Administrators LeeLoo 2436 Posted June 2, 2022 Administrators Share Posted June 2, 2022 Dear friends! A lot of exciting secrets are hidden under the veil of the history of the first days of Arinar... And although the brave men diligently and tirelessly explore the huge world, the number of mysteries is so great that the warriors are going on a dangerous journey! It's time to find out what trials the eve of the 15th year of the great confrontation between the Alliances promises! As the hot summer approaches, both fearless warriors and peaceful townspeople peer into the sky in search of a new sign from the White Wanderer. The old people say that the mysterious White Stones, which traced the sky in ancient times, showed the world magic of extraordinary power. Magical waves still diverge throughout Arinar, opening previously closed doors for adventurers. Which hero will be the first to step into uncharted territory? Castle dedicated dungeons Fierce battles between the strongest fighting alliances played out more than once in the walls of the grand castles of Ayvondil. And although owning a castle gives the guild undeniable advantages, the vast castle lands have not yet been fully explored even by influential owners. It's time to change that! The legends of the Eternal Forest say that the underground castle corridors, hidden from the eyes of the inhabitants, became a refuge for the overthrown nobility. The first owners of fortresses with allied armies were forced to hide in the dungeons long before the guilds of Arinar began to fight for the right to own castles, but did not lose hope of returning the captured thrones! Extensive dungeons under the castles really exist, and this is no longer a legend! Look for dungeons in the courtyard of the castle, however, remember that each of the 5 dungeons will only be available after the end of the capture of the respective castle and before the start of the capture of the next one. Thus, every week the available dungeon will change! A countdown timer to close the dungeon, located above the entrance, will help you plan your walk into the dungeons in advance. Only players in the same guild will be able to join the battle with the supporters of the disgraced aristocrats and defeat their leader, so it's time to stick together! Good news awaits players of the guild that owns the castle: during holiday events, entering in the respective castle dungeon does not require the stamina of the seeker. Go through room after room, cracking down on monsters and remember that for an unconditional victory and access to the boss of each of the dungeons, you will need to complete the sweep! Class talents. Part II On the eve of the 15th year of the Alliance confrontation, the defenders of Arinar will once again discover the secrets of boundless power, enclosed by the sages in the tree of class talents! For the first time, you could get acquainted with the system of talents that work anywhere in Arinar in update 10.0. All this time, warriors collected knowledge bit by bit and step by step discovered unique bonuses and improvements in combat skills. And now it's time to see the continuation of the Talent Tree! Basic talents The continuation of the basic talent branch will be the same for all classes. In addition to the already familiar offensive and defensive talents that have received enhanced bonuses, the updated branch will include new talents that increase the chance of actuation relics and increase a number of character parameters! Offensive Animal Anger: Rank I Increases critical damage from the character’s skills against monsters of the Normal rank by 1 \ 2 \ 3%. Accuracy: Rank II Improves the character’s “Accuracy” parameter by 0.5 \ 0.75 \ 1 \ 1.25%. Power Attack: Rank II Increases character’s physical and magical power by 0.5 \ 0.75 \ 1 \ 1.25%. Animal Anger: Rank II Increases critical damage from the character’s skills against monsters of the Strong rank by 1 \ 2 \ 3%. Critical Hit: Rank II Improves the character’s “Critical Hit” parameter by 0.5 \ 0.75 \ 1 \ 1.25%. High-ranking critical hit Increases the character's maximum “Critical Hit” parameter by 1 \ 2 \ 3%. Animal Anger: Rank III Increases critical damage from the character’s skills against monsters of the Elite rank by 1 \ 2 \ 3%. Offensive relics expert Increases the chance of actuation an offensive relic by 1 \ 1.5 \ 2%. Attack Speed: Rank II Increases the "Speed of attack" parameter for the character by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%. Skills Cooldown: Rank II Increases the "Skills Cooldown" parameter for the character by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%. Animal Anger: Rank IV Increases critical damage from the character’s skills against monsters of the Miniboss, Boss and Raid-Boss ranks by 1 \ 2 \ 3%. Penetration: Rank II Increases the "Penetration" parameter of the character by 0.5 \ 0.75 \ 1%. Defensive Animal fortitude: Rank I Reduces the incoming damage to a character from critical hit of monsters of the Normal class by 1 \ 2 \ 3%. Evasion: Rank II Increases the “Dodge” parameter for a character by 0.5 \ 0.75 \ 1 \ 1.25%. Animal fortitude: Rank II Reduces the incoming damage to a character from critical hit of monsters of the Strong class by 1 \ 2 \ 3%. Stamina: Rank II Increases maximum health of the character by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%. Health regeneration: Rank I Increases the character's “Health Regeneration” parameter by 3 \ 6 \ 9 \ 12 \ 15 pts. Animal fortitude: Rank III Reduces the incoming damage to a character from critical hit of monsters of the Elite class by 1 \ 2 \ 3%. Defensive relics expert Increases the chance of actuation a defensive relic by 1 \ 1.5 \ 2%. Wisdom: Rank II Increases maximum character energy by 1 \ 1.5 \ 2 \ 2.5 \ 3%. Energy regeneration: Rank I Increases the character's “Energy Regeneration” parameter by 1 \ 2 \ 3 \ 4 \ 5 pts. Animal fortitude: Rank IV Reduces the incoming damage to a character from critical hit of monsters of the Mini-Boss, Boss and Raid Boss classes by 1 \ 2 \ 3%. Solidity: Rank II Increases the "Solidity" parameter of the character by 0.5 \ 0.75 \ 1%. Lesser Class Talents In this update, lesser class talents will also be extended! To get a boost to your character's skills, learn the basic talents of both offensive and defensive direction, and then unlock the lesser class talents that are located on the central floors of the Talent Tree. Firstborn Druid Elemental Backing Increases skill power from the character's magic power by 5%. Punitive Roots Increases the effect duration of the skill by 0.2 \ 0.3 \ 0.5 sec. Blade Dancer Counterattack Increases skill power gain from character's physical damage by 2%. Magic Transformation Increases skill effect power by 2 \ 4 \ 6%. Warden Powerful Lunge Increases skill power from the character's physical strength by 2 \ 4 \ 6%. Natural Resistance