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Hades

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  1. Like
    Hades reacted to WantFairGame in Warlock's POV: here some suggestions.   
    @Dr StrangeI want to talk a bit about Warlock before the update comes.
    1 ) Mana CAP Problem:
    Absolutely 1 year ago, Warlocks got huge and unfair nerf of "Mana cap", which mainly was about limiting the damage increase from the maximum mana a character has. It is nearly 300~ for PvP and 500~ PvE. As I have shown the characteristics of some of the classes from Mountain Clans, especially in terms of PvP, with the addition of new "Bracelets", Warlocks has been weakened so much that they can't deal some serious damage to their enemies even if they are fully damage branch talented.

     
    For instance, the other classes down there can hit 3k+ to enemies with the strongest skill of they got. However, it is not valid for a Warlock to hit more than 2k~ to a maxed enemy anymore. With the new damage boosts of all DPS characters, a ranger/hunter can get to 4k damage from an instant damage skill and which applies a debuff.

    I may get some answers such as "Warlock is a great group enemy controller class, you can't deny that.", indeed it is, but in the top level of fighting, it is seen as a joke... Because most top level players are aware of and has 30%+ base resistance parameters with a great instants damages. Therefore, either warlocks should rely on the other 7/10 stunning chance and to kill a strong player warlock generally needs to make a 1.5-2 combo which means 6-7 stun skills used. (7/10)^6 = 0.11. So, either rely on 11% chance to kill an enemy after spamming numerous stuns, or get killed by 2-3 instant huge dmg skills. 
     
    2) Fear Skill Problem
     I really want to know what is the reason of a control skill being 3 yards while all of them are generally 5 yards. The skill I am talking about is "Fear".

    It looks quite funny and useless. Imagine you are fighting against any class and you are planning to stun him at first and use "Dark Circle" skill, but sadly it got "Resisted", so to not let it to hit you, the first alternative is to use fear and start your combo. (We generally must use stuns because as I have said in the 1) section, almost all damage classes which are either shown as having lower dmg characteristics, they hit much higher and much harder. ) Back to our topic, till you get 3 yard closer to an enemy already, it can spam all the skills on you and you will be dead already.
     
    3) The Lack of Defensive Skills or Relics
    Through the years, rogues/hunters/rangers has earned some defensive abilities like "Dodge" to increase their survivability. I won't mention how tanks/healers got defensive skills to survive in a battle. Even mages, besides their shields they earned a little healing combo-skill. 
    However, when we come into warlocks, there isn't either useful or passive defensive skills to work during combat. 
    A.) What we got is a stone skill... A skill that disables the character to atk an enemy, and after going out, literally vulnerable of anything coming next.

    B.) Haven't finished yet, another skill which is also nerfed and it brings more burden than it helps in a battle cause it only works when you "Deal" damage. 

    C.) A "defensive" skill that can be "Resisted" and works just a little bit within few conditions managed.

     
    4-) Conclusion
    Warlocks have lost their popularity and effectiveness since the huge nerfs on them in the past year and afterwards. 
    > When it comes to damage, it doesn't deal sufficient damage to scare his enemy and not persist on him to "think" to counter, while other DPS classes hits really high with their "ulti" skills.
    > When it comes to support/control, it has not much difference from many other classes anymore as an advantage. Most classes has aoe stun/silence skills.
    > When it comes to Survivability, there is not much passive skills that can help or defensive relics to be actived to increase a Warlock's capability of staying alive and pursue fighting.
     
    Maybe @Horimiyamigth want to add something about these, but I doubt if he is interested in mass figths and PvP, rather than PvE :')
    Thanks
  2. Like
    Hades reacted to tokr in [2023.12.13] Update Warspear Online 12.2. Announcement. Part I   
    Boo to all these changes, what whale complained enough to the GM to have these changes made? Never have I walked into chat and heard someone say, you know what, a rework of skills is just what this game needs. BOOO!
  3. Like
    Hades reacted to Abi in Suggestion "Hunter's Mark" Change   
    As the title says
     

     
    Hunter's Mark is one of the key skills for hunters for DPS and its great, however due to the fact it needs to be applied to the target makes it a bit weak since it can be cleansed or resisted by players and by Dungeons bosses " Mythical sea DG boss" or Raid bosses with permanent cleanse ( ELM )  making the hunter lose a lot of their DPS when the bosses or players resist or cleanse it as well as losing all your stacks once the target dies or you needing to change to a new target like in dungeons with massive number of mobs " Castle Dungeons " or if you change your target in PvP attacking someone else means the hunter will have to start from the 0 again stacking their debuffs on the target in order to be able to use this skill to its maximum capability.
     
