 2 \ 3%.

вынос 2.png Stamina: Rank II

Increases maximum health of the character by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.

реген здор 1.png Health regeneration: Rank I

Increases the character's “Health Regeneration” parameter by 3 \ 6 \ 9 \ 12 \ 15 pts.

жив стойк 3.png Animal fortitude: Rank III 

Reduces the incoming damage to a character from critical hit of monsters of the Elite class by 1 \ 2 \ 3%.

знаток защ рел.png Defensive relics expert 

Increases the chance of actuation a defensive relic by 1 \ 1.5 \ 2%.

мудрость 2.png Wisdom: Rank II

Increases maximum character energy by 1 \ 1.5 \ 2 \ 2.5 \ 3%.

реген энерг 1.png Energy regeneration: Rank I

Increases the character's “Energy Regeneration” parameter by 1 \ 2 \ 3 \ 4 \ 5 pts.

жив стойк 4.png Animal fortitude: Rank IV 

Reduces the incoming damage to a character from critical hit of monsters of the Mini-Boss, Boss and Raid Boss classes by 1 \ 2 \ 3%.

надежн 2.png Solidity: Rank II

Increases the "Solidity" parameter of the character by 0.5 \ 0.75 \ 1%.

 

Lesser Class Talents

 

In this update, lesser class talents will also be extended! To get a boost to your character's skills, learn the basic talents of both offensive and defensive direction, and then unlock the lesser class talents that are located on the central floors of the Talent Tree.

 

Firstborn

 

Druid

 

поддержка стихии.png Elemental Backing

Increases skill power from the character's magic power by 5%.

карающие корни.png Punitive Roots

Increases the effect duration of the skill by 0.2 \ 0.3 \ 0.5 sec.

 

Blade Dancer

 

контратака.png Counterattack

Increases skill power gain from character's physical damage by 2%.

маг преобраз.png Magic Transformation

Increases skill effect power by 2 \ 4 \ 6%.

 

Warden

 

мощ выпад.png Powerful Lunge

Increases skill power from the character's physical strength by 2 \ 4 \ 6%.

природ сопротивление.png Natural Resistance

Increases skill effect power by 2%.

 

Ranger

 

огненные стрелы.png Fire Arrows

Increases the strength of the "Burning" effect from the character's physical strength by 3 \ 6 \ 9%.

замедл ловушка.png Slowing Trap

Increases the strength of the effect that slows the enemy by 5%.

 

Chosen

 

Mage

 

перегрузка.png Overload

Increases skill power from the character's magic power by 1 \ 2 \ 3%.

глаз дракона.png Dragon Eye

Increases the strength of an energy regeneration effect by 1%.

 

Seeker

 

дробящий удар.png Splitting Blow

Increases skill power from the character's physical strength by 1.5 \ 3 \ 4.5%.

истощающий удар.png Exhaustive Blow

Increases the duration of the “Stun” effect from a skill by 1 sec.

 

Priest

 

мистич метка.png Mystic Mark

Increases skill power from the character's magic power by 10%.

искупление.png Redemption

Increases skill power from the character's magic power by 3 \ 6 \ 9%.

 

Templar

 

запрщен прием.png Forbidden Trick

Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.

учения харада.png Harad's Teachings

Increases the skill power gain from the character's magical damage by 3%.

 

Paladin

 

знамя харада.png Harad's Banner

Increases skill power from the character's magic power by 3%.

сакралн щит.png Sacred Shield

Increases skill effect power by 2 \ 4 \ 6%.

 

Mountain clans

 

Barbarian

 

сокрушение.png Defeat

Increases the skill power from the character's physical strength by 5% and the skill power from the character's physical strength on the target with the “Bleeding” debuff by 5%.

боевое неистов.png Combat Fury

Increases the healing power of the skill by 1 \ 2 \ 3%.

 

Rogue

 

взбешенность.png Frenzy

Increases the effect of a skill that increases the character's critical damage by 3%.

хитр прием.png Trickiest Technique

Increases the effect duration of the skill by 0.2 \ 0.35 \ 0.5 sec.

 

Hunter

 

взрывная стрела.png Explosive Arrow

Increases skill power from the character's physical strength by 5%.

стрела замеш.png Arrow of Confusion

Increases the effect duration of the skill by 0.3 \ 0.6 \ 1 sec.

 

Shaman

 

огненн тотем.png Fire Totem

Increases skill power from the character's magic power by 2 \ 4 \ 6%.

исцел тотем.png Healing Totem

Increases skill power from the character's magic power by 4%.

 

Chieftain

 

остервен.png Frenzy

Increases the skill power gain from the character's physical damage by 1 \ 1.5 \ 2%.

прочн шкура.png Rugged Hide

Increases skill effect power by 2%.

 

Forsaken

 

Charmer

 

потустор огонь.png Otherworldly Fire

Increases skill power from the character's magic power by 1 \ 2 \ 3%.

демон пакт.png Demonic Pact

Increases the effect of a skill that reduces damage against summoned monsters by 2%.