Increases skill effect power by 2%. Ranger Fire Arrows Increases the strength of the "Burning" effect from the character's physical strength by 3 \ 6 \ 9%. Slowing Trap Increases the strength of the effect that slows the enemy by 5%. Chosen Mage Overload Increases skill power from the character's magic power by 1 \ 2 \ 3%. Dragon Eye Increases the strength of an energy regeneration effect by 1%. Seeker Splitting Blow Increases skill power from the character's physical strength by 1.5 \ 3 \ 4.5%. Exhaustive Blow Increases the duration of the “Stun” effect from a skill by 1 sec. Priest Mystic Mark Increases skill power from the character's magic power by 10%. Redemption Increases skill power from the character's magic power by 3 \ 6 \ 9%. Templar Forbidden Trick Increases skill power gain from character's physical damage by 3 \ 6 \ 9%. Harad's Teachings Increases the skill power gain from the character's magical damage by 3%. Paladin Harad's Banner Increases skill power from the character's magic power by 3%. Sacred Shield Increases skill effect power by 2 \ 4 \ 6%. Mountain clans Barbarian Defeat Increases the skill power from the character's physical strength by 5% and the skill power from the character's physical strength on the target with the “Bleeding” debuff by 5%. Combat Fury Increases the healing power of the skill by 1 \ 2 \ 3%. Rogue Frenzy Increases the effect of a skill that increases the character's critical damage by 3%. Trickiest Technique Increases the effect duration of the skill by 0.2 \ 0.35 \ 0.5 sec. Hunter Explosive Arrow Increases skill power from the character's physical strength by 5%. Arrow of Confusion Increases the effect duration of the skill by 0.3 \ 0.6 \ 1 sec. Shaman Fire Totem Increases skill power from the character's magic power by 2 \ 4 \ 6%. Healing Totem Increases skill power from the character's magic power by 4%. Chieftain Frenzy Increases the skill power gain from the character's physical damage by 1 \ 1.5 \ 2%. Rugged Hide Increases skill effect power by 2%. Forsaken Charmer Otherworldly Fire Increases skill power from the character's magic power by 1 \ 2 \ 3%. Demonic Pact Increases the effect of a skill that reduces damage against summoned monsters by 2%. Warlock Power of Relaxation Increases the effect of a skill that increases a character's magical power by 3%. Hex Increases the duration of the skill's “Dumbness” effect by 0.2 \ 0.4 \ 0.6 sec. Death Knight Steel Hurricane Increases skill power from the character's physical strength by 5% and the character's magic power by 10%. Blood Protection Increases the effect duration of the skill by 0.3 \ 0.6 \ 1 sec. Necromancer Fateful Connection Increases skill effect power by 2%. Panic! Increases the effect duration of the skill by 0.3 \ 0.6 \ 1 sec. Common Stellar Blessing Character receives an additional skill development point. Key Class Talent The Tree of Talents, created by the great sages of Arinar, is fraught with many surprises that are ready to be revealed only to the most tireless warriors! Already with the release of update 10.4, having fully studied the offensive and defensive branches, you will be able to get access immediately with three new key class talents! Selectable talent block The peculiarity of the talent block is that you do not need to study each individual talent, because access to all three talents opens after studying the block. You can freely switch between talents within the block and tailor your character's expert skills to the needs of each battle by choosing an talent. At the same time, inactive talents will not have any effect on the character. Please note that switching talents is not available during the battle! Firstborn Druid Natural chakra Increases the duration of the monster summoned by the “Elemental Backing” skill by 4 seconds and its maximum health by 25%. Internal impact Increases the barrier size of the “Healing Barrier” skill by 15% of the target's maximum health. Angry deepness The “Punitive Roots” skill additionally imposes a negative effect on the enemy for 5 seconds. when dealing damage. This effect reduces the target's “Skill Cooldown” parameter by 15%. Skill damage is increased by 15%. Blade Dancer Sweeping blow While “Blades' Power” skill is active, each successful autoattack has a 35% chance to deal additional damage to another random target within 1 yard. Extra attack damage reduced by 40%. Ancestral Bastion The shield size of the "Magic Transformation" skill is increased by 15% of the character's maximum health. Rampant onslaught After using the “Rush” skill, the character gains a buff for 3 seconds. The effect reduces the damage taken by the character by 30%. Warden Hunting excitement While the “Stealing Power” skill is active, the character gains an additional buff after each successful basic attack against monsters for 5 seconds. The effect increases the “Attack Speed” parameter by 15%. Increases skill duration by 4 seconds. Internal harmony During the duration of the "Natural Resistance" skill, the character gains an additional 2% of the "Resist" parameter each time he resists negative effects, but no more than 10%. Increases skill duration by 4 seconds. Weakening Shroud When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10%. Ranger Fire volley When dealing damage with the “Hail of Arrows” skill, there is a 25% chance to apply the “Burning” debuff to the enemy for 9 seconds. The effect deals periodic magic damage by 33% of the character's physical strength every 3 sec. Increases skill damage radius by 1 yard. Bloody lotos The “Vengeful Shot” skill cannot be blocked or dodged. Intangibility The positive effect of the "Bitterness" skill additionally adds the "Evasion" parameter to the character by 1%. The character gains an additional skill effect when dodging attacks. The effect does not occur more than once every 2 sec. Chosen Mage Excessive energy The "Dragon Eye" skill increases character or ally skill damage by 20%. Each use of a skill that deals damage drains 10% of your maximum energy. Split lightning The "Overload" skill no longer applies a debuff to the enemy. Auto-attacks now explode around the character, dealing 50% of the character's Magic Power as magic damage to all enemies within 2 yards. Sorcerous stream Increases the duration of the buff effect from the "Ennoblement" skill by 4 seconds. Every 2 sec. skill effectiveness is reduced by 10%. Seeker Intoxicating pain If the character has the "Inner Rage" skill, they receive 65% less damage from all attacks, and also receive 40% less healing from skills and the "Steal Health" parameter. Every 2 seconds, the character's health level is reduced to 30% of the maximum. Blood rampage The "Bloodthirst" skill additionally restores the character's health in the amount of 2% of the maximum for each bleeding effect on the enemy, but not more than 10%. Reverse gravity The "Attraction" skill