    comparing it to similar skills the Ranger has like "Bitterness" or "Piercing Anger" which grants the stacks to the Ranger itself rather than the target making the ranger deal the same damage to their targets whether they have cleanse or resistance or if they change their targets because the buff is on the Ranger rather than their target

    Thus I want to suggest the rework of Hunter's Mark into making it buffs the hunter rather than debuffing the target and the buff would increase the Outgoing damage hunter deals rather than increase the incoming damage, the values would be the same but this will allow hunters to use their Mark to its full potential.
     
    Thank you 
  4. Cool Story
    Hades got a reaction from Yomo in Idea for fix templar bubble   
    Imagine if there was more than 1 class in Mc side that had AoE cc,the amount of crying here would be insane 
  5. Haha
    Hades reacted to Higgings in [2023.06.11] The 17th Season of activities “Great History”!   
    That DK will die. 
  6. Cool Story
    Hades got a reaction from SaltyCoffe in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Nevermind,it seems i misunderstood smth
    I apologize for the havoc i created, thanks for replying back tho guys
  7. Haha
    Hades reacted to Higgings in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    We're speaking about a ground skill, that's why. Different from any kind of stun/disabling effect. It doesn't change the fact that Resisting it nullifies said skill entirely, on the contrary of Templars whose effect re-applies every X seconds. 
     
     
    Keep saying this and I'll make sure you'll take yours, even if I'm not working today. 
     
     
    Or, since it appears to be the solution, he can bring a Mage with him. Or simply again, wait until the circle disappears exactly like the Legion Side does for Templar. 
  8. Like
    Hades reacted to Higgings in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    You gotta see the realistic picture rather than the bigger one. In the bigger picture even a Necromancer can move away people with Panic. On a realistic Pov, however, Necros would probably die if they even try to approach the enemy, as well as DKs would just get stunned the very moment they pull the enemy out from the seal, resulting on the foe just running back where it was. Do people have skills in this sense? Yes, of course they do (Bigger Picture). How effective are these skills in this scenario? Close to no effective, unless you're a Chieftain or a Barbarian (Realistic Picture). 
  9. Like
    Hades got a reaction from wolfdragon99 in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Name 2 more AoE CC skills out of the remaining 9 classes in MC side and in exchange i will name 4 more from elf side.
  10. Haha
    Hades reacted to Khrone in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    - Takes a L
    - Don't accept it
    - Keeps annoying everyone on the forum
  11. Like
    Hades got a reaction from Gladiator in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    "List of reasons you sound like a newbie and a person who takes heavy medication":
     
    1. Warlocks are the only class in mc side with AoE CC unlike elf side.
     
    2. You resist Dark Circle and the story ends there unlike templar's bubble which can stun you again in case you resisted it in the first place. 
     
    3. Dark Circle won't stack with another Dark circle if it's used in the same 3x3 area.
     
    4. Same goes for Zone of Weakness, (Check 3*) atleast as things are atm.
     
    5. In a war scenario,(since you wanna take the big guns out) if you die in place and any warlock uses Zone of Weakness on your spot to secure that upon the use of Life scroll you wont get the chance to use any skill guess what,it won't affect you upon resurrection. Unlike Templar's Bubble which not only does affect you upon resurrection but ALSO gets you out of position/denies you to approach any further.
     
    6. I agree about Dark Circle and Zone of Weakness not getting affected by the Magic Resistance Book but that's only an "issue" because elf side doesn't have similar skills working that way. Therefore a similar mechanic should be given to elf side so both sides being able to "counter" those who happens to own such a book. But again how many of such people are in each server that we have to discuss such stuff. Outside of Arena these books barely make a difference as it's all about tactics and numbers, plus those scrolls you mentioned are trash compared to Castle scrolls. ( i hope i don't have to explain why)
     
    7. Why would any skill of warlocks be like or work like Templars one in the first place or vice versa? Both are different classes with different roles and capabilities.
     