 

Warlock

 

сила покоя.png Power of Relaxation

Increases the effect of a skill that increases a character's magical power by 3%.

порча.png Hex

Increases the duration of the skill's “Dumbness” effect by 0.2 \ 0.4 \ 0.6 sec.

 

Death Knight

 

ураган стали.png Steel Hurricane

Increases skill power from the character's physical strength by 5% and the character's magic power by 10%.

защита крови.png Blood Protection

Increases the effect duration of the skill by 0.3 \ 0.6 \ 1 sec.

 

Necromancer

 

роковая связь.png Fateful Connection

Increases skill effect power by 2%.

паника.png Panic!

Increases the effect duration of the skill by 0.3 \ 0.6 \ 1 sec.

 

Common

 

благосло звезды.png Stellar Blessing

Character receives an additional skill development point.

 

Key Class Talent

 

The Tree of Talents, created by the great sages of Arinar, is fraught with many surprises that are ready to be revealed only to the most tireless warriors! Already with the release of update 10.4, having fully studied the offensive and defensive branches, you will be able to get access immediately with three new key class talents!

 

Selectable talent block

 

The peculiarity of the talent block is that you do not need to study each individual talent, because access to all three talents opens after studying the block. You can freely switch between talents within the block and tailor your character's expert skills to the needs of each battle by choosing an talent. At the same time, inactive talents will not have any effect on the character. Please note that switching talents is not available during the battle!

 

Firstborn

 

Druid

 

прир чакра.png Natural chakra 

Increases the duration of the monster summoned by the “Elemental Backing” skill by 4 seconds and its maximum health by 25%.

внутр воздействие.png Internal impact 

Increases the barrier size of the “Healing Barrier” skill by 15% of the target's maximum health.

разгневанн недра.png Angry deepness 

The “Punitive Roots” skill additionally imposes a negative effect on the enemy for 5 seconds. when dealing damage. This effect reduces the target's “Skill Cooldown” parameter by 15%. Skill damage is increased by 15%.

 

Blade Dancer

 

размаш удар.png Sweeping blow 

While “Blades' Power” skill is active, each successful autoattack has a 35% chance to deal additional damage to another random target within 1 yard. Extra attack damage reduced by 40%.

бастион предков.png Ancestral Bastion 

The shield size of the "Magic Transformation" skill is increased by 15% of the character's maximum health.

безудерж натиск.png Rampant onslaught 

After using the “Rush” skill, the character gains a buff for 3 seconds. The effect reduces the damage taken by the character by 30%.

 

Warden

 

охотн азарт.png Hunting excitement 

While the “Stealing Power” skill is active, the character gains an additional buff after each successful basic attack against monsters for 5 seconds. The effect increases the “Attack Speed” parameter by 15%. Increases skill duration by 4 seconds.

внутр гармон.png Internal harmony 

During the duration of the "Natural Resistance" skill, the character gains an additional 2% of the "Resist" parameter each time he resists negative effects, but no more than 10%. Increases skill duration by 4 seconds.

ослабл покров.png Weakening Shroud 

When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10%.

 

Ranger

 

огненный залп.png  Fire volley 

When dealing damage with the “Hail of Arrows” skill, there is a 25% chance to apply the “Burning” debuff to the enemy for 9 seconds. The effect deals periodic magic damage by 33% of the character's physical strength every 3 sec. Increases skill damage radius by 1 yard.

кровавый лотос.png Bloody lotos 

The “Vengeful Shot” skill cannot be blocked or dodged.

неуловимость.png Intangibility 

The positive effect of the "Bitterness" skill additionally adds the "Evasion" parameter to the character by 1%. The character gains an additional skill effect when dodging attacks. The effect does not occur more than once every 2 sec.

   

Chosen

 

Mage

 

избыточ энергия.png Excessive energy 

The "Dragon Eye" skill increases character or ally skill damage by 20%. Each use of a skill that deals damage drains 10% of your maximum energy.

сноп молний.png Split lightning 

The "Overload" skill no longer applies a debuff to the enemy. Auto-attacks now explode around the character, dealing 50% of the character's Magic Power as magic damage to all enemies within 2 yards.

колдов поток.png Sorcerous stream 

Increases the duration of the buff effect from the "Ennoblement" skill by 4 seconds. Every 2 sec. skill effectiveness is reduced by 10%.

 

Seeker

 

одурманив боль.png Intoxicating pain 

If the character has the "Inner Rage" skill, they receive 65% less damage from all attacks, and also receive 40% less healing from skills and the "Steal Health" parameter. Every 2 seconds, the character's health level is reduced to 30% of the maximum.

кровав буйство.png Blood rampage 

The "Bloodthirst" skill additionally restores the character's health in the amount of 2% of the maximum for each bleeding effect on the enemy, but not more than 10%.

обратная гравитация.png Reverse gravity 

The "Attraction" skill no longer pulls the enemy towards the character. Now, when using the skill, the character moves to the target and receives a buff for 8 seconds. The effect increases the character's "Resistance" parameter by 20%.