no longer pulls the enemy towards the character. Now, when using the skill, the character moves to the target and receives a buff for 8 seconds. The effect increases the character's "Resistance" parameter by 20%. Priest Insight Killing an enemy with the "Payback" skill allows you to reuse the skill without recharging, and the character receives a buff for 4 seconds. This effect increases the character's Skills Cooldown by 25%. Illusion of salvation If the target is not moving when the Elusive Threat effect ends, they will receive the Stunning debuff for 2 seconds. Repentance If the effect of the "Redemption" skill removed 3 or more negative effects from the target, then it will restore this goal 10% of its maximum health. Templar Light burn The "Branded by the Sun" skill additionally applies a debuff to all enemies for 8 seconds. This effect increases the target's critical damage taken by 8%. Strength of Faith The skill "Deity Statue" additionally absorbs part of the damage from skills with instant damage. Increases the statue's maximum health by 30%. Illumination by the truth The effect of the "Touch of Truth" skill works instantly. The duration of the debuff is reduced by 1.5 seconds. Paladin Sacred teaching The effect of the "Sacred Shield" skill additionally increases the damage dealt to monsters by 15% during the duration of the skill. External influence The effect of the skill "Internal Forces" additionally increases the healing received by the character from skills by 2.5%, depending on the missing health. Patronage of the light The positive effect of the "Light Defense" skill additionally increases the maximum amount of energy by 10% and the speed of energy regeneration by 50% for the character and his allies. Mountain clans Barbarian Rage If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds. Persistent resistance The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds. Bloodshed The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds. Rogue Blade tornado Each time Ricochet deals damage to an enemy, an additional random target is hit. Indefatigability Has a 50% chance allow to re-casting "Elusive Jump" without recharging. Skill damage is reduced by 70%. Murderlust The character's skills and auto-attacks are guaranteed to deal critical damage when attacking an enemy with less than 15% of their maximum health during the duration of the "Extermination" skill. Hunter Streamlined shot The "Pathfinder's Arrow" skill cannot be blocked or dodged. Agility If the character dodges an attack while "The Blessing of the Mountains" skill is active, the duration of the buff from the skill will be increased by 1 second. The effect does not occur more than once every 4 sec. Poisoned Arrowhead While Mountain Instincts is active, your successful basic attacks have a 20% chance to inflict Poisoning on the enemy for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical power every 3 seconds. Shaman Static charge Increases the damage of the "Lightning Shield" skill by 20% and its chance of triggering by 15%. Spirits’ favor If the target of the "Healing Totem" skill has less than 30% of their maximum health, then the skill will additionally restore 10% of the target's maximum health. Ancestors’ Tutelage For the duration of Shamanic Cleansing, the target receives 15% increased skill healing. Chieftain Fauna Fury The "Clans' Help" skill allows you to accumulate 2 buffs at once when using the skills of the corresponding clan. Increases the duration of the "Clan power" effect by 4 sec. Lingering howl Increases the duration of the buff effect from "Support of the Pack" by 4 seconds. Every 2 seconds the skill’s effect is reduced by 10%. Beastly Cunning The character is teleported to the point where the monster summoned by the "Curse of the Plague" skill disappeared. After teleporting, all enemies within the radius of 2 yards around the character enemies will be damaged in the amount of 70% of the character's magical power. Forsaken Charmer The Face of Death The target of the "Knowledge of the Dead Man" skill gains an additional debuff for 10 seconds. This effect increases the target's critical damage taken by 12%. The bonds of life While the "Demonic Pact" skill is active, the character evenly redirects 13% of the damage taken to all monsters summoned by the "Call" skill. Redirected damage is multiplied by 5. Darkness’ Embrace The "Goading" skill additionally imposes a negative effect on all opponents. The effect reduces the physical and magical defense of targets by 20% for the duration of the skill. Increases the slow power of the skill by 13%. Warlock Absolute Virus The effect of the "Hex" skill, when used, has an 80% chance to apply to one additional target, a 50% chance to two additional targets, or a 20% chance to three additional targets within 2 yards from the original target. Scar of Darkness The skill "Grimoire" additionally imposes a negative effect on the target for 12 seconds. This effect increases the target's critical damage taken by 12%. Energy Barrier The effect of the skill "Power of Relaxation" additionally absorbs 25% of the damage taken by the character. For every 60 damage absorbed, the character loses 5 energy. The effect stops working if the character's energy level falls below 30% of the maximum. Death Knight Revelling in Blood 2 seconds after using the "Steel Hurricane" skill, it will trigger again. When triggered again, the skill deals 15% of the original damage and heals for 100% of the damage dealt. Deathly Generosity The "Aura of Hatred" skill applies an additional buff to 4 allies within 3 yards. Effect strength reduced by 50%. Howl of the Dead The skill "Death Call" additionally imposes a negative effect on all enemies for 8 seconds. This effect increases the target's critical damage taken by 8%. Necromancer Pestilence The "Infection" skill additionally imposes a negative effect for 5 seconds. The effect reduces the target's movement speed by 25%. Increases the chance of applying a skill effect on a target affected by the "Fateful Connection" skill by 15%. Blight Cleansing The effect of the skill "Poisonous Shield" additionally removes 1 negative effect from the target every 4 seconds. Echoes of Terror If the effect of the "Panic" skill was interrupted by causing damage, then the effect will be transferred to another random target within a certain radius. The effect's duration is not refreshed. And to make the process of learning new talents as productive as possible, with the release of update 10.4, the maximum possible amount of Knowledge a character will have will be increased from 50,000 to 75,000! We remind you that during testing, the description and work of some talents may change! We will tell you about all the changes in the release. Skill menu update What, if not military skill and combat skill, can predetermine the outcome of a duel? When preparing for