    8. I can do this all day.
  12. Like
    Hades got a reaction from Drakoslayd in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Name 2 more AoE CC skills out of the remaining 9 classes in MC side and in exchange i will name 4 more from elf side.
  13. Haha
  14. Like
    Hades got a reaction from Shadowmon in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    "List of reasons you sound like a newbie and a person who takes heavy medication":
     
    1. Warlocks are the only class in mc side with AoE CC unlike elf side.
     
    2. You resist Dark Circle and the story ends there unlike templar's bubble which can stun you again in case you resisted it in the first place. 
     
    3. Dark Circle won't stack with another Dark circle if it's used in the same 3x3 area.
     
    4. Same goes for Zone of Weakness, (Check 3*) atleast as things are atm.
     
    5. In a war scenario,(since you wanna take the big guns out) if you die in place and any warlock uses Zone of Weakness on your spot to secure that upon the use of Life scroll you wont get the chance to use any skill guess what,it won't affect you upon resurrection. Unlike Templar's Bubble which not only does affect you upon resurrection but ALSO gets you out of position/denies you to approach any further.
     
    6. I agree about Dark Circle and Zone of Weakness not getting affected by the Magic Resistance Book but that's only an "issue" because elf side doesn't have similar skills working that way. Therefore a similar mechanic should be given to elf side so both sides being able to "counter" those who happens to own such a book. But again how many of such people are in each server that we have to discuss such stuff. Outside of Arena these books barely make a difference as it's all about tactics and numbers, plus those scrolls you mentioned are trash compared to Castle scrolls. ( i hope i don't have to explain why)
     
    7. Why would any skill of warlocks be like or work like Templars one in the first place or vice versa? Both are different classes with different roles and capabilities.
     
    8. I can do this all day.
  15. Like
    Hades got a reaction from Filipe Ramon in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    "List of reasons you sound like a newbie and a person who takes heavy medication":
     
    1. Warlocks are the only class in mc side with AoE CC unlike elf side.
     
    2. You resist Dark Circle and the story ends there unlike templar's bubble which can stun you again in case you resisted it in the first place. 
     
    3. Dark Circle won't stack with another Dark circle if it's used in the same 3x3 area.
     
    4. Same goes for Zone of Weakness, (Check 3*) atleast as things are atm.
     
    5. In a war scenario,(since you wanna take the big guns out) if you die in place and any warlock uses Zone of Weakness on your spot to secure that upon the use of Life scroll you wont get the chance to use any skill guess what,it won't affect you upon resurrection. Unlike Templar's Bubble which not only does affect you upon resurrection but ALSO gets you out of position/denies you to approach any further.
     
    6. I agree about Dark Circle and Zone of Weakness not getting affected by the Magic Resistance Book but that's only an "issue" because elf side doesn't have similar skills working that way. Therefore a similar mechanic should be given to elf side so both sides being able to "counter" those who happens to own such a book. But again how many of such people are in each server that we have to discuss such stuff. Outside of Arena these books barely make a difference as it's all about tactics and numbers, plus those scrolls you mentioned are trash compared to Castle scrolls. ( i hope i don't have to explain why)
     
    7. Why would any skill of warlocks be like or work like Templars one in the first place or vice versa? Both are different classes with different roles and capabilities.
     
    8. I can do this all day.
  16. Like
    Hades got a reaction from Higgings in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    "List of reasons you sound like a newbie and a person who takes heavy medication":
     
    1. Warlocks are the only class in mc side with AoE CC unlike elf side.
     
    2. You resist Dark Circle and the story ends there unlike templar's bubble which can stun you again in case you resisted it in the first place. 
     
    3. Dark Circle won't stack with another Dark circle if it's used in the same 3x3 area.
     
    4. Same goes for Zone of Weakness, (Check 3*) atleast as things are atm.
     
    5. In a war scenario,(since you wanna take the big guns out) if you die in place and any warlock uses Zone of Weakness on your spot to secure that upon the use of Life scroll you wont get the chance to use any skill guess what,it won't affect you upon resurrection. Unlike Templar's Bubble which not only does affect you upon resurrection but ALSO gets you out of position/denies you to approach any further.
     
    6. I agree about Dark Circle and Zone of Weakness not getting affected by the Magic Resistance Book but that's only an "issue" because elf side doesn't have similar skills working that way. Therefore a similar mechanic should be given to elf side so both sides being able to "counter" those who happens to own such a book. But again how many of such people are in each server that we have to discuss such stuff. Outside of Arena these books barely make a difference as it's all about tactics and numbers, plus those scrolls you mentioned are trash compared to Castle scrolls. ( i hope i don't have to explain why)
     
    7. Why would any skill of warlocks be like or work like Templars one in the first place or vice versa? Both are different classes with different roles and capabilities.
     