 

Priest

 

озарение.png Insight 

Killing an enemy with the "Payback" skill allows you to reuse the skill without recharging, and the character receives a buff for 4 seconds. This effect increases the character's Skills Cooldown by 25%.

иллюзия спасения.png Illusion of salvation 

If the target is not moving when the Elusive Threat effect ends, they will receive the Stunning debuff for 2 seconds.

раскаяние.png Repentance 

If the effect of the "Redemption" skill removed 3 or more negative effects from the target, then it will restore this goal 10% of its maximum health.

 

Templar

 

ожог света.png Light burn 

The "Branded by the Sun" skill additionally applies a debuff to all enemies for 8 seconds. This effect increases the target's critical damage taken by 8%.

прочность веры.png Strength of Faith 

The skill "Deity Statue" additionally absorbs part of the damage from skills with instant damage. Increases the statue's maximum health by 30%.

озарение истиной.png Illumination by the truth 

The effect of the "Touch of Truth" skill works instantly. The duration of the debuff is reduced by 1.5 seconds.

 

Paladin

 

сакральное учение.png Sacred teaching 

The effect of the "Sacred Shield" skill additionally increases the damage dealt to monsters by 15% during the duration of the skill.

внешнее влияние.png External influence 

The effect of the skill "Internal Forces" additionally increases the healing received by the character from skills by 2.5%, depending on the missing health.

покровительство света.png Patronage of the light 

The positive effect of the "Light Defense" skill additionally increases the maximum amount of energy by 10% and the speed of energy regeneration by 50% for the character and his allies.

 

Mountain clans

 

Barbarian

 

бешенство.png Rage 

If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.

стойкий отпор.png Persistent resistance 

The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.

кровопролитие.png Bloodshed 

The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.

 

Rogue

 

торнадо из лезвий.png Blade tornado 

Each time Ricochet deals damage to an enemy, an additional random target is hit.

неутомимость.png Indefatigability 

Has a 50% chance allow to re-casting "Elusive Jump" without recharging. Skill damage is reduced by 70%.

жажда убийства.png Murderlust 

The character's skills and auto-attacks are guaranteed to deal critical damage when attacking an enemy with less than 15% of their maximum health during the duration of the "Extermination" skill.

 

Hunter

 

обтекаемый выстрел.png Streamlined shot 

The "Pathfinder's Arrow" skill cannot be blocked or dodged.

верткость.png Agility 

If the character dodges an attack while "The Blessing of the Mountains" skill is active, the duration of the buff from the skill will be increased by 1 second. The effect does not occur more than once every 4 sec.

отравлен наконеч.png Poisoned Arrowhead 

While Mountain Instincts is active, your successful basic attacks have a 20% chance to inflict Poisoning on the enemy for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical power every 3 seconds.

 

Shaman

 

стат заряд.png Static charge 

Increases the damage of the "Lightning Shield" skill by 20% and its chance of triggering by 15%.

благоскл духов.png Spirits’ favor 

If the target of the "Healing Totem" skill has less than 30% of their maximum health, then the skill will additionally restore 10% of the target's maximum health.

наставление предков.png Ancestors’ Tutelage 

For the duration of Shamanic Cleansing, the target receives 15% increased skill healing.

 

Chieftain

 

неистовость фауны.png Fauna Fury 

The "Clans' Help" skill allows you to accumulate 2 buffs at once when using the skills of the corresponding clan. Increases the duration of the "Clan power" effect by 4 sec.

затяжной вой.png Lingering howl 

Increases the duration of the buff effect from "Support of the Pack" by 4 seconds. Every 2 seconds the skill’s effect is reduced by 10%.

хитрость зверя.png Beastly Cunning 

The character is teleported to the point where the monster summoned by the "Curse of the Plague" skill disappeared. After teleporting, all enemies within the radius of 2 yards around the character enemies will be damaged in the amount of 70% of the character's magical power.

 

Forsaken

 

Charmer

 

лик смерти.png The Face of Death 

The target of the "Knowledge of the Dead Man" skill gains an additional debuff for 10 seconds. This effect increases the target's critical damage taken by 12%.

узы жизни.png The bonds of life 

While the "Demonic Pact" skill is active, the character evenly redirects 13% of the damage taken to all monsters summoned by the "Call" skill. Redirected damage is multiplied by 5.

объятия тьмы.png Darkness’ Embrace 

The "Goading" skill additionally imposes a negative effect on all opponents. The effect reduces the physical and magical defense of targets by 20% for the duration of the skill. Increases the slow power of the skill by 13%.

 

Warlock

 

абсолют вирус.png Absolute Virus 

The effect of the "Hex" skill, when used, has an 80% chance to apply to one additional target, a 50% chance to two additional targets, or a 20% chance to three additional targets within 2 yards from the original target.

рубец тьмы.png Scar of Darkness 

The skill "Grimoire" additionally imposes a negative effect on the target for 12 seconds. This effect increases the target's critical damage taken by 12%.