battles, it is especially important to have at hand a convenient tool for managing the combat potential of your character. That is why, with the release of update 10.4, significant improvements await the character skills menu! Set of Skills First of all, the game will have the ability to create skill sets and choose the build of your character depending on the game situation. Each set contains data about the levels of development of basic and expert skills, available special skills, as well as information about the combat set of non-class skills (we will talk about it below). For characters level 1-17, only one set of skills will be available, and the ability to create a second set will open when the hero reaches level 18. Customize the character's skills to your liking and switch between sets, but remember: active skills will be disabled if the skill has a different level after changing the set. You will be able to instantly switch between skill sets, however, if there are skills on cooldown in the set when switching (excluding special skills), the set change duration will be 5 seconds. In addition, skill set switching will not be available during combat! Also in this update operation with relics will also receive an additional improvement: you will be able to select active relics individually for each skill set. “Class skills” tab Let's talk a little more about the skill set menu structure. Have you already noticed that all the available class skills of the character, as well as special skills, are now located on one tab? Access to expert skills and increase the efficiency of your hero can now also be done directly from the menu! In addition, from now on, expert skills will be available for use even if 10 development points for basic skills are not allocated. However, the study of expert skills, i.e. their pumping will be in this case still unavailable. “Extracurricular skills” tab The tab with information about non-class skills now consists of two blocks: a collection of extracurricular skills and a combat kit. The collection of extracurricular skills will display all the non-class skills of your hero that you have collected. The combat kit has 15 slots that you can fill with extracurricular skills from your collection, individually for each set. At the same time, extracurricular skills outside the combat set will not be available for use and will not have any effect on the character. We also note that managing skills using the quick action buttons has become easier, and the system of tips and notifications will help you use the updated menu with maximum convenience. And finally, now you can reset skill points individually for each set with a simple click on the button from the header! On the eve of the game's birthday, the mysterious power of the White Stones again inexorably attracts the brave time travellers! In the twilight days of the First War for the Spear, many dangers lurk, and the monsters and villains are especially ferocious and ruthless. But maybe it is the current generation of warriors who are destined to change the course of Arinar's history? World event “Shadows of the Past” Are you ready to see with your own eyes the formation of the Legion and Guardian factions and take part in the turning points of the great confrontation? White stones will take you through time pathways to the distant past, and your task is to fight boldly on the side of your Alliance and remember to fulfill all the conditions of each stage of the event. Restart time: 16 hours from the start of the first stage - according to the schedule. World Event "Arrival of the Tlalocs" The history of the Tlalocs is full of dramatic events, but the warriors of Arinar are ready to return to the past and restore justice! The white stones will take you to the ark on which the Tlalocs fled from the sunken city. Try to save the Tlalocs from death in the depths of the sea, and then help these people settle in the lands of Ayvondil. Restart time: 16 hours from the start of the first stage - according to the schedule. Alliance event in a dedicated area "Battle of Clamont Island" Captain Leonel Snicket has once again brought disappointing news to the port cities of both Alliances - merchant ships loaded with jewelry disappear without a trace near Clamont Island. In the battle for treasures, you have to resist not only the almighty Chaos, destroying magic crystals, but also the warriors of the hostile Alliance! Landing on Clamont Island, you will immediately find yourself in the military camp of your Alliance. Your cherished goal is magical crystals hidden in caves located in the very heart of the island. The forces of Chaos in the old days sealed the entrances to the caves with stone slabs, so to access the caves you need to go back in time! The rune mirrors that you will find in the military camps of the Alliances and in the very center of the island will help you with this. By destroying a stone slab in the past, you open the corresponding passage to the cave in the present, but remember that only an assault group led by a commander can enter the cave. The goal of this group is to destroy the crystal, causing more damage to it than the enemy alliance, while only the Guild Commander can damage the crystal. All caves have multiple entrances at once, so you will have to compete for the right to get close to the crystal with the enemy Alliance assault group. Except that the power of Chaos is so great that magic crystals will regenerate outside of combat. The victory of your Alliance depends on the coordination of actions in the past and the present, so think over the battle tactics in advance! Destroy the most crystals and secure an unconditional victory for yourself! Restart time: 2 times a week according to the schedule. Guild event on the GvG territory “Boiling Plateau” Well, it looks like your guild is going to be in the middle of nowhere again! Fiery lava under your feet, cruel opponents and relentless bosses - everything seems so familiar, but do not rush to conclusions! Taking into account the mistakes of past battles, Snorlar has prepared a truly hot test for you! Great Snorlar announces a new guild contest! His goal is to find the strongest heroes capable of containing the souls of mighty warriors: the Fire Wyvern, the Flame Spirit, the Sparkbearer, and Snorlar himself. Only guild commanders can try to turn into such a powerful creature. However, it is not enough just to have strength, it must be preserved - deliver the soul of a great warrior to the Altars of Might and prove that your guild deserves a reward. Be braver, join the battle with the warriors of antiquity, get their power and hurry to the Altar. Stay close to your leader so that he can hold the power of the warrior longer. The body of even the most skilled fighter is not able to contain the soul of a warrior of antiquity for a long time, it will crumble