    8. I can do this all day.
  17. Like
    Hades got a reaction from Jollier in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    We will see if there's any changes about it which am sure there will be and then we can discuss further.
  18. Wow
    Hades got a reaction from Khrone in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    "List of reasons you sound like a newbie and a person who takes heavy medication":
     
    1. Warlocks are the only class in mc side with AoE CC unlike elf side.
     
    2. You resist Dark Circle and the story ends there unlike templar's bubble which can stun you again in case you resisted it in the first place. 
     
    3. Dark Circle won't stack with another Dark circle if it's used in the same 3x3 area.
     
    4. Same goes for Zone of Weakness, (Check 3*) atleast as things are atm.
     
    5. In a war scenario,(since you wanna take the big guns out) if you die in place and any warlock uses Zone of Weakness on your spot to secure that upon the use of Life scroll you wont get the chance to use any skill guess what,it won't affect you upon resurrection. Unlike Templar's Bubble which not only does affect you upon resurrection but ALSO gets you out of position/denies you to approach any further.
     
    6. I agree about Dark Circle and Zone of Weakness not getting affected by the Magic Resistance Book but that's only an "issue" because elf side doesn't have similar skills working that way. Therefore a similar mechanic should be given to elf side so both sides being able to "counter" those who happens to own such a book. But again how many of such people are in each server that we have to discuss such stuff. Outside of Arena these books barely make a difference as it's all about tactics and numbers, plus those scrolls you mentioned are trash compared to Castle scrolls. ( i hope i don't have to explain why)
     
    7. Why would any skill of warlocks be like or work like Templars one in the first place or vice versa? Both are different classes with different roles and capabilities.
     
    8. I can do this all day.
  19. Thanks
    Hades reacted to pawned in Pawned EU - Emerald -> Ultimate Rogue Guide   
    Even Dummy has more impact in this game than a Rogue class. 
     
     
     
     As you can see by the stats   this class is lacking absolutely everything you can think of!
     
    LETS HAVE A LOOK HOW TO FIX IT!
     
     

     
     

     
     

     

     

     

     
     

     

     
     

     

     

     

     

     
     
     
    If you have managed to get all the way down, it means you have sucessfully followed my guide.
     
    Enjoy your free time and saved money
     
     
     
     
  20. Wow
    Hades reacted to Higgings in [2022.10.22] Update Warspear Online 11.1: Shadows of Morsilvania. Announcement    
    He should meet Gehrman. I think the two would have some pleasant conversations together. 
  21. Thanks
    Hades reacted to Slap in GvG underperforming more each year   
    Hello, i would like to bring up something that has been discussed a lot in the past few months in our guild and even in EU-Emerald server in the game, or in discord servers.
     
    I have been investing my time into this game like everyone else for couple years already and for me, a big part of my enjoyment and fun in this game comes from the Guild vs Guild events. It's an event where the guilds from the entire server meet together in one place and show their power rather if it's a mass fight or completing objectives in order to have a good score on the leaderboard and getting rewards depending on the result and so much more can be said about this type of events.
     
    Sadly in the past couple of months/seasonal events (spring, anniversary, horror, winter)  i have seen pretty much the same copy of a previous GvG from last year just few adjustments/changes but never something new, which doesn't bring excitement anymore. The GvG events added lately this year (spring and anniversary so far) have been like a hit and run, guilds keep avoiding each other, running of each other because the GvG allows them to do so, as we seen in the spring gvg, people could rush to the main boss and finish the gvg, or could just hide in the corners, splitting, running around the map and killing the side bosses, avoiding mass fights, all this done in a matter of few minutes and the guild was free out of the GvG ...?? 
     