энерг барьер.png Energy Barrier 

The effect of the skill "Power of Relaxation" additionally absorbs 25% of the damage taken by the character. For every 60 damage absorbed, the character loses 5 energy. The effect stops working if the character's energy level falls below 30% of the maximum.

 

Death Knight

 

наслаждение кровью.png Revelling in Blood 

2 seconds after using the "Steel Hurricane" skill, it will trigger again. When triggered again, the skill deals 15% of the original damage and heals for 100% of the damage dealt.

щедрость смерти.png Deathly Generosity 

The "Aura of Hatred" skill applies an additional buff to 4 allies within 3 yards. Effect strength reduced by 50%.

мертвецкий вой.png Howl of the Dead 

The skill "Death Call" additionally imposes a negative effect on all enemies for 8 seconds. This effect increases the target's critical damage taken by 8%.

 

Necromancer

 

мор.png Pestilence 

The "Infection" skill additionally imposes a negative effect for 5 seconds. The effect reduces the target's movement speed by 25%. Increases the chance of applying a skill effect on a target affected by the "Fateful Connection" skill by 15%.

очищение скверной.png Blight Cleansing 

The effect of the skill "Poisonous Shield" additionally removes 1 negative effect from the target every 4 seconds.

эхо ужаса.png Echoes of Terror 

If the effect of the "Panic" skill was interrupted by causing damage, then the effect will be transferred to another random target within a certain radius. The effect's duration is not refreshed.

 

And to make the process of learning new talents as productive as possible, with the release of update 10.4, the maximum possible amount of Knowledge a character will have will be increased from 50,000 to 75,000! We remind you that during testing, the description and work of some talents may change! We will tell you about all the changes in the release.

 

Skill menu update

 

What, if not military skill and combat skill, can predetermine the outcome of a duel? When preparing for battles, it is especially important to have at hand a convenient tool for managing the combat potential of your character. That is why, with the release of update 10.4, significant improvements await the character skills menu!

 

Set of Skills

 

First of all, the game will have the ability to create skill sets and choose the build of your character depending on the game situation. Each set contains data about the levels of development of basic and expert skills, available special skills, as well as information about the combat set of non-class skills (we will talk about it below).

 

533009448_.gif

 

For characters level 1-17, only one set of skills will be available, and the ability to create a second set will open when the hero reaches level 18. Customize the character's skills to your liking and switch between sets, but remember: active skills will be disabled if the skill has a different level after changing the set. You will be able to instantly switch between skill sets, however, if there are skills on cooldown in the set when switching (excluding special skills), the set change duration will be 5 seconds. In addition, skill set switching will not be available during combat!

 

Also in this update operation with relics will also receive an additional improvement: you will be able to select active relics individually for each skill set.

 

“Class skills” tab

 

Let's talk a little more about the skill set menu structure. Have you already noticed that all the available class skills of the character, as well as special skills, are now located on one tab? Access to expert skills and increase the efficiency of your hero can now also be done directly from the menu!

 

25647135_expertbookMC.gif

 

In addition, from now on, expert skills will be available for use even if 10 development points for basic skills are not allocated. However, the study of expert skills, i.e. their pumping will be in this case still unavailable.

 

“Extracurricular skills” tab

 

The tab with information about non-class skills now consists of two blocks: a collection of extracurricular skills and a combat kit. The collection of extracurricular skills will display all the non-class skills of your hero that you have collected. The combat kit has 15 slots that you can fill with extracurricular skills from your collection, individually for each set. At the same time, extracurricular skills outside the combat set will not be available for use and will not have any effect on the character.

 

48798971_.gif

 

We also note that managing skills using the quick action buttons has become easier, and the system of tips and notifications will help you use the updated menu with maximum convenience. And finally, now you can reset skill points individually for each set with a simple click on the button from the header!


On the eve of the game's birthday, the mysterious power of the White Stones again inexorably attracts the brave time travellers! In the twilight days of the First War for the Spear, many dangers lurk, and the monsters and villains are especially ferocious and ruthless. But maybe it is the current generation of warriors who are destined to change the course of Arinar's history?

 

World event “Shadows of the Past”

 

Are you ready to see with your own eyes the formation of the Legion and Guardian factions and take part in the turning points of the great confrontation? White stones will take you through time pathways to the distant past, and your task is to fight boldly on the side of your Alliance and remember to fulfill all the conditions of each stage of the event.

 

1018184406_.gif

 

Restart time: 16 hours from the start of the first stage - according to the schedule.

 

World Event "Arrival of the Tlalocs"

 

The history of the Tlalocs is full of dramatic events, but the warriors of Arinar are ready to return to the past and restore justice! The white stones will take you to the ark on which the Tlalocs fled from the sunken city. Try to save the Tlalocs from death in the depths of the sea, and then help these people settle in the lands of Ayvondil.

 

261289605_.gif

 

Restart time: 16 hours from the start of the first stage - according to the schedule.