to dust if you do not hurry! Entering the territory of the event, you will find yourself in military camps surrounded by fortress walls. Catapults will help you get on the battlefield, but you can return to the military camp only in case of death. Do not waste precious time, but rather hurry to the center of the boiling plateau, where the bosses are already waiting for you. Just do not forget that the habitat of the bosses, as well as the very center of the location, are heated by the volcano! Fireflowers growing in some locations will help protect you from fire. Kill Snorlar himself or one of his three minions - the Fire Wyvern, the Flame Spirit or the Sparkbearer, and get the villain's soul! After that, the Commander of your guild will be able to take possession of the soul of the monster, adopting not only its appearance, but also its strength. The task of the other players is to protect the Commander from opponents and help him reach a special altar. In total, 4 altars will be located on the territory of the event, 1 for the soul of each of the bosses. An additional marker on the map will show you the desired altar. The event for your guild will be considered completed when the Commander interacts with the altar for 3 seconds, but for an unconditional victory you need to deliver your leader to the altar faster than your rivals! It will not be easy to do this, because the Commander turned into a monster not only weakens himself, but also takes away the health of his allies. These effects do not work only in the very center of the Volcano - there are bridges hanging over the lava. Also, remember that active guild skills will be locked in the event area. Protect the Commander at the cost of your own life and bring victory to your guild! Each combat alliance will have a chance to get the soul of one of the four villains, because as soon as the guild that owns the soul brings it to the altar and completes the event, the boss will be reborn and regain its former power! Restart time: 3 times a week according to the schedule. Guild events in the open world The infamous raid bosses of Arinar - Avenger, Demonologist and Contemplator, are again ready to fight in the open world with combat alliances! Complete the conditions to activate each of the events and boldly go to battle with the bosses! “Death Stare” Finding the Beholder in the heart of the dungeons of Irselnort will not be so easy, but it must be done, otherwise this product of Chaos will sow enmity and discord! Defeating this powerful creature is a matter of honor for every guild. Activation condition: kill 10 characters of a foreign alliance of not lower level than the hero/group Event restart time: 12 hours after the end of the event “Flame of Anger” Avenger - one of the primordial dragons that once guarded the Warspear, lives in Irselnort in the guise of a bone monster. As you know, the Avenger is not in the mood for walkies and is waiting for the heroes of Arinar in his own room in the Secret Sanctuary. Activation condition: score 5000 Guild Points Event restart time: 12 hours after the end of the event “Lost Soul” The dungeons of Irselnort have long been a haven for gloomy and creepy creatures... So the Demonologist has taken refuge in a lost hall under the Hidden Sanctuary and is ready to fight the warriors of both Alliances, anticipating victory. Visit the soulless villain and crush his vain dreams of revenge! Activation condition: complete any dedicated dungeon on Irselnort 5 times on Mythic difficulty level Event restart time: 12 hours after the end of the event Also, don't forget that the legendary raid bosses don't know fatigue, so they are always ready to meet the heroes of Arinar outside the event. Achievements Do not miss the unique opportunity to earn 3 new legendary guild achievements and glorify your military alliance throughout Arinar! Please note that you can only replenish your guild collection with these feats during festive events. In addition, with the discovery of new class talents, the “Скрытый потенциал” achievement will receive a new level of development, and the most talented warrior will be able to get a new legendary achievement! Season 9 of Activities Shortly after the release of the update, Season 9 of Activities will begin in the game! Explore the past of Arinar by completing daily and weekly missions and get unique rewards, including a special way to move! You can always find out the list of available missions, as well as track your progress in the Activity Center. And for owners of the Battle Pass, an additional branch of unique rewards will be available, including new amazing costumes! In addition, Battle Pass owners will have access to: additional slots with daily and weekly missions; an additional cell with a reward upon completion of all levels; access to the personal warehouse and the warehouse of the guild from the quick access menu; a pleasant opportunity to have a free hairstyle change at a personal hairdresser. Ayvondil. Improvements With update 10.4, exploring the lands of Ayvondil will become much easier! Innovations will speed up the passage of the island and get to high-level content faster. So, the chance of dropping quest items when completing some tasks will be increased to 100%, and the respawn time of some target monsters and interactive objects will be reduced to 20-40 seconds. In addition, the number of required items when completing quests has been significantly reduced, and an updated system of hint markers on the map will allow you to complete daily tasks and quests much faster. Quick access menu With the release of update 10.4 the number of available slots for skills/items in the quick access menu has been increased to 10! Other changes Improved the mechanics of the “Magical guild sphere” skill: now the summoned sphere reduces the physical and magical power of all enemies within a radius of 3 / 4 / 5 yards from the sphere by 60 / 70 / 80%. The value of reducing physical and magical power every 2 sec. reduces by 1%; the display of the maximum value has been added to the window for viewing information about the bonus of the item; improved the visual display of the hint window in the game; improved animation and fixed aura visual effect for the following skills: Power of the Heaven (Templar) Fortification (Warden) Blades' Power (Blade Dancer) Exacerbation (Seeker) Sun Power (Seeker) Saturation (Death Knight) Dark Power (Necromancer) Combat Stance (Hunter) Point Shooting (Ranger) Valor Aura (Priest) Aura of Fire (Mage) Power of Relaxation (Warlock) Frenzy (Rogue) Cat Reflexes (Chieftain) That's all for now, but detailed information about rewards, gifts, holiday surprises and other changes will be available on the day of the release of the update. See you at the open test! AIGRIND Venk, Vlawot, nilozero and 6 others 4 1 4 Quote Link to comment Share on other sites More sharing options...