    Anniversary GvG that we have seen so far, it's an exact copy of the previous GvG from 2021, just the 30 minutes timer was removed and few altars were added which do nothing but just let you rush to them and get out of the GvG again, in a matter of few minutes, even worse is the fact that the enemy guilds could wait at the altars that an X guild is supposed to go to, surprise them, take the orb and by that they are able to complete the GvG in a matter of few minutes. There is no strategy involved into it or anything like that, like it was in 2021. There you had to fight for a top in the leaderboard and good rewards. I would like to add to this point the fact that one of my few friends and also people in forum / game were giving some answers to why this type of GvG is a really good idea, the answer was simply because this gives chance to the weaker guilds to get the same rewards, point which in my opinion is wrong from many perspective and i can tell you why:  If the GvG last 30 minutes, every guild fighting each other, weaker guilds will take lower ranks, it's logic, but also if we take as an example this anniversary GvG, the best guilds are the ones that are able to deliver the souls to the altar, weaker guilds can't do anything but wait for them to finish and get sent outside, only after that they are given the chance to take the same souls and deliever it because any other threat is out.  Guild commander can also steal a soul and just simply run with it and avoid any kind of fight, since guild skills are disabled 
     for some reason which is another problem of this GvG.
     
    There are many points that can be said about this subject, but i hope you got my idea already. GvG events play in my opinion an important role in this game and will always play an important role, because without GvG, there is no point for any guild leader to improve his guild power, only by doing GP and dungeon spam? That is what makes the difference between a strong guild and a weak one. Building a PvP set, playing arena every day, are important activities that are required in order to show a good result in the GvG and motivate people to fight and take part into the GvG. If these type of events continue to be like i call them "hit and run" type of events, where 5 minutes will be all it takes to complete a GvG, then better remove them completly from the game in my opinion. I hope that this company will come up with new ideas in the future and maybe you can take my feedback into consideration since i have been managing every GvG for almost an year in the guild that i currently lead in the EU Server and the feeling of excitement and competition can be seen less and less with every new event that comes out.
     
    Thank you for your time, i would gladly like to hear other opinions about this and ideas about what can be improved, what should be changed/removed from the game. My intention is not to criticise anything, i am expressing my frustration about the lack of effort that can be seen when it comes to PvP engagement in this game.
  22. Like
    Hades reacted to TheCaster in [2022.06.03] Update Warspear Online 10.4. Time of discoveries. Preview   
    The numbers from this talent really needs to be looked into.

    Let's say I have 200 energy.  Not too low, not too high.
    70% of that is 140 energy.

    140/ 5 = 28 times.
    So I can absorb upto (28 x 60) = 1680 in 5s before regen happens. The number itself is low considering the enormous buff to dmgers in game. Now this is the ideal situation for a lock standing perfectly still but lock is a class that spam skills constantly and relax has one of the high mana consumptions in game. This talent is guaranteed to stop working in almost all situations of the game very quickly: in arena, in PVE for sure, in GvGs too.

    Again the concept is good, finally providing some survivability to locks but the numbers really need to be adjusted. Mainly the 5 energy cost for 60dmg.
    I recommend 2 or 3 energy per 60dmg to keep the talent functional.

    Hat's off to the dev team. Very elaborate update. New content too. 
  23. Like
    Hades got a reaction from TheCaster in [2022.06.03] Update Warspear Online 10.4. Time of discoveries. Preview   
    Absolutely phenomenal idea, only thing it bothers me is that 60 dmg for 5 energy feels too much.
    Maybe 60 dmg for 2-3 energy? I cant tell without testing for myself first but certainly Warlocks getting some love right here!!😝
  24. Wow
    Hades reacted to Venk in Venk's Ultimate Shaman Guide v12.2   
    Table of Contents
    Introduction
    Description
    Skills
    Skillbuilds
    Combos
    Relics
    Talents
    Equipments
    Misc
    FAQs
    Acknowledgments
    Game Update Changes
    Other Logs



    INTRODUCTION
     
    DESCRIPTION

    SKILLS

    SKILLBUILDS
     
    COMBOs

    RELICS
     
    TALENTS

    EQUIPMENTS
     
    MISC
     
    F.A.Q.s
     
    ACKNOWLEDGMENTS

    GAME UPDATE CHANGES

    OTHER LOGS
     
     
     
  25. Wow
    Hades reacted to God Emerald in Blacklist-guild(Eu-emerald)   
    we are not guild we are family! :drinks:
     
     
                                                                                          members
    1-terrorteam(warlock){leader}
    2-darkzain(rogue)
    3-samirking(barbarin)
    4-lefu(rogue)
    5-charmkster(shaman)
    6-legijonas(deathnight)
    7-icelock(warlock)
    8-xennna(necromancer)
    9-vintervarg(warlock)
    10-vihdi(shaman)
    11-kuru(shaman)
    12-navall(warlock)
    13-bloodbros(barbarin)
    14-shilan(barbarin)
     
    Be our enemy is a big mistake


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