 

Alliance event in a dedicated area "Battle of Clamont Island"

 

Captain Leonel Snicket has once again brought disappointing news to the port cities of both Alliances - merchant ships loaded with jewelry disappear without a trace near Clamont Island. In the battle for treasures, you have to resist not only the almighty Chaos, destroying magic crystals, but also the warriors of the hostile Alliance!

 

1360330961_1.gif

 

Landing on Clamont Island, you will immediately find yourself in the military camp of your Alliance. Your cherished goal is magical crystals hidden in caves located in the very heart of the island. The forces of Chaos in the old days sealed the entrances to the caves with stone slabs, so to access the caves you need to go back in time! The rune mirrors that you will find in the military camps of the Alliances and in the very center of the island will help you with this.


By destroying a stone slab in the past, you open the corresponding passage to the cave in the present, but remember that only an assault group led by a commander can enter the cave. The goal of this group is to destroy the crystal, causing more damage to it than the enemy alliance, while only the Guild Commander can damage the crystal. All caves have multiple entrances at once, so you will have to compete for the right to get close to the crystal with the enemy Alliance assault group. Except that the power of Chaos is so great that magic crystals will regenerate outside of combat.

 

1129836530_2.gif

 

The victory of your Alliance depends on the coordination of actions in the past and the present, so think over the battle tactics in advance! Destroy the most crystals and secure an unconditional victory for yourself!

 

Restart time: 2 times a week according to the schedule.

 

Guild event on the GvG territory “Boiling Plateau”

 

Well, it looks like your guild is going to be in the middle of nowhere again! Fiery lava under your feet, cruel opponents and relentless bosses - everything seems so familiar, but do not rush to conclusions! Taking into account the mistakes of past battles, Snorlar has prepared a truly hot test for you!

 

Great Snorlar announces a new guild contest! His goal is to find the strongest heroes capable of containing the souls of mighty warriors: the Fire Wyvern, the Flame Spirit, the Sparkbearer, and Snorlar himself. Only guild commanders can try to turn into such a powerful creature. However, it is not enough just to have strength, it must be preserved - deliver the soul of a great warrior to the Altars of Might and prove that your guild deserves a reward. Be braver, join the battle with the warriors of antiquity, get their power and hurry to the Altar. Stay close to your leader so that he can hold the power of the warrior longer. The body of even the most skilled fighter is not able to contain the soul of a warrior of antiquity for a long time, it will crumble to dust if you do not hurry!

 

1880479037_.gif

 

Entering the territory of the event, you will find yourself in military camps surrounded by fortress walls. Catapults will help you get on the battlefield, but you can return to the military camp only in case of death.

 

Do not waste precious time, but rather hurry to the center of the boiling plateau, where the bosses are already waiting for you. Just do not forget that the habitat of the bosses, as well as the very center of the location, are heated by the volcano! Fireflowers growing in some locations will help protect you from fire. Kill Snorlar himself or one of his three minions -  the Fire Wyvern, the Flame Spirit or the Sparkbearer, and get the villain's soul! After that, the Commander of your guild will be able to take possession of the soul of the monster, adopting not only its appearance, but also its strength.

 

28329754_.gif

 

The task of the other players is to protect the Commander from opponents and help him reach a special altar. In total, 4 altars will be located on the territory of the event, 1 for the soul of each of the bosses. An additional marker on the map will show you the desired altar. 

 

The event for your guild will be considered completed when the Commander interacts with the altar for 3 seconds, but for an unconditional victory you need to deliver your leader to the altar faster than your rivals! It will not be easy to do this, because the Commander turned into a monster not only weakens himself, but also takes away the health of his allies. These effects do not work only in the very center of the Volcano - there are bridges hanging over the lava. Also, remember that active guild skills will be locked in the event area. Protect the Commander at the cost of your own life and bring victory to your guild! Each combat alliance will have a chance to get the soul of one of the four villains, because as soon as the guild that owns the soul brings it to the altar and completes the event, the boss will be reborn and regain its former power!

 

Restart time: 3 times a week according to the schedule.

 

Guild events in the open world

 

The infamous raid bosses of Arinar - Avenger, Demonologist and Contemplator, are again ready to fight in the open world with combat alliances! Complete the conditions to activate each of the events and boldly go to battle with the bosses!

 

“Death Stare”

Finding the Beholder in the heart of the dungeons of Irselnort will not be so easy, but it must be done, otherwise this product of Chaos will sow enmity and discord! Defeating this powerful creature is a matter of honor for every guild.


Activation condition: kill 10 characters of a foreign alliance of not lower level than the hero/group
Event restart time: 12 hours after the end of the event

 

“Flame of Anger”

Avenger - one of the primordial dragons that once guarded the Warspear, lives in Irselnort in the guise of a bone monster. As you know, the Avenger is not in the mood for walkies and is waiting for the heroes of Arinar in his own room in the Secret Sanctuary.
 