Administrators LeeLoo 2436 Posted June 3, 2022 Author Administrators Share Posted June 3, 2022 Ganjafarma and Holmes 2 Quote Link to comment Share on other sites More sharing options...
Developer Holmes 6642 Posted June 3, 2022 Developer Share Posted June 3, 2022 Mczohan08 1 Quote Link to comment Share on other sites More sharing options...
Administrators Dr Strange 3809 Posted June 3, 2022 Administrators Share Posted June 3, 2022 Quote Link to comment Share on other sites More sharing options...
Baryon 56 Posted June 3, 2022 Share Posted June 3, 2022 why counter attack class talent? That skill is dead Quote Link to comment Share on other sites More sharing options...
Zurp 481 Posted June 3, 2022 Share Posted June 3, 2022 21 hours ago, LeeLoo said: Intoxicating pain ~ Every 2 seconds, the character's health level is reduced to 30% of the maximum. Um, what does this mean? Should it say increased to 30% of the maximum? Quote Link to comment Share on other sites More sharing options...
rafa9876 150 Posted June 3, 2022 Share Posted June 3, 2022 1 minute ago, Zurp said: Um, what does this mean? Should it say increased to 30% of the maximum? You take 65% less damage, it's a trade Is what I'm assuming Quote Link to comment Share on other sites More sharing options...
Nolan 1345 Posted June 3, 2022 Share Posted June 3, 2022 10 minutes ago, Zurp said: Um, what does this mean? Should it say increased to 30% of the maximum? Every 2 seconds, your health will be 30% of the maximum, when “Inner rage” is active. In addition, your character will receive 65% less damage. Quote Link to comment Share on other sites More sharing options...
vegeta 63 Posted June 3, 2022 Share Posted June 3, 2022 @Holmes will there be castle warehouse log in the next update ? Quote Link to comment Share on other sites More sharing options...
Jaan 136 Posted June 3, 2022 Share Posted June 3, 2022 22 hours ago, LeeLoo said: Improved the mechanics of the “Magical guild sphere” skill: now the summoned sphere reduces the physical and magical power of all enemies within a radius of 3 / 4 / 5 yards from the sphere by 60 / 70 / 80%. The value of reducing physical and magical power every 2 sec. reduces by 1%; this was really needed. thanks LeeLoo 1 Quote Link to comment Share on other sites More sharing options...
bearpharma 27 Posted June 3, 2022 Share Posted June 3, 2022 22 hours ago, LeeLoo said: Death Knight Revelling in Blood 2 seconds after using the "Steel Hurricane" skill, it will trigger again. When triggered again, the skill deals 15% of the original damage and heals for 100% of the damage dealt. Deathly Generosity The "Aura of Hatred" skill applies an additional buff to 4 allies within 3 yards. Effect strength reduced by 50%. Howl of the Dead The skill "Death Call" additionally imposes a negative effect on all enemies for 8 seconds. This effect increases the target's critical damage taken by 8%. steel hurricane only have 1 yard radius,its hard to deal the sequent dmg to enemy,and a 15% second dmg is too low the talent about aura of hatred is a good try ,i thinks devs want dk to have some team support,but this expert is almost useless in endgame content,imaging dk max aura to give his group member 7.5def,magic def and atk,its rediculous,i think a better option is that "blood protection" can apply buff to 4 allies within 3 yard,effect strength is reduced by 50% Gelsin 1 Quote Link to comment Share on other sites More sharing options...
arenalock 14 Posted June 3, 2022 Share Posted June 3, 2022 Elf has overpowered paladin shields, op healing, priest can remove debuffs from 5 or more ally members while mc side classes cant do this and mc side got only nerfed recently shaman totems, chieftains damage, magic dk damage, charmer 2x nerf row . and only place where chieftains shined was inside globe, maybe you guys should just shut down mc side people waste time, money for lvl there. Baryon, Drakoslayd, Fabr and 4 others 2 4 1 Quote Link to comment Share on other sites More sharing options...
Nolan 1345 Posted June 3, 2022 Share Posted June 3, 2022 52 minutes ago, vegeta said: @Holmes will there be castle warehouse log in the next update ? Every new feature of the next update will be either in this post or in the release's. Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
Mczohan08 5 Posted June 3, 2022 Share Posted June 3, 2022 nothing for rogue... all rog talents useless... Quote Link to comment Share on other sites More sharing options...
Ganjafarma 8 Posted June 3, 2022 Share Posted June 3, 2022 awesome update. the change to touch of truth is very welcome. as a physical templar landing silence can be difficult now it will be easy tyvm devs <3 LeeLoo 1 Quote Link to comment Share on other sites More sharing options...
Sandels 8 Posted June 3, 2022 Share Posted June 3, 2022 Is there going to be a limit for how many classless books you can have in total? And according to the vids, you can have up to 15 classless books active at the same time alongside with all expert skills correct? Quote Link to comment Share on other sites More sharing options...
Santa Claus 173 Posted June 3, 2022 Share Posted June 3, 2022 So we are still letting elfs be dominant in all game contents . Elfs got way too much aoe control skills and resist. Elfs got better aoe control ,better support , better burst dmg and many shield skills . In pve elfs are more dominant too . Is there going to be change in dk secret reserves skill ? Its useless in pvp and pve after u die it doesnt reset and buff isnt active anymore . In arena like seals and crucible its useless at 4/4 Mczohan08, Ganjafarma, Fabr and 2 others 1 4 Quote Link to comment Share on other sites More sharing options...