Activation condition: score 5000 Guild Points
Event restart time: 12 hours after the end of the event

 

1303126548_.gif

 

“Lost Soul”

The dungeons of Irselnort have long been a haven for gloomy and creepy creatures... So the Demonologist has taken refuge in a lost hall under the Hidden Sanctuary and is ready to fight the warriors of both Alliances, anticipating victory. Visit the soulless villain and crush his vain dreams of revenge!

 

Activation condition: complete any dedicated dungeon on Irselnort 5 times on Mythic difficulty level
Event restart time: 12 hours after the end of the event

 

Also, don't forget that the legendary raid bosses don't know fatigue, so they are always ready to meet the heroes of Arinar outside the event.

 

Achievements

 

Do not miss the unique opportunity to earn 3 new legendary guild achievements and glorify your military alliance throughout Arinar! Please note that you can only replenish your guild collection with these feats during festive events.

 

In addition, with the discovery of new class talents, the “Скрытый потенциал” achievement will receive a new level of development, and the most talented warrior will be able to get a new legendary achievement!

 

Season 9 of Activities

 

Shortly after the release of the update, Season 9 of Activities will begin in the game! Explore the past of Arinar by completing daily and weekly missions and get unique rewards, including a special way to move! You can always find out the list of available missions, as well as track your progress in the Activity Center.

 

And for owners of the Battle Pass, an additional branch of unique rewards will be available, including new amazing costumes! In addition, Battle Pass owners will have access to:

  • additional slots with daily and weekly missions;
  • an additional cell with a reward upon completion of all levels;
  • access to the personal warehouse and the warehouse of the guild from the quick access menu;
  • a pleasant opportunity to have a free hairstyle change at a personal hairdresser.

 

Ayvondil. Improvements

 

With update 10.4, exploring the lands of Ayvondil will become much easier! Innovations will speed up the passage of the island and get to high-level content faster. So, the chance of dropping quest items when completing some tasks will be increased to 100%, and the respawn time of some target monsters and interactive objects will be reduced to 20-40 seconds. In addition, the number of required items when completing quests has been significantly reduced, and an updated system of hint markers on the map will allow you to complete daily tasks and quests much faster.

 

Quick access menu

 

With the release of update 10.4 the number of available slots for skills/items in the quick access menu has been increased to 10!

 

slots.gif

 

Other changes

  • Improved the mechanics of the “Magical guild sphere” skill: now the summoned sphere reduces the physical and magical power of all enemies within a radius of 3 / 4 / 5 yards from the sphere by 60 / 70 / 80%. The value of reducing physical and magical power every 2 sec. reduces by 1%;
  • the display of the maximum value has been added to the window for viewing information about the bonus of the item;
  • improved the visual display of the hint window in the game;

  • improved animation and fixed aura visual effect for the following skills:

    • Power of the Heaven (Templar)

    • Fortification (Warden)

    • Blades' Power (Blade Dancer)

    • Exacerbation (Seeker)

    • Sun Power (Seeker)

    • Saturation (Death Knight)

    • Dark Power (Necromancer)

    • Combat Stance (Hunter)

    • Point Shooting (Ranger)

    • Valor Aura (Priest)

    • Aura of Fire (Mage)

    • Power of Relaxation (Warlock)

    • Frenzy (Rogue)

    • Cat Reflexes (Chieftain)

 

That's all for now, but detailed information about rewards, gifts, holiday surprises and other changes will be available on the day of the release of the update. 

 

See you at the open test!

AIGRIND

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  • LeeLoo changed the title to [2022.06.03] Update Warspear Online 10.4. Time of discoveries. Preview
21 hours ago, LeeLoo said:

одурманив боль.png Intoxicating pain 

~ Every 2 seconds, the character's health level is reduced to 30% of the maximum.

Um, what does this mean? Should it say increased to 30% of the maximum?

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1 minute ago, Zurp said:

Um, what does this mean? Should it say increased to 30% of the maximum?

You take 65% less damage, it's a trade

 

Is what I'm assuming

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10 minutes ago, Zurp said:

Um, what does this mean? Should it say increased to 30% of the maximum?

Every 2 seconds, your health will be 30% of the maximum, when “Inner rage” is active. In addition, your character will receive 65% less damage. :smile:

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22 hours ago, LeeLoo said:

Improved the mechanics of the “Magical guild sphere” skill: now the summoned sphere reduces the physical and magical power of all enemies within a radius of 3 / 4 / 5 yards from the sphere by 60 / 70 / 80%. The value of reducing physical and magical power every 2 sec. reduces by 1%;

this was really needed. thanks:vp-looking:

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22 hours ago, LeeLoo said:

Death Knight

 

наслаждение кровью.png Revelling in Blood 

2 seconds after using the "Steel Hurricane" skill, it will trigger again. When triggered again, the skill deals 15% of the original damage and heals for 100% of the damage dealt.

щедрость смерти.png Deathly Generosity 

The "Aura of Hatred" skill applies an additional buff to 4 allies within 3 yards. Effect strength reduced by 50%.

мертвецкий вой.png Howl of the Dead 

The skill "Death Call" additionally imposes a negative effect on all enemies for 8 seconds. This effect increases the target's critical damage taken by 8%.

steel hurricane only have 1 yard radius,its hard to deal the sequent dmg to enemy,and a 15% second dmg is too low

the talent about aura of hatred is a good try ,i thinks devs want dk to have some team support,but this expert is almost useless in endgame content,imaging dk max aura to give his group member 7.5def,magic def and atk,its rediculous,i think a better option is that "blood protection" can apply buff to 4 allies within 3 yard,effect strength is reduced by 50%

 

 

 

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Elf has overpowered paladin shields, op healing, priest can remove debuffs from 5 or more ally members while mc side classes cant do this and mc side got only nerfed recently shaman totems, chieftains damage, magic dk damage, charmer 2x nerf row . and only place where chieftains shined was inside globe, maybe you guys should just shut down mc side people waste time, money for lvl there. 

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52 minutes ago, vegeta said:

@Holmes will there be castle warehouse log in the next update ?

Every new feature of the next update will be either in this post or in the release's.

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Is there going to be a limit for how many classless books you can have in total? And according to the vids, you can have up to 15 classless books active at the same time alongside with all expert skills correct?

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So we are still letting elfs be dominant in all game contents . Elfs got way too much aoe control skills and resist. Elfs got better aoe control ,better support , better burst dmg  and many shield skills . In pve elfs are more dominant too .

Is there going to be change in dk secret reserves skill ? Its useless in pvp and pve after u die it doesnt reset and buff isnt active anymore . In arena like seals and crucible its useless at 4/4

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23 hours ago, LeeLoo said:

Barbarian

 

бешенство.png Rage 

If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.

стойкий отпор.png Persistent resistance 

The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.

кровопролитие.png Bloodshed 

The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.

 

giphy.gif.28de8e11805c19fae3d1cadd36565660.gif

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1 more question regarding game balance . When will we balance magic resistance book.  It should give charachter slight advantage not to make him unbeatable

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23 hours ago, LeeLoo said:

одурманив боль.png Intoxicating pain 

If the character has the "Inner Rage" skill, they receive 65% less damage from all attacks, and also receive 40% less healing from skills and the "Steal Health" parameter. Every 2 seconds, the character's health level is reduced to 30% of the maximum.

i still didnt understand this ,, 'reduce' or 'increase' ?

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53 minutes ago, Sandels said:

Is there going to be a limit for how many classless books you can have in total? And according to the vids, you can have up to 15 classless books active at the same time alongside with all expert skills correct?

You can have as many classless books as you want, but you can only use 15 of them at the same time! :smile:

 

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2 hours ago, Nolan said:

Every 2 seconds, your health will be 30% of the maximum, when “Inner rage” is active. In addition, your character will receive 65% less damage. :smile:

 

So i assume this doesnt mean you get healed back to 30% health if you are below the threshold for the effect and just means you cant get above 30% health besides with healing for short periods?

Edited by Raislin
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21 minutes ago, Raislin said:

 

So i assume this doesnt mean you get healed back to 30% health if you are below the threshold for the effect and just means you cant get above 30% health besides with healing for short periods?

You're right! :happy01:

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Now that they try to make the fights more improvised. a pleasant or necessary change is to provide a greater amount of time, to prepare the equipment in combat arenas. 

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4 hours ago, Nolan said:
5 hours ago, Zurp said:

Um, what does this mean? Should it say increased to 30% of the maximum?

Nolan

I'm still confused about this skill every 2s will be reduced to 30% health? If I have 10% will it go back to 30%?

 

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10 minutes ago, Nakumy said:

 

If you have 50%, it will be reduced to 30%.

 

If you have 10% it will stay 10%.

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1 hour ago, Nolan said:

If you have 50%, it will be reduced to 30%.

 

If you have 10% it will stay 10%.

 I think i understand, its a trade you will have more damage with buff passive but you will have reduction damage and heal for use passive for more long time

Edited by Nakumy
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1 hour ago, Ivoo said:

Lets go, time to close my guild and play elf, return when game gets balanced again. 

 

31 minutes ago, Ivoo said:

IMG_20220603_170146.jpg

IMG_20220603_164811.png

its so funny that there was no form of rebalance in this update (except for the globe), just some mini talents which will slightly change stuff, so my dear guy why would you cry!:nah-crazy-rabbit-emoticon:

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7 minutes ago, Maleknecro said:

 

its so funny that there was no form of rebalance in this update (except for the globe), just some mini talents which will slightly change stuff, so my dear guy why would you cry!:nah-crazy-rabbit-emoticon:

Since last rebalance only made game worse for mc side, last rebalance alot mc classes got nerf, now globe adjusted for make elf side easier mc had no problems with this. you guys lost 2 raid boss and everyone wanted instantly nerf charmer, and you can check this by every server results, everywhere elf strongest now. 