Vlawot 200 Posted June 3, 2022 Share Posted June 3, 2022 23 hours ago, LeeLoo said: Barbarian Rage If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds. Persistent resistance The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds. Bloodshed The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds. nilozero 1 Quote Link to comment Share on other sites More sharing options...
Santa Claus 173 Posted June 3, 2022 Share Posted June 3, 2022 1 more question regarding game balance . When will we balance magic resistance book. It should give charachter slight advantage not to make him unbeatable Jaan, God Emerald, Fynn and 2 others 1 4 Quote Link to comment Share on other sites More sharing options...
Salah Chaaben 0 Posted June 3, 2022 Share Posted June 3, 2022 23 hours ago, LeeLoo said: Intoxicating pain If the character has the "Inner Rage" skill, they receive 65% less damage from all attacks, and also receive 40% less healing from skills and the "Steal Health" parameter. Every 2 seconds, the character's health level is reduced to 30% of the maximum. i still didnt understand this ,, 'reduce' or 'increase' ? Quote Link to comment Share on other sites More sharing options...
Nolan 1345 Posted June 3, 2022 Share Posted June 3, 2022 53 minutes ago, Sandels said: Is there going to be a limit for how many classless books you can have in total? And according to the vids, you can have up to 15 classless books active at the same time alongside with all expert skills correct? You can have as many classless books as you want, but you can only use 15 of them at the same time! God Emerald, Mczohan08 and Ganjafarma 1 2 Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted June 3, 2022 Share Posted June 3, 2022 (edited) 2 hours ago, Nolan said: Every 2 seconds, your health will be 30% of the maximum, when “Inner rage” is active. In addition, your character will receive 65% less damage. So i assume this doesnt mean you get healed back to 30% health if you are below the threshold for the effect and just means you cant get above 30% health besides with healing for short periods? Edited June 3, 2022 by Raislin Quote Link to comment Share on other sites More sharing options...
Nolan 1345 Posted June 3, 2022 Share Posted June 3, 2022 21 minutes ago, Raislin said: So i assume this doesnt mean you get healed back to 30% health if you are below the threshold for the effect and just means you cant get above 30% health besides with healing for short periods? You're right! Quote Link to comment Share on other sites More sharing options...
Muzanka 0 Posted June 3, 2022 Share Posted June 3, 2022 Now that they try to make the fights more improvised. a pleasant or necessary change is to provide a greater amount of time, to prepare the equipment in combat arenas. Quote Link to comment Share on other sites More sharing options...
Nakumy 4 Posted June 3, 2022 Share Posted June 3, 2022 4 hours ago, Nolan said: 5 hours ago, Zurp said: Um, what does this mean? Should it say increased to 30% of the maximum? Nolan I'm still confused about this skill every 2s will be reduced to 30% health? If I have 10% will it go back to 30%? Quote Link to comment Share on other sites More sharing options...
Nolan 1345 Posted June 3, 2022 Share Posted June 3, 2022 10 minutes ago, Nakumy said: If you have 50%, it will be reduced to 30%. If you have 10% it will stay 10%. Quote Link to comment Share on other sites More sharing options...
Higgings 1830 Posted June 3, 2022 Share Posted June 3, 2022 This update is game changing. Finally no more hybrid builds for "weaker" classes Ganjafarma 1 Quote Link to comment Share on other sites More sharing options...
heartx 0 Posted June 3, 2022 Share Posted June 3, 2022 This year's The return of old heroes? Quote Link to comment Share on other sites More sharing options...
Ivoo 50 Posted June 3, 2022 Share Posted June 3, 2022 Lets go, time to close my guild and play elf, return when game gets balanced again. Saltymalek, Ganjafarma, Drakoslayd and 1 other 2 2 Quote Link to comment Share on other sites More sharing options...
Nakumy 4 Posted June 3, 2022 Share Posted June 3, 2022 (edited) 1 hour ago, Nolan said: If you have 50%, it will be reduced to 30%. If you have 10% it will stay 10%. I think i understand, its a trade you will have more damage with buff passive but you will have reduction damage and heal for use passive for more long time Edited June 3, 2022 by Nakumy Quote Link to comment Share on other sites More sharing options...
God Emerald 93 Posted June 3, 2022 Share Posted June 3, 2022 Hope you keep in mind to change castle GP potions and make them effective at castle dungeons. Mczohan08 1 Quote Link to comment Share on other sites More sharing options...
Ivoo 50 Posted June 3, 2022 Share Posted June 3, 2022 Ganjafarma, Nolan, Gelsin and 6 others 5 4 Quote Link to comment Share on other sites More sharing options...
tudou 1 Posted June 3, 2022 Share Posted June 3, 2022 Always turn a blind eye to mc weakness God Emerald 1 Quote Link to comment Share on other sites More sharing options...
Saltymalek 56 Posted June 3, 2022 Share Posted June 3, 2022 1 hour ago, Ivoo said: Lets go, time to close my guild and play elf, return when game gets balanced again. 31 minutes ago, Ivoo said: its so funny that there was no form of rebalance in this update (except for the globe), just some mini talents which will slightly change stuff, so my dear guy why would you cry! Ganjafarma 1 Quote Link to comment Share on other sites More sharing options...
Ivoo 50 Posted June 3, 2022 Share Posted June 3, 2022 7 minutes ago, Maleknecro said: its so funny that there was no form of rebalance in this update (except for the globe), just some mini talents which will slightly change stuff, so my dear guy why would you cry! Since last rebalance only made game worse for mc side, last rebalance alot mc classes got nerf, now globe adjusted for make elf side easier mc had no problems with this. you guys lost 2 raid boss and everyone wanted instantly nerf charmer, and you can check this by every server results, everywhere elf strongest now. Kyrai 1 Quote Link to comment Share on other sites More sharing options...
Pecleb 62 Posted June 3, 2022 Share Posted June 3, 2022 (edited) Ok so first of all this looks quite interesting, ty for the effort. Let's start talking about the changes before they get implemented and problems not solved before months.😘 ------------------------------------------- The first thing I am EXTREMELY concerned about is the seeker intoxicating pain talent. I hope you realise that decreasing the HP by 70% while decreasing the received dmg by the same amount (ok not 70 but 65%) makes you able to take the same amount of damage. Moreover it combines way more efficiently with shields (shields are not affected by defense, but they are affected by dmg reduction, at least from what i tested with sacred shield and inner forces) and heal. Shield effects seem to be untouched (+ seeker's shield will be strengthened by the relic of resilience permanently), heaing effects/vamp are reduced but not enough (u take 65% less dmg but only heal 40% less, wtf ?) What this talent effectively does is giving seeker a permanent 40% dmg increase at 4/4 inner rage (as if seeker needed it lol), while making it as tanky as a 30% hp paladin with 4/4 inner forces and fully stacked mermen gears (not even kidding, that's 35+30% dmg reduction). I believe and hope this isn't intended. I suggest to change it for one of the following : - make dmg reduction around 30%, so that the seeker is actually squishier to benefit from that massive dmg increase. I believe this was the initial intention. But I am still surprised after the December changes that planned to "stabilize the race for damage" by removing incoming dmg increase on seeker while decreasing his dmg output. I would prefer you to follow this "stabilization path" ngl. - Make the talent as follow : for each auto attack or damaging skill applied to the character, increases the hp threshold to activate inner rage. Once inner rage is triggered the counter resets, and will resume once the effect wears off - As seeker is often considered to be a class overpowered in pve but underpowered in pvp, I suggest the following : while the inner rage effect is active, removes one negative effect from the character every 4sec (low-hp-conditionned version of the necro talent) ----------------------------------- Why isn't it possible to make two separate posts ? for the sake of clarity ? The second thing im concerned about is mage's split lightning talent, not because I think it's too strong or too weak (idk), but because I think it's a bad design : The way I understand it is that no matter how many points are put in overload the damage will remain the same, because no buff is applied to the ennemy anymore. ---------------------------------- The third thing I am concerned about are ranger talents. Talking from a pve point of view : already for the first part of the talent tree ranger got two talents that are useless for pve (dodge like other classes, and trap bleed and silence, bcs both dodge and traps are useless for pve). I don't like at all the choice ranger got for the selectable talent block : - intangibility is dodge buff, so for pvp. - bloody lotos feels super weak to me. It's litterally only useful against block mobs/player. I suppose hunters feel the same way with the streamlined shot talent. - Fire volley seems weird to me. I never felt like it needed to be 5x5, and because of that huge area increase the chance is only 25% to trigger the burn. I would much rather have a 100% chance (even with a bit less DoT dmg) on a 3x3 area. I really think one of those (bloody lotos ???) should be replaced by something that increases the dmg for a single target. Some additional bitterness or point shooting effect ? And by the way : I believe the dodge and speed/crit buff from bitterness should be in two separated skills. I suggest to group the two expert trap skills in one (with adjusted values), and create a new expert for dodge (+ eventually additional effect). Players that have one of the two traps would get the new trap skill, players who have the two would get the new trap skill + the new dodge skill. And the intangibility talent would be applied on the new dodge skill. ---------------------------------------- The last thing I am concerned about is the paladin's patronage of the light talent. 50% energy regeneration speed is huge but... is it useful ??? People usually setup so that they manage their mana, and this buff will be useless. I suggest changing it for like 20% increased regeneration speed and 10-15% increased cd to burn that additional mana. Or quit the mana rege thing and give solidity and/or resistance buff, something like that. Edited June 3, 2022 by Pecleb adding separations Higgings 1 Quote Link to comment Share on other sites More sharing options...
God Emerald 93 Posted June 3, 2022 Share Posted June 3, 2022 (edited) Edited June 3, 2022 by God Emerald Nolan, Baryon, Pecleb and 4 others 7 Quote Link to comment Share on other sites More sharing options...
Nolan 1345 Posted June 3, 2022 Share Posted June 3, 2022 Just now, God Emerald said: Quote Link to comment Share on other sites More sharing options...
Gelsin 15 Posted June 3, 2022 Share Posted June 3, 2022 В 2/6/2022 в 5:56, LeeLoo сказал: Maleficio Aumenta la duración del efecto "Dumbness" de la habilidad en 0.2 \ 0.4 \ 0.6 seg. only that, why is so low put onlye 1 sec xd В 2/6/2022 в 5:56, LeeLoo сказал: Astucia bestial El personaje es teletransportado hasta el punto donde desaparece el monstruo convocado por la habilidad "La maldición de la plaga". Después de teletransportarse, todos los enemigos dentro de un radio de 2 yardas alrededor de los enemigos del personaje recibirán un daño equivalente al 70% del poder mágico del personaje. it doesn't work if the rat moves slow, they should give a speed increase to that ability Quote Link to comment Share on other sites More sharing options...
El Pengu 24 Posted June 3, 2022 Share Posted June 3, 2022 On 6/2/2022 at 7:56 AM, LeeLoo said: Improved the mechanics of the “Magical guild sphere” skill: now the summoned sphere reduces the physical and magical power of all enemies within a radius of 3 / 4 / 5 yards from the sphere by 60 / 70 / 80%. The value of reducing physical and magical power every 2 sec. reduces by 1%; this is a good change but where is the increase of players allowed on guild unity or guild resurection skills? Ganjafarma 1 Quote Link to comment Share on other sites More sharing options...
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