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Ok so first of all this looks quite interesting, ty for the effort.

 

Let's start talking about the changes before they get implemented and problems not solved before months.😘

 

-------------------------------------------

The first thing I am EXTREMELY concerned about is the seeker intoxicating pain talent.

 

I hope you realise that decreasing the HP by 70% while decreasing the received dmg by the same amount (ok not 70 but 65%) makes you able to take the same amount of damage. Moreover it combines way more efficiently with shields (shields are not affected by defense, but they are affected by dmg reduction, at least from what i tested with sacred shield and inner forces) and heal.

Shield effects seem to be untouched (+ seeker's shield will be strengthened by the relic of resilience permanently), heaing effects/vamp are reduced but not enough (u take 65% less dmg but only heal 40% less, wtf ?)

 

What this talent effectively does is giving seeker a permanent 40% dmg increase at 4/4 inner rage (as if seeker needed it lol), while making it as tanky as a 30% hp paladin with 4/4 inner forces and fully stacked mermen gears (not even kidding, that's 35+30% dmg reduction).

 

I believe and hope this isn't intended. I suggest to change it for one of the following :

- make dmg reduction around 30%, so that the seeker is actually squishier to benefit from that massive dmg increase. I believe this was the initial intention. But I am still surprised after the December changes that planned to "stabilize the race for damage" by removing incoming dmg increase on seeker while decreasing his dmg output. I would prefer you to follow this "stabilization path" ngl.

- Make the talent as follow : for each auto attack or damaging skill applied to the character, increases the hp threshold to activate inner rage. Once inner rage is triggered the counter resets, and will resume once the effect wears off

- As seeker is often considered to be a class overpowered in pve but underpowered in pvp, I suggest the following : while the inner rage effect is active, removes one negative effect from the character every 4sec (low-hp-conditionned version of the necro talent)

 

----------------------------------- Why isn't it possible to make two separate posts ? for the sake of clarity ?

 

The second thing im concerned about is mage's split lightning talent, not because I think it's too strong or too weak (idk), but because I think it's a bad design :

 

The way I understand it is that no matter how many points are put in overload the damage will remain the same, because no buff is applied to the ennemy anymore.

 

----------------------------------

 

The third thing I am concerned about are ranger talents.

Talking from a pve point of view : already for the first part of the talent tree ranger got two talents that are useless for pve (dodge like other classes, and trap bleed and silence, bcs both dodge and traps are useless for pve).

 

I don't like at all the choice ranger got for the selectable talent block :

- intangibility is dodge buff, so for pvp.

- bloody lotos feels super weak to me. It's litterally only useful against block mobs/player. I suppose hunters feel the same way with the streamlined shot talent.

- Fire volley seems weird to me. I never felt like it needed to be 5x5, and because of that huge area increase the chance is only 25% to trigger the burn. I would much rather have a 100% chance (even with a bit less DoT dmg) on a 3x3 area.

 

I really think one of those (bloody lotos ???) should be replaced by something that increases the dmg for a single target. Some additional bitterness or point shooting effect ?

 

And by the way : I believe the dodge and speed/crit buff from bitterness should be in two separated skills. I suggest to group the two expert trap skills in one (with adjusted values), and create a new expert for dodge (+ eventually additional effect). Players that have one of the two traps would get the new trap skill, players who have the two would get the new trap skill + the new dodge skill. And the intangibility talent would be applied on the new dodge skill.

 

----------------------------------------

 

The last thing I am concerned about is the paladin's patronage of the light talent.

 

50% energy regeneration speed is huge but... is it useful ???

People usually setup so that they manage their mana, and this buff will be useless.

I suggest changing it for like 20% increased regeneration speed and 10-15% increased cd to burn that additional mana.

Or quit the mana rege thing and give solidity and/or resistance buff, something like that.

Edited by Pecleb
adding separations
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В 2/6/2022 в 5:56, LeeLoo сказал:

daños.png Maleficio

Aumenta la duración del efecto "Dumbness" de la habilidad en 0.2 \ 0.4 \ 0.6 seg.

only that, why is so low put onlye 1 sec xd 

В 2/6/2022 в 5:56, LeeLoo сказал:

Astucia bestial 

El personaje es teletransportado hasta el punto donde desaparece el monstruo convocado por la habilidad "La maldición de la plaga". Después de teletransportarse, todos los enemigos dentro de un radio de 2 yardas alrededor de los enemigos del personaje recibirán un daño equivalente al 70% del poder mágico del personaje.

it doesn't work if the rat moves slow, they should give a speed increase to that ability

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On 6/2/2022 at 7:56 AM, LeeLoo said:

Improved the mechanics of the “Magical guild sphere” skill: now the summoned sphere reduces the physical and magical power of all enemies within a radius of 3 / 4 / 5 yards from the sphere by 60 / 70 / 80%. The value of reducing physical and magical power every 2 sec. reduces by 1%;

this is a good change but where is the increase of players allowed on guild unity or guild resurection skills